🐞 fix(稷下学宫): 点亮法阵更新最大hp
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@@ -938,17 +938,17 @@ export async function getMaxHp(roleId: string, gameCode: string, charaId: number
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return Math.floor(maxHp);
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}
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export async function updateMaxHp(roleId: string, gameCode: string, type: number, grade: number, updateCharasMap) {
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export async function updateMaxHp(roleId: string, gameCode: string, type: number, grade: number, updateCharasMap?: Map<string,RougelikeCharaType[]>) {
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let dbCharas = await RougelikeCharaModel.findByGameCode(gameCode);
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if (dbCharas.length == 0) return [];
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let result: RougelikeCharaType[] = [];
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for (let val of dbCharas) {
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if (updateCharasMap.has(val.charaCode)) {
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if (updateCharasMap && updateCharasMap.has(val.charaCode)) {
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val = { ...val, ...updateCharasMap.get(val.charaCode) }
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}
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let tempMaxHp = await getMaxHp(roleId, gameCode, val.charaId, type, grade);
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if (tempMaxHp == val.maxHp && !updateCharasMap.has(val.charaCode)) continue;
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if (tempMaxHp == val.maxHp && updateCharasMap && !updateCharasMap.has(val.charaCode)) continue;
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val.maxHp = tempMaxHp;
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result.push(val);
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}
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@@ -2,6 +2,9 @@ import { Circle, RougelikeTechModel, RougelikeTechType } from '../../db/Rougelik
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import { gameData } from '../../pubUtils/data';
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import { HeroModel } from '../../db/Hero';
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import { compareNumberArray } from '../../pubUtils/util';
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import { ROUGE_EFFECT_TYPE, ROUGE_LIKE_STATUS } from '../../consts';
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import { updateMaxHp } from './rougeService';
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import { RougelikeRecordModel } from '../../db/RougelikeRecord';
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/**
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* 首页获得的科技树数据
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@@ -42,10 +45,28 @@ async function calCircleCe(roleId: string, unlockedTech: number[], circles: Circ
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export async function updateEffectId(techData: RougelikeTechType) {
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let effectIds = getTechEffectIdsByData(techData);
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if(!compareNumberArray(effectIds, techData.effectIds||[])) {
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if (hasMaxHpUpdate(effectIds, techData.effectIds||[])) {
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const dbRecord = await RougelikeRecordModel.findByRoleIdAndStatus(techData.roleId, ROUGE_LIKE_STATUS.SUCCESS)
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if(dbRecord) await updateMaxHp(techData.roleId, dbRecord.gameCode, dbRecord.type, dbRecord.grade)
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}
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await RougelikeTechModel.updateEffectId(techData.roleId, effectIds);
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}
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}
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function hasMaxHpUpdate(effectIds: number[], oldEffectIds: number[]) {
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let newEffectIds: number[] = [];
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for(let effectId of effectIds) {
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if (oldEffectIds.includes(effectId)) newEffectIds.push(effectId);
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}
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for(let effectId of newEffectIds) {
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let dicRougeEffect = gameData.rougeEffect.get(effectId);
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if(dicRougeEffect && dicRougeEffect.effectType == ROUGE_EFFECT_TYPE.TECH_CHARA_MAIN_ATTR_UP) {
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return true;
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}
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}
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return false;
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}
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/**
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* 处理后单个科技点的数据
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* @param techData
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