addItem goodType修改
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@@ -191,7 +191,7 @@ export class NormalBattleHandler {
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let channelService = this.app.get('channelService');
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let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let dailyNum = {};
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let towerStatus = null;
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@@ -254,7 +254,7 @@ export class NormalBattleHandler {
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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battleCode, battleId, status,
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...reward,
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goods: reward,
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apJson,
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towerStatus, dailyNum, dungeonNum,
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...actordata
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@@ -266,6 +266,7 @@ export class NormalBattleHandler {
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const { battleId, count } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let warInfo = getWarById(battleId);
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if(!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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@@ -305,7 +306,7 @@ export class NormalBattleHandler {
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}
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// 发奖励
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let warReward = new WarReward(roleId, roleName, battleId, true);
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let warReward = new WarReward(roleId, roleName, sid, battleId, true);
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let result = await warReward.saveReward(count);
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let actordata = await roleLevelup(roleId, warInfo.kingExp * count, this.app, session)// 主公升级经验
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@@ -322,7 +323,7 @@ export class NormalBattleHandler {
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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...result,
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goods: result,
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apJson,
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dailyNum, dungeonNum,
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...actordata
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