体力:添加购买体力功能
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE, DEBUG_MAGIC_WORD } from "../../../consts";
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import { ItemInter, RewardInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
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@@ -17,7 +17,8 @@ import { indexOf, findIndex } from 'underscore';
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import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
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import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
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import { useGiftPackage } from "../../../services/activity/giftPackageService";
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import { getAp, setAp } from "../../../services/actionPointService";
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import { getAp, setAp, setApBuyTimes } from "../../../services/actionPointService";
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import { ActionPointModel } from "../../../db/ActionPoint";
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export default function (app: Application) {
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return new ItemHandler(app);
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@@ -100,7 +101,52 @@ export class ItemHandler {
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}
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public async debugIncAp(msg: { ap: number }, session: BackendSession) {
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// 购买体力道具
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public async buyApItem(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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if(count <= 0) return resResult(STATUS.WRONG_PARMS);
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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let dicItid = ITID.get(dicGoods.itid);
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if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (dicItid.type != CONSUME_TYPE.AP) {
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return resResult(STATUS.ROLE_METERIAL_ERROR);
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let { buyTimes = 0 } = await getAp(roleId, role.lv);
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if(buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK);
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let cost: RewardInter[] = [];
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for(let i = 0; i < count; i++) {
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let curCost = gameData.apBuy.get(++buyTimes);
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if(curCost) cost = cost.concat(curCost);
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}
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let consumeResult = await handleCost(roleId, sid, cost);
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if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let goods = await addItems(roleId, roleName, sid, [{id, count}]);
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let apJson = await setApBuyTimes(roleId, role.lv, sid, count);
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return resResult(STATUS.SUCCESS, {
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goods, apJson
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});
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}
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public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const funcs = session.get('funcs');
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@@ -110,11 +156,28 @@ export class ItemHandler {
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if(!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async debugGetAp(msg: { }, session: BackendSession) {
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public async debugGetAp(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await getAp(roleId, role.lv);
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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await ActionPointModel.resetBuyTimes(roleId);
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let apJson = await getAp(roleId, role.lv);
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return resResult(STATUS.SUCCESS, { apJson });
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}
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}
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@@ -7,39 +7,47 @@ import { TASK_TYPE, STATUS } from '../consts';
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import { checkActivityTask, checkTask } from './taskService';
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import { getDicApByLv } from '../pubUtils/data';
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import { pinus } from 'pinus';
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import { resResult } from '../pubUtils/util';
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import { resResult, shouldRefresh } from '../pubUtils/util';
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import { RoleModel } from '../db/Role';
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import { pick } from 'underscore';
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import { AP } from '../pubUtils/dicParam';
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/**
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* 获取当前体力
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* @param roleId 玩家id
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* @param lv 玩家等级
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*/
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export async function getAp(roleId: string, lv: number) {
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export async function getAp(roleId: string, lv: number, fromGetAp = false) {
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const now = Date.now();
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const dicAp = getDicApByLv(lv);
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let dataAp = await ActionPointModel.getAp(roleId);
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const maxAp = dicAp.maxAp; // 最大体力值
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const per = dicAp.perApRestoreTime * 1000; // 恢复时间(ms)
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let { ap, refTime } = dataAp;
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const per = AP.PERAPRESTORETIME * 1000; // 恢复时间(ms)
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let { ap, refTime, buyRefTime = 0, buyTimes = 0 } = dataAp;
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if(shouldRefresh(new Date(buyRefTime), new Date())) {
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buyTimes = 0;
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}
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let result;
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if (ap >= maxAp) {
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// 体力溢出不需要做时间的处理
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return { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true }
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result = { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true, buyTimes, buyRefTime };
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} else {
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if (refTime > now) refTime = now; // refTime:每次记录时候最近的一个整的时间点,绝对不会大于now
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let n = Math.floor((now - refTime) / per); // 上次记录到现在可以增长多少体力
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ap += n; // 增加上
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if (ap >= maxAp) { // 加上后溢出了
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ap = maxAp;
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return { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true }
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result = { ap, maxAp, refTime: now, apRemainTime: 0, apMaxRemainTime: 0, isOver: true, buyTimes, buyRefTime };
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} else {
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refTime += n * per; // 更新refTime到离现在最近的一个整的时间点
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let apRemainTime = Math.floor((refTime + per - now) / 1000); // 恢复下一点需要多少时间
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let apMaxRemainTime = (maxAp - ap - 1) * dicAp.perApRestoreTime + apRemainTime;
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return { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver: false }
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let apMaxRemainTime = (maxAp - ap - 1) * AP.PERAPRESTORETIME + apRemainTime;
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result = { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver: false, buyTimes, buyRefTime };
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}
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}
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return fromGetAp?result: pick(result, ['ap', 'maxAp', 'apRemainTime', 'apMaxRemainTime', 'buyTimes']);
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}
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/**
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@@ -53,8 +61,8 @@ export async function getAp(roleId: string, lv: number) {
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export async function setAp(roleId: string, lv: number, changeAp: number, sid: string, funcs: number[]) {
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const now = Date.now();
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const dicAp = getDicApByLv(lv);
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let ApResult = await getAp(roleId, lv);
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let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver } = ApResult; // 更新ap
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let ApResult = await getAp(roleId, lv, true);
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let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, isOver, buyTimes } = ApResult; // 更新ap
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ap += changeAp;
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if (ap >= maxAp) { // 溢出
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refTime = now;
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@@ -65,8 +73,8 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
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await ActionPointModel.saveAp(roleId, ap, refTime);
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if (isOver && ap < maxAp) { // 特殊处理,溢出之后做减少体力的操作时
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apRemainTime = dicAp.perApRestoreTime;
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apMaxRemainTime = (maxAp - ap) * dicAp.perApRestoreTime;
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apRemainTime = AP.PERAPRESTORETIME;
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apMaxRemainTime = (maxAp - ap) * AP.PERAPRESTORETIME;
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}
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if (changeAp < 0) {
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@@ -74,7 +82,7 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp,);
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}
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let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime };
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let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
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if (changeAp != 0) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);
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@@ -82,3 +90,24 @@ export async function setAp(roleId: string, lv: number, changeAp: number, sid: s
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return apJson
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}
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export async function setApBuyTimes(roleId: string, lv: number, sid: string, incTimes: number) {
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if(incTimes <= 0) return false;
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let ApResult = await getAp(roleId, lv, true);
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let { ap, maxAp, refTime, apRemainTime, apMaxRemainTime, buyTimes, buyRefTime } = ApResult; // 更新ap
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if(shouldRefresh(new Date(buyRefTime), new Date())) {
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buyTimes = 0;
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buyRefTime = new Date();
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}
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buyTimes += incTimes;
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await ActionPointModel.saveBuyTimes(roleId, buyTimes, buyRefTime);
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let apJson = { ap, maxAp, refTime, apMaxRemainTime, apRemainTime, buyTimes };
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if(incTimes != 0) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onApUpdate', resResult(STATUS.SUCCESS, { apJson }), uids);
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}
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return apJson;
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}
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