体力:添加购买体力功能

This commit is contained in:
luying
2021-06-28 15:40:01 +08:00
parent 29eb2e239c
commit 621bf3d82a
7 changed files with 158 additions and 23 deletions
@@ -1,6 +1,6 @@
import { Application, BackendSession } from "pinus";
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE } from "../../../consts";
import { ItemInter } from "../../../pubUtils/interface";
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE, DEBUG_MAGIC_WORD } from "../../../consts";
import { ItemInter, RewardInter } from "../../../pubUtils/interface";
import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
@@ -17,7 +17,8 @@ import { indexOf, findIndex } from 'underscore';
import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
import { useGiftPackage } from "../../../services/activity/giftPackageService";
import { getAp, setAp } from "../../../services/actionPointService";
import { getAp, setAp, setApBuyTimes } from "../../../services/actionPointService";
import { ActionPointModel } from "../../../db/ActionPoint";
export default function (app: Application) {
return new ItemHandler(app);
@@ -100,7 +101,52 @@ export class ItemHandler {
}
public async debugIncAp(msg: { ap: number }, session: BackendSession) {
// 购买体力道具
public async buyApItem(msg: { id: number, count: number }, session: BackendSession) {
let { id, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
if(count <= 0) return resResult(STATUS.WRONG_PARMS);
let dicGoods = gameData.goods.get(id);
if (!dicGoods) {
return resResult(STATUS.DIC_DATA_NOT_FOUND);
}
let dicItid = ITID.get(dicGoods.itid);
if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (dicItid.type != CONSUME_TYPE.AP) {
return resResult(STATUS.ROLE_METERIAL_ERROR);
}
let role = await RoleModel.findByRoleId(roleId, 'lv');
let { buyTimes = 0 } = await getAp(roleId, role.lv);
if(buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK);
let cost: RewardInter[] = [];
for(let i = 0; i < count; i++) {
let curCost = gameData.apBuy.get(++buyTimes);
if(curCost) cost = cost.concat(curCost);
}
let consumeResult = await handleCost(roleId, sid, cost);
if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{id, count}]);
let apJson = await setApBuyTimes(roleId, role.lv, sid, count);
return resResult(STATUS.SUCCESS, {
goods, apJson
});
}
public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const roleId = session.get('roleId');
const sid = session.get('sid');
const funcs = session.get('funcs');
@@ -110,11 +156,28 @@ export class ItemHandler {
if(!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
return resResult(STATUS.SUCCESS, { apJson });
}
public async debugGetAp(msg: { }, session: BackendSession) {
public async debugGetAp(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await getAp(roleId, role.lv);
return resResult(STATUS.SUCCESS, { apJson });
}
public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, 'lv');
await ActionPointModel.resetBuyTimes(roleId);
let apJson = await getAp(roleId, role.lv);
return resResult(STATUS.SUCCESS, { apJson });
}
}
+42 -13
View File
@@ -7,39 +7,47 @@ import { TASK_TYPE, STATUS } from '../consts';
import { checkActivityTask, checkTask } from './taskService';
import { getDicApByLv } from '../pubUtils/data';
import { pinus } from 'pinus';
import { resResult } from '../pubUtils/util';
import { resResult, shouldRefresh } from '../pubUtils/util';
import { RoleModel } from '../db/Role';
import { pick } from 'underscore';
import { AP } from '../pubUtils/dicParam';
/**
* 获取当前体力
* @param roleId 玩家id
* @param lv 玩家等级
*/
export async function getAp(roleId: string, lv: number) {
export async function getAp(roleId: string, lv: number, fromGetAp = false) {
const now = Date.now();
const dicAp = getDicApByLv(lv);
let dataAp = await ActionPointModel.getAp(roleId);
const maxAp = dicAp.maxAp; // 最大体力值
const per = dicAp.perApRestoreTime * 1000; // 恢复时间(ms)
let { ap, refTime } = dataAp;
const per = AP.PERAPRESTORETIME * 1000; // 恢复时间(ms)
let { ap, refTime, buyRefTime = 0, buyTimes = 0 } = dataAp;
if(shouldRefresh(new Date(buyRefTime), new Date())) {
buyTimes = 0;
}
let result;
if (ap >= maxAp) {
// 体力溢出不需要做时间的处理
return { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true }
result = { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true, buyTimes, buyRefTime };
} else {
if (refTime > now) refTime = now; // refTime:每次记录时候最近的一个整的时间点,绝对不会大于now
let n = Math.floor((now - refTime) / per); // 上次记录到现在可以增长多少体力
ap += n; // 增加上
if (ap >= maxAp) { // 加上后溢出了
ap = maxAp;
return { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true }
result = { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true, buyTimes, buyRefTime };
} else {
refTime += n * per; // 更新refTime到离现在最近的一个整的时间点
let apRemainTime = Math.floor((refTime + per - now) / 1000); // 恢复下一点需要多少时间
let apMaxRemainTime = (maxAp - ap - 1) * dicAp.perApRestoreTime + apRemainTime;
return { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver: false }
let apMaxRemainTime = (maxAp - ap - 1) * AP.PERAPRESTORETIME + apRemainTime;
result = { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver: false, buyTimes, buyRefTime };
}
}
return fromGetAp?result: pick(result, ['ap', 'maxAp', 'apRemainTime', 'apMaxRemainTime', 'buyTimes']);
}
/**
@@ -53,8 +61,8 @@ export async function getAp(roleId: string, lv: number) {
export async function setAp(roleId: string, lv: number, changeAp: number, sid: string, funcs: number[]) {
const now = Date.now();
const dicAp = getDicApByLv(lv);
let ApResult = await getAp(roleId, lv);
let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver } = ApResult; // 更新ap
let ApResult = await getAp(roleId, lv, true);
let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver, buyTimes } = ApResult; // 更新ap
ap += changeAp;
if (ap >= maxAp) { // 溢出
refTime = now;
@@ -65,8 +73,8 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
await ActionPointModel.saveAp(roleId, ap, refTime);
if (isOver && ap < maxAp) { // 特殊处理,溢出之后做减少体力的操作时
apRemainTime = dicAp.perApRestoreTime;
apMaxRemainTime = (maxAp - ap) * dicAp.perApRestoreTime;
apRemainTime = AP.PERAPRESTORETIME;
apMaxRemainTime = (maxAp - ap) * AP.PERAPRESTORETIME;
}
if (changeAp < 0) {
@@ -74,7 +82,7 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
let { serverId } = await RoleModel.findByRoleId(roleId);
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,);
}
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime };
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
if (changeAp != 0) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);
@@ -82,3 +90,24 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
return apJson
}
export async function setApBuyTimes(roleId: string, lv: number, sid: string, incTimes: number) {
if(incTimes <= 0) return false;
let ApResult = await getAp(roleId, lv, true);
let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, buyTimes, buyRefTime } = ApResult; // 更新ap
if(shouldRefresh(new Date(buyRefTime), new Date())) {
buyTimes = 0;
buyRefTime = new Date();
}
buyTimes += incTimes;
await ActionPointModel.saveBuyTimes(roleId, buyTimes, buyRefTime);
let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
if(incTimes != 0) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);
}
return apJson;
}