活动:修改活动bug

This commit is contained in:
qiaoxin
2021-05-28 19:10:51 +08:00
parent 6a2f7889ae
commit 64e16935e1
12 changed files with 180 additions and 97 deletions
@@ -1,6 +1,6 @@
import { Application, BackendSession } from 'pinus'; import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS } from '../../../consts'; import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS, TASK_TYPE } from '../../../consts';
import { firstGiftActivity, getPlayerFirstGiftData } from '../../../services/firstGiftService'; import { firstGiftActivity, getPlayerFirstGiftData } from '../../../services/firstGiftService';
import { signInActivity, signInVIPActivity } from '../../../services/signInService'; import { signInActivity, signInVIPActivity } from '../../../services/signInService';
import { growthFundActivity } from '../../../services/growthFundService'; import { growthFundActivity } from '../../../services/growthFundService';
@@ -12,6 +12,9 @@ import { yuanbaoActivity } from '../../../services/yuanbaoService';
import { monthlyTicketActivity } from '../../../services/monthlyTicketService'; import { monthlyTicketActivity } from '../../../services/monthlyTicketService';
import { rechargeMoneyActivity } from '../../../services/rechargeMoneyService'; import { rechargeMoneyActivity } from '../../../services/rechargeMoneyService';
import moment = require('moment'); import moment = require('moment');
import { RoleModel } from '../../../db/Role';
// import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges';
// import { isComplete } from '../../../pubUtils/taskUtil';
export default function (app: Application) { export default function (app: Application) {
return new ActivityHandler(app); return new ActivityHandler(app);
@@ -28,8 +31,8 @@ export class ActivityHandler {
* @param {BackendSession} session * @param {BackendSession} session
* @memberof ActivityHandler * @memberof ActivityHandler
*/ */
async getAllOpenActivity(msg: {}, session: BackendSession) { async getAllOpenActivity(msg: { hid: number, lv: number }, session: BackendSession) {
const { } = msg; const { hid, lv } = msg;
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
@@ -69,6 +72,41 @@ export class ActivityHandler {
}); });
} }
} }
//14天乐活动-成长任务 1 2 3
{
let sevenData = [];
let growthData = await growthActivity(serverId, roleId);
if (growthData) {
sevenData.push({
type: ACTIVITY_TYPE.TASK_GROWTH,
activityId: growthData.activityId,
data: growthData,
});
}
let dailyChallengesData = await dailyChallengesActivity(serverId, roleId);
if (dailyChallengesData) {
sevenData.push({
type: ACTIVITY_TYPE.TASK_DAILY_CHALLENGES,
activityId: dailyChallengesData.activityId,
data: dailyChallengesData,
});
}
let dailyGiftsData = await dailyGiftsActivity(serverId, roleId);
if (dailyGiftsData) {
sevenData.push({
type: ACTIVITY_TYPE.DAILY_DISCOUNT_GIFT,
activityId: dailyGiftsData.activityId,
data: dailyGiftsData,
});
}
if (sevenData.length > 0) {
playerActivityArray.push({
type: ACTIVITY_TYPE.FOURTEEN_DAY,
activityId: 0,
data: sevenData,
});
}
}
//签到 4 //签到 4
{ {
let data = await signInActivity(serverId, roleId); let data = await signInActivity(serverId, roleId);
@@ -174,7 +212,9 @@ export class ActivityHandler {
//新手限定RMB购买礼包 15 //新手限定RMB购买礼包 15
{ {
let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').add(5, 'h').toDate(); let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate();
if (new Date() <= endTime) { if (new Date() <= endTime) {
let data = await newPlayerLimitPackageActivity(serverId, roleId); let data = await newPlayerLimitPackageActivity(serverId, roleId);
if (data) { if (data) {
@@ -1,10 +1,11 @@
import { Application, BackendSession } from 'pinus'; import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util'; import { deltaDays, resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS } from '../../../consts'; import { ACTIVITY_TYPE, FIRST_GIFT_STATE, SERVER_OPEN_TIME, STATUS } from '../../../consts';
import { newPlayerLimitPackageActivity, getPlayerLimitPackageData, limitPackageActivity } from '../../../services/limitPackageService'; import { newPlayerLimitPackageActivity, getPlayerLimitPackageData, limitPackageActivity } from '../../../services/limitPackageService';
import { addReward, stringToRewardParam, useGiftPackage } from '../../../services/giftPackageService'; import { addReward, stringToRewardParam, useGiftPackage } from '../../../services/giftPackageService';
import { ActivityShopModel } from '../../../db/ActivityShop'; import { ActivityShopModel } from '../../../db/ActivityShop';
import moment = require('moment'); import moment = require('moment');
import { RoleModel } from '../../../db/Role';
export default function (app: Application) { export default function (app: Application) {
return new LimitPackageHandler(app); return new LimitPackageHandler(app);
@@ -27,7 +28,10 @@ export class LimitPackageHandler {
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').add(5, 'h').toDate();
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate();
if (new Date() > endTime) { if (new Date() > endTime) {
return resResult(STATUS.ACTIVITY_NEW_PLAYER_GIFT_END); return resResult(STATUS.ACTIVITY_NEW_PLAYER_GIFT_END);
} }
@@ -85,7 +89,9 @@ export class LimitPackageHandler {
switch (playerData.type) { switch (playerData.type) {
case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE: case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE:
{ {
let endTime = moment(SERVER_OPEN_TIME).startOf('d').add(7, 'd').toDate(); let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let endTime = moment(createDate).startOf('d').add(7, 'd').toDate();
if (new Date() > endTime) { if (new Date() > endTime) {
return resResult(STATUS.ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END); return resResult(STATUS.ACTIVITY_NEW_PLAYER_LIMIT_PACKAGE_END);
} }
@@ -71,6 +71,10 @@ export class RechargeMoneyHandler {
await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids); await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids);
} }
return resResult(STATUS.SUCCESS, result); item.rewardTime = new Date();
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId },
item: item
}));
} }
} }
@@ -19,7 +19,7 @@ import { gameData } from '../../../pubUtils/data';
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService'; import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
import { nowSeconds } from '../../../pubUtils/timeUtil'; import { nowSeconds } from '../../../pubUtils/timeUtil';
import { Rank } from '../../../services/rankService'; import { Rank } from '../../../services/rankService';
import { checkTaskWithWar, checkTaskInBattleEnd } from '../../../services/taskService'; import { checkTaskWithWar, checkTaskInBattleEnd, checkActivityTask } from '../../../services/taskService';
export default function (app: Application) { export default function (app: Application) {
return new NormalBattleHandler(app); return new NormalBattleHandler(app);
@@ -235,6 +235,7 @@ export class NormalBattleHandler {
if (role) { if (role) {
let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId }); let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN_ELITE, 1, { mainEliteWarId: battleId })
} }
} }
+73 -70
View File
@@ -11,7 +11,7 @@ import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec';
import { TowerTaskRecModel } from '../db/TowerTaskRec'; import { TowerTaskRecModel } from '../db/TowerTaskRec';
import { cloneDeep } from 'lodash'; import { cloneDeep } from 'lodash';
import { Rank } from './rankService'; import { Rank } from './rankService';
import { checkTask } from './taskService'; import { checkActivityTask, checkTask } from './taskService';
import { getRandExpedition, gameData } from '../pubUtils/data'; import { getRandExpedition, gameData } from '../pubUtils/data';
import { ItemInter, RewardInter } from '../pubUtils/interface'; import { ItemInter, RewardInter } from '../pubUtils/interface';
import { getTimeFunM } from '../pubUtils/timeUtil'; import { getTimeFunM } from '../pubUtils/timeUtil';
@@ -30,7 +30,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
} }
const tower = await TowerRecordModel.getRecordByLv(roleId, towerLv); const tower = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if(!tower) { if (!tower) {
return { status: -1, resResult: resResult(STATUS.TOWER_NOT_FOUND) }; return { status: -1, resResult: resResult(STATUS.TOWER_NOT_FOUND) };
} }
let { heroes: recHeroes = [], warStatus = [] } = tower; let { heroes: recHeroes = [], warStatus = [] } = tower;
@@ -44,9 +44,11 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) }; return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) };
} }
return { status: 0, data: { return {
heroes: recHeroes, warStatus: curWarStatus status: 0, data: {
}}; heroes: recHeroes, warStatus: curWarStatus
}
};
} }
export async function towerBattleEnd(sid: string, funcs: number[], roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) { export async function towerBattleEnd(sid: string, funcs: number[], roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
@@ -81,20 +83,21 @@ export async function towerBattleEnd(sid: string, funcs: number[], roleId: strin
if (nextTowerInfo) { if (nextTowerInfo) {
const { warArray } = nextTowerInfo; const { warArray } = nextTowerInfo;
const sts = warArray.map(id => { const sts = warArray.map(id => {
return {warId: id, status: false}; return { warId: id, status: false };
}); });
await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts}); await TowerRecordModel.createRecord({ roleId, lv: towerLv + 1, warStatus: sts });
} }
const { reward } = gameData.tower.get(towerLv); const { reward } = gameData.tower.get(towerLv);
if (reward) towerReward = reward; if (reward) towerReward = reward;
if (towerLv + 1 == HANG_UP_CONSTS.ENABLE_LV) { if (towerLv + 1 == HANG_UP_CONSTS.ENABLE_LV) {
await startHangUp(roleId, roleName); await startHangUp(roleId, roleName);
pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, {enable: true}), [{uid: roleId, sid}]); pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, { enable: true }), [{ uid: roleId, sid }]);
} }
// 任务 // 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {}); await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv });
} }
return { return {
status: 0, status: 0,
@@ -113,20 +116,20 @@ async function startHangUp(roleId: string, roleName: string) {
export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) { export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) {
const role = await RoleModel.findByRoleId(roleId); const role = await RoleModel.findByRoleId(roleId);
let {hangUpSpdUpCnt, gold, lastSpdUpTime} = role; let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) { if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT; hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT;
}
if (cnt > hangUpSpdUpCnt) {
return {status: -1, resResult:resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)}
} }
return {status: 0, data: {hangUpSpdUpCnt, gold, lastSpdUpTime}} if (cnt > hangUpSpdUpCnt) {
return { status: -1, resResult: resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME) }
}
return { status: 0, data: { hangUpSpdUpCnt, gold, lastSpdUpTime } }
} }
export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) { export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId); let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
if(towerLv < HANG_UP_CONSTS.ENABLE_LV) { if (towerLv < HANG_UP_CONSTS.ENABLE_LV) {
return {status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START)} return { status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START) }
} }
let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层 let towerInfo = gameData.tower.get(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层
@@ -150,41 +153,41 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME); let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME);
let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1); let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
let goods = []; let goods = [];
if(spdUpRec) { if (spdUpRec) {
let { notReceivedGoodsList = [], cnt } = spdUpRec; let { notReceivedGoodsList = [], cnt } = spdUpRec;
let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt ); let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt);
goods = notReceivedGoods?notReceivedGoods.goods:[]; goods = notReceivedGoods ? notReceivedGoods.goods : [];
} }
for(let {id, count} of baseReward) { for (let { id, count } of baseReward) {
let newCount = cal.mul(count, multi); let newCount = cal.mul(count, multi);
let oldGoods = goods.find(cur => cur.gid == id); let oldGoods = goods.find(cur => cur.gid == id);
if(oldGoods) newCount = cal.add(newCount, oldGoods.count); if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
let roundCount = Math.floor(newCount); let roundCount = Math.floor(newCount);
if(newCount > roundCount) { if (newCount > roundCount) {
needReceiveGoods.push({gid: id, count: cal.sub(newCount, roundCount)}); needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
} }
if(roundCount > 0) { if (roundCount > 0) {
timeReward.push({id, count: roundCount}) timeReward.push({ id, count: roundCount })
} }
} }
} }
} else { } else {
let lastRec = await HangUpRecordModel.getLastRec(roleId); let lastRec = await HangUpRecordModel.getLastRec(roleId);
let notReceivedGoods = lastRec?lastRec.notReceivedGoods: []; let notReceivedGoods = lastRec ? lastRec.notReceivedGoods : [];
let multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); // 结算奖励的倍数,受最大时间限制 let multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); // 结算奖励的倍数,受最大时间限制
// console.log(deltaTime, multi, baseReward); // console.log(deltaTime, multi, baseReward);
for(let {id, count} of baseReward) { for (let { id, count } of baseReward) {
let newCount = cal.mul(count, multi); let newCount = cal.mul(count, multi);
let oldGoods = notReceivedGoods.find(cur => cur.gid == id); let oldGoods = notReceivedGoods.find(cur => cur.gid == id);
if(oldGoods) newCount = cal.add(newCount, oldGoods.count); if (oldGoods) newCount = cal.add(newCount, oldGoods.count);
let roundCount = Math.floor(newCount); let roundCount = Math.floor(newCount);
if(newCount > roundCount) { if (newCount > roundCount) {
needReceiveGoods.push({gid: id, count: cal.sub(newCount, roundCount)}); needReceiveGoods.push({ gid: id, count: cal.sub(newCount, roundCount) });
} }
if(roundCount > 0) { if (roundCount > 0) {
timeReward.push({id, count: roundCount}) timeReward.push({ id, count: roundCount })
} }
} }
} }
@@ -207,16 +210,16 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
switch (type) { switch (type) {
case 1: case 1:
for(let seqId of heroes) { for (let seqId of heroes) {
const {star, colorStar} = await HeroModel.findBySeqIdAndRole(seqId, roleId); const { star, colorStar } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
if (star + colorStar >= param) { if (star + colorStar >= param) {
heroCnt++; heroCnt++;
} }
} }
break; break;
case 2: case 2:
for(let seqId of heroes) { for (let seqId of heroes) {
let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId); let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
const hInfo = gameData.hero.get(hid); const hInfo = gameData.hero.get(hid);
if (hInfo.camp === param) { if (hInfo.camp === param) {
heroCnt++; heroCnt++;
@@ -224,8 +227,8 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
} }
break; break;
case 3: case 3:
for(let seqId of heroes) { for (let seqId of heroes) {
let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId); let { hid } = await HeroModel.findBySeqIdAndRole(seqId, roleId);
const hInfo = gameData.hero.get(hid); const hInfo = gameData.hero.get(hid);
if (gameData.job.get(hInfo.jobid).job_class === param) { if (gameData.job.get(hInfo.jobid).job_class === param) {
heroCnt++; heroCnt++;
@@ -244,7 +247,7 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn
export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) { export async function checkTaskConditions(roleId: string, heroes: number[], condition: { type: number, param: number, count: number }[]) {
let res = true; let res = true;
for (let {type, param, count} of condition) { for (let { type, param, count } of condition) {
const checkRes = await checkCond(roleId, heroes, type, param, count); const checkRes = await checkCond(roleId, heroes, type, param, count);
if (!checkRes) { if (!checkRes) {
res = false; res = false;
@@ -264,28 +267,28 @@ export async function checkTaskConditions(roleId: string, heroes: number[], cond
export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array<number>) { export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array<number>) {
let randomList = []; let randomList = [];
let dicTask = gameData.towerTask; let dicTask = gameData.towerTask;
for(let [ _id, task] of dicTask) { for (let [_id, task] of dicTask) {
let {suitFloor: {min, max} } = task; let { suitFloor: { min, max } } = task;
let flag = max?(towerLv >= min && towerLv <= max): (towerLv >= min); let flag = max ? (towerLv >= min && towerLv <= max) : (towerLv >= min);
if(flag) { if (flag) {
randomList.push(task); randomList.push(task);
} }
} }
let returnTasks = new Array(); let returnTasks = new Array();
const arr = [{refreshStatus: 0, num: hideNum}, {refreshStatus: 1, num: showNum}]; const arr = [{ refreshStatus: 0, num: hideNum }, { refreshStatus: 1, num: showNum }];
for(let {refreshStatus, num} of arr) { for (let { refreshStatus, num } of arr) {
let taskIds = []; let taskIds = [];
for(let i = 0; i < num; i++) { for (let i = 0; i < num; i++) {
let list = randomList.filter(cur => !rids.includes(cur.taskId)); let list = randomList.filter(cur => !rids.includes(cur.taskId));
let {dic: tmp} = getRandEelmWithWeight(list); let { dic: tmp } = getRandEelmWithWeight(list);
if(tmp) { if (tmp) {
taskIds.push(tmp.taskId); taskIds.push(tmp.taskId);
rids.push(tmp.taskId) rids.push(tmp.taskId)
} }
} }
const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus); const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus);
if(refreshStatus == 1) { if (refreshStatus == 1) {
returnTasks = curTasks; returnTasks = curTasks;
} }
} }
@@ -295,56 +298,56 @@ export async function createCurTasks(towerLv: number, batchCode: string, roleId:
export function getRemainTime(curTime: Date) { export function getRemainTime(curTime: Date) {
let nextTime = <number>getTimeFunM(curTime).getAfterDayWithHour(1); let nextTime = <number>getTimeFunM(curTime).getAfterDayWithHour(1);
return Math.floor((nextTime - curTime.getTime())/1000); return Math.floor((nextTime - curTime.getTime()) / 1000);
} }
export function treatTask(recs: Array<any>, curTime: Date) { export function treatTask(recs: Array<any>, curTime: Date) {
return recs.map(cur => { return recs.map(cur => {
let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur; let { heroes, batchCode, taskId, taskCode, status, completeTime } = cur;
let getStatusResult = getTaskStatus(status, completeTime, curTime); let getStatusResult = getTaskStatus(status, completeTime, curTime);
return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult } return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult }
}); });
} }
// 刷新任务,正在进行中的部分保留,没有进行中的刷掉 // 刷新任务,正在进行中的部分保留,没有进行中的刷掉
export function getDoingOrWaitingTasks (taskList: Array<any>, curTime: Date) { export function getDoingOrWaitingTasks(taskList: Array<any>, curTime: Date) {
let doingTaskCode = new Array<string>(), waitingTaskCode = new Array<string>(), doingIds = new Array<number>(); let doingTaskCode = new Array<string>(), waitingTaskCode = new Array<string>(), doingIds = new Array<number>();
for(let task of taskList) { for (let task of taskList) {
let {status} = getTaskStatus(task.status, task.completeTime, curTime); let { status } = getTaskStatus(task.status, task.completeTime, curTime);
if(status == 1||status == 2) { if (status == 1 || status == 2) {
doingTaskCode.push(task.taskCode); doingTaskCode.push(task.taskCode);
doingIds.push(task.taskId); doingIds.push(task.taskId);
} else if(status == 0|| status == 3) { } else if (status == 0 || status == 3) {
waitingTaskCode.push(task.taskCode); waitingTaskCode.push(task.taskCode);
} }
} }
return {doingTaskCode, waitingTaskCode, doingIds} return { doingTaskCode, waitingTaskCode, doingIds }
} }
export function getTaskStatus(status: number, completeTime: Date, curTime: Date) { export function getTaskStatus(status: number, completeTime: Date, curTime: Date) {
let remainTime = 0; let remainTime = 0;
if(status == 1) { if (status == 1) {
// console.log(curTime.getTime(), completeTime.getTime()) // console.log(curTime.getTime(), completeTime.getTime())
remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000); remainTime = Math.floor((completeTime.getTime() - curTime.getTime()) / 1000);
if(remainTime < 0) { if (remainTime < 0) {
status = 2; remainTime = 0; status = 2; remainTime = 0;
} }
} }
return {status, remainTime} return { status, remainTime }
} }
export async function getTasksReward(roleId: string, curTime: Date) { export async function getTasksReward(roleId: string, curTime: Date) {
let oldTasks = await TowerTaskRecModel.getCurTasks(roleId); let oldTasks = await TowerTaskRecModel.getCurTasks(roleId);
let goods: ItemInter[] = []; let goods: ItemInter[] = [];
for(let task of oldTasks) { for (let task of oldTasks) {
let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId); let { completeTime, reward, termsForAdd, additionalReward } = gameData.towerTask.get(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) { if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
goods = goods.concat(reward); goods = goods.concat(reward);
if(termsForAdd) { if (termsForAdd) {
const result = checkTaskConditions(roleId, task.heroes, termsForAdd); const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
if(result) { if (result) {
goods = goods.concat(additionalReward); goods = goods.concat(additionalReward);
} }
} }
@@ -369,7 +372,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
if (!warInfo || !warInfo.length) continue; if (!warInfo || !warInfo.length) continue;
let heroes = []; let heroes = [];
for(let hero of warInfo) { for (let hero of warInfo) {
if (hero && hero.relation === 2 && hero.actorId) { if (hero && hero.relation === 2 && hero.actorId) {
heroes.push(hero.actorId); heroes.push(hero.actorId);
} }
@@ -383,11 +386,11 @@ export function getRandRobot(cnt = 1, withAttr = false) {
* 拷贝敌军数组并添加当前血量字段 * 拷贝敌军数组并添加当前血量字段
* @param source 原敌军数组,不包含当前血量字段 * @param source 原敌军数组,不包含当前血量字段
*/ */
export function transBossHpArr(source: Array<{dataId: number, hp: number, actorId: number}>): Array<{dataId: number, hp: number, curHp: number, actorId: number}> { export function transBossHpArr(source: Array<{ dataId: number, hp: number, actorId: number }>): Array<{ dataId: number, hp: number, curHp: number, actorId: number }> {
let desArr = []; let desArr = [];
source.forEach(elem => { source.forEach(elem => {
let { hp } = elem; let { hp } = elem;
desArr.push(Object.assign(elem, {curHp: hp})); desArr.push(Object.assign(elem, { curHp: hp }));
}); });
return cloneDeep(desArr); return cloneDeep(desArr);
} }
@@ -97,7 +97,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb
for (let page of playerData.list) { for (let page of playerData.list) {
for (let item of page.items) { for (let item of page.items) {
if (item.taskType == TASK_TYPE.BATTLE_MAIN_ELITE) { if (item.taskType == TASK_TYPE.BATTLE_MAIN_ELITE) {
if (mainEliteWarId >= item.condition) { if (mainEliteWarId >= item.taskParamArray[1]) {
item.isComplete = true; item.isComplete = true;
} }
} }
@@ -5,6 +5,7 @@ import { ActivityShopModel, ActivityShopModelType } from '../db/ActivityShop';
import { RoleModel } from '../db/Role'; import { RoleModel } from '../db/Role';
import { ServerlistModel } from '../db/Serverlist'; import { ServerlistModel } from '../db/Serverlist';
import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'; import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField';
import { deltaDays } from '../pubUtils/util';
/** /**
* 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买 * 获取新手玩家限购礼包活动数据 新手限定作为开服七天乐的延伸礼包。只存在于开服前七天,七天时间过去,玩家无法购买
@@ -16,9 +17,6 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'
*/ */
export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) { export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date) let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
if (activityArray.length == 0) { if (activityArray.length == 0) {
@@ -72,3 +70,18 @@ export async function limitPackageActivity(serverId: number, roleId: string, typ
let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId); let playerData = await getPlayerLimitPackageData(activityData.activityId, serverId, roleId);
return playerData return playerData
} }
/**
* 玩家活动第几天
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newPlayerActivityDays(roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
return todayIndex;
}
@@ -25,6 +25,7 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) {
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId); let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
let playerData = new RechargeMoneyData(activityData); let playerData = new RechargeMoneyData(activityData);
playerData.setPlayerRecords(playerRecord); playerData.setPlayerRecords(playerRecord);
delete playerData.recordArray;
return playerData; return playerData;
// let playerDataArray = []; // let playerDataArray = [];
@@ -30,6 +30,10 @@ export enum ACTIVITY_TYPE {
DAILY_RMB_GIFTS = 22, // 每日特惠RMB购买,一次性购买7天礼包 DAILY_RMB_GIFTS = 22, // 每日特惠RMB购买,一次性购买7天礼包
TREASURE_HUNT = 23, // 寻宝骑兵活动 TREASURE_HUNT = 23, // 寻宝骑兵活动
POP_UP_SHOP = 24, // 弹出商店 POP_UP_SHOP = 24, // 弹出商店
FOURTEEN_DAY = 25, // 14天乐活动(虚)
FOURTEEN_DAILY_DISCOUNT_GIFT = 26, // 14天乐活动,每日特惠礼包
FOURTEEN_TASK_GROWTH = 27, // 14天乐成长任务活动
FOURTEEN_TASK_DAILY_CHALLENGES = 28, // 14天乐今日挑战活动
} }
/** /**
@@ -26,7 +26,7 @@ export class GrowthFundItem {
this.taskType = data.taskType; this.taskType = data.taskType;
this.taskParam = data.taskParam; this.taskParam = data.taskParam;
this.reward = data.reward; this.reward = data.reward;
this.condition = data.conditon; this.condition = data.condition;
this.isComplete = false; this.isComplete = false;
// this.isReceive = false; // this.isReceive = false;
this.taskParamArray = splitString(data.taskParam, '&') this.taskParamArray = splitString(data.taskParam, '&')
@@ -80,10 +80,16 @@ export class GrowthFundData extends ActivityBase {
break; break;
} }
case ACTIVITY_TYPE.GROWTH_FUND_TOWER: case ACTIVITY_TYPE.GROWTH_FUND_TOWER:
case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP: case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP: {
if (!this.isReceive(page.pageIndex, item.cellIndex) && item.condition <= condition) {
item.isComplete = true;
items.push(Object.assign(item, { pageIndex: page.pageIndex, activityId: this.activityId }))
}
break;
}
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE: case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE:
case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP: { case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP: {
if (!this.isReceive(page.pageIndex, item.cellIndex) && item.condition <= condition) { if (!this.isReceive(page.pageIndex, item.cellIndex) && item.taskParamArray[1] <= condition) {
item.isComplete = true; item.isComplete = true;
items.push(Object.assign(item, { pageIndex: page.pageIndex, activityId: this.activityId })) items.push(Object.assign(item, { pageIndex: page.pageIndex, activityId: this.activityId }))
} }
+14 -9
View File
@@ -517,7 +517,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today()); let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today());
for (let task of taskArray) { for (let task of taskArray) {
let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType) let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, growthActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
let recordData = taskRecord && taskRecord.data ? taskRecord.data : {} let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData); let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
if (addCount) { if (addCount) {
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) { if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
@@ -554,7 +554,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
let taskArray = thirtyDaysActivity.findUncompleteTaskByType(taskType); let taskArray = thirtyDaysActivity.findUncompleteTaskByType(taskType);
for (let task of taskArray) { for (let task of taskArray) {
let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, thirtyDaysActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType) let taskRecord = await ActivityDailyChallengesModel.findDataByCellIndex(serverId, thirtyDaysActivity.activityId, roleId, task.dayIndex, task.cellIndex, task.taskType)
let recordData = taskRecord && taskRecord.data ? taskRecord.data : {} let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData); let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
if (addCount) { if (addCount) {
await ActivityThirtyDaysModel.addTaskCount(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount); await ActivityThirtyDaysModel.addTaskCount(serverId, thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
@@ -593,7 +593,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId); let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords); growthFundActivity.initBuyRecords(buyRecords);
} }
let taskArray = growthFundActivity.unLockItem(parma.warId); let taskArray = growthFundActivity.unLockItem(parma.towerLv);
//推送 //推送
pushMessage = pushMessage.concat(taskArray); pushMessage = pushMessage.concat(taskArray);
} }
@@ -609,7 +609,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId); let buyRecords = await ActivityBuyRecordsModel.findRecordsByActivityId(activity.activityId, roleId);
growthFundActivity.initBuyRecords(buyRecords); growthFundActivity.initBuyRecords(buyRecords);
} }
let taskArray = growthFundActivity.unLockItem(parma.warId); let taskArray = growthFundActivity.unLockItem(parma.mainEliteWarId);
//推送 //推送
pushMessage = pushMessage.concat(taskArray); pushMessage = pushMessage.concat(taskArray);
} }
@@ -720,10 +720,10 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
break; break;
} }
if (recordData) { if (recordData) {
record = recordData;
if (recordData.indexOf(hid) != -1) { if (recordData.indexOf(hid) != -1) {
break; break;
} }
record = recordData;
} else { } else {
record = []; record = [];
} }
@@ -742,15 +742,20 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
let hid = paramObj.hid; let hid = paramObj.hid;
if (recordData) { if (recordData) {
record = recordData; record = recordData;
if (record['hid']) { let oldCount = record[hid];
if (record['hid'] < param[1] && (record['hid'] + count >= param[1])) { if (oldCount) {
if (oldCount < param[1] && (oldCount + count >= param[1])) {
addCount = count; addCount = count;
record['hid'] += count; record[hid] = oldCount + count;
break; break;
} }
} else {
record[hid] = count;
} }
} else {
record = {};
record[hid] = count;
} }
record['hid'] = count;
break; break;
} }
case TASK_TYPE.BATTLE_EXPEDITION: case TASK_TYPE.BATTLE_EXPEDITION:
+2 -2
View File
@@ -1083,10 +1083,10 @@
"id": 73, "id": 73,
"name": "精英任务", "name": "精英任务",
"info": "精英通关第x关", "info": "精英通关第x关",
"param": "warid&", "param": "count&warid&",
"string": "关卡id", "string": "关卡id",
"content": 0, "content": 0,
"condition": "warid", "condition": "count",
"__EMPTY": 0, "__EMPTY": 0,
"__EMPTY_1": 0, "__EMPTY_1": 0,
"__EMPTY_2": 0, "__EMPTY_2": 0,