后台添加装备时可以选择武将穿上
This commit is contained in:
@@ -83,11 +83,11 @@ export class EntryHandler {
|
||||
let equips = await EquipModel.findbyRole(role.roleId);
|
||||
let items = await ItemModel.findbyRole(role.roleId);
|
||||
|
||||
for(let i of heros) {
|
||||
for(let j of i.ePlace) {
|
||||
console.log(j.equip)
|
||||
}
|
||||
}
|
||||
// for(let i of heros) {
|
||||
// for(let j of i.ePlace) {
|
||||
// console.log(j.equip)
|
||||
// }
|
||||
// }
|
||||
|
||||
role['heros'] = heros;
|
||||
role['equips'] = equips;
|
||||
|
||||
@@ -160,6 +160,12 @@ export class EquipHandler {
|
||||
if(!dicRefine) {
|
||||
return resResult(STATUS.ROLE_INFO_NOT_FOUND)
|
||||
}
|
||||
|
||||
// let {successRate} = dicRefine;
|
||||
// for(let {id, count} of material) {
|
||||
|
||||
// }
|
||||
|
||||
let ran = Math.floor(Math.random() * 100)
|
||||
let isSuccess = ran <= dicRefine.successRate;
|
||||
// 消耗道具提升成功率 每个道具提升10%成功率
|
||||
@@ -173,7 +179,7 @@ export class EquipHandler {
|
||||
}
|
||||
|
||||
// TODO 消耗
|
||||
let cost = [];
|
||||
let cost = dicRefine.material;
|
||||
let result = await handleCost(roleId, sid, cost);
|
||||
if(!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
@@ -235,18 +241,13 @@ export class EquipHandler {
|
||||
let {randomEffect} = dicGoods;
|
||||
let pool = randomEffect.map(cur => gameData.randomEffectPool.get(cur));
|
||||
let chosen = randSe.map(cur => cur.seid); // 上一轮和这一轮随机出来的
|
||||
let newTurnChosen = new Array<number>(); // 这一轮随机出来的
|
||||
let hasReset = false;
|
||||
for(let i = 0; i < randSe.length; i++) {
|
||||
if(!randSe[i].locked) {
|
||||
let newPool = pool.filter(cur => !chosen.includes(cur.id));
|
||||
if(newPool.length <= 0) newPool = pool.filter(cur => !newTurnChosen.includes(cur.id));
|
||||
let random = getRandomByLen(newPool);
|
||||
if(!random) {break};
|
||||
chosen.push(random.id);
|
||||
newTurnChosen.push(random.id);
|
||||
let rand = 0;
|
||||
console.log(Math.random(), random.Max, random.Min)
|
||||
if(random.id > 0) rand = Math.floor(Math.random() * (random.Max - random.Min) + random.Min);
|
||||
randSe[i].seid = random.id;
|
||||
randSe[i].rand = rand;
|
||||
|
||||
@@ -30,11 +30,11 @@ export default class UserController extends Controller {
|
||||
|
||||
public async createRoleData() {
|
||||
const { ctx } = this;
|
||||
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType } = ctx.request.body;
|
||||
const { hid, hlv, eid, ecount, itemid, itemcount, count, lv, skinid, selectedRowKeys: uids, optType, ehid } = ctx.request.body;
|
||||
if(optType == 'hero') {
|
||||
ctx.body = await ctx.service.users.createHero(uids, hid, hlv);
|
||||
} else if(optType == 'equip') {
|
||||
ctx.body = await ctx.service.users.createEquip(uids, eid, ecount);
|
||||
ctx.body = await ctx.service.users.createEquip(uids, eid, ecount, ehid);
|
||||
} else if (optType == 'item') {
|
||||
ctx.body = await ctx.service.users.createItem(uids, itemid, itemcount);
|
||||
} else if (optType == 'gold') {
|
||||
|
||||
@@ -218,12 +218,13 @@ export default class GMUsers extends Service {
|
||||
}
|
||||
}
|
||||
|
||||
public async createEquip(uids: Array<string>, _eid: string, _ecount: string) {
|
||||
public async createEquip(uids: Array<string>, _eid: string, _ecount: string, _ehid: string) {
|
||||
const {ctx} = this;
|
||||
console.log('gm createEquip', uids, _eid, _ecount);
|
||||
console.log('gm createEquip', uids, _eid, _ecount, _ehid);
|
||||
let eid = parseInt(_eid);
|
||||
let ecount = parseInt(_ecount);
|
||||
if(isNaN(eid) || isNaN(ecount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
let ehid = parseInt(_ehid);
|
||||
if(isNaN(eid) || isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
let flag = 0, msg = '创建失败';
|
||||
for(let roleId of uids) {
|
||||
@@ -236,7 +237,7 @@ export default class GMUsers extends Service {
|
||||
flag = 1, msg = "未找到装备" + eid;
|
||||
break;
|
||||
}
|
||||
await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip});
|
||||
await ctx.service.utils.addEquips(roleId, role.roleName, {id: eid, ...dicEquip, hid: ehid});
|
||||
}
|
||||
} else {
|
||||
flag = 1, msg = '未找到角色' + roleId;
|
||||
|
||||
@@ -2,6 +2,7 @@ import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
|
||||
import { COUNTER } from '../consts';
|
||||
import { CounterModel } from './Counter';
|
||||
import { HeroModel } from './Hero';
|
||||
|
||||
export class RandSe {
|
||||
@prop({ required: true })
|
||||
@@ -48,7 +49,7 @@ export default class Equip extends BaseModel {
|
||||
id: number; // 装备 id
|
||||
@prop({ required: true })
|
||||
name: string; // 装备名称
|
||||
@prop({ required: false })
|
||||
@prop({ required: false, default: 0 })
|
||||
hid: number; // 装备此装备的武将 id
|
||||
@prop({ required: false, default: 0 })
|
||||
ePlaceId: number; // 武将装备的部位
|
||||
@@ -77,12 +78,18 @@ export default class Equip extends BaseModel {
|
||||
return equip;
|
||||
}
|
||||
|
||||
public static async createEquip(equipInfo: {roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[]}, lean = true) {
|
||||
public static async createEquip(equipInfo: {roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[], hid?: number}, lean = true) {
|
||||
const seqId = await CounterModel.getNewCounter(COUNTER.EID);
|
||||
|
||||
const doc = new EquipModel();
|
||||
const update = Object.assign(doc.toJSON(), seqId, equipInfo);
|
||||
const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, {upsert: true, new: true}).lean(lean);
|
||||
if(equipInfo.hid > 0) {
|
||||
await HeroModel.findOneAndUpdate(
|
||||
{ roleId: equipInfo.roleId, hid: equipInfo.hid, 'ePlace.id': 1 },
|
||||
{$set: {'ePlace.$.equip': equip._id}},
|
||||
{new: true}).lean(lean);
|
||||
}
|
||||
return equip;
|
||||
}
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@ export default class Hero extends BaseModel {
|
||||
{$set: {'ePlace.$.equip': equipId}},
|
||||
{new: true}).lean(lean);
|
||||
if (hero) {
|
||||
await Equip.putOn(hero.hid, equipId);
|
||||
await Equip.putOn(hero.hid, equipId);
|
||||
}
|
||||
return hero;
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@ export interface EquipInter {
|
||||
hole: number;
|
||||
randomEffect: Array<number>;
|
||||
itid: number;
|
||||
hid?: number;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ export async function addBags(roleId: string, roleName: string, data: BagInter)
|
||||
}
|
||||
|
||||
export async function addEquips(roleId: string, roleName: string, weapon: EquipInter) {
|
||||
let { id, name, quality, suitId, hole, randomEffect, itid } = weapon;
|
||||
let { id, name, quality, suitId, hole, randomEffect, itid, hid } = weapon;
|
||||
let {type} = ITID.get(itid);
|
||||
|
||||
let randomNum = RANDOM_SE_COUNT.get(quality);
|
||||
@@ -40,9 +40,9 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
|
||||
let randSe = new Array<RandSe>();
|
||||
for(let i = 0; i < randomNum; i++) {
|
||||
pool = pool.filter(cur => !chosen.includes(cur.id));
|
||||
console.log(JSON.stringify(pool))
|
||||
let random = getRandomByLen(pool);
|
||||
if(!random) break;
|
||||
chosen.push(random.id);
|
||||
let rand = 0;
|
||||
if(random.id > 0) rand = Math.floor(Math.random() * (random.Max - random.Min) + random.Min);
|
||||
randSe.push({
|
||||
@@ -58,6 +58,6 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
|
||||
holes.push({id: i+1, isOpen: false, jewel: 0})
|
||||
}
|
||||
|
||||
const equip = await EquipModel.createEquip({roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes});
|
||||
const equip = await EquipModel.createEquip({roleId, roleName, id, name, quality, suitId, randRange, ePlaceId: type, randSe, holes, hid});
|
||||
return equip
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user