体力:添加购买体力功能
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
import { Application, BackendSession } from "pinus";
|
||||
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE } from "../../../consts";
|
||||
import { ItemInter } from "../../../pubUtils/interface";
|
||||
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE, DEBUG_MAGIC_WORD } from "../../../consts";
|
||||
import { ItemInter, RewardInter } from "../../../pubUtils/interface";
|
||||
|
||||
import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
|
||||
import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
|
||||
@@ -17,7 +17,8 @@ import { indexOf, findIndex } from 'underscore';
|
||||
import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
|
||||
import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
|
||||
import { useGiftPackage } from "../../../services/activity/giftPackageService";
|
||||
import { getAp, setAp } from "../../../services/actionPointService";
|
||||
import { getAp, setAp, setApBuyTimes } from "../../../services/actionPointService";
|
||||
import { ActionPointModel } from "../../../db/ActionPoint";
|
||||
|
||||
export default function (app: Application) {
|
||||
return new ItemHandler(app);
|
||||
@@ -100,7 +101,52 @@ export class ItemHandler {
|
||||
|
||||
}
|
||||
|
||||
public async debugIncAp(msg: { ap: number }, session: BackendSession) {
|
||||
// 购买体力道具
|
||||
public async buyApItem(msg: { id: number, count: number }, session: BackendSession) {
|
||||
let { id, count } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const roleName: string = session.get('roleName');
|
||||
const sid: string = session.get('sid');
|
||||
|
||||
if(count <= 0) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let dicGoods = gameData.goods.get(id);
|
||||
if (!dicGoods) {
|
||||
return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
}
|
||||
let dicItid = ITID.get(dicGoods.itid);
|
||||
if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
if (dicItid.type != CONSUME_TYPE.AP) {
|
||||
return resResult(STATUS.ROLE_METERIAL_ERROR);
|
||||
}
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let { buyTimes = 0 } = await getAp(roleId, role.lv);
|
||||
if(buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK);
|
||||
|
||||
let cost: RewardInter[] = [];
|
||||
for(let i = 0; i < count; i++) {
|
||||
let curCost = gameData.apBuy.get(++buyTimes);
|
||||
if(curCost) cost = cost.concat(curCost);
|
||||
}
|
||||
|
||||
let consumeResult = await handleCost(roleId, sid, cost);
|
||||
if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||||
|
||||
let goods = await addItems(roleId, roleName, sid, [{id, count}]);
|
||||
let apJson = await setApBuyTimes(roleId, role.lv, sid, count);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
goods, apJson
|
||||
});
|
||||
}
|
||||
|
||||
public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const funcs = session.get('funcs');
|
||||
@@ -110,11 +156,28 @@ export class ItemHandler {
|
||||
if(!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
|
||||
return resResult(STATUS.SUCCESS, { apJson });
|
||||
}
|
||||
public async debugGetAp(msg: { }, session: BackendSession) {
|
||||
|
||||
public async debugGetAp(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
let roleId = session.get('roleId');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
let apJson = await getAp(roleId, role.lv);
|
||||
return resResult(STATUS.SUCCESS, { apJson });
|
||||
}
|
||||
|
||||
public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
|
||||
const { magicWord } = msg;
|
||||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||||
return resResult(STATUS.TOKEN_ERR);
|
||||
}
|
||||
let roleId = session.get('roleId');
|
||||
let role = await RoleModel.findByRoleId(roleId, 'lv');
|
||||
await ActionPointModel.resetBuyTimes(roleId);
|
||||
let apJson = await getAp(roleId, role.lv);
|
||||
return resResult(STATUS.SUCCESS, { apJson });
|
||||
}
|
||||
}
|
||||
@@ -7,39 +7,47 @@ import { TASK_TYPE, STATUS } from '../consts';
|
||||
import { checkActivityTask, checkTask } from './taskService';
|
||||
import { getDicApByLv } from '../pubUtils/data';
|
||||
import { pinus } from 'pinus';
|
||||
import { resResult } from '../pubUtils/util';
|
||||
import { resResult, shouldRefresh } from '../pubUtils/util';
|
||||
import { RoleModel } from '../db/Role';
|
||||
import { pick } from 'underscore';
|
||||
import { AP } from '../pubUtils/dicParam';
|
||||
|
||||
/**
|
||||
* 获取当前体力
|
||||
* @param roleId 玩家id
|
||||
* @param lv 玩家等级
|
||||
*/
|
||||
export async function getAp(roleId: string, lv: number) {
|
||||
export async function getAp(roleId: string, lv: number, fromGetAp = false) {
|
||||
const now = Date.now();
|
||||
const dicAp = getDicApByLv(lv);
|
||||
let dataAp = await ActionPointModel.getAp(roleId);
|
||||
const maxAp = dicAp.maxAp; // 最大体力值
|
||||
const per = dicAp.perApRestoreTime * 1000; // 恢复时间(ms)
|
||||
let { ap, refTime } = dataAp;
|
||||
const per = AP.PERAPRESTORETIME * 1000; // 恢复时间(ms)
|
||||
let { ap, refTime, buyRefTime = 0, buyTimes = 0 } = dataAp;
|
||||
|
||||
if(shouldRefresh(new Date(buyRefTime), new Date())) {
|
||||
buyTimes = 0;
|
||||
}
|
||||
|
||||
let result;
|
||||
if (ap >= maxAp) {
|
||||
// 体力溢出不需要做时间的处理
|
||||
return { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true }
|
||||
result = { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true, buyTimes, buyRefTime };
|
||||
} else {
|
||||
if (refTime > now) refTime = now; // refTime:每次记录时候最近的一个整的时间点,绝对不会大于now
|
||||
let n = Math.floor((now - refTime) / per); // 上次记录到现在可以增长多少体力
|
||||
ap += n; // 增加上
|
||||
if (ap >= maxAp) { // 加上后溢出了
|
||||
ap = maxAp;
|
||||
return { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true }
|
||||
result = { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true, buyTimes, buyRefTime };
|
||||
} else {
|
||||
refTime += n * per; // 更新refTime到离现在最近的一个整的时间点
|
||||
let apRemainTime = Math.floor((refTime + per - now) / 1000); // 恢复下一点需要多少时间
|
||||
let apMaxRemainTime = (maxAp - ap - 1) * dicAp.perApRestoreTime + apRemainTime;
|
||||
return { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver: false }
|
||||
let apMaxRemainTime = (maxAp - ap - 1) * AP.PERAPRESTORETIME + apRemainTime;
|
||||
result = { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver: false, buyTimes, buyRefTime };
|
||||
}
|
||||
}
|
||||
return fromGetAp?result: pick(result, ['ap', 'maxAp', 'apRemainTime', 'apMaxRemainTime', 'buyTimes']);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -53,8 +61,8 @@ export async function getAp(roleId: string, lv: number) {
|
||||
export async function setAp(roleId: string, lv: number, changeAp: number, sid: string, funcs: number[]) {
|
||||
const now = Date.now();
|
||||
const dicAp = getDicApByLv(lv);
|
||||
let ApResult = await getAp(roleId, lv);
|
||||
let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver } = ApResult; // 更新ap
|
||||
let ApResult = await getAp(roleId, lv, true);
|
||||
let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver, buyTimes } = ApResult; // 更新ap
|
||||
ap += changeAp;
|
||||
if (ap >= maxAp) { // 溢出
|
||||
refTime = now;
|
||||
@@ -65,8 +73,8 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
|
||||
await ActionPointModel.saveAp(roleId, ap, refTime);
|
||||
|
||||
if (isOver && ap < maxAp) { // 特殊处理,溢出之后做减少体力的操作时
|
||||
apRemainTime = dicAp.perApRestoreTime;
|
||||
apMaxRemainTime = (maxAp - ap) * dicAp.perApRestoreTime;
|
||||
apRemainTime = AP.PERAPRESTORETIME;
|
||||
apMaxRemainTime = (maxAp - ap) * AP.PERAPRESTORETIME;
|
||||
}
|
||||
|
||||
if (changeAp < 0) {
|
||||
@@ -74,7 +82,7 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
|
||||
let { serverId } = await RoleModel.findByRoleId(roleId);
|
||||
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,);
|
||||
}
|
||||
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime };
|
||||
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
|
||||
if (changeAp != 0) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);
|
||||
@@ -82,3 +90,24 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
|
||||
|
||||
return apJson
|
||||
}
|
||||
|
||||
export async function setApBuyTimes(roleId: string, lv: number, sid: string, incTimes: number) {
|
||||
if(incTimes <= 0) return false;
|
||||
|
||||
let ApResult = await getAp(roleId, lv, true);
|
||||
let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, buyTimes, buyRefTime } = ApResult; // 更新ap
|
||||
|
||||
if(shouldRefresh(new Date(buyRefTime), new Date())) {
|
||||
buyTimes = 0;
|
||||
buyRefTime = new Date();
|
||||
}
|
||||
buyTimes += incTimes;
|
||||
await ActionPointModel.saveBuyTimes(roleId, buyTimes, buyRefTime);
|
||||
|
||||
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
|
||||
if(incTimes != 0) {
|
||||
let uids = [{ uid: roleId, sid }];
|
||||
pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);
|
||||
}
|
||||
return apJson;
|
||||
}
|
||||
@@ -449,7 +449,8 @@ export const FILENAME = {
|
||||
DIC_SERVER_NAME: 'dic_zyz_serverName',
|
||||
DIC_SERVER_GROUP_NAME: 'dic_zyz_serverGropName',
|
||||
DIC_GK_FES: 'dic_zyz_gk_activity_festival',
|
||||
DIC_AP: 'dic_zyz_ap'
|
||||
DIC_AP: 'dic_zyz_ap',
|
||||
DIC_AP_BUY_COST: 'dic_zyz_daliyAp'
|
||||
}
|
||||
|
||||
export const WAR_RELATE_TABLES = [
|
||||
|
||||
@@ -221,6 +221,7 @@ export const STATUS = {
|
||||
NOT_CONSUME_GOODS: { code: 30004, simStr: '非消耗品' },
|
||||
AP_IS_FULL: { code: 30005, simStr: '满体力不可使用道具' },
|
||||
ROLE_IS_NOT_INIT: { code: 30006, simStr: '玩家未初始化' },
|
||||
AP_BUY_TIMES_LACK: { code: 30007, simStr: '购买次数不足' },
|
||||
|
||||
// 武将养成通用 30100 - 30199
|
||||
|
||||
|
||||
@@ -15,16 +15,31 @@ export default class ActionPoint extends BaseModel {
|
||||
@prop({ required: true })
|
||||
ap: number; // 当前体力
|
||||
|
||||
@prop({ required: true })
|
||||
buyRefTime: number; // 购买刷新时间,时间戳
|
||||
@prop({ required: true })
|
||||
buyTimes: number; // 当前体力
|
||||
|
||||
public static async getAp(roleId: string, lean = true) {
|
||||
let result: ActionPointType = await ActionPointModel.findOne({roleId}).select('ap refTime').lean(lean);
|
||||
let result: ActionPointType = await ActionPointModel.findOne({roleId}).select('ap refTime buyRefTime buyTimes').lean(lean);
|
||||
if(!result) {
|
||||
result = await ActionPointModel.findOneAndUpdate({roleId}, { ap: 0, refTime: 0 }, {new: true, upsert: true}).lean(lean)
|
||||
result = await ActionPointModel.findOneAndUpdate({roleId}, { $setOnInsert: { ap: 0, refTime: 0, buyRefTime: 0, buyTimes: 0 } }, {new: true, upsert: true}).lean(lean)
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async saveAp(roleId: string, ap: number, refTime: number, lean = true) {
|
||||
let result: ActionPointType = await ActionPointModel.findOneAndUpdate({roleId}, { ap, refTime }, {upsert: true, new: true}).lean(lean);
|
||||
let result: ActionPointType = await ActionPointModel.findOneAndUpdate({roleId}, { $set: {ap, refTime}, $setOnInsert: {buyRefTime: 0, buyTimes: 0} }, {upsert: true, new: true}).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async saveBuyTimes(roleId: string, buyTimes: number, buyRefTime: number) {
|
||||
let result: ActionPointType = await ActionPointModel.findOneAndUpdate({ roleId }, { $set: {buyTimes, buyRefTime}, $setOnInsert: { ap: 0, refTime: 0 } }, {upsert: true, new: true}).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async resetBuyTimes(roleId: string) {
|
||||
let result: ActionPointType = await ActionPointModel.findOneAndUpdate({ roleId }, { $set: { buyRefTime: 0 } }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -86,6 +86,7 @@ import { dicActivityType, loadActivityType } from './dictionary/DicActivityType'
|
||||
import { dicTaskTypeDesc, loadTaskType } from './dictionary/DicTaskType';
|
||||
import { dicServerName, dicServerGroupName, loadServerName } from "./dictionary/DicServerName";
|
||||
import { dicAp, loadAp, dicApMaxLevel } from './dictionary/DicAp';
|
||||
import { dicApBuy, dicApMaxBuyTimes, loadApBuy } from "./dictionary/DicApBuy";
|
||||
|
||||
export const gameData = {
|
||||
blurprtCompose: dicBlueprtCompose,
|
||||
@@ -210,7 +211,9 @@ export const gameData = {
|
||||
serverNames: dicServerName,
|
||||
serverGroupNames: dicServerGroupName,
|
||||
ap: dicAp,
|
||||
apMaxLevel: dicApMaxLevel
|
||||
apMaxLevel: dicApMaxLevel,
|
||||
apBuy: dicApBuy,
|
||||
apMaxBuyTimes: dicApMaxBuyTimes
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -811,6 +814,7 @@ function loadDatas() {
|
||||
loadTaskType();
|
||||
loadServerName();
|
||||
loadAp();
|
||||
loadApBuy();
|
||||
}
|
||||
|
||||
// 重载dicParam
|
||||
|
||||
22
shared/pubUtils/dictionary/DicApBuy.ts
Normal file
22
shared/pubUtils/dictionary/DicApBuy.ts
Normal file
@@ -0,0 +1,22 @@
|
||||
import { readFileAndParse, parseGoodStr } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
export interface DicApBuy {
|
||||
// 购买次数
|
||||
readonly times: number;
|
||||
// 消耗
|
||||
readonly cost: RewardInter[];
|
||||
}
|
||||
|
||||
export const dicApMaxBuyTimes = { max: 0 };
|
||||
export const dicApBuy = new Map<number, RewardInter[]>();
|
||||
export function loadApBuy() {
|
||||
let arr = readFileAndParse(FILENAME.DIC_AP_BUY_COST);
|
||||
arr.forEach(o => {
|
||||
o.cost = parseGoodStr(o.cost);
|
||||
dicApBuy.set(o.times, o.cost);
|
||||
if(o.times > dicApMaxBuyTimes.max) dicApMaxBuyTimes.max = o.times;
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
Reference in New Issue
Block a user