寻宝:情谊助战相关逻辑;更新物品表-加入情谊点
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@@ -2,7 +2,7 @@
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* @Author: 梁桐川
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* @Date: 2020-11-30 15:05:48
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* @Last Modified by: 梁桐川
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* @Last Modified time: 2020-12-02 21:05:48
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* @Last Modified time: 2020-12-02 23:23:16
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*/
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import { COM_BATTLE_ASSIST_TIME, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../../../consts/consts';
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import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_BATTLE_CAP_TIME, COM_BATTLE_TIME_LMT, COM_BATTLE_CAP_START_TIME, COM_BATTLE_ASSIST_REWARD_RATIO } from './../../../consts/consts';
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@@ -18,7 +18,7 @@ import { ItemModel } from '../../../db/Item';
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import { handleFixedReward, handleReward } from '../../../services/rewardService';
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import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
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import { transBossHpArr } from '../../../services/battleService';
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import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward } from '../../../services/comBattleService';
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import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd } from '../../../services/comBattleService';
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import { setAp } from '../../../services/actionPointService';
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import { roleLevelup } from '../../../services/normalBattleService';
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@@ -119,8 +119,9 @@ export class ComBattleHandler {
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if (!roleInfo || roleIds.indexOf(teammate.roleId) !== -1) continue;
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let {roleId, roleName, headHid = 19, sHid = 19, topFiveCe, lv} = roleInfo;
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if (topFiveCe < ceLimit) continue;
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// TODO: 没处理情谊助战
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const st = new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv);
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let isFrd = await getFrd(roleId, goodData.quality);
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const st = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
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roleStatus.push(st);
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roleIds.push(roleInfo.roleId);
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}
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@@ -228,8 +229,9 @@ export class ComBattleHandler {
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let { bossHpSum, bossHpArr } = getBossHpByBlueprtId(blueprtId);
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let comTeam = new ComTeam(teamCode, false, blueprtId, COM_TEAM_STATUS.DEFAULT, 'robot', 0, bossHpSum || 10000, quality, transBossHpArr(bossHpArr));
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let isFrd = await getFrd(roleId, quality);
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// 将玩家加入队伍
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let roleInfo = new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv);
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let roleInfo = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
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roleStatus.push(roleInfo);
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roleIds.push(roleId);
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// 创建并添加机器人
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@@ -284,9 +286,7 @@ export class ComBattleHandler {
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return resResult(STATUS.COM_BATTLE_CE_LIMIT);
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}
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, [teamStatus.quality], new Date(new Date().setHours(0, 0, 0, 0)), true);
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if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
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isFrd = await getFrd(roleId, quality);
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// 加入队伍
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let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
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const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
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@@ -338,13 +338,11 @@ export class ComBattleHandler {
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*/
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async getAssistCnt(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)), true);
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let cnt = [0, 0, 0, 0, 0];
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teams.forEach(team => {
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if (team && team.quality) {
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cnt[team.quality - 1] += 1;
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}
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});
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let cntMap = await getAssistTimesByQuality(roleId);
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let cnt = [];
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for (let i = 0; i < 5; ++i) {
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cnt[i] = cntMap.get(i + 1) || 0;
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}
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return resResult(STATUS.SUCCESS, {cnt});
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}
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@@ -592,9 +590,9 @@ export class ComBattleHandler {
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teamStatus.bossHpArr.forEach(bs => {
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bs.curHp = 0;
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});
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teamStatus.roleStatus.forEach(st => {
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st.fixReward = getRealReward(teamStatus.blueprtId, st);
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});
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for (let st of teamStatus.roleStatus) {
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st.fixReward = await getRealReward(teamStatus.blueprtId, st);
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};
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}
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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@@ -1,7 +1,8 @@
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import { FriendPointModel } from './../db/FriendPoint';
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import { STATUS } from './../consts/statusCode';
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import { COM_BATTLE_ROBOT_ID_NAME, COM_BATTLE_ROBOT_CE_RATIO, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS, COM_BATTLE_ASSIST_REWARD_RATIO } from './../consts/consts';
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import { COM_BATTLE_ROBOT_ID_NAME, COM_BATTLE_ROBOT_CE_RATIO, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS, COM_BATTLE_ASSIST_REWARD_RATIO, COM_BATTLE_FRDCNT_MAX, COM_BATTLE_FRDCNT_DROP, CURRENCY_BY_TYPE, CURRENCY_TYPE } from './../consts/consts';
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { getBluePrtByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId } from "../pubUtils/gamedata";
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import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue, resResult, ratioReward } from "../pubUtils/util";
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import { getRandRobot } from "./battleService";
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@@ -119,15 +120,48 @@ export function setComBtlTimer(teamCode: string, timer: NodeJS.Timer, timerMap:
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timerMap.set(teamCode, timer);
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}
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export function getRealReward(blueprtId: number, roleSt: RoleStatus) {
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export async function getRealReward(blueprtId: number, roleSt: RoleStatus) {
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let warInfo = getWarById(getWarIdByBlueprtId(blueprtId));
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let fixRewardStr = warInfo['fixReward'];
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if (!roleSt.isCap) {
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if (roleSt.isFrd) {
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fixRewardStr = '&';
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let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleSt.roleId);
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if (!frdPointRec || frdPointRec.cnt <= COM_BATTLE_FRDCNT_MAX - COM_BATTLE_FRDCNT_DROP) {
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fixRewardStr = `${CURRENCY_BY_TYPE.get(CURRENCY_TYPE.FRIEND_POINT)}&${COM_BATTLE_FRDCNT_DROP}`;
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} else if (frdPointRec.cnt < COM_BATTLE_FRDCNT_MAX) {
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fixRewardStr = `${CURRENCY_BY_TYPE.get(CURRENCY_TYPE.FRIEND_POINT)}&${COM_BATTLE_FRDCNT_DROP - frdPointRec.cnt}`;
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} else {
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fixRewardStr = '&';
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}
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} else {
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fixRewardStr = ratioReward(fixRewardStr, COM_BATTLE_ASSIST_REWARD_RATIO);
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}
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}
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return fixRewardStr;
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}
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export async function getAssistTimesByQuality(roleId: string, qualityArr?: Array<number>) {
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let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, qualityArr, new Date(new Date().setHours(0, 0, 0, 0)), true);
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let cntMap = new Map<number, number>();
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teams.forEach(team => {
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if (team && team.quality && team.roleStatus) {
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for (let st of team.roleStatus) {
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if (st.roleId !== roleId || st.isFrd) {
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continue;
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}
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let cnt = cntMap.get(team.quality) || 0;
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cntMap.set(team.quality, cnt + 1)
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}
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}
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});
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return cntMap;
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}
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export async function getFrd(roleId: string, quality: number) {
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let isFrd = false;
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let assistTimes = await getAssistTimesByQuality(roleId, [quality]);
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let assistTime = assistTimes.get(quality);
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let { assistanceTime } = getComBtlSetByQuality(quality);
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if (assistTime >= assistanceTime) isFrd = true;
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return isFrd;
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}
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