🐞 fix(宝物): 修复通用材料使用问题
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@@ -149,7 +149,7 @@ export class ArtifactHandler {
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}
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}
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// 通用道具
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// 通用道具
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if(dicNextArtifact.materialGroup == 0 && remainCnt > 0) { // 可使用材料代替,不是必须同名的那种
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if(dicNextArtifact.materialGroup == 0 && remainCnt > 0) { // 可使用材料代替,不是必须同名的那种
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let dicMaterialArtifactQuality = gameData.artifactQualityById.get(dicNextArtifact.previousId);
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let dicMaterialArtifactQuality = gameData.artifactQualityById.get(dicNextArtifact.materialId);
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if(!dicMaterialArtifactQuality) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!dicMaterialArtifactQuality) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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for(let { id, count } of dicMaterialArtifactQuality.generalItem) {
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for(let { id, count } of dicMaterialArtifactQuality.generalItem) {
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let needCount = count * remainCnt;
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let needCount = count * remainCnt;
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