addItem goodType修改
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@@ -210,6 +210,7 @@ export class ExpeditionBattleHandler {
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes, star, enemies } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let warInfo = getWarById(battleId);
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if(!warInfo) {
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@@ -259,7 +260,7 @@ export class ExpeditionBattleHandler {
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let { expeditionPoint = 0 } = role;
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// 关卡奖励
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let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let reward = await warReward.saveReward(1);
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, this.app, session);// 主公升级经验
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@@ -272,7 +273,7 @@ export class ExpeditionBattleHandler {
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expeditionCode, expeditionId,
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battleCode, battleId,
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battleStatus: expeditionWarRecord.battleStatus,
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...reward,
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goods: reward,
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apJson,
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expeditionPoint,
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...actordata
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@@ -288,6 +289,7 @@ export class ExpeditionBattleHandler {
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const { point } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let role = await RoleModel.findByRoleId(roleId);
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let {expeditionPoint} = role;
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@@ -325,12 +327,12 @@ export class ExpeditionBattleHandler {
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}
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let pointRewards = await getPointRewardStatus(roleId);
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let goods = await handleFixedReward(roleId, roleName, curDicExpeditionPoint.reward, 1);
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let goods = await handleFixedReward(roleId, roleName, sid, curDicExpeditionPoint.reward, 1);
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return resResult(STATUS.SUCCESS, {
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costPoint: hasReceivedAll?maxPoint: 0,
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pointRewards,
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...goods
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goods
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})
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}
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