🐞 fix(宝物): 修复通用材料使用问题

This commit is contained in:
luying
2022-12-12 17:29:19 +08:00
parent ec9f0e431f
commit 658d9fea24

View File

@@ -149,7 +149,7 @@ export class ArtifactHandler {
} }
// 通用道具 // 通用道具
if(dicNextArtifact.materialGroup == 0 && remainCnt > 0) { // 可使用材料代替,不是必须同名的那种 if(dicNextArtifact.materialGroup == 0 && remainCnt > 0) { // 可使用材料代替,不是必须同名的那种
let dicMaterialArtifactQuality = gameData.artifactQualityById.get(dicNextArtifact.previousId); let dicMaterialArtifactQuality = gameData.artifactQualityById.get(dicNextArtifact.materialId);
if(!dicMaterialArtifactQuality) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!dicMaterialArtifactQuality) return resResult(STATUS.DIC_DATA_NOT_FOUND);
for(let { id, count } of dicMaterialArtifactQuality.generalItem) { for(let { id, count } of dicMaterialArtifactQuality.generalItem) {
let needCount = count * remainCnt; let needCount = count * remainCnt;