🐞 fix(gvg): 守城顺序&投石车数据

This commit is contained in:
luying
2023-02-28 21:12:32 +08:00
parent 074615affd
commit 6afc62d052
5 changed files with 71 additions and 51 deletions

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@@ -16,9 +16,6 @@ import { getAllServerName } from '../../../services/redisService';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
import { GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_ITEM, GVG_PERIOD, GVG_REC_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, REDIS_KEY, STATUS } from '../../../consts';
import { GVGHeroInfo } from '../../../domain/dbGeneral';
import { ArtifactModel } from '../../../db/Artifact';
import { getHeroesAttributes } from '../../../services/playerCeService';
import { addRoleToAreaChannel, addRoleToAreaTeamChannel, addRoleToGVGCityChannel, leaveGVGAreaChannel, leaveGVGAreaTeamChannel, leaveGVGCityTeamChannel } from '../../../services/chatChannelService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { GVGUserItemModel } from '../../../db/GVGUserItem';
@@ -182,7 +179,7 @@ export class GVGBattleHandler {
if (originCityId != cityId) {
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功玩家还遗留在上一座城中做一下处理
city = await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
await leaveCity(true, roleId, serverId, guildCode, myLeague);
}
const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
@@ -465,9 +462,9 @@ export class GVGBattleHandler {
// 计算并更新两支队伍耐久
let { win, fail } = gameData.gvgBattleDurabilityMinus;
attackTeam = await GVGTeamModel.battleEndAttack(attackTeam.teamCode, isSuccess? -win: -fail, getBirthAreaOfCity(city, attackTeam.leagueCode), await getTechReviveMinus(configId, attackTeam.leagueCode));
defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), await getTechReviveMinus(configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
attackTeam = await GVGTeamModel.battleEndAttack(attackTeam.teamCode, isSuccess? -win: -fail, getBirthAreaOfCity(city, attackTeam.leagueCode), await getTechReviveMinus(groupKey, configId, attackTeam.leagueCode));
defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam);
@@ -486,7 +483,7 @@ export class GVGBattleHandler {
teamObj.battleEnd([attackTeam, defenseTeam]);
// 更新rec
let rec = await GVGBattleRecModel.battleEnd(battleCode, isSuccess, attackTeam, defenseTeam);
await battleEndSendMessage(groupKey, cityId, defenseTeam, attackTeam);
await battleEndSendMessage(groupKey, cityId, defenseTeam, attackTeam, GVG_ATTACK_TYPE.PLAYER);
addBattleEndRec(rec);
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(attackTeam), oppTeam: new MyTeamInfo(defenseTeam) });
@@ -522,8 +519,8 @@ export class GVGBattleHandler {
if (!city) return resResult(STATUS.GVG_CITY_NOT_FOUND);
let hurt = await getTechKnifeHurt(configId, attackTeam.leagueCode);
defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, -hurt, getBirthAreaOfCity(city, defenseTeam.leagueCode), await getTechReviveMinus(configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
defenseTeam = await GVGTeamModel.battleEndDefense(oppoTeamCode, -hurt, getBirthAreaOfCity(city, defenseTeam.leagueCode), await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
attackTeam = await GVGTeamModel.settlePoint(attackTeam.teamCode, defenseTeam.originPointId);
await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam);
@@ -541,10 +538,7 @@ export class GVGBattleHandler {
let teamObj = getGVGBattleData(groupKey);
teamObj.battleEnd([attackTeam, defenseTeam]);
await battleEndSendMessage(groupKey, cityId, defenseTeam, attackTeam);
await sendMessageToGVGAreaByTeamWithSuc(groupKey, defenseTeam.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId, areaId: defenseTeam.areaId, attackType: GVG_ATTACK_TYPE.KNIFE, teams: [new GVGTeamInList(defenseTeam)]
});
await battleEndSendMessage(groupKey, cityId, defenseTeam, attackTeam, GVG_ATTACK_TYPE.KNIFE);
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(attackTeam), oppTeam: new MyTeamInfo(defenseTeam) });
}

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@@ -18,6 +18,7 @@ class GVGBattleData {
private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
private leagueToTeam: Map<string, Set<string>> = new Map(); // leagueCode => teamCode
public areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set用于定时下发地图玩家数据
private leagueActiveTech: Map<string, number[]> = new Map(); // 千机阁状态 leagueCode => activeTech
constructor(groupKey: string) {
this.groupKey = groupKey;
@@ -34,11 +35,11 @@ class GVGBattleData {
}
public findCatapultAttackTeam(areaId: number, leagueCode: string) {
let teams: string[] = [];
let teams: GVGTeamMem[] = [];
let teamCodes = this.areaToTeams.get(areaId)||new Set();
for(let teamCode of teamCodes) {
let team = this.teams.get(teamCode);
if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(teamCode);
if(team && team.leagueCode != leagueCode && !team.isRobot) teams.push(team);
}
return teams;
}
@@ -69,6 +70,9 @@ class GVGBattleData {
this.teams.get(team.teamCode).setCity(team.cityId, team.areaId, team.pointId);
if(team.pointId > 0 && !team.isRobot) {
if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, new Map());
for(let [pointId, teamCode] of this.rolePoints.get(team.roleId)) {
if(teamCode == team.teamCode) this.rolePoints.get(team.roleId).delete(pointId);
}
this.rolePoints.get(team.roleId).set(team.pointId, team.teamCode);
}
let teamCodesOfRole = this.roleToTeam.get(team.roleId)||[];
@@ -200,6 +204,14 @@ class GVGBattleData {
if(info.lv) team.lv = info.lv;
}
}
public getLeagueTech(leagueCode: string) {
return this.leagueActiveTech.get(leagueCode);
}
public setLeagueTech(leagueCode: string, activeTech: number[]) {
this.leagueActiveTech.set(leagueCode, activeTech);
}
}
export function getGVGBattleData(groupKey: string) {

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@@ -233,10 +233,15 @@ export async function leaveCity(isForce: boolean, roleId: string, serverId: numb
}
// 复活cd
export async function getTechReviveMinus(configId: number, leagueCode: string) {
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
export async function getTechReviveMinus(groupKey: string, configId: number, leagueCode: string) {
let teamObj = getGVGBattleData(groupKey);
let activeTech = teamObj.getLeagueTech(leagueCode);
if(!activeTech) {
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
activeTech = leaguePrepare?.activeTech||[];
teamObj.setLeagueTech(leagueCode, activeTech);
}
let minusCd = 0;
let activeTech = leaguePrepare?.activeTech||[];
for(let techId of activeTech) {
let dicTech = gameData.gvgTech.get(techId);
if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_REVIVE_GAP) {
@@ -245,6 +250,7 @@ export async function getTechReviveMinus(configId: number, leagueCode: string) {
}
let cd = GVG.GVG_DEFAULT_REVIVE_CD - minusCd;
if(cd < 0) cd = 0;
return cd;
}
@@ -366,16 +372,20 @@ export async function catapultHurt() {
let battleAreaIds = dicGVGCity?.battleAreaIds||[]
if(!catapult || catapult.isBroken || !dicGVGCity || battleAreaIds.length <= 0) continue;
let areaId = getRandSingleEelm(battleAreaIds);
let teamCodes = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
// let areaId = catapult.cityId * 100 + 2;
let teamMems = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
let teams: GVGTeamType[] = [];
for(let { teamCode, leagueCode } of teamMems) {
let team = await GVGTeamModel.attackByCatapult(teamCode, catapult.captapultAtk, dicGVGCity.attackBirth, await getTechReviveMinus(teamObj.groupKey, configId, leagueCode));
teams.push(team);
}
teamObj.battleEnd(teams);
if(teams.length > 0) {
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGTeamInList(team))
});
await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
cityId: catapult.cityId, areaId, teamCode: catapult.teamCode, attackType: GVG_ATTACK_TYPE.CATAPULT, spines: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
});
for(let team of teams) {
await pushTeamBeHurtMessage(team);
@@ -486,7 +496,12 @@ export async function gvgBattleEnd() {
let rankKeys = keys.map(key => {
let [,, groupKey, _cityId] = key.split(':');
return { groupKey, cityId: parseInt(_cityId) };
}).sort((a, b) => b.cityId - a.cityId);
}).sort((a, b) => {
let dicCityA = gameData.gvgCity.get(a.cityId);
let dicCityB = gameData.gvgCity.get(b.cityId);
if(dicCityA.cityType == dicCityB.cityType) return a.cityId - b.cityId;
return dicCityA.cityType - dicCityB.cityType;
});
let lastCities = await GVGCityModel.findByConfig(configId);
for(let { cityId, groupKey } of lastCities) {
let hasKey = rankKeys.find(cur => cur.cityId == cityId && cur.groupKey == groupKey);
@@ -500,30 +515,28 @@ export async function gvgBattleEnd() {
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
let ranks = await r.getRankByRange();
// 排名最高占领城池
let hasGuard = false;
for(let obj of ranks) {
let rankInfo = <LeagueRankInfo>obj;
let cnt = guardLeagueCnt.get(rankInfo.code)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, rankInfo.code);
guardLeagueCnt.set(rankInfo.code, cnt + 1);
hasGuard = true;
break;
}
}
let guardCity = lastCities.find(city => city.cityId == cityId && city.groupKey == groupKey);
if(guardCity) {
let cnt = guardLeagueCnt.get(guardCity.guardLeague)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, guardCity.guardLeague);
guardLeagueCnt.set(guardCity.guardLeague, cnt + 1);
if(!hasGuard) {
let guardCity = lastCities.find(city => city.cityId == cityId && city.groupKey == groupKey);
if(guardCity) {
let cnt = guardLeagueCnt.get(guardCity.guardLeague)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, guardCity.guardLeague);
guardLeagueCnt.set(guardCity.guardLeague, cnt + 1);
}
}
}
}
for(let { cityId, groupKey, guardLeague } of lastCities) {
let hasKey = rankKeys.find(cur => cur.cityId == cityId && cur.groupKey == groupKey);
if(hasKey) continue;
await addGuardCity(configId, groupKey, cityId, guardLeague);
}
// 联军排行榜发放奖励
let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
@@ -569,11 +582,11 @@ async function addGuardCity(configId: number, groupKey: string, cityId: number,
// —————————— 推送相关 —————————— //
// 推送
export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType) {
export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType, attackType: GVG_ATTACK_TYPE) {
let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
// 推送伤害
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId, areaId, attackType: GVG_ATTACK_TYPE.PLAYER, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
});
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
await pushTeamBeHurtMessage(attackTeam);

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@@ -312,20 +312,15 @@ export default class GVGTeam extends BaseModel {
}
// 投石车伤害
public static async attackByCatapult(teamCodes: string[], inc: number, rebirthAreaId: number) {
let teams: GVGTeamType[] = [];
for(let teamCode of teamCodes) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: -inc } }, { new: true }).lean();
let originPointId = team.pointId;
if(team.durability <= 0) {
team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId: rebirthAreaId, pointId: 0, durability: team.maxDurability } }, { new: true }).lean();
team.originPointId = originPointId;
team.curTeamBreak = true;
}
teams.push(team);
public static async attackByCatapult(teamCode: string, inc: number, rebirthAreaId: number, reviveCd: number) {
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: -inc } }, { new: true }).lean();
let originPointId = team.pointId;
if(team.durability <= 0) {
team = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { fromAreaId: team.areaId, areaId: rebirthAreaId, pointId: 0, durability: team.maxDurability, restartTime: nowSeconds() + reviveCd } }, { new: true }).lean();
team.originPointId = originPointId;
team.curTeamBreak = true;
}
return teams
return team;
}
// 加积分

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@@ -648,6 +648,7 @@ export class GVGCityMapInfo {
export class GVGTeamSpineInMap {
spine: number = 0;
roleId: string = '';
roleName: string = '';
serverName: string = '';
startMoveTime: number = 0;
@@ -664,6 +665,7 @@ export class GVGTeamSpineInMap {
constructor(obj: GVGTeamMem, serverNames: {[serverId: string]: string}) {
this.spine = obj.spine;
this.roleId = obj.roleId;
this.roleName = obj.roleName;
if(obj.serverId) this.serverName = serverNames[obj.serverId];
this.startMoveTime = obj.startMoveTime;
@@ -697,6 +699,8 @@ export class GVGTeamInList {
leagueName: string;
durability: number; // 耐久
maxDurability: number; // 最大耐久
restartTime: number;
curTeamBreak: boolean;
constructor(team: GVGTeamType) {
if(!team) return;
@@ -711,6 +715,8 @@ export class GVGTeamInList {
this.leagueName = team.leagueName;
this.durability = team.durability;
this.maxDurability = team.maxDurability;
this.restartTime = team.restartTime;
this.curTeamBreak = !!team.curTeamBreak;
}
}