Merge branch 'feature/login'
Conflicts: game-server/app/servers/role/handler/heroHandler.ts game-server/app/services/redisService.ts shared/consts/index.ts shared/resource/jsons/dic_zyz_gk_main.json
This commit is contained in:
@@ -1,6 +1,6 @@
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import { HeroModel } from './../db/Hero';
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import { HangUpRecordModel } from './../db/HangUpRecord';
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import { ChannelService, pinus } from 'pinus';
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import { pinus } from 'pinus';
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import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY } from './../consts';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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@@ -1,4 +1,4 @@
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import { mergeSameGoods } from '../pubUtils/util';
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import { mergeSameGoods, deepCopy } from '../pubUtils/util';
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import { EquipModel } from "../db/Equip";
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import { HeroModel, EPlace, HeroType } from "../db/Hero";
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import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../pubUtils/data";
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@@ -77,7 +77,7 @@ export async function changeEquip(roleId: string, sid: string, equip: EquipType,
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return res;
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}
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} else if (!!hero) {//从穿戴装备的武将上卸下装备
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await takeOffEquipAndCalPlayerCe(roleId, sid, seqId, hero, id);//卸下装备并重算战力
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await takeOffEquipAndCalPlayerCe(roleId, sid, hero, equip, id);//卸下装备并重算战力
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}
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}
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/**
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@@ -88,15 +88,12 @@ export async function changeEquip(roleId: string, sid: string, equip: EquipType,
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* @param hero
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* @param id
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*/
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export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, seqId: number, hero:HeroType, id: number ) {
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let index = findIndex(hero.ePlace, { id });
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if (index < 0)
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return;
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await EquipModel.updateEquipInfo(seqId, { hid: 0 });
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hero.ePlace[index].equip = null;
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export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, hero:HeroType, equip: EquipType, id: number ) {
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let args = calEquipSeids(hero);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, args);
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return { seqId, hid: 0};
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hero = await HeroModel.removeEquip(roleId, hero.hid, id, equip._id);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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return { seqId: equip.seqId, hid: 0};
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}
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/**
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* 穿戴装备并重算战力
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@@ -106,9 +103,10 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, se
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* @param equip
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*/
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export async function dressEquip(roleId: string, sid: string, hero:HeroType, equip: EquipType) {
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hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
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let args = calEquipSeids(hero);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, args);
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hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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return { seqId: equip.seqId, hid: hero.hid };
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}
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/**
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@@ -3,9 +3,9 @@ import { ExpeditionPointModel } from '../db/ExpeditionPoint';
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import Role, { RoleModel, RoleType } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { getWarJsons, getGamedata, getExpeditionById } from '../pubUtils/gamedata';
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import { decodeStr, resResult, shouldRefresh } from '../pubUtils/util';
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import { EXPEDITION_CONST, HERO_CE_RATIO, getAttrCeRatio } from '../consts';
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import { getWarJsons, getGamedata } from '../pubUtils/gamedata';
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import { decodeStr, shouldRefresh } from '../pubUtils/util';
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import { EXPEDITION_CONST, HERO_CE_RATIO } from '../consts';
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import { getAtrrNameById} from '../consts';
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import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
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import { HeroType } from '../db/Hero';
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@@ -75,7 +75,7 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
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let result = resultRange[index];
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let {roleId, heroes, defCe } = result;
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let role = <RoleType>result.role;
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let { globalCeAttr } = role;
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let { attr: roleAttrs } = role;
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enemyObj.enemyFrom = 1;
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enemyObj.enemyId = roleId;
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@@ -87,9 +87,9 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
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let hero = heroes[heroIndex];
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if(hero) {
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let h = <HeroType>hero.hero;
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let { star, lv, ceAttr } = h;
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let { star, lv, attr: heroAttrs } = h;
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let dicHero = gameData.hero.get(hero.actorId);
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let newAttribute = getPlayerAttribute(ceAttr, globalCeAttr);
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let newAttribute = getPlayerAttribute(heroAttrs, roleAttrs);
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let heroInfo = {
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actorId: hero.actorId,
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actorName: dicHero.name,
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@@ -127,10 +127,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
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const { attribute } = json;
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let newAttribute = getRobotAttribute(attribute, myCe, robotCe, scale);
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let ce = 0;
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for(let attrName in newAttribute) {
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ce += newAttribute[attrName] * getAttrCeRatio(attrName)||0;
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}
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let ce = newAttribute.calCelAndReduce();
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enemyObj.enemies.push({...json, attribute: newAttribute, lv});
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allCe += ce;
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}
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@@ -156,21 +153,6 @@ export async function getCEScaleAndRange(roleId: string, curDicExpedition: any)
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return {scale, range, lv: role.lv}
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}
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// 远征表属性解码
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export function decodeWarJsonAttribute(attribute: string) {
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let arr = decodeStr('attribute', attribute);
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// 初始化
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let obj = {hp: 0, atk: 0, matk: 0, def: 0, mdef: 0, speed: 0, agi: 0, luk: 0, hit: 0, cri: 0, flee: 0, antCri: 0, damageIncrease: 0, damageDecrease: 0, defIngnore: 0, bloodSuck: 0}
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for(let {id, value} of arr) {
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let field = getAtrrNameById(id);
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if(field) {
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obj[field] = value;
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}
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}
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return obj
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}
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// 远征累计点数获取
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export async function getPointRewardStatus(roleId: string, role?: Role) {
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if(!role) {
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@@ -7,22 +7,26 @@ import { STATUS } from '../consts/statusCode';
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import { resResult, reduceCe } from '../pubUtils/util';
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import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
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import { HeroType } from '../db/Hero';
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import Hero, { HeroType, HeroUpdate } from '../db/Hero';
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import { defaultHeroes } from './pvpService';
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import { RoleUpdate } from '../db/Role';
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//修改并下发战力
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export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Array<HeroType>, type?: number, args?: Array<number>) {
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let {role, pushHeros, topLineupCe} = await pubCalPlayerCeAndSave(roleId, heros, type, args);
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export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
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let {role, pushHeros, topLineupCe, hero} = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args);
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console.log(JSON.stringify(pushHeros))
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//下发战力
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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defaultHeroes(role);
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return heros;
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return hero;
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}
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export async function calAllHeroCe(sid: string, roleId: string, type?:number, args?:Array<number>) {
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let {ce, pushHeros, topLineupCe }= await reCalAllHeroCe(roleId, type, args);
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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return {ce: reduceCe(ce)};
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export async function calAllHeroCe(type:number, sid: string, roleId: string, update: RoleUpdate, args?:Array<number>) {
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let {role, ce, pushHeros, topLineupCe } = await reCalAllHeroCe(type, roleId, update, args);
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if(pushHeros.length > 0) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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}
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return role;
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}
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@@ -5,7 +5,7 @@ import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST, HERO_CE_RATIO } from '.
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import { setPvpDefResult } from '../services/timeTaskService';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen, shouldRefresh, reduceCe, getChineseName } from '../pubUtils/util';
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import { oppPlayersInter, pvpEndParamInter, Attributes } from '../pubUtils/interface';
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import { oppPlayersInter, pvpEndParamInter } from '../pubUtils/interface';
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import { RankParam } from '../domain/rank';
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import { gameData, getPLvByScore } from "../pubUtils/data";
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import { PVP } from '../pubUtils/dicParam';
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@@ -14,7 +14,7 @@ import { setRank, getMyRank, getFieldByRank } from './redisService';
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import { nowSeconds, checkTodayTime } from '../pubUtils/timeUtil';
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import { HeroesRecord } from '../db/PvpRecord';
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import { HeroModel, HeroType } from '../db/Hero';
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import { CeAttrNumber, CeAttr, CeAttrRole, MainAttrNumber } from '../domain/roleField/attribute';
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import { MainAttrNumber, Attribute, CeAttrData, CeAttrDataRole } from '../domain/roleField/attribute';
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { findWhere, findIndex } from 'underscore';
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@@ -213,7 +213,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
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let heroInfo = new PvpHeroInfo();
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heroInfo.setHeroInfo(dbHero);
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heroInfo.setOutIndex(h.order);
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let attribute = getPlayerAttribute(dbHero.ceAttr, role.globalCeAttr);
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let attribute = getPlayerAttribute(dbHero.attr, role.attr);
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, hs?hs.score: 0);
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heroes.push(enemy);
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@@ -491,16 +491,13 @@ export async function findPvpDefAllByRoleId(roleId: string) {
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* @param enemyCe 出兵表对手战力
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* @param ratio 系数
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*/
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export function getRobotAttribute(attribute: Attributes, ce: number, enemyCe: number, ratio: number) {
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export function getRobotAttribute(attribute: {id: number, val: number}[], ce: number, enemyCe: number, ratio: number) {
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let newAttribute = new CeAttrNumber();
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for(let attrName in newAttribute) {
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newAttribute[attrName] = Math.floor(attribute[attrName] * ce / enemyCe * ratio);
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}
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newAttribute['speed'] = 0;
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newAttribute['ap'] = 0;
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let newAttribute = new Attribute();
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newAttribute.setByWarJson(attribute, ce / enemyCe * ratio);
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let attrJson = newAttribute.getReduceAttributes();
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return newAttribute;
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return attrJson;
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}
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/**
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@@ -508,18 +505,12 @@ export function getRobotAttribute(attribute: Attributes, ce: number, enemyCe: nu
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* @param ceAttr hero表的ceAttr
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* @param globalCeAttr role表中的globalCeAttr
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*/
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export function getPlayerAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
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let newAttribute = new CeAttrNumber();
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for(let attrName in newAttribute) {
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let { base, ratioUp, fixUp, equipUp } = ceAttr[attrName];
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let { ratioUp: ratioUp2, fixUp: fixUp2 } = globalCeAttr[attrName];
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let result = base * ( HERO_CE_RATIO + ratioUp + ratioUp2) + (fixUp + fixUp2 + equipUp) * HERO_CE_RATIO;
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newAttribute[attrName] += reduceCe(result);
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}
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newAttribute['speed'] = 0;
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newAttribute['ap'] = 0;
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export function getPlayerAttribute(heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
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let newAttribute = new Attribute();
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newAttribute.setByDbData(roleAttrs, heroAttrs);
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let attrJson = newAttribute.getReduceAttributes();
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return newAttribute;
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return attrJson;
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}
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/**
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@@ -527,8 +518,8 @@ export function getPlayerAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
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* @param ceAttr
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* @param globalCeAttr
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*/
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export function getPlayerMainAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
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let attribute = getPlayerAttribute(ceAttr, globalCeAttr);
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export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAttrDataRole[]) {
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let attribute = getPlayerAttribute(heroAttrs, roleAttrs);
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let mainAttributes = new MainAttrNumber(attribute);
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return mainAttributes;
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@@ -10,6 +10,7 @@ import { SystemConfigModel } from '../db/SystemConfig';
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import { GuildRankParam, GuildLeader, RankParam } from '../domain/rank';
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import { GuildModel } from '../db/Guild';
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import { comBtlRanges } from '../pubUtils/gamedata';
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import { stringify } from 'querystring';
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/**
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* 在服务重新启动时,将信息存入redis
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*/
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@@ -366,8 +367,8 @@ export async function clearChannelServers() {
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* @param userCode user表唯一字符串标识
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* @param sid connector服的那个sid
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*/
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export async function roleLogin(roleId: string, userCode: string, sid: string) {
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let param = { userCode, sid };
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export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) {
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let param = { userCode, sid, pkgName };
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return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
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}
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@@ -400,7 +401,8 @@ export async function getRoleOnlineInfo(roleId: string) {
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return {
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isOnline: true,
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userCode: result.userCode,
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sid: result.sid
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sid: result.sid,
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pkgName: result.pkgName
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}
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} catch(e) {
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return { isOnline: false }
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@@ -414,8 +416,20 @@ export async function getRoleOnlineInfo(roleId: string) {
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* 获得所有在线的玩家
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*/
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export async function getAllOnlineRoles() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let allRoles = await redisClient().hgetallAsync(REDIS_KEY.ONLINE_USERS);
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return allRoles;
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let result = new Array<{roleId: string, userCode: string, sid: string, pkgName: string}>();
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for(let roleId in allRoles) {
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try{
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let param = JSON.parse(allRoles[roleId]);
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if(param) {
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result.push({ roleId, userCode: param.userCode, sid: param.sid, pkgName: param.pkgName });
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}
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} catch(e) {
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continue;
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}
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}
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return result;
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}
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export async function resetPvpRanks() {
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@@ -9,7 +9,7 @@ interface UserCache {
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var userCacheMap = new Map<string, UserCache>();
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export function init() {
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scheduleJob("0/5 * * * * *", clearDirtyData, {name:'clearDirtyData'});//每个5秒钟,释放redis锁
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scheduleJob('clearDirtyData', "0/5 * * * * *", clearDirtyData);//每个5秒钟,释放redis锁
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}
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/**
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* 释放锁
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@@ -156,7 +156,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
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}
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}
|
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if (!!skinInfos.length) {
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calAllHeroCe(sid, roleId, HERO_SYSTEM_TYPE.ADD_SKIN, addSkinIds)
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calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, addSkinIds);
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pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, {skinInfos}), uids);
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}
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return showItems;
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@@ -3,44 +3,47 @@ import { Channel } from 'pinus';
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import { getRandNum, getRandomArr } from '../pubUtils/util';
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import { TERAPH_RANDOM } from "../consts/consts";
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import { indexOf } from 'underscore';
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import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
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import { Teraph } from '../db/Role';
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const TERAPH_STRENGTHEN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
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/**
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* 计算强化次数和消耗
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* @param count 强化次数
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* @param attrNames 可以强化的属性名字
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* @param attrs 可以强化的属性名字
|
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* @param teraphInfo 字典表对应的神像信息
|
||||
* @param teraph
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* @param teraph 数据库内单个神像信息
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||||
*/
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||||
export function checkTeraphMaterialEnough(count: number, attrNames:Array<any>, teraphInfo: any, teraph: any) {
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let res = {};
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export function checkTeraphMaterialEnough(count: number, attrs:number[], teraphInfo: DicTeraph, teraph: Teraph) {
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let consumes = [];
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let times = 0;
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if (count < 10) {
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for (let i = 0; i < count; i++) {
|
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if (!attrNames.length) {
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if (!attrs.length) {
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break;
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}
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let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
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let arr = getRandomArr(attrNames, num)
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let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性
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let arr: number[] = getRandomArr(attrs, num); // 随机出的属性id
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||||
let critical = getRandNum(0, 100);//属性暴击率
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||||
let criEffect = 1;
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||||
let criEffect = 1; // 暴击效果
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||||
if (critical <= teraphInfo.criRate)
|
||||
criEffect = teraphInfo.criEffect;
|
||||
for (let attrName of arr) {
|
||||
let attrNameMax = attrName+'Max';
|
||||
res[attrName] = teraphInfo[attrName] * criEffect;
|
||||
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
|
||||
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
|
||||
let attrIndex = indexOf(attrNames, attrName);
|
||||
attrNames.splice(attrIndex, 1);
|
||||
for (let attrId of arr) {
|
||||
let val = teraph.attr.get(attrId); // 已有的强化值
|
||||
val += teraphInfo.mainAttrUp.get(attrId) * criEffect;
|
||||
let max = teraphInfo.mainAttrMax.get(attrId);
|
||||
if(val > max) {
|
||||
val = max;
|
||||
let attrIndex = attrs.indexOf(attrId);
|
||||
attrs.splice(attrIndex, 1);
|
||||
}
|
||||
teraph.attr.set(attrId, val);
|
||||
}
|
||||
times++;
|
||||
}
|
||||
} else if (count == 10){
|
||||
let criticalArrTimes = getRandomArr(TERAPH_STRENGTHEN, 2);//10次中随机2次发生暴击
|
||||
for (let item of TERAPH_STRENGTHEN) {
|
||||
if (!attrNames.length) {
|
||||
if (!attrs.length) {
|
||||
break;
|
||||
}
|
||||
let criEffect = 1;
|
||||
@@ -49,24 +52,27 @@ export function checkTeraphMaterialEnough(count: number, attrNames:Array<any>, t
|
||||
criEffect = teraphInfo.criEffect;//本次是暴击 item 在 criticalArrTimes 中
|
||||
}
|
||||
let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
|
||||
let arr = getRandomArr(attrNames, num);
|
||||
for (let attrName of arr) {
|
||||
res[attrName] = (res[attrName]||0) + teraphInfo[attrName] * criEffect;
|
||||
let attrNameMax = attrName+'Max';
|
||||
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
|
||||
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
|
||||
let attrIndex = indexOf(attrNames, attrName);
|
||||
attrNames.splice(attrIndex, 1);
|
||||
let arr: number[] = getRandomArr(attrs, num);
|
||||
for (let attrId of arr) {
|
||||
let val = teraph.attr.get(attrId); // 已有的强化值
|
||||
val += teraphInfo.mainAttrUp.get(attrId) * criEffect;
|
||||
let max = teraphInfo.mainAttrMax.get(attrId);
|
||||
|
||||
if(val > max) {
|
||||
val = max;
|
||||
let attrIndex = attrs.indexOf(attrId);
|
||||
attrs.splice(attrIndex, 1);
|
||||
}
|
||||
teraph.attr.set(attrId, val);
|
||||
}
|
||||
times++;
|
||||
}
|
||||
}
|
||||
//计算消耗
|
||||
for (let {id, count} of teraphInfo.upMaterial) {
|
||||
consumes.push({ id, count: count*times});
|
||||
consumes.push({ id, count: count * times});
|
||||
}
|
||||
return {attr: res, consumes};
|
||||
return { consumes};
|
||||
}
|
||||
/**
|
||||
*
|
||||
|
||||
@@ -3,12 +3,12 @@ import { scheduleJob, Job } from 'node-schedule';
|
||||
import { SystemConfigModel } from '../db/SystemConfig';
|
||||
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
|
||||
import { PVP } from '../pubUtils/dicParam';
|
||||
import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
|
||||
import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
|
||||
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank } from '../pubUtils/data';
|
||||
import { deepCopy, getRandomArr, resResult } from '../pubUtils/util';
|
||||
import { deepCopy, getRandomArr, resResult, shouldRefresh } from '../pubUtils/util';
|
||||
import { getLvByScore } from './pvpService';
|
||||
import { getMyRank, setRank, resetPvpRanks } from './redisService';
|
||||
import { MAIL_TYPE, REDIS_KEY } from '../consts';
|
||||
import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles } from './redisService';
|
||||
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE } from '../consts';
|
||||
import { RankParam } from '../domain/rank';
|
||||
import { RoleModel } from '../db/Role';
|
||||
import { MailModel, MailType } from '../db/Mail';
|
||||
@@ -18,6 +18,8 @@ import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
|
||||
import { settleGuildWeekly } from './guildService';
|
||||
import { STATUS } from '../consts/statusCode';
|
||||
import { getMailContent, sendMail } from './mailService';
|
||||
import { reportOnline } from '../pubUtils/httpUtil';
|
||||
import User, { UserModel } from '../db/User';
|
||||
const PER_SECOND = 1 * 1000;
|
||||
const PER_DAY = 24 * 60 * 60;
|
||||
const SETTLE_DIFF = 29 * 60;
|
||||
@@ -34,7 +36,7 @@ export async function init() {
|
||||
let seasonEndTime = 0;
|
||||
let systemConfig = await SystemConfigModel.findSystemConfig();//系统全局参数表
|
||||
if (!systemConfig) {
|
||||
console.log('create season seasonNum = '+ systemConfig.seasonNum);
|
||||
console.log('create season seasonNum = '+ systemConfig?.seasonNum);
|
||||
let warIds = getPvpGkWarIds();
|
||||
let warId = warIds[0];
|
||||
seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
|
||||
@@ -50,21 +52,27 @@ export async function init() {
|
||||
}
|
||||
}
|
||||
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
|
||||
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });//设置实际赛季结算时间
|
||||
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);//设置实际赛季结算时间
|
||||
|
||||
seasonEndTimeJobId = scheduleJob(seasonEndTime* PER_SECOND, resetPvpRanks, { name: 'resetRank' });//由于24之后,才展示结算之后的信息,为保排行榜信息一致性,设置实际重置排行榜的时间为12点
|
||||
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime * PER_SECOND, resetPvpRanks);//由于24之后,才展示结算之后的信息,为保排行榜信息一致性,设置实际重置排行榜的时间为12点
|
||||
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
|
||||
await resetPvpRanks();//服务器重启,重置排行榜的信息
|
||||
|
||||
// 周功勋结算任务
|
||||
guildWeeklyJobId = scheduleJob('0 0 0 * * 1', settleGuildWeekly, { name: 'settleGuildWeekly' });
|
||||
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
|
||||
|
||||
scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule)
|
||||
}
|
||||
|
||||
function setPvpSeasonSchdule() {
|
||||
setPvpSeasonResult();
|
||||
}
|
||||
|
||||
/**
|
||||
* pvp定时任务赛季结算
|
||||
* @param obj
|
||||
*/
|
||||
export async function setPvpSeasonResult(obj:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
|
||||
export async function setPvpSeasonResult(obj?:{ name:string, notSetNext?: boolean, notPush?: boolean }) {
|
||||
console.log('exce setPvpSeasonResult'+ obj?.name);
|
||||
let { seasonNum, seasonEndTime, oldSeasonEndTime } = await setNextPvpTime(obj?.notSetNext);//设置下个结算任务
|
||||
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
|
||||
@@ -214,8 +222,8 @@ async function setNextPvpTime(notSetNext: boolean) {
|
||||
seasonEndTime = (PVP.PVP_SEASON_DAYS + 1) * PER_DAY + getTodayZeroPoint();
|
||||
await SystemConfigModel.updateSeason(seasonEndTime, oldSeasonEndTime);
|
||||
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
|
||||
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
|
||||
seasonEndTimeJobId = scheduleJob(seasonEndTime* PER_SECOND, resetPvpRanks, { name: 'resetRank' });
|
||||
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
|
||||
seasonEndTimeJobId = scheduleJob('resetRank', seasonEndTime* PER_SECOND, resetPvpRanks);
|
||||
return { seasonEndTime, seasonNum: seasonNum + 1, oldSeasonEndTime };
|
||||
}
|
||||
|
||||
@@ -254,6 +262,51 @@ export async function resetPvpSeasonTime(hour: number) {
|
||||
}
|
||||
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
|
||||
console.log('settleTime = ' + settleTime)
|
||||
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult, { name: 'setPvpSeasonResult' });
|
||||
seasonJobId = scheduleJob('setPvpSeasonResult', settleTime, setPvpSeasonSchdule);
|
||||
return { seasonEndTime, seasonNum };
|
||||
}
|
||||
|
||||
|
||||
export async function reportOnlineSchedule() {
|
||||
let allRoles = await getAllOnlineRoles();
|
||||
console.log('reportOnlineSchedule all roles count: ', allRoles.length)
|
||||
for(let { roleId, userCode, sid, pkgName } of allRoles) {
|
||||
let result = await reportOnline(userCode, pkgName); // 连接sdk
|
||||
if(!result || result.code == -1) continue;
|
||||
|
||||
let user = await UserModel.findUserByUserCode(userCode);
|
||||
if(!user) continue;
|
||||
let { reportTime = new Date(), lastLoginTime = new Date(), guestTime, isGuest, hasAuthenticated, birthday } = user;
|
||||
|
||||
let age = getAge(birthday);
|
||||
let isAdult = age >= ADULT_AGE;
|
||||
|
||||
if(result.code != ADDICTION_PREVENTION_CODE.SUCCESS) { // 未成年人防沉迷
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest,
|
||||
guestTime, // 游客已体验时间
|
||||
hasAuthenticated, // 是否进行过实名认证
|
||||
isAdult, // 是否已成年
|
||||
todayPlayTime: result.total, // 今天已游戏时长
|
||||
type: result.code
|
||||
} ), [{uid: roleId, sid: sid}]);
|
||||
} else {
|
||||
let lastTime = lastLoginTime > reportTime? lastLoginTime.getTime(): reportTime.getTime();
|
||||
let guestTimeInc = Math.floor((Date.now() - lastTime)/1000);
|
||||
user = await UserModel.updatePlayTime(userCode, guestTimeInc, result.total); // 记录时间
|
||||
|
||||
guestTime = user.guestTime;
|
||||
if (isGuest && guestTime > GUEST_MAX_TIME) {
|
||||
pinus.app.channelService.pushMessageByUids('onPlayTime', resResult(STATUS.SUCCESS, {
|
||||
isGuest,
|
||||
guestTime, // 游客已体验时间
|
||||
hasAuthenticated, // 是否进行过实名认证
|
||||
isAdult, // 是否已成年
|
||||
todayPlayTime: result.total, // 今天已游戏时长
|
||||
type: ADDICTION_PREVENTION_CODE.GUEST,
|
||||
} ), [{uid: roleId, sid: sid}]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user