活动:修改活动bug
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS } from '../../../consts';
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import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS, TASK_TYPE } from '../../../consts';
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import { firstGiftActivity, getPlayerFirstGiftData } from '../../../services/firstGiftService';
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import { signInActivity, signInVIPActivity } from '../../../services/signInService';
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import { growthFundActivity } from '../../../services/growthFundService';
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@@ -12,6 +12,9 @@ import { yuanbaoActivity } from '../../../services/yuanbaoService';
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import { monthlyTicketActivity } from '../../../services/monthlyTicketService';
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import { rechargeMoneyActivity } from '../../../services/rechargeMoneyService';
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import moment = require('moment');
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import { RoleModel } from '../../../db/Role';
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// import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges';
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// import { isComplete } from '../../../pubUtils/taskUtil';
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export default function (app: Application) {
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return new ActivityHandler(app);
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@@ -28,8 +31,8 @@ export class ActivityHandler {
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* @param {BackendSession} session
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* @memberof ActivityHandler
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*/
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async getAllOpenActivity(msg: {}, session: BackendSession) {
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const { } = msg;
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async getAllOpenActivity(msg: { hid: number, lv: number }, session: BackendSession) {
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const { hid, lv } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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@@ -69,6 +72,41 @@ export class ActivityHandler {
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});
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}
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}
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//14天乐活动-成长任务 1 2 3
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{
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let sevenData = [];
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let growthData = await growthActivity(serverId, roleId);
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if (growthData) {
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sevenData.push({
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type: ACTIVITY_TYPE.TASK_GROWTH,
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activityId: growthData.activityId,
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data: growthData,
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});
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}
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let dailyChallengesData = await dailyChallengesActivity(serverId, roleId);
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if (dailyChallengesData) {
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sevenData.push({
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type: ACTIVITY_TYPE.TASK_DAILY_CHALLENGES,
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activityId: dailyChallengesData.activityId,
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data: dailyChallengesData,
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});
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}
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let dailyGiftsData = await dailyGiftsActivity(serverId, roleId);
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if (dailyGiftsData) {
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sevenData.push({
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type: ACTIVITY_TYPE.DAILY_DISCOUNT_GIFT,
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activityId: dailyGiftsData.activityId,
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data: dailyGiftsData,
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});
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}
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if (sevenData.length > 0) {
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playerActivityArray.push({
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type: ACTIVITY_TYPE.FOURTEEN_DAY,
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activityId: 0,
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data: sevenData,
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});
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}
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}
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//签到 4
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{
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let data = await signInActivity(serverId, roleId);
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@@ -174,7 +212,9 @@ export class ActivityHandler {
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//新手限定RMB购买礼包 15
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{
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let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').add(5, 'h').toDate();
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate();
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if (new Date() <= endTime) {
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let data = await newPlayerLimitPackageActivity(serverId, roleId);
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if (data) {
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@@ -1,10 +1,11 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS } from '../../../consts';
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import { newPlayerLimitPackageActivity, getPlayerLimitPackageData, limitPackageActivity } from '../../../services/limitPackageService';
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import { addReward, stringToRewardParam, useGiftPackage } from '../../../services/giftPackageService';
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import { ActivityShopModel } from '../../../db/ActivityShop';
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import moment = require('moment');
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import { RoleModel } from '../../../db/Role';
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export default function (app: Application) {
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return new LimitPackageHandler(app);
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@@ -27,7 +28,10 @@ export class LimitPackageHandler {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').add(5, 'h').toDate();
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate();
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if (new Date() > endTime) {
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return resResult(STATUS.ACTIVITY_NEW_PLAYER_GIFT_END);
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}
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@@ -85,7 +89,9 @@ export class LimitPackageHandler {
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switch (playerData.type) {
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case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE:
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{
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let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').toDate();
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let endTime = moment(createDate).startOf('d').add(7, 'd').toDate();
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if (new Date() > endTime) {
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return resResult(STATUS.ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END);
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}
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@@ -71,6 +71,10 @@ export class RechargeMoneyHandler {
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await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids);
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}
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return resResult(STATUS.SUCCESS, result);
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item.rewardTime = new Date();
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId },
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item: item
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}));
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}
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}
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@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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import { checkTaskWithWar, checkTaskInBattleEnd } from '../../../services/taskService';
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import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../../../services/taskService';
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export default function (app: Application) {
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return new NormalBattleHandler(app);
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@@ -235,6 +235,7 @@ export class NormalBattleHandler {
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if (role) {
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let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
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}
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}
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@@ -11,7 +11,7 @@ import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
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import { TowerTaskRecModel } from '../db/TowerTaskRec';
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import { cloneDeep } from 'lodash';
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import { Rank } from './rankService';
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import { checkTask } from './taskService';
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import { checkActivityTask, checkTask } from './taskService';
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import { getRandExpedition, gameData } from '../pubUtils/data';
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import { ItemInter, RewardInter } from '../pubUtils/interface';
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import { getTimeFunM } from '../pubUtils/timeUtil';
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@@ -30,7 +30,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
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}
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const tower = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if(!tower) {
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if (!tower) {
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return { status: -1, resResult: resResult(STATUS.TOWER_NOT_FOUND) };
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}
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let { heroes: recHeroes = [], warStatus = [] } = tower;
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@@ -44,9 +44,11 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
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return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) };
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}
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return { status: 0, data: {
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heroes: recHeroes, warStatus: curWarStatus
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}};
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return {
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status: 0, data: {
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heroes: recHeroes, warStatus: curWarStatus
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}
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};
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}
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export async function towerBattleEnd(sid: string, funcs: number[], roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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@@ -81,20 +83,21 @@ export async function towerBattleEnd(sid: string, funcs: number[], roleId: strin
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if (nextTowerInfo) {
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const { warArray } = nextTowerInfo;
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const sts = warArray.map(id => {
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return {warId: id, status: false};
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return { warId: id, status: false };
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});
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await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts});
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await TowerRecordModel.createRecord({ roleId, lv: towerLv + 1, warStatus: sts });
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}
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const { reward } = gameData.tower.get(towerLv);
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if (reward) towerReward = reward;
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if (towerLv + 1 == HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, {enable: true}), [{uid: roleId, sid}]);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, { enable: true }), [{ uid: roleId, sid }]);
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}
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv });
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}
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return {
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status: 0,
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@@ -113,20 +116,20 @@ async function startHangUp(roleId: string, roleName: string) {
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export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) {
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const role = await RoleModel.findByRoleId(roleId);
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let {hangUpSpdUpCnt, gold, lastSpdUpTime} = role;
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let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
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if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
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hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT;
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}
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if (cnt > hangUpSpdUpCnt) {
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return {status: -1, resResult:resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)}
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}
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return {status: 0, data: {hangUpSpdUpCnt, gold, lastSpdUpTime}}
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if (cnt > hangUpSpdUpCnt) {
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return { status: -1, resResult: resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME) }
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}
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return { status: 0, data: { hangUpSpdUpCnt, gold, lastSpdUpTime } }
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}
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export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
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if(towerLv < HANG_UP_CONSTS.ENABLE_LV) {
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return {status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START)}
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if (towerLv < HANG_UP_CONSTS.ENABLE_LV) {
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return { status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START) }
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}
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let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
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@@ -150,41 +153,41 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
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let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME);
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let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
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let goods = [];
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if(spdUpRec) {
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if (spdUpRec) {
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let { notReceivedGoodsList = [], cnt } = spdUpRec;
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let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt );
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goods = notReceivedGoods?notReceivedGoods.goods:[];
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let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt);
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goods = notReceivedGoods ? notReceivedGoods.goods : [];
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}
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for(let {id, count} of baseReward) {
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for (let { id, count } of baseReward) {
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let newCount = cal.mul(count, multi);
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let oldGoods = goods.find(cur => cur.gid == id);
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if(oldGoods) newCount = cal.add(newCount, oldGoods.count);
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if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
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let roundCount = Math.floor(newCount);
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if(newCount > roundCount) {
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needReceiveGoods.push({gid: id, count: cal.sub(newCount, roundCount)});
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if (newCount > roundCount) {
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needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
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}
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if(roundCount > 0) {
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timeReward.push({id, count: roundCount})
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if (roundCount > 0) {
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timeReward.push({ id, count: roundCount })
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}
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}
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}
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} else {
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let lastRec = await HangUpRecordModel.getLastRec(roleId);
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let notReceivedGoods = lastRec?lastRec.notReceivedGoods: [];
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let notReceivedGoods = lastRec ? lastRec.notReceivedGoods : [];
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let multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); // 结算奖励的倍数,受最大时间限制
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// console.log(deltaTime, multi, baseReward);
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for(let {id, count} of baseReward) {
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for (let { id, count } of baseReward) {
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let newCount = cal.mul(count, multi);
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let oldGoods = notReceivedGoods.find(cur => cur.gid == id);
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if(oldGoods) newCount = cal.add(newCount, oldGoods.count);
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if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
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let roundCount = Math.floor(newCount);
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if(newCount > roundCount) {
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needReceiveGoods.push({gid: id, count: cal.sub(newCount, roundCount)});
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if (newCount > roundCount) {
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needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
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}
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if(roundCount > 0) {
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timeReward.push({id, count: roundCount})
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if (roundCount > 0) {
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timeReward.push({ id, count: roundCount })
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}
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}
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}
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@@ -207,16 +210,16 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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switch (type) {
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case 1:
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for(let seqId of heroes) {
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const {star, colorStar} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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for (let seqId of heroes) {
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const { star, colorStar } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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if (star + colorStar >= param) {
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heroCnt++;
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}
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}
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break;
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case 2:
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for(let seqId of heroes) {
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let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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for (let seqId of heroes) {
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let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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const hInfo = gameData.hero.get(hid);
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if (hInfo.camp === param) {
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heroCnt++;
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@@ -224,8 +227,8 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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}
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break;
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case 3:
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for(let seqId of heroes) {
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let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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for (let seqId of heroes) {
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let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
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const hInfo = gameData.hero.get(hid);
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if (gameData.job.get(hInfo.jobid).job_class === param) {
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heroCnt++;
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@@ -244,7 +247,7 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
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export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) {
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let res = true;
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for (let {type, param, count} of condition) {
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for (let { type, param, count } of condition) {
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const checkRes = await checkCond(roleId, heroes, type, param, count);
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if (!checkRes) {
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res = false;
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@@ -264,28 +267,28 @@ export async function checkTaskConditions(roleId: string, heroes: number[], cond
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export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array<number>) {
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let randomList = [];
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let dicTask = gameData.towerTask;
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for(let [ _id, task] of dicTask) {
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let {suitFloor: {min, max} } = task;
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let flag = max?(towerLv >= min && towerLv <= max): (towerLv >= min);
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if(flag) {
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for (let [_id, task] of dicTask) {
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let { suitFloor: { min, max } } = task;
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let flag = max ? (towerLv >= min && towerLv <= max) : (towerLv >= min);
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if (flag) {
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randomList.push(task);
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}
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}
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let returnTasks = new Array();
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const arr = [{refreshStatus: 0, num: hideNum}, {refreshStatus: 1, num: showNum}];
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for(let {refreshStatus, num} of arr) {
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const arr = [{ refreshStatus: 0, num: hideNum }, { refreshStatus: 1, num: showNum }];
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for (let { refreshStatus, num } of arr) {
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let taskIds = [];
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for(let i = 0; i < num; i++) {
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for (let i = 0; i < num; i++) {
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let list = randomList.filter(cur => !rids.includes(cur.taskId));
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let {dic: tmp} = getRandEelmWithWeight(list);
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if(tmp) {
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let { dic: tmp } = getRandEelmWithWeight(list);
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if (tmp) {
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taskIds.push(tmp.taskId);
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rids.push(tmp.taskId)
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}
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}
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const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
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if(refreshStatus == 1) {
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if (refreshStatus == 1) {
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returnTasks = curTasks;
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}
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}
|
||||
@@ -295,56 +298,56 @@ export async function createCurTasks(towerLv: number, batchCode: string, roleId:
|
||||
|
||||
export function getRemainTime(curTime: Date) {
|
||||
let nextTime = <number>getTimeFunM(curTime).getAfterDayWithHour(1);
|
||||
return Math.floor((nextTime - curTime.getTime())/1000);
|
||||
return Math.floor((nextTime - curTime.getTime()) / 1000);
|
||||
}
|
||||
|
||||
export function treatTask(recs: Array<any>, curTime: Date) {
|
||||
return recs.map(cur => {
|
||||
let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur;
|
||||
let { heroes, batchCode, taskId, taskCode, status, completeTime } = cur;
|
||||
|
||||
let getStatusResult = getTaskStatus(status, completeTime, curTime);
|
||||
return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult }
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// 刷新任务,正在进行中的部分保留,没有进行中的刷掉
|
||||
export function getDoingOrWaitingTasks (taskList: Array<any>, curTime: Date) {
|
||||
export function getDoingOrWaitingTasks(taskList: Array<any>, curTime: Date) {
|
||||
let doingTaskCode = new Array<string>(), waitingTaskCode = new Array<string>(), doingIds = new Array<number>();
|
||||
for(let task of taskList) {
|
||||
let {status} = getTaskStatus(task.status, task.completeTime, curTime);
|
||||
if(status == 1||status == 2) {
|
||||
for (let task of taskList) {
|
||||
let { status } = getTaskStatus(task.status, task.completeTime, curTime);
|
||||
if (status == 1 || status == 2) {
|
||||
doingTaskCode.push(task.taskCode);
|
||||
doingIds.push(task.taskId);
|
||||
} else if(status == 0|| status == 3) {
|
||||
} else if (status == 0 || status == 3) {
|
||||
waitingTaskCode.push(task.taskCode);
|
||||
}
|
||||
}
|
||||
return {doingTaskCode, waitingTaskCode, doingIds}
|
||||
return { doingTaskCode, waitingTaskCode, doingIds }
|
||||
}
|
||||
|
||||
export function getTaskStatus(status: number, completeTime: Date, curTime: Date) {
|
||||
let remainTime = 0;
|
||||
if(status == 1) {
|
||||
if (status == 1) {
|
||||
// console.log(curTime.getTime(), completeTime.getTime())
|
||||
remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000);
|
||||
if(remainTime < 0) {
|
||||
status = 2; remainTime = 0;
|
||||
}
|
||||
remainTime = Math.floor((completeTime.getTime() - curTime.getTime()) / 1000);
|
||||
if (remainTime < 0) {
|
||||
status = 2; remainTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return {status, remainTime}
|
||||
return { status, remainTime }
|
||||
}
|
||||
|
||||
export async function getTasksReward(roleId: string, curTime: Date) {
|
||||
let oldTasks = await TowerTaskRecModel.getCurTasks(roleId);
|
||||
let goods: ItemInter[] = [];
|
||||
for(let task of oldTasks) {
|
||||
let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId);
|
||||
for (let task of oldTasks) {
|
||||
let { completeTime, reward, termsForAdd, additionalReward } = gameData.towerTask.get(task.taskId);
|
||||
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
|
||||
goods = goods.concat(reward);
|
||||
if(termsForAdd) {
|
||||
if (termsForAdd) {
|
||||
const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
|
||||
if(result) {
|
||||
if (result) {
|
||||
goods = goods.concat(additionalReward);
|
||||
}
|
||||
}
|
||||
@@ -369,7 +372,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
|
||||
if (!warInfo || !warInfo.length) continue;
|
||||
|
||||
let heroes = [];
|
||||
for(let hero of warInfo) {
|
||||
for (let hero of warInfo) {
|
||||
if (hero && hero.relation === 2 && hero.actorId) {
|
||||
heroes.push(hero.actorId);
|
||||
}
|
||||
@@ -383,11 +386,11 @@ export function getRandRobot(cnt = 1, withAttr = false) {
|
||||
* 拷贝敌军数组并添加当前血量字段
|
||||
* @param source 原敌军数组,不包含当前血量字段
|
||||
*/
|
||||
export function transBossHpArr(source: Array<{dataId: number, hp: number, actorId: number}>): Array<{dataId: number, hp: number, curHp: number, actorId: number}> {
|
||||
export function transBossHpArr(source: Array<{ dataId: number, hp: number, actorId: number }>): Array<{ dataId: number, hp: number, curHp: number, actorId: number }> {
|
||||
let desArr = [];
|
||||
source.forEach(elem => {
|
||||
let { hp } = elem;
|
||||
desArr.push(Object.assign(elem, {curHp: hp}));
|
||||
desArr.push(Object.assign(elem, { curHp: hp }));
|
||||
});
|
||||
return cloneDeep(desArr);
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb
|
||||
for (let page of playerData.list) {
|
||||
for (let item of page.items) {
|
||||
if (item.taskType == TASK_TYPE.BATTLE_MAIN_ELITE) {
|
||||
if (mainEliteWarId >= item.condition) {
|
||||
if (mainEliteWarId >= item.taskParamArray[1]) {
|
||||
item.isComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import { ActivityShopModel, ActivityShopModelType } from '../db/ActivityShop';
|
||||
import { RoleModel } from '../db/Role';
|
||||
import { ServerlistModel } from '../db/Serverlist';
|
||||
import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField';
|
||||
import { deltaDays } from '../pubUtils/util';
|
||||
|
||||
/**
|
||||
* 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买
|
||||
@@ -16,9 +17,6 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'
|
||||
*/
|
||||
|
||||
export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
let createDate = moment(createTime * 1000).toDate();
|
||||
|
||||
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
|
||||
if (activityArray.length == 0) {
|
||||
@@ -72,3 +70,18 @@ export async function limitPackageActivity(serverId: number, roleId: string, typ
|
||||
let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId);
|
||||
return playerData
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家活动第几天
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function newPlayerActivityDays(roleId: string) {
|
||||
let { createTime } = await RoleModel.findByRoleId(roleId);
|
||||
let createDate = moment(createTime * 1000).toDate();
|
||||
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
|
||||
return todayIndex;
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) {
|
||||
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
|
||||
let playerData = new RechargeMoneyData(activityData);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
delete playerData.recordArray;
|
||||
return playerData;
|
||||
|
||||
// let playerDataArray = [];
|
||||
|
||||
@@ -30,6 +30,10 @@ export enum ACTIVITY_TYPE {
|
||||
DAILY_RMB_GIFTS = 22, // 每日特惠RMB购买,一次性购买7天礼包
|
||||
TREASURE_HUNT = 23, // 寻宝骑兵活动
|
||||
POP_UP_SHOP = 24, // 弹出商店
|
||||
FOURTEEN_DAY = 25, // 14天乐活动(虚)
|
||||
FOURTEEN_DAILY_DISCOUNT_GIFT = 26, // 14天乐活动,每日特惠礼包
|
||||
FOURTEEN_TASK_GROWTH = 27, // 14天乐成长任务活动
|
||||
FOURTEEN_TASK_DAILY_CHALLENGES = 28, // 14天乐今日挑战活动
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -26,7 +26,7 @@ export class GrowthFundItem {
|
||||
this.taskType = data.taskType;
|
||||
this.taskParam = data.taskParam;
|
||||
this.reward = data.reward;
|
||||
this.condition = data.conditon;
|
||||
this.condition = data.condition;
|
||||
this.isComplete = false;
|
||||
// this.isReceive = false;
|
||||
this.taskParamArray = splitString(data.taskParam, '&')
|
||||
@@ -80,10 +80,16 @@ export class GrowthFundData extends ActivityBase {
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_TOWER:
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP:
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP: {
|
||||
if (!this.isReceive(page.pageIndex, item.cellIndex) && item.condition <= condition) {
|
||||
item.isComplete = true;
|
||||
items.push(Object.assign(item, { pageIndex: page.pageIndex, activityId: this.activityId }))
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE:
|
||||
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP: {
|
||||
if (!this.isReceive(page.pageIndex, item.cellIndex) && item.condition <= condition) {
|
||||
if (!this.isReceive(page.pageIndex, item.cellIndex) && item.taskParamArray[1] <= condition) {
|
||||
item.isComplete = true;
|
||||
items.push(Object.assign(item, { pageIndex: page.pageIndex, activityId: this.activityId }))
|
||||
}
|
||||
|
||||
@@ -517,7 +517,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
|
||||
let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today());
|
||||
for (let task of taskArray) {
|
||||
let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
|
||||
let recordData = taskRecord && taskRecord.data ? taskRecord.data : {}
|
||||
let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
|
||||
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
|
||||
if (addCount) {
|
||||
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
|
||||
@@ -554,7 +554,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
|
||||
let taskArray = thirtyDaysActivity.findUncompleteTaskByType(taskType);
|
||||
for (let task of taskArray) {
|
||||
let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, thirtyDaysActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
|
||||
let recordData = taskRecord && taskRecord.data ? taskRecord.data : {}
|
||||
let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
|
||||
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
|
||||
if (addCount) {
|
||||
await ActivityThirtyDaysModel.addTaskCount(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
|
||||
@@ -593,7 +593,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
|
||||
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
|
||||
growthFundActivity.initBuyRecords(buyRecords);
|
||||
}
|
||||
let taskArray = growthFundActivity.unLockItem(parma.warId);
|
||||
let taskArray = growthFundActivity.unLockItem(parma.towerLv);
|
||||
//推送
|
||||
pushMessage = pushMessage.concat(taskArray);
|
||||
}
|
||||
@@ -609,7 +609,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
|
||||
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
|
||||
growthFundActivity.initBuyRecords(buyRecords);
|
||||
}
|
||||
let taskArray = growthFundActivity.unLockItem(parma.warId);
|
||||
let taskArray = growthFundActivity.unLockItem(parma.mainEliteWarId);
|
||||
//推送
|
||||
pushMessage = pushMessage.concat(taskArray);
|
||||
}
|
||||
@@ -720,10 +720,10 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
|
||||
break;
|
||||
}
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
if (recordData.indexOf(hid) != -1) {
|
||||
break;
|
||||
}
|
||||
record = recordData;
|
||||
} else {
|
||||
record = [];
|
||||
}
|
||||
@@ -742,15 +742,20 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
|
||||
let hid = paramObj.hid;
|
||||
if (recordData) {
|
||||
record = recordData;
|
||||
if (record['hid']) {
|
||||
if (record['hid'] < param[1] && (record['hid'] + count >= param[1])) {
|
||||
let oldCount = record[hid];
|
||||
if (oldCount) {
|
||||
if (oldCount < param[1] && (oldCount + count >= param[1])) {
|
||||
addCount = count;
|
||||
record['hid'] += count;
|
||||
record[hid] = oldCount + count;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
record[hid] = count;
|
||||
}
|
||||
} else {
|
||||
record = {};
|
||||
record[hid] = count;
|
||||
}
|
||||
record['hid'] = count;
|
||||
break;
|
||||
}
|
||||
case TASK_TYPE.BATTLE_EXPEDITION:
|
||||
|
||||
@@ -1083,10 +1083,10 @@
|
||||
"id": 73,
|
||||
"name": "精英任务",
|
||||
"info": "精英通关第x关",
|
||||
"param": "warid&",
|
||||
"param": "count&warid&",
|
||||
"string": "关卡id",
|
||||
"content": 0,
|
||||
"condition": "warid",
|
||||
"condition": "count",
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0,
|
||||
"__EMPTY_2": 0,
|
||||
|
||||
Reference in New Issue
Block a user