武将:职业训练
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@@ -94,6 +94,10 @@ export enum ABI_STAGE {
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END = 4
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}
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export enum ABI_JOB_STAGE {
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START = 0,
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END = 6
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}
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export const ATTR = {}
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export const HERO_ATTR = {
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@@ -1,5 +1,5 @@
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// 兵种表
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import { readFileAndParse, parseNumberList, parseGoodStr} from '../util'
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import { readFileAndParse, parseNumberList, parseGoodStr, decodeArrayListStr} from '../util'
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import { FILENAME, ABI_STAGE } from '../../consts'
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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@@ -24,7 +24,7 @@ export interface DicJob {
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// 升阶消耗
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readonly upGradeConsume: Array<RewardInter>;
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// 每阶升级属性
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readonly ceAttr: Map<number, number>
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readonly ceAttr: Map<number, {id: number, attr: number}>
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}
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@@ -43,7 +43,7 @@ export function loadJob() {
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o.seid = parseNumberList(o.seid);
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o.trainingConsume = parseGoodStr(o.trainingConsume);
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o.upGradeConsume = parseGoodStr(o.upGradeConsume);
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o.ceAttr = parseCeAttr(o);
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o.ceAttr = parseCeAttr(o.attr);
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dicJob.set(o.jobid, _.pick(o, Object.keys(DicJobKeys)));
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let jobClass = jobClassMaxGrades.get(o.job_class);
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if (!jobClass || jobClass.grade < o.grade) {
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@@ -55,11 +55,16 @@ export function loadJob() {
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arr = undefined;
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}
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function parseCeAttr(elem) {
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let ceAttr = new Map<number, number>();
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ceAttr.set(ABI_STAGE.HP, elem.hp);
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ceAttr.set(ABI_STAGE.ATK, elem.atk);
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ceAttr.set(ABI_STAGE.DEF, elem.def);
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ceAttr.set(ABI_STAGE.MDEF, elem.mdef);
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return ceAttr;
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function parseCeAttr(str: string) {
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let result = new Map<number, { id: number, attr: number }>();
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if (!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for (let i = 0; i < decodeArr.length; i++) {
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let [id, attr] = decodeArr[i];
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if (isNaN(parseInt(id)) || isNaN(parseInt(attr))) {
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throw new Error('data table format wrong');
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}
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result.set(i, { id: parseInt(id), attr: parseFloat(attr) });
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}
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return result
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}
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@@ -14,7 +14,7 @@ import { DicSe } from './dictionary/DicSe';
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import { EquipType } from '../db/Equip';
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import { DicRandomEffectPool } from './dictionary/DicRandomEffectPool';
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import { SchoolModel } from '../db/School';
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import { ABI_TYPE_TO_STAGE, ABI_TYPE_MAIN } from '../consts/constModules/abilityConst'
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import { ABI_TYPE_TO_STAGE, ABI_TYPE_MAIN, ABI_JOB_STAGE } from '../consts/constModules/abilityConst'
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { findIndex } from 'underscore';
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import { GuildModel } from '../db/Guild';
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@@ -443,16 +443,17 @@ export function calHeroTrainIncAttr(originHero: HeroType, update: HeroUpdate) {
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let { attr: heroAttrs, job: oldJob, jobStage: oldJobStage } = originHero;
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let { job = oldJob, jobStage = oldJobStage } = update;
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let targetAttrId = ABI_TYPE_TO_STAGE.get(jobStage); // 转换为18维的属性id
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let dicJob = gameData.job.get(job);
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if (dicJob.grade > 1) {
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let jobGradeAndClass = getJobByGradeAndClass(dicJob.job_class, dicJob.grade - 1);
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let lastJob = gameData.job.get(jobGradeAndClass.jobid);
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let inc = (dicJob.ceAttr.get(jobStage) - lastJob.ceAttr.get(jobStage)) * HERO_CE_RATIO;
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let targetAttrId = dicJob.ceAttr.get(jobStage).id;
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let inc = (dicJob.ceAttr.get(jobStage).attr - lastJob.ceAttr.get(jobStage).attr) * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp: inc } })
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} else {
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let inc = dicJob.ceAttr.get(jobStage) * HERO_CE_RATIO;
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let targetAttrId = dicJob.ceAttr.get(jobStage).id;
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let inc = dicJob.ceAttr.get(jobStage).attr * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp: inc } })
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}
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return heroAttrs;
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@@ -505,14 +506,15 @@ export function calHeroJobAttr(originHero: HeroType, hero: HeroUpdate, addSeidLi
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lastJob = gameData.job.get(jobGradeAndClass.jobid);
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}
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for (let stage = ABI_STAGE.START + 1; stage <= ABI_STAGE.END; stage++) {
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let targetAttrId = ABI_TYPE_TO_STAGE.get(stage);
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for (let stage = ABI_JOB_STAGE.START; stage < ABI_JOB_STAGE.END; stage++) {
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if(hero.jobStage >= stage) {
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let fixUp = currentJob.ceAttr.get(stage) * HERO_CE_RATIO;
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let targetAttrId = currentJob.ceAttr.get(stage).id;
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let fixUp = currentJob.ceAttr.get(stage).attr * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp }})
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} else {
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if(lastJob) {
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let fixUp = lastJob.ceAttr.get(stage) * HERO_CE_RATIO;
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let targetAttrId = lastJob.ceAttr.get(stage).id;
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let fixUp = lastJob.ceAttr.get(stage).attr * HERO_CE_RATIO;
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updateHeroAttr(heroAttrs, targetAttrId, { inc: { fixUp } });
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}
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}
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