pvp: 修复可能重复结算赛季问题
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@@ -518,7 +518,10 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
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* pvp定时任务赛季结算
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* pvp定时任务赛季结算
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* @param obj
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* @param obj
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*/
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*/
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export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
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export async function pvpSeasonEnd(seasonNum: number) {
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let pvpConfig = await PVPConfigModel.findPVPConfig(seasonNum);
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if(pvpConfig.hasSettleReward) return;
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console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
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console.log('exce pvpSeasonEnd' + pvpConfig.seasonNum);
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let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
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let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
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let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum: pvpConfig.seasonNum }, false, resultMaxRank.min - 1);
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@@ -546,12 +549,12 @@ export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum:
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if (!!rankGoods.length) //排名奖励
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if (!!rankGoods.length) //排名奖励
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await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
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await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
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params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
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params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
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goods: rankGoods, endTime: seasonEndTime, notPush
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goods: rankGoods, notPush
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});
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});
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if (!!heroGoods.length) //武将功勋奖励
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if (!!heroGoods.length) //武将功勋奖励
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await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
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await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
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params: [JSON.stringify(seasonNum)],
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params: [JSON.stringify(seasonNum)],
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goods: heroGoods, endTime: seasonEndTime, notPush
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goods: heroGoods, notPush
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});
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});
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return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
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return await resetPvpScores(pvpDefense, seasonNum + 1, pvpSeasonResult);
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@@ -103,7 +103,7 @@ async function setPvpSeason(isForce?: boolean, hour?: number) {
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console.log(`******** setPvpSeason2: during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`)
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console.log(`******** setPvpSeason2: during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`)
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if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
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if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() || isForce) {
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if(pvpConfig && !pvpConfig.hasSettleReward) {
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if(pvpConfig && !pvpConfig.hasSettleReward) {
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await pvpSeasonEnd(pvpConfig);
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await pvpSeasonEnd(pvpConfig.seasonNum);
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}
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}
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let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
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let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
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@@ -153,10 +153,10 @@ async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
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}
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}
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if(!pvpConfig) return;
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if(!pvpConfig) return;
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if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
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if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
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await pvpSeasonEnd(pvpConfig);
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await pvpSeasonEnd(pvpConfig.seasonNum);
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} else {
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} else {
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
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await pvpSeasonEnd(pvpConfig);
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await pvpSeasonEnd(pvpConfig.seasonNum);
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});
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});
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}
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}
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}
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}
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