🐞 fix(gvg): 守城顺序&投石车数据
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@@ -648,6 +648,7 @@ export class GVGCityMapInfo {
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export class GVGTeamSpineInMap {
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spine: number = 0;
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roleId: string = '';
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roleName: string = '';
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serverName: string = '';
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startMoveTime: number = 0;
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@@ -664,6 +665,7 @@ export class GVGTeamSpineInMap {
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constructor(obj: GVGTeamMem, serverNames: {[serverId: string]: string}) {
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this.spine = obj.spine;
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this.roleId = obj.roleId;
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this.roleName = obj.roleName;
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if(obj.serverId) this.serverName = serverNames[obj.serverId];
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this.startMoveTime = obj.startMoveTime;
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@@ -697,6 +699,8 @@ export class GVGTeamInList {
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leagueName: string;
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durability: number; // 耐久
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maxDurability: number; // 最大耐久
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restartTime: number;
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curTeamBreak: boolean;
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constructor(team: GVGTeamType) {
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if(!team) return;
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@@ -711,6 +715,8 @@ export class GVGTeamInList {
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this.leagueName = team.leagueName;
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this.durability = team.durability;
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this.maxDurability = team.maxDurability;
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this.restartTime = team.restartTime;
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this.curTeamBreak = !!team.curTeamBreak;
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}
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}
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