战力:修复重生的时候百家学宫没有更新的bug

This commit is contained in:
luying
2022-06-14 14:59:32 +08:00
parent 065e2f7902
commit 5f8ac62f7e
3 changed files with 6 additions and 2 deletions

View File

@@ -21,6 +21,7 @@ import { createHero, createHeroes } from '../../../services/role/createHero';
import { CheckMeterial } from '../../../services/role/checkMaterial';
import { HeroParam } from '../../../domain/roleField/hero';
import { calculateCeWithHero } from '../../../services/playerCeService';
import { SchoolModel } from '../../../db/School';
export default function (app: Application) {
new HandlerService(app, {});
@@ -651,7 +652,8 @@ export class HeroHandler {
}
}
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, hid, initInfo, { });
let school = await SchoolModel.findByHid(roleId, hid);
let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.REBIRTH, roleId, serverId, sid, hid, initInfo, { schoolId: school?.schoolId });
let goods = await addItems(roleId, roleName, sid, consumes, ITEM_CHANGE_REASON.REBIRTH);
const heroResult = new HeroParam(curHero);

View File

@@ -266,6 +266,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
}
case HERO_SYSTEM_TYPE.REBIRTH: // 29. 重生
{
let { schoolId } = param;
for(let [hid, { skinId, lv, quality, star, starStage, colorStar, colorStarStage, job, jobStage, skins, scrollStar, scrollQuality, scrollColorStar }] of heroUpdates) {
calCe.setHeroBase(hid, skinId);
calCe.setHeroLv(hid, lv);
@@ -274,6 +275,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
calCe.clearEquip(hid);
calCe.setTalent(hid, skins);
calCe.setScroll(hid, scrollStar, scrollQuality, scrollColorStar);
if(schoolId) calCe.setSchool(true, hid, schoolId, star, colorStar, quality);
}
break;
}

View File

@@ -241,7 +241,7 @@ export class CalCe {
}
}
for(let { lv, seid } of dicHeroTalent.level) {
if(level >= lv) {
if(level == lv) {
if(!seids.has(id)) seids.set(id, []);
seids.get(id).push(seid, 0);
}