🐞 fix(gvg): 守城顺序&投石车数据

This commit is contained in:
luying
2023-02-28 21:12:32 +08:00
parent 074615affd
commit 6afc62d052
5 changed files with 71 additions and 51 deletions

View File

@@ -233,10 +233,15 @@ export async function leaveCity(isForce: boolean, roleId: string, serverId: numb
}
// 复活cd
export async function getTechReviveMinus(configId: number, leagueCode: string) {
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
export async function getTechReviveMinus(groupKey: string, configId: number, leagueCode: string) {
let teamObj = getGVGBattleData(groupKey);
let activeTech = teamObj.getLeagueTech(leagueCode);
if(!activeTech) {
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
activeTech = leaguePrepare?.activeTech||[];
teamObj.setLeagueTech(leagueCode, activeTech);
}
let minusCd = 0;
let activeTech = leaguePrepare?.activeTech||[];
for(let techId of activeTech) {
let dicTech = gameData.gvgTech.get(techId);
if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_REVIVE_GAP) {
@@ -245,6 +250,7 @@ export async function getTechReviveMinus(configId: number, leagueCode: string) {
}
let cd = GVG.GVG_DEFAULT_REVIVE_CD - minusCd;
if(cd < 0) cd = 0;
return cd;
}
@@ -366,16 +372,20 @@ export async function catapultHurt() {
let battleAreaIds = dicGVGCity?.battleAreaIds||[]
if(!catapult || catapult.isBroken || !dicGVGCity || battleAreaIds.length <= 0) continue;
let areaId = getRandSingleEelm(battleAreaIds);
let teamCodes = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
// let areaId = catapult.cityId * 100 + 2;
let teamMems = teamObj.findCatapultAttackTeam(areaId, catapult.leagueCode);
let teams: GVGTeamType[] = [];
for(let { teamCode, leagueCode } of teamMems) {
let team = await GVGTeamModel.attackByCatapult(teamCode, catapult.captapultAtk, dicGVGCity.attackBirth, await getTechReviveMinus(teamObj.groupKey, configId, leagueCode));
teams.push(team);
}
teamObj.battleEnd(teams);
if(teams.length > 0) {
await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGTeamInList(team))
});
await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
cityId: catapult.cityId, areaId, teamCode: catapult.teamCode, attackType: GVG_ATTACK_TYPE.CATAPULT, spines: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
});
for(let team of teams) {
await pushTeamBeHurtMessage(team);
@@ -486,7 +496,12 @@ export async function gvgBattleEnd() {
let rankKeys = keys.map(key => {
let [,, groupKey, _cityId] = key.split(':');
return { groupKey, cityId: parseInt(_cityId) };
}).sort((a, b) => b.cityId - a.cityId);
}).sort((a, b) => {
let dicCityA = gameData.gvgCity.get(a.cityId);
let dicCityB = gameData.gvgCity.get(b.cityId);
if(dicCityA.cityType == dicCityB.cityType) return a.cityId - b.cityId;
return dicCityA.cityType - dicCityB.cityType;
});
let lastCities = await GVGCityModel.findByConfig(configId);
for(let { cityId, groupKey } of lastCities) {
let hasKey = rankKeys.find(cur => cur.cityId == cityId && cur.groupKey == groupKey);
@@ -500,30 +515,28 @@ export async function gvgBattleEnd() {
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
let ranks = await r.getRankByRange();
// 排名最高占领城池
let hasGuard = false;
for(let obj of ranks) {
let rankInfo = <LeagueRankInfo>obj;
let cnt = guardLeagueCnt.get(rankInfo.code)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, rankInfo.code);
guardLeagueCnt.set(rankInfo.code, cnt + 1);
hasGuard = true;
break;
}
}
let guardCity = lastCities.find(city => city.cityId == cityId && city.groupKey == groupKey);
if(guardCity) {
let cnt = guardLeagueCnt.get(guardCity.guardLeague)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, guardCity.guardLeague);
guardLeagueCnt.set(guardCity.guardLeague, cnt + 1);
if(!hasGuard) {
let guardCity = lastCities.find(city => city.cityId == cityId && city.groupKey == groupKey);
if(guardCity) {
let cnt = guardLeagueCnt.get(guardCity.guardLeague)||0;
if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
await addGuardCity(configId, groupKey, cityId, guardCity.guardLeague);
guardLeagueCnt.set(guardCity.guardLeague, cnt + 1);
}
}
}
}
for(let { cityId, groupKey, guardLeague } of lastCities) {
let hasKey = rankKeys.find(cur => cur.cityId == cityId && cur.groupKey == groupKey);
if(hasKey) continue;
await addGuardCity(configId, groupKey, cityId, guardLeague);
}
// 联军排行榜发放奖励
let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
@@ -569,11 +582,11 @@ async function addGuardCity(configId: number, groupKey: string, cityId: number,
// —————————— 推送相关 —————————— //
// 推送
export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType) {
export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType, attackType: GVG_ATTACK_TYPE) {
let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
// 推送伤害
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
cityId, areaId, attackType: GVG_ATTACK_TYPE.PLAYER, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
});
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
await pushTeamBeHurtMessage(attackTeam);