addItem goodType修改
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@@ -78,6 +78,7 @@ export class EventBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let sid = session.get('sid');
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let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
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if(!event) {
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@@ -109,7 +110,7 @@ export class EventBattleHandler {
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let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
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// 保存奖励
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let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
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let goods = await handleFixedReward(roleId, roleName, rewardStr, 1);
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let goods = await handleFixedReward(roleId, roleName, sid, rewardStr, 1);
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if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
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// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
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@@ -123,7 +124,7 @@ export class EventBattleHandler {
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eventCode: result.eventCode,
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eventId: result.eventId,
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status: result.status,
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...goods
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goods
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});
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}
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}
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