寻宝:增加 boss 返回字段;修改领取奖励更新

This commit is contained in:
liangtongchuan
2020-12-02 21:22:40 +08:00
parent aa5daa8a6e
commit ef86623241
5 changed files with 42 additions and 18 deletions

View File

@@ -2,13 +2,13 @@
* @Author: 梁桐川
* @Date: 2020-11-30 15:05:48
* @Last Modified by: 梁桐川
* @Last Modified time: 2020-12-02 17:33:14
* @Last Modified time: 2020-12-02 21:05:48
*/
import { COM_BATTLE_ASSIST_TIME, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../../../consts/consts';
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_BATTLE_CAP_TIME, COM_BATTLE_TIME_LMT, COM_BATTLE_CAP_START_TIME, COM_BATTLE_ASSIST_REWARD_RATIO } from './../../../consts/consts';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality, getBlueprtComposeByQuality, getBluePrtByQuality, getWarById, getWarIdByBlueprtId } from '../../../pubUtils/gamedata';
import { COM_TEAM_ENABLE_LV } from '../../../consts/consts';
import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
import { ComBattleTeamModel, BossHp } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
@@ -48,14 +48,14 @@ class ComTeam {
// boss 当前血量
bossCurHp: number;
// 单个 boss 血量状态
bossHpArr: Array<{dataId: number, hp: number, curHp: number}>;
bossHpArr: Array<BossHp>;
// 品质
quality: number;
// 当前回合
curRnd: number;
// 队伍中人数
roleCnt: number;
constructor(teamCode: string, pub: boolean, blueprtId: number, status: number, capId: string, ceLimit: number, bossHp: number, quality: number, bossHpArr:Array<{dataId: number, hp: number, curHp: number}> ) {
constructor(teamCode: string, pub: boolean, blueprtId: number, status: number, capId: string, ceLimit: number, bossHp: number, quality: number, bossHpArr:Array<BossHp> ) {
this.teamCode = teamCode;
this.pub = pub;
this.blueprtId = blueprtId;
@@ -170,7 +170,7 @@ export class ComBattleHandler {
channel.pushMessage('onTeamJoin', {teamInfo: team});
}
// TODO: 代码抽象
if (team.roleIds && team.roleIds.length === 3) {
if (team && team.roleIds && team.roleIds.length === 3) {
let timer = setTimeout(async () => {
thiz.dismiss({teamCode}, session);
}, COM_BATTLE_CAP_START_TIME);
@@ -503,7 +503,7 @@ export class ComBattleHandler {
let thiz = this;
setTimeout(async () => {
let teamStatus = thiz.teamMap.get(teamCode);
if (teamStatus.status === COM_TEAM_STATUS.FIGHTING) {
if (teamStatus && teamStatus.status === COM_TEAM_STATUS.FIGHTING) {
let channelService = thiz.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
@@ -672,11 +672,19 @@ export class ComBattleHandler {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
await ComBattleTeamModel.updateRewardSt(roleId, true);
await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
const goods = await handleFixedReward(roleId, roleName, roleSt.fixReward, 1);
let actordata = await roleLevelup(roleId, warInfo.kingExp, this.app, session);// 主公升级经验
return resResult(STATUS.SUCCESS, { ...goods, ...actordata, teamInfo: {status, roleStatus, bossHpArr} });
return resResult(STATUS.SUCCESS, { ...goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
}
async getComBtlStatus(msg: {teamCode: string}, session: BackendSession) {
let { teamCode } = msg;
let team = await ComBattleTeamModel.getTeamByCode(teamCode);
let { roleStatus, status, bossHpArr } = team;
return resResult(STATUS.SUCCESS, { teamInfo: {status, teamCode, roleStatus, bossHpArr} });
}
/**

View File

@@ -379,7 +379,7 @@ export function getRandRobot(cnt = 1, withAttr = false) {
* 拷贝敌军数组并添加当前血量字段
* @param source 原敌军数组,不包含当前血量字段
*/
export function transBossHpArr(source: Array<{dataId: number, hp: number}>): Array<{dataId: number, hp: number, curHp: number}> {
export function transBossHpArr(source: Array<{dataId: number, hp: number, actorId: number}>): Array<{dataId: number, hp: number, curHp: number, actorId: number}> {
let desArr = [];
source.forEach(elem => {
let { hp } = elem;

View File

@@ -100,7 +100,7 @@ export async function checkComBattleDrop(roleId: string, battleCode: string) {
fixReward = ratioReward(fixReward, COM_BATTLE_ASSIST_REWARD_RATIO);
}
}
await ComBattleTeamModel.updateRewardSt(roleId, true);
await ComBattleTeamModel.updateRewardSt(team.teamCode, roleId, true);
return {status: 0, fixReward};
}

View File

@@ -63,6 +63,21 @@ export class RoleStatus {
}
}
export class BossHp {
// boss 战场标识
@prop({ required: true, default: 0 })
dataId: number;
// boss 战场标识
@prop({ required: true, default: 0 })
actorId: number;
// 总血量
@prop({ required: true, default: 0 })
hp: number;
// 当前血量
@prop({ required: true, default: 0 })
curHp: number;
}
@index({ teamCode: 1 })
@index({ roleIds: 1 })
@index({ status: 1, blueprtId: 1, pub: 1})
@@ -107,8 +122,8 @@ export default class ComBattleTeam extends BaseModel {
roleCnt: number;
// 单个 boss 血量状态
@prop({ required: false, default: [] })
bossHpArr: Array<{dataId: number, hp: number, curHp: number}>;
@prop({ required: false, type: BossHp, default: [] })
bossHpArr: Array<BossHp>;
public static async createTeam(teamData: {teamCode: string, roleIds: Array<string>, pub: boolean, blueprtId: number, quality: number, status: number, roleStatus: Array<RoleStatus>, capId: string, ceLimit: number}, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData, roleCnt: teamData.roleIds.length}}, {upsert: true, new: true}).lean(lean);
@@ -140,12 +155,13 @@ export default class ComBattleTeam extends BaseModel {
return team;
}
public static async updateRewardSt(roleId: string, gotReward: boolean, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ roleIds: roleId, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.gotReward': gotReward}}).lean(lean);
public static async updateRewardSt(teamCode: string, roleId: string, gotReward: boolean, lean = true) {
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.gotReward': gotReward}}).lean(lean);
return team;
}
public static async syncTeamData(teamData: {teamCode: string, status: number, roleStatus: Array<RoleStatus>, bossHpArr: Array<{dataId: number, hp: number, curHp: number}>}, lean = true) {
public static async syncTeamData(teamData: {teamCode: string, status: number, roleStatus: Array<RoleStatus>, bossHpArr: Array<BossHp>}, lean = true) {
console.log('syncTeamData bossHpArr: ', teamData.bossHpArr);
const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData, roleCnt: teamData.roleStatus.length}}, {new: true}).lean(lean);
return team;
}

View File

@@ -19,7 +19,7 @@ const olySeidInfo = new Map<number, any>();
const expeditionInfo = new Map<number, any> ();
const comBtlInfo = new Map<number, {quality: number, name: string, assistanceTime: number, assistanceLevel: number}>();
const btlBossHpSum = new Map<number, number>();
const btlBossHp = new Map<number, Array<{dataId: number, hp: number}>>();
const btlBossHp = new Map<number, Array<{dataId: number, hp: number, actorId: number}>>();
const blueprtToWar = new Map<number, number>();
const goodInfo = new Map<number, any>();
const blueprt = new Map<number, Array<number>>();
@@ -364,12 +364,12 @@ export function getBossHpByWarId(warId: number) {
const warInfo = getWarJsons(warId).json;
if (warInfo && warInfo.length) {
warInfo.forEach(hero => {
let { attribute, dataId, relation } = hero;
let { attribute, dataId, relation, actorId } = hero;
if (relation === 2) {
let attriData = decodeIdCntArrayStr(attribute, 1);
const hp = parseInt(attriData.get('1'));
if (hp > 0) {
bossHpArr.push({dataId, hp});
bossHpArr.push({dataId, hp, actorId});
bossHpSum += hp;
}
}