addItem goodType修改

This commit is contained in:
luying
2020-12-18 17:13:49 +08:00
parent f2c124a6e4
commit 623e760005
13 changed files with 187 additions and 242 deletions
@@ -7,7 +7,6 @@ import { TowerRecordModel } from './../db/TowerRecord';
import { RoleModel } from './../db/Role';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata, getRandExpedition, getWarById, getWarJsons } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle, genCode } from '../pubUtils/util';
import { handleFixedReward } from './rewardService';
import { STATUS } from '../consts/statusCode';
import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import { TowerTaskRecModel } from '../db/TowerTaskRec';
+41 -140
View File
@@ -1,6 +1,6 @@
import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, CONSUME_TYPE, getCurNameById } from './../consts';
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE } from './../consts';
import { EquipModel } from './../db/Equip';
import { decodeStr, resResult } from '../pubUtils/util';
import { resResult, parseReward } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
import { RoleModel } from '../db/Role';
import { setAp } from './actionPointService';
@@ -12,120 +12,15 @@ import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
import { gameData } from '../pubUtils/data';
const _ = require('underscore');
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
let reward = decodeStr('fixReward', rewardStr);
export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
let reward = parseReward(rewardStr);
let rewards = [];
for(let obj of reward)
rewards.push({ ...obj, count: Math.ceil(obj.count * multi)});
const result = await handleReward(roleId, roleName, reward);
const result = await addItems(roleId, roleName, sid, reward);
return result;
}
export async function handleReward(roleId: string, roleName: string, rewards: Array<{type?: number, gid: number, count: number, times?: number}>) {
let returnGoods = new Array(), getGold = 0, getCoin = 0, getAp = 0;
for(let goods of rewards) {
let goodInfo = getGoodById(goods.gid);
let result = new Array<any>()
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品
let {type, isCurrency} = ITID.get(goodInfo.itid);
if(isCurrency) { // 货币
result = await rewardCurrency(roleId, goodInfo, {id: goods.gid, cnt: goods.count });
} else {
result = await rewardItems(roleId, roleName, goodInfo, type, {id: goods.gid, cnt: goods.count });
}
}
for(let obj of result) {
returnGoods.push({dropType: goods.type, times: goods.times, ...obj});
if(obj.isCurrency) {
if(obj.currencyType == CURRENCY_TYPE.GOLD) {
getGold += obj.count;
} else if (obj.currencyType == CURRENCY_TYPE.COIN) {
getCoin += obj.count;
} else if (obj.currencyType == CURRENCY_TYPE.ACTION_POINT) {
getAp += obj.count;
}
}
}
}
return {
goods: returnGoods,
getGold,
getCoin,
getAp
};
}
async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) {
let weaponsData = [];
let cnt = weapon.cnt;
// while (cnt > 0) {
// const seqId = await CounterModel.getNewCounter(COUNTER.EID);
// const equipInfo = {
// roleId,
// roleName,
// id: weapon.id,
// name: dicGood.name,
// seqId,
// quality: dicGood.lv,
// type: dicGood.goodType
// }
// const equip = await EquipModel.createEquip(equipInfo);
// cnt -= 1;
// weaponsData.push(equip);
// }
return weaponsData;
}
// 消耗品
async function rewardItems (roleId: string, roleName: string, dicGood: any, type: number, data: {id:number,cnt:number }) {
let goods = new Array();
let {id, cnt} = data;
let result = await ItemModel.increaseItem(roleId, id, cnt, {roleId, roleName, itemName: dicGood.name, id, type, hid: dicGood.hid||0});
if(result) {
goods.push({
id: id,
name: dicGood.name,
count: cnt,
type: dicGood.goodType,
isCurrency: false
});
}
return goods;
}
// 消耗品
async function rewardCurrency (roleId: string, dicGood: any, data: {id:number,cnt:number }) {
let goods = new Array();
let {id, cnt} = data;
let dicCurrency = CURRENCY.get(id);
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝
await RoleModel.addGoldFree(roleId, cnt);
} else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币
await RoleModel.addCoin(roleId, cnt);
} else if(dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 处理体力
await setAp(Date.now(), roleId, cnt);
}
goods.push({
id: id,
name: dicGood.name,
count: cnt,
type: dicGood.goodType,
isCurrency: true,
currencyType: dicCurrency.type
});
return goods;
}
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
let currencysMap: any = {};
let equips: Array<number> = [];
@@ -173,15 +68,25 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
for (let good of goods) {
if (good.type == GOOD_TYPE.EQUIP) { // 装备
let goodInfo = getGoodById(good.id);
let {type, table } = ITID.get(goodInfo.itid);
if(table == ITEM_TABLE.EQUIP) {
if (!!good.seqId) {
equips.push(good.seqId);
} else {
return false;
}
} else {
let goodInfo = getGoodById(good.id);
let {type} = ITID.get(goodInfo.itid);
} else if (table == ITEM_TABLE.ITEM) {
let index = _.indexOf(bags, {id: good.id});
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push(good);
}
} else if (table == ITEM_TABLE.HERO) {
return false
} else if (table == ITEM_TABLE.ROLE) {
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
if (curname != 'ap') {
@@ -189,15 +94,6 @@ function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencys
} else {
return false;
}
} else if (type != CONSUME_TYPE.SKIN){
let index = _.indexOf(bags, {id: good.id});
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push(good);
}
} else {
return;
}
}
}
@@ -264,14 +160,31 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
for (let good of goods) {
let goodInfo = gameData.goods.get(good.id);
console.log('*****', good.id, goodInfo.goodType)
if (goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
console.log()
console.error('无道具', good.id);
let {type, table, isCurrency} = ITID.get(goodInfo.itid);
if(table == ITEM_TABLE.EQUIP) {
for (let i = 0; i < good.count; i++) {
equips.push({id: good.id, ...goodInfo});
}
} else {
let {type, isCurrency} = ITID.get(goodInfo.itid);
} else if (table == ITEM_TABLE.ITEM) {
let index = _.indexOf(bags, {id: good.id});
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push({id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid||0, type});
}
} else if (table == ITEM_TABLE.HERO) {
if (type == CONSUME_TYPE.SKIN) {
let index = _.indexOf(skins, good.id);
if (index == -1) {
skins.push(good.id);
}
}
} else if (table == ITEM_TABLE.ROLE) {
if (!!isCurrency) {
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
@@ -283,18 +196,6 @@ function sortItems (goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array
}
currencysMap[curname] = (currencysMap[curname]||0 )+ good.count;
}
} else if (type == CONSUME_TYPE.SKIN) {
let index = _.indexOf(skins, good.id);
if (index == -1) {
skins.push(good.id);
}
} else {
let index = _.indexOf(bags, {id: good.id});
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push({id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid||0, type});
}
}
}
}
+7 -4
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@@ -7,13 +7,14 @@ import { BattleDropModel } from '../db/BattleDrop';
import { getWarById, getBluePrtByQuality, getGamedata } from '../pubUtils/gamedata';
import { decodeStr, getRefTime, getRandomWithWeight, getRandomByLen } from '../pubUtils/util';
import { BATTLE_REWARD_TYPE, BLUEPRT_CONST } from '../consts';
import { handleReward } from './rewardService';
import { addItems } from './rewardService';
import { BattleBlueprtDropModel } from '../db/BattleBlueprtDrop'
import { RoleModel } from '../db/Role';
export class WarReward {
private roleId: string;
private roleName: string;
private sid: string;
private battleId: number;
private condition: Map<number, boolean>;
private warInfo: any;
@@ -24,9 +25,10 @@ export class WarReward {
private randomReward: string;
private costAp: number;
constructor(roleId: string, roleName: string, battleId: number, isSuccess: boolean) {
constructor(roleId: string, roleName: string, sid: string, battleId: number, isSuccess: boolean) {
this.roleId = roleId;
this.roleName = roleName;
this.sid = sid;
this.battleId = battleId;
this.condition = new Map();
this.warInfo = getWarById(battleId);
@@ -196,8 +198,9 @@ export class WarReward {
if(this.costAp > 0) await this.handlerBlueprtReward(num);
}
let returnGoods = await handleReward(this.roleId, this.roleName, this.rewards);
return returnGoods;
let rewards = this.rewards.sort((a, b) => a.times - b.times)
await addItems(this.roleId, this.roleName, this.sid, rewards);
return rewards;
}
}