寻宝不计算行动中溢出的伤害
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@@ -386,12 +386,20 @@ export class ComBattleHandler {
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}
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});
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}
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if (totalHurtHp !== totalBossHurt) return resResult(STATUS.COM_BATTLE_HURT_NUM_ERR);
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if (totalHurtHp !== totalBossHurt) return resResult(STATUS.COM_BATTLE_HURT_NUM_ERR); // 仅做校验,不处理溢出
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// 重置总血量,计算真实伤害
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totalHurtHp = 0, totalBossHurt = 0;
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teamStatus.bossHpArr.forEach(boss => {
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bossHurts.forEach(bh => {
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if (boss.dataId === bh.dataId) {
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boss.curHp -= bh.hurtHp;
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if (boss.curHp < 0) boss.curHp = 0;
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if (boss.curHp >= bh.hurtHp) {
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totalHurtHp += bh.hurtHp;
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boss.curHp -= bh.hurtHp;
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} else {
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totalHurtHp += boss.curHp;
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boss.curHp = 0;
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}
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}
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})
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});
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