聊天:加入部分假数据;加入一个服务器群推
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@@ -1,4 +1,4 @@
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import { CHANNEL_PREFIX } from './../../../consts/constModules/chatConst';
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import { CHANNEL_PREFIX, MSG_SOURCE } from './../../../consts/constModules/chatConst';
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import {Application, BackendSession} from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { DEFAULT_MSG_PER_PAGE, STATUS } from '../../../consts';
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@@ -83,7 +83,7 @@ export class ChatHandler {
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if (channel === CHANNEL_PREFIX.SYS) return resResult(STATUS.SYS_CHANNEL_AUTH_NOT_ENOUGH);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const msgData = await createGroupMsg(roleId, roleName, channel, channelId, type, content, targetRoleId, targetMsgCode);
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const msgData = await createGroupMsg(roleId, roleName, channel, channelId, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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await pushGroupMsgToRoom(groupRoomId(channel, channelId), msgData);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS);
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@@ -99,7 +99,7 @@ export class ChatHandler {
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const { type, content, targetRoleId, targetMsgCode } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const msgData = await createPrivateMsg(roleId, roleName, type, content, targetRoleId, targetMsgCode);
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const msgData = await createPrivateMsg(roleId, roleName, type, MSG_SOURCE.ROLE_SEND_TEXT, content, targetRoleId, targetMsgCode);
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await pushMsgToRole(targetRoleId, msgData);
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if (!msgData) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, msgData);
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@@ -11,6 +11,7 @@ import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, g
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems } from '../../../consts/constModules/itemConst'
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import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
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import { pushHeroQualityUpMsg } from '../../../services/chatService';
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export default function(app: Application) {
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return new HeroHandler(app);
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}
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@@ -194,7 +195,9 @@ export class HeroHandler {
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// 武将升品
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public async qualityUp(msg: { hid: number, quality: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId: string = session.get('serverId');
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let {hid, quality} = msg;
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let dicHero = gameData.hero.get(hid);
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@@ -229,6 +232,7 @@ export class HeroHandler {
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hid,
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quality : heros[0].quality
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}
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pushHeroQualityUpMsg(roleId, roleName, serverId, hero);
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return resResult(STATUS.SUCCESS, {curHero});
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}
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@@ -1,3 +1,4 @@
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import { cloneDeep, pick } from 'lodash';
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import { RoleModel } from './../db/Role';
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import { GroupMessageModel } from './../db/GroupMessage';
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import { CounterModel } from './../db/Counter';
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@@ -6,9 +7,10 @@ import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './
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import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
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import { genCode, resResult } from '../pubUtils/util';
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import { pinus } from 'pinus';
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import { MSG_CODE_LEN, MSG_STATUS, ON_MSG_ROUTE } from '../consts';
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import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_MSG_ROUTE, RICH_TEXT_TABLE } from '../consts';
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import { addRedisChannel, getRoleOnlineInfo, redisChannelServer } from './redisService';
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import { crc32 } from 'crc';
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import { HeroType } from '../db/Hero';
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/**
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* @description 生成私聊房间号
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@@ -59,15 +61,15 @@ async function setupBaseMsgParm(msg: PrivateMessageParam | GroupMessageParam ) {
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* @param {string} targetMsgCode
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* @returns
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*/
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async function createPrivateMsgData(roleId: string, roleName: string, type: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: PrivateMessageParam = {roleId, roleName, type, content, targetRoleId, targetMsgCode};
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async function createPrivateMsgData(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: PrivateMessageParam = {roleId, roleName, type, source, content, targetRoleId, targetMsgCode};
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result.roomId = privateRoomId(roleId, targetRoleId);
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await setupBaseMsgParm(result);
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return result;
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}
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async function createGroupMsgData(roleId: string, roleName: string, channel: string, channelId: string, type: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: GroupMessageParam = {roleId, roleName, channel, channelId, type, content, targetRoleId, targetMsgCode};
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async function createGroupMsgData(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const result: GroupMessageParam = {roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode};
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result.roomId = groupRoomId(channel, channelId);
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await setupBaseMsgParm(result);
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return result;
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@@ -84,8 +86,8 @@ async function createGroupMsgData(roleId: string, roleName: string, channel: str
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* @param {string} targetMsgCode
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* @returns
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*/
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export async function createPrivateMsg(roleId: string, roleName: string, type: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, content, targetRoleId, targetMsgCode);
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export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode);
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const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData);
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return result;
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}
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@@ -117,8 +119,8 @@ export async function getPrivateMessages(roleId: string, targetRoleId: string, f
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return result;
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}
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export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, content, targetRoleId, targetMsgCode);
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export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string) {
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const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode);
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const result: GroupMessageType = await GroupMessageModel.createMsg(msgData);
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return result;
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}
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@@ -183,4 +185,28 @@ export async function leaveGuildChannel(roleId: string, sid: string) {
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if (!guildCode) return;
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const roomId = groupRoomId('new_guild', guildCode);
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await leaveChannel(roomId, roleId, sid);
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}
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}
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function richTextSetting(type, jumpTo) {
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const settings = cloneDeep(RICH_TEXT_TABLE);
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for (let setting of settings) {
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if (setting.type === type && setting.jumpTo === jumpTo) {
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return setting;
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}
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}
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}
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export function wrapRichText(type: string, jumpTo: string, content: string, parm: string) {
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const setting = richTextSetting(type, jumpTo);
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return JSON.stringify({
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id: setting.id, content, parm
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});
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}
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export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
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const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality']);
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const content = JSON.stringify({ roleId, roleName, hero });
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.HERO_QUALITY_UP, content, null, null);
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const roomId = groupRoomId(CHANNEL_PREFIX.SYS, `${serverId}`);
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await pushGroupMsgToRoom(roomId, msgData);
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}
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@@ -113,7 +113,7 @@ describe('聊天测试', function() {
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});
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it('测试系统频道消息', function(done) {
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// TODO: 玩家无法在系统频道发送消息,需要添加系统推送的监听测试
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// TODO: 升品推送
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done();
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});
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@@ -17,9 +17,86 @@ export const CHANNEL_PREFIX = {
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GUILD: 'new_guild',
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}
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// 消息来源
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export const MSG_SOURCE = {
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ROLE_SEND_TEXT: 0,
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PRIVATE_SEND_GIFT: 1,
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HERO_QUALITY_UP: 2,
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}
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export const ON_MSG_ROUTE = 'onMessage';
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export const ON_GROUP_MSG_ROUTE = 'onGroupMessage';
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export const ON_ADD_CHANNEL_ROUTE = 'onAddChannel';
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export const ON_LEAVE_CHANNEL_ROUTE = 'onLeaveChannel';
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export const DEFAULT_MSG_PER_PAGE = 10;
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export const DEFAULT_MSG_PER_PAGE = 10;
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// 要放到策划表里的数据
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export const RICH_TEXT_TABLE = [
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{
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id: 0,
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jumpTo: '',
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color: '#000000',
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type: 'default'
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},
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{
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id: 2,
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jumpTo: 'hero',
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color: '#ff0000',
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type: 'hero'
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},
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{
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id: 3,
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jumpTo: 'equip',
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color: '#112233',
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type: 'equip'
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},
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{
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id: 4,
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jumpTo: 'refine',
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color: '#aabbcc',
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type: 'equip'
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},
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{
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id: 5,
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jumpTo: 'recurit',
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color: '#aa0000',
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type: 'link'
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},
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{
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id: 6,
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jumpTo: 'compose',
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color: '#00aa00',
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type: 'link'
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}
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];
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export const BUBBLE_TABLE = [{
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id: 1,
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imgUrl: 'a.jpg',
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name: '金牛'
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}, {
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id: 2,
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imgUrl: 'b.jpg',
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name: '白羊'
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}];
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export const SYS_EMOJI = [{
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id: 1,
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name: '大笑',
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imgUrl: 'laugh.jpg',
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group: 'zhaoyun',
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index: 1
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}, {
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id: 2,
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name: '大哭',
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imgUrl: 'cry.jpg',
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group: 'zhaoyun',
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index: 2
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}, {
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id: 3,
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name: '生气',
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imgUrl: 'angry.jpg',
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group: 'xiahou',
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index: 1
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}];
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@@ -17,6 +17,8 @@ export default class GroupMessage extends BaseModel {
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roomId: string; // 频道唯一 Id,由 channel 和 channelId 拼接:world_serverId,guild_guildId
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@prop({ required: true, default: 0 })
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type: number; // 消息类型:0,纯文本;1,富文本;2,表情
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@prop({ required: true, default: 0 })
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source: number; // 消息来源:0,玩家;1,玩家送礼;2,武将升品...
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@prop({ required: true, default: '' })
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roleId: string; // 消息发送者 roleId
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@@ -12,6 +12,8 @@ export default class PrivateMessage extends BaseModel {
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roomId: string; // 频道唯一 Id,由 roleId 和 targetRoleId 排序后拼接
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@prop({ required: true, default: 0 })
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type: number; // 消息类型:0,纯文本;1,富文本;2,表情
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@prop({ required: true, default: 0 })
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source: number; // 消息来源:0,玩家;1,玩家送礼;2,武将升品...
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@prop({ required: true, default: '' })
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roleId: string; // 消息发送者 roleId
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