装备:一键装备

This commit is contained in:
luying
2021-07-06 14:26:57 +08:00
parent f0852f653a
commit 61df3881cf
7 changed files with 117 additions and 17 deletions

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@@ -48,7 +48,7 @@ export enum ABI_TYPE{
ABI_MDAMAGE_INC = 20,
/**物伤减免 */
ABI_PDAMAGE_DEC = 21,
/**伤减免 */
/**伤减免 */
ABI_MDAMAGE_DEC = 22,
/**反击伤害 */
ABI_STRIKE_BACK = 23,
@@ -117,8 +117,13 @@ export const HERO_ATTR = {
14: "damageDecrease", // 伤害减免等级
15: "defIngnore", // 忽视防御等级
16: "bloodSuck", // 吸血等级
17: "damageCri", // 暴击伤害
18: "ap" // 暴击伤害
17: "ap", // 怒气
18: "damageCri", // 暴击伤害
19: "pdamageInc", // 物伤加深
20: "mdamageInc", // 法伤加深
21: "pdamageDec", // 物伤减免
22: "mdamageDec", // 法伤减免
23: "strikeBack", // 反击伤害
};
export const ABI_TYPE_TO_STAGE = new Map<number, number>([

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@@ -1,3 +1,5 @@
import { ABI_TYPE } from "./abilityConst";
export const IT_TYPE = {
BLUEPRT: 28,
EQUIP_PIECE: 40,
@@ -67,6 +69,15 @@ export enum EQUIP_TYPE {
END = 6
}
export const equipTypeToSortAttr = new Map([
[ EQUIP_TYPE.WEAPON, ABI_TYPE.ABI_ATK ],
[ EQUIP_TYPE.CLOTHES, ABI_TYPE.ABI_HP ],
[ EQUIP_TYPE.SHOES, ABI_TYPE.ABI_ATK ],
[ EQUIP_TYPE.CAP, ABI_TYPE.ABI_HP ],
[ EQUIP_TYPE.ACCESSORY, ABI_TYPE.ABI_DEF ],
[ EQUIP_TYPE.BOOK, ABI_TYPE.ABI_MDEF ]
]);
export enum JEWEL_TYPE {
WEAPON = 42, // 神兵(武器)
CLOTHES = 43, // 宝甲(上装)