寻宝不计算行动中溢出的伤害

This commit is contained in:
liangtongchuan
2020-11-28 23:45:10 +08:00
parent 38fb02907b
commit 60dd9a1013

View File

@@ -386,12 +386,20 @@ export class ComBattleHandler {
}
});
}
if (totalHurtHp !== totalBossHurt) return resResult(STATUS.COM_BATTLE_HURT_NUM_ERR);
if (totalHurtHp !== totalBossHurt) return resResult(STATUS.COM_BATTLE_HURT_NUM_ERR); // 仅做校验,不处理溢出
// 重置总血量,计算真实伤害
totalHurtHp = 0, totalBossHurt = 0;
teamStatus.bossHpArr.forEach(boss => {
bossHurts.forEach(bh => {
if (boss.dataId === bh.dataId) {
boss.curHp -= bh.hurtHp;
if (boss.curHp < 0) boss.curHp = 0;
if (boss.curHp >= bh.hurtHp) {
totalHurtHp += bh.hurtHp;
boss.curHp -= bh.hurtHp;
} else {
totalHurtHp += boss.curHp;
boss.curHp = 0;
}
}
})
});