寻宝:情谊助战相关逻辑;更新物品表-加入情谊点

This commit is contained in:
liangtongchuan
2020-12-02 23:51:35 +08:00
parent ef86623241
commit 64e6a58ee9
5 changed files with 847 additions and 1388 deletions
@@ -2,7 +2,7 @@
* @Author: 梁桐川
* @Date: 2020-11-30 15:05:48
* @Last Modified by: 梁桐川
* @Last Modified time: 2020-12-02 21:05:48
* @Last Modified time: 2020-12-02 23:23:16
*/
import { COM_BATTLE_ASSIST_TIME, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../../../consts/consts';
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_BATTLE_CAP_TIME, COM_BATTLE_TIME_LMT, COM_BATTLE_CAP_START_TIME, COM_BATTLE_ASSIST_REWARD_RATIO } from './../../../consts/consts';
@@ -18,7 +18,7 @@ import { ItemModel } from '../../../db/Item';
import { handleFixedReward, handleReward } from '../../../services/rewardService';
import { checkRoleInQueue, getTeamSearchByQuality, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { transBossHpArr } from '../../../services/battleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward } from '../../../services/comBattleService';
import { getRandBlueprtId, getRandComBtlRobots, checkComBattleResult, clearComBtlTimer, getRealReward, getAssistTimesByQuality, getFrd } from '../../../services/comBattleService';
import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService';
@@ -119,8 +119,9 @@ export class ComBattleHandler {
if (!roleInfo || roleIds.indexOf(teammate.roleId) !== -1) continue;
let {roleId, roleName, headHid = 19, sHid = 19, topFiveCe, lv} = roleInfo;
if (topFiveCe < ceLimit) continue;
// TODO: 没处理情谊助战
const st = new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv);
let isFrd = await getFrd(roleId, goodData.quality);
const st = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
roleStatus.push(st);
roleIds.push(roleInfo.roleId);
}
@@ -228,8 +229,9 @@ export class ComBattleHandler {
let { bossHpSum, bossHpArr } = getBossHpByBlueprtId(blueprtId);
let comTeam = new ComTeam(teamCode, false, blueprtId, COM_TEAM_STATUS.DEFAULT, 'robot', 0, bossHpSum || 10000, quality, transBossHpArr(bossHpArr));
let isFrd = await getFrd(roleId, quality);
// 将玩家加入队伍
let roleInfo = new RoleStatus(roleId, roleName, false, false, headHid, sHid, topFiveCe, lv);
let roleInfo = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
roleStatus.push(roleInfo);
roleIds.push(roleId);
// 创建并添加机器人
@@ -284,9 +286,7 @@ export class ComBattleHandler {
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
}
let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, [teamStatus.quality], new Date(new Date().setHours(0, 0, 0, 0)), true);
if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
isFrd = await getFrd(roleId, quality);
// 加入队伍
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, headHid, sHid, topFiveCe, lv);
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
@@ -338,13 +338,11 @@ export class ComBattleHandler {
*/
async getAssistCnt(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let teams = await ComBattleTeamModel.getAssistTeamsByTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)), true);
let cnt = [0, 0, 0, 0, 0];
teams.forEach(team => {
if (team && team.quality) {
cnt[team.quality - 1] += 1;
}
});
let cntMap = await getAssistTimesByQuality(roleId);
let cnt = [];
for (let i = 0; i < 5; ++i) {
cnt[i] = cntMap.get(i + 1) || 0;
}
return resResult(STATUS.SUCCESS, {cnt});
}
@@ -592,9 +590,9 @@ export class ComBattleHandler {
teamStatus.bossHpArr.forEach(bs => {
bs.curHp = 0;
});
teamStatus.roleStatus.forEach(st => {
st.fixReward = getRealReward(teamStatus.blueprtId, st);
});
for (let st of teamStatus.roleStatus) {
st.fixReward = await getRealReward(teamStatus.blueprtId, st);
};
}
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);