pvp: 修复可能重复结算赛季问题

This commit is contained in:
luying
2021-11-08 18:07:30 +08:00
parent fb6a5a785e
commit 6854e82169
2 changed files with 9 additions and 6 deletions

View File

@@ -518,7 +518,10 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
* pvp定时任务赛季结算
* @param obj
*/
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
export async function pvpSeasonEnd(seasonNum: number) {
let pvpConfig = await PVPConfigModel.findPVPConfig(seasonNum);
if(pvpConfig.hasSettleReward) return;
console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
@@ -546,12 +549,12 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: seasonEndTime, notPush
goods: rankGoods, notPush
});
if (!!heroGoods.length) //武将功勋奖励
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum)],
goods: heroGoods, endTime: seasonEndTime, notPush
goods: heroGoods, notPush
});
return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);

View File

@@ -103,7 +103,7 @@ async function setPvpSeason(isForce?: boolean, hour?: number) {
console.log(`******** setPvpSeason2 during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`)
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
if(pvpConfig && !pvpConfig.hasSettleReward) {
await pvpSeasonEnd(pvpConfig);
await pvpSeasonEnd(pvpConfig.seasonNum);
}
let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
@@ -153,10 +153,10 @@ async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
}
if(!pvpConfig) return;
if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
await pvpSeasonEnd(pvpConfig);
await pvpSeasonEnd(pvpConfig.seasonNum);
} else {
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
await pvpSeasonEnd(pvpConfig);
await pvpSeasonEnd(pvpConfig.seasonNum);
});
}
}