练兵场:fix压制成功战报
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@@ -19,7 +19,7 @@ import { checkRoleInQueue, rmRoleFromQueue, setTeamSearchReq } from '../../../se
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import { getRandBlueprtId, clearComBtlTimer, getAssistTimesByQuality, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, incEquipPrintDrop, randEquipPrintId, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, createComTeamData, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack } from '../../../services/comBattleService';
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import { setAp } from '../../../services/actionPointService';
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import { roleLevelup } from '../../../services/normalBattleService';
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import { addUserToChannel } from '../../../services/roleService';
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import { addUserToChannel, getSimpleRoleInfo } from '../../../services/roleService';
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import { ChannelUser } from '../../../domain/ChannelUser';
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import { pushComBtlTeamMsg, pushFriendTeamInviteMsg, pushNormalItemMsg, pushTeamInviteMsg } from '../../../services/chatService';
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import { EXTERIOR } from '../../../pubUtils/dicParam';
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@@ -694,7 +694,9 @@ export class ComBattleHandler {
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const { teamCode, targetRoleId } = msg;
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const msgData = await pushFriendTeamInviteMsg(roleId, roleName, teamCode, targetRoleId);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, msgData);
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const roleInfo = await getSimpleRoleInfo(targetRoleId);
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return resResult(STATUS.SUCCESS, {...msgData, roleInfo});
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}
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/**
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@@ -235,11 +235,13 @@ export class GuildTrainHandler {
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}
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let progress = instance.progress;
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guildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, isComplete);
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//type 1:失败, 2:成功,3:表示系统战报即:被成功压制
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reports.push({ type: 3, time:nowSeconds(), score: addScore, roleName, trainId, hid, difficulty: battleRecord.record.difficulty });
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pushGuildTrainSucMsg(roleId, roleName, code, hid);
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if (needLockNext) {
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//type 1:失败, 2:成功,3:表示系统战报即:被成功压制
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reports.push({ type: 3, time:nowSeconds(), score: addScore, roleName, trainId, hid, difficulty: battleRecord.record.difficulty });
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guildTrain = await unlockTrain(code, trainId + 1);
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pushGuildTrainSucMsg(roleId, roleName, code, hid);
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}
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res.releaseCallback();//解锁
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} else {
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@@ -9,6 +9,6 @@
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},
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{
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"id": 3,
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"str": "军团据点%d被压制成功,对应试炼宝藏已成功开启,请各位成为前往领取奖励"
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"str": "军团据点%d被压制成功,对应据点宝藏已成功开启,请各位成为前往领取奖励"
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}
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]
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