feat(远征&巅峰): 选择其他对手获取他的装备和宝物信息

This commit is contained in:
luying
2023-07-06 11:24:31 +08:00
parent 9c8d2fa589
commit 636fb00a6e
5 changed files with 98 additions and 9 deletions

View File

@@ -12,6 +12,7 @@ import * as dicParam from '../pubUtils/dicParam';
import { getHeroesAttributes, getSumCe } from './playerCeService';
import { checkSystemIsOpen } from './roleService';
import { ArtifactModel } from '../db/Artifact';
import { JewelModel } from '../db/Jewel';
/**
* 获取远征关卡列表
@@ -144,6 +145,10 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
enemyObj.enemyId = roleId;
enemyObj.ce = topLineupCe;
let hids = topLineup.map(cur => cur.hid);
let artifacts = await ArtifactModel.findbyHids(roleId, hids);
let jewels = await JewelModel.findbyRoleAndHids(roleId, hids);
let heroIndex = 0;
for(let json of dicWarJson) {
if(json.relation == 2) {
@@ -151,9 +156,10 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
if(hero) {
let h = <HeroType>hero.hero;
if(h) {
let { star, lv, ce, skins, colorStar, quality, job, subHid = 0, subActorId = 0 } = h;
let artifact = h.artifact? await ArtifactModel.findbySeqId(role.roleId, h.artifact): null;
let { star, lv, ce, skins, colorStar, quality, job, subHid = 0, subActorId = 0, ePlace = [] } = h;
let artifact = h.artifact? artifacts.find(cur => cur.seqId == h.artifact): null;
let skin = skins?.find(cur => cur.enable);
let curJewels = jewels.filter(jewel => jewel.hid == h.hid);
let dicHero = gameData.hero.get(hero.hid);
let attr = attrByHid.get(hero.hid);
@@ -175,7 +181,9 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
talent: skin? skin.talent: [],
artifact: artifact? [{ artifactId: artifact.artifactId, lv: artifact.lv }]: [],
subHid,
subActorId
subActorId,
ePlace,
jewels: curJewels
};
enemyObj.enemies.push({...json, ...heroInfo});

View File

@@ -208,7 +208,7 @@ export async function generNewLineup(roleId: string, heroes: HeroType[], lineup:
if(hero) {
let artifact = hero.artifact? await ArtifactModel.findbySeqId(roleId, hero.artifact): null;
let heroInfo = new GVGHeroInfo();
heroInfo.setHeroInfo(hero, artifact);
heroInfo.setHeroInfo(hero, artifact, []);
heroInfo.setDataId(dataId, order);
let attr = attrByHid.get(actorId);

View File

@@ -29,6 +29,7 @@ import { setPvpSettleSeasonNumToRemote } from './timeTaskService';
import { ArtifactModel } from '../db/Artifact';
import { getPVPGroupIdOfServer, getPvpServersByGroupId } from './serverService';
import { findKeys } from './redisService';
import { JewelModel } from '../db/Jewel';
/**
* 返回对手三人信息
@@ -232,8 +233,18 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
let defCe = 0;
let attrByHid = await getHeroesAttributes(role.roleId);
let hids = defenseHeroes.map(cur => cur.actorId);
console.log('#### hids', hids);
let artifacts = await ArtifactModel.findbyHids(role.roleId, hids);
let jewels = await JewelModel.findbyRoleAndHids(role.roleId, hids);
console.log('#### jewels', jewels.length);
for (let dbHero of dbHeroes) {
let artifact = dbHero.artifact? await ArtifactModel.findbySeqId(role.roleId, dbHero.artifact): null;
let artifact = dbHero.artifact? artifacts.find(cur => cur.seqId == dbHero.artifact): null;
let curJewels = jewels.filter(jewel => jewel.hid == dbHero.hid);
console.log('#### curJewels', dbHero.hid, curJewels.length)
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
if (!!h) {
@@ -242,7 +253,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
if (warJson && warJson.relation == 2) {
let heroInfo = new PvpHeroInfo();
heroInfo.setHeroInfo(dbHero, artifact);
heroInfo.setHeroInfo(dbHero, artifact, curJewels);
// heroInfo.setOutIndex(h.order);
let attr = attrByHid.get(h.actorId);
if(!attr) continue;
@@ -258,7 +269,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos
}
} else {
let heroInfo = new PvpOtherHeroes(hs ? hs.score : 0);
heroInfo.setHeroInfo(dbHero, artifact);
heroInfo.setHeroInfo(dbHero, artifact, curJewels);
otherHeroes.push(heroInfo);
}
}

View File

@@ -58,6 +58,10 @@ export default class Artifact extends BaseModel {
return result;
}
public static async findbyHids(roleId: string, hids: number[]) {
const result: ArtifactModelType[] = await ArtifactModel.find({ roleId, hid: { $in: hids }, status: 1 }).lean();
return result;
}
public static async findbyRole(roleId: string, select = '') {
const result: ArtifactModelType[] = await ArtifactModel.find({ roleId, status: 1 }).select(select).lean();

View File

@@ -4,6 +4,7 @@ import Hero, { HeroType } from '../db/Hero';
import { nowSeconds } from '../pubUtils/timeUtil';
import { DicHero } from '../pubUtils/dictionary/DicHero';
import { ArtifactModelType } from '../db/Artifact';
import { JewelType } from '../db/Jewel';
class Talent {
@@ -20,6 +21,62 @@ class HeroArtifact {
@prop({ required: true })
lv: number;
@prop({ required: true, default: 0 })
quality: number; // 品质 1-5 蓝紫橙红金
@prop({ required: true, default: 0 })
qualityStage: number; // 品质+n0开始
}
class Stone {
@prop({ required: true })
id: number;
@prop({ required: true })
stone: number;
}
class JewelSe {
@prop({ required: true })
id: number; // 随机属性位置id
@prop({ required: true })
seid: number; // 随机属性池id
@prop({ required: true })
rand: number; // 随机属性内需要随机的值
}
class Jewel {
@prop({ required: true })
seqId: number; // 装备表自增 id
@prop({ required: true })
id: number; // 装备 id
@prop({ required: false, type: JewelSe, default: [], _id: false })
rareSe: JewelSe[]; // 强化随机属性
@prop({ required: false, type: JewelSe, default: [], _id: false })
randSe: JewelSe[]; // 强化随机属性
}
class EPlace {
@prop({ required: true })
id: number;
@prop({ required: true })
equipId: number;
@prop({ required: true })
lv: number = 0;
@prop({ required: true })
quality: number = 1;
@prop({ required: true })
qualityStage: number = 0;
@prop({ required: true })
star: number = 0;
@prop({ required: true })
starStage: number = 0;
@prop({ required: true, type: Stone, _id: false })
stones: Stone[];
@prop({ required: false })
jewel: number = 0;
}
// 从玩家数据中覆盖warjson的部分字段
@@ -60,7 +117,12 @@ export class PvpHeroInfo {
@prop({ required: true, _id: false, type: HeroArtifact })
artifact?: HeroArtifact[] = []; // 宝物
setHeroInfo(hero: HeroType, artifact: ArtifactModelType) {
@prop({ required: false, type: EPlace, _id: false })
ePlace: EPlace[]; // 战力
@prop({ required: false, type: Jewel, _id: false })
jewels: Jewel[]; // 天晶
setHeroInfo(hero: HeroType, artifact: ArtifactModelType, jewels: JewelType[]) {
this.actorId = hero.hid;
this.skinId = hero.skinId;
this.actorName = hero.hName;
@@ -73,7 +135,9 @@ export class PvpHeroInfo {
if(skin) this.talent = skin.talent;
this.subHid = hero.subHid;
this.subActorId = hero.subActorId;
if(artifact) this.artifact.push({ artifactId: artifact.artifactId, lv: artifact.lv })
if(artifact) this.artifact.push(artifact);
this.ePlace = hero.ePlace;
this.jewels = jewels;
}
setRobotInfo(dicHero: DicHero, lv?: number) {
@@ -197,6 +261,8 @@ export class PvpEnemies extends Enemies {
this.subHid = heroInfo.subHid;
this.subActorId = heroInfo.subActorId;
this.artifact = heroInfo.artifact||[];
this.ePlace = heroInfo.ePlace||[];
this.jewels = heroInfo.jewels||[];
if(score != undefined) this.score = score;
}
}