Merge branch 'feature/login'

Conflicts:
	game-server/app/servers/role/handler/heroHandler.ts
	game-server/app/services/redisService.ts
	shared/consts/index.ts
	shared/resource/jsons/dic_zyz_gk_main.json
This commit is contained in:
luying
2021-03-08 11:04:09 +08:00
79 changed files with 3766 additions and 2442 deletions

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@@ -4,9 +4,6 @@
* 属性 id
*/
import { JOB_TYPE } from "..";
export enum ABI_TYPE{
/**生命 */
ABI_HP = 1,
@@ -41,12 +38,33 @@ export enum ABI_TYPE{
ABI_DEF_IGNORE = 15,
/**吸血等级 */
ABI_BLOOD_SUCK = 16,
/**怒气 */
/**怒气恢复效果 */
ABI_AP = 17,
/**暴击伤害 */
ABI_DAMAGE_CRI = 18,
ABI_MAX,
}
// 主属性
export const ABI_TYPE_MAIN = [
ABI_TYPE.ABI_HP,
ABI_TYPE.ABI_ATK,
ABI_TYPE.ABI_DEF,
ABI_TYPE.ABI_MDEF
];
// 次级属性
export const ABI_TYPE_SUB = [
ABI_TYPE.ABI_HIT,
ABI_TYPE.ABI_CRI,
ABI_TYPE.ABI_FLEE,
ABI_TYPE.ABI_ANT_CRI,
ABI_TYPE.ABI_DAMAGE_INCREASE,
ABI_TYPE.ABI_DAMAGE_DECREASE,
ABI_TYPE.ABI_DEF_IGNORE,
ABI_TYPE.ABI_DAMAGE_CRI
];
export enum SEID_TYPE {
/**属性固定值加成(数值) */
@@ -63,39 +81,10 @@ export enum ABI_STAGE {
ATK = 2,
DEF = 3,
MDEF = 4,
AGI = 5,
LUK = 6,
END = 6
END = 4
}
export const ATTR = {}
//武将训练等级
export const HEROTARIN = {
1: "hp",
2: "atk",
3: "def",
4: "mdef",
5: "agi",
6: "luk"
};
//战力系数
export const CE_RATIO = {
"hp" : 1,
"atk" : 2,
"matk": 2,
"def": 2,
"mdef": 2,
"agi": 2,
"luk": 0,
"hit": 0,
"cri": 0,
"flee": 0,
"antCri": 0,
"damageIncrease": 0,
"damageDecrease": 0,
"defIngnore": 0,
"bloodSuck": 0,
};
export const HERO_ATTR = {
1: "hp", // 生命
@@ -114,44 +103,30 @@ export const HERO_ATTR = {
14: "damageDecrease", // 伤害减免等级
15: "defIngnore", // 忽视防御等级
16: "bloodSuck", // 吸血等级
17: "ap" // 怒气
17: "damageCri", // 暴击伤害
18: "ap" // 暴击伤害
};
export const JEWEL_ATTR = {
1: "hp",
2: "atk",
3: "def",
4: "mdef",
5: "agi",
6: "luk"
}
const BASE_ATTR = {
'hp' : 1 ,
'atk' : 2,
'def' : 3,
'mdef' : 4
}
export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
export const ABI_TYPE_TO_STAGE = new Map<number, number>([
[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
[ABI_STAGE.ATK, (jobType:number) => { return jobType == JOB_TYPE.PHYSIC?ABI_TYPE.ABI_ATK: ABI_TYPE.ABI_MATK}],
[ABI_STAGE.ATK, ABI_TYPE.ABI_ATK],
[ABI_STAGE.DEF, ABI_TYPE.ABI_DEF],
[ABI_STAGE.MDEF, ABI_TYPE.ABI_MDEF],
[ABI_STAGE.AGI, ABI_TYPE.ABI_AGI],
[ABI_STAGE.LUK, ABI_TYPE.ABI_LUK]
[ABI_STAGE.MDEF, ABI_TYPE.ABI_MDEF]
]);
export function getAtrrNameById(attrId: number):string {
return HERO_ATTR[attrId];
};
export function getAttrCeRatio(attr: string):number {
return CE_RATIO[attr];
};
export function getAttrNameByJobStage(jobStage: number) {
return HEROTARIN[jobStage];
};
export function getTeraphAttr() {
return BASE_ATTR;
};
export enum CE_CONST {
FLEE_VALUE = 0.3, // 格挡价值
PUT_HIT = 50000, // 投放总命中
HIT_RATE_BASE = 0.75, // 命中率基础
HIT_RATE_MAX = 1, // 命中率上限
HIT_RATE_MIN = 0, // 命中率下限
PUT_ANT_CRI = 50000, // 投放总抗暴
CRI_RATE_BASE = 0.05, // 暴击率基础
CRI_RATE_MAX = 0.75, // 暴击率上限
CRI_RATE_MIN = 0.05, // 暴击率下限
CRI_VALUE_BASE = 1.5, // 暴击价值基础
}

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@@ -14,7 +14,3 @@ export const GOLD_COST_RATIO = {
"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
}
export const EXPRESSION = {
"CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+0*hit+0*cri+0*flee+0*antCri+0*damageIncrease+0*damageDecrease+0*defIngnore+0*bloodSuck"
}

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@@ -18,7 +18,9 @@ export const HERO_SYSTEM_TYPE = {
ADD_SKIN: 15,
SCHOOL: 16,
SCROLL: 17,
TITLE:18,
TITLE: 18,
TERAPH: 19,
TERAPH_UP: 20
};
// 武将上限
@@ -36,4 +38,6 @@ export const JOB_TYPE = {
}
// 武将战力放大系数
export const HERO_CE_RATIO = 100;
export const HERO_CE_RATIO = 100;
// 次级属性放大系数
export const HERO_SUB_ATTR_RATIO = 1000;

View File

@@ -0,0 +1,6 @@
export enum BANTU_VID_ADDR {
HOST = 'https://sdks.trgame.cn',
IDCARD = '/vid/idcard', // 实名认证
REPORT_ONLINE = '/addiction_prevention/report_online'
}
export const BANTU_VID_APP_KEY = '05c1c495369769e3c5d98426e9c8c2c0';

View File

@@ -7,7 +7,7 @@ export enum ROLE_SELECT {
// 显示申请需要的信息
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'globalCeAttr',
ATTR = 'attr',
GET_LV = 'lv',
GET_ROLE_ID = 'roleId',
GET_MY_SERVER = 'lv serverId userInfo.serverType',
@@ -15,8 +15,8 @@ export enum ROLE_SELECT {
};
export enum HERO_SELECT {
ENTRY = '-ceAttr',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins ceAttr'
ENTRY = '-attr',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr'
}
export enum EQUIP_SELECT {

View File

@@ -7,6 +7,10 @@ export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj';
export const AUTH_SMS_CNT_PER_DAY = 8;
export const ADULT_AGE = 18;
export const GUEST_MAX_TIME = 60 * 60 * 100; // 游客体验时间
export const GUEST_DAY = 15; // 同一设备15天内不得重复体验游客模式
export const COUNTER = {
UID: { name: 'uid', def: 1 },
GMUID: { name: 'gmuid', def: 1 },
@@ -392,4 +396,17 @@ export enum BLOCK_OPEATE {
REMOVE_BLACK = 2,
REMOVE_AND_APPLY = 3,
REMOVE_FRIEND = 4
}
export enum TIME_FORMAT {
TYPE_SLASH = 1
}
export enum ADDICTION_PREVENTION_CODE {
FAIL = -1,
SUCCESS = 1, // 接口的返回
GUEST = 1, // 返回给客户端时,游客时间超时
CURFEW = 2, // 每日22时至次日8时,未成年禁止游戏
HOLIDAY = 3, // 法定节假日每日累计不得超过3小时
WORKDAY = 4, // 非法定节假日每日累计不得超过1.5小时
}

View File

@@ -7,5 +7,6 @@ export * from './constModules/sysConst';
export * from './constModules/guildConst';
export * from './constModules/selectConst';
export * from './constModules/chatConst';
export * from './constModules/httpConst';
export * from './statusCode';
export * from './dataName';

View File

@@ -17,6 +17,12 @@ export const STATUS = {
DUP_LOGIN: { code: 10006, simStr: '重复登录' },
NEW_SERVER_ERR: { code: 10007, simStr: '添加新服务器失败' },
SERVER_EXISTS: { code: 10008, simStr: '服务器已存在' },
PASSWORD_ERR: { code: 10009, simStr: '密码错误' },
PASSWORD_ILLEGEL: { code: 10010, simStr: '请输入密码' },
TEL_HAS_USED: { code: 10011, simStr: '该手机号已被使用' },
ACCOUNT_NOT_GUEST: { code: 10012, simStr: '该账号已绑定过' },
AUTHEN_FAIL: { code: 10013, simStr: '实名失败' },
TEL_LEN_ERR: { code: 10014, simStr: '手机长度错误' },
// 战斗相关状态 20000 - 29999
// 战斗通用 20000 - 20099
BATTLE_MISS_INFO: { code: 20001, simStr: '缺少关卡信息' },

View File

@@ -94,7 +94,7 @@ export default class Equip extends BaseModel {
return equip;
}
public static async putOn(hid: number, equipId: string, lean = true) {
public static async putOnOrOff(equipId: string, hid: number, lean = true) {
const equip: EquipType = await EquipModel.findOneAndUpdate({ _id: equipId }, { hid }, { new: true }).lean(lean);
return equip;
}

View File

@@ -2,27 +2,58 @@ import { APP_ID } from './../consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
class ServerInfo {
export class ServerInfo {
@prop({ required: true })
id: number;
id: number; // 小区id
@prop({ required: true })
name: string;
name: string; // 小区区名
@prop({ required: true })
host: string;
groupId: number; // 大区id
@prop({ required: true })
groupName: string; // 大区区名
@prop({ required: true })
host: string; // pinus连接地址
@prop({ required: false })
port: number;
port: number; // pinus端口
@prop({ required: true })
status: number;
serverStatus: number; // 服务器状态
public get status() {
let now = new Date();
if( now > this.openTime) {
return this.serverStatus;
} else {
return 3; // 未开服
}
}
@prop({ required: true })
openTime: Date;
@prop({ required: true })
createTime: Date;
@prop({ required: true })
serverType: string;
constructor(id: number, name: string, groupId: number, groupName: string, host: string, port: number, serverStatus: number, serverType: string, openTime?: Date) {
this.id = id;
this.name = name;
this.groupId = groupId;
this.groupName = groupName;
this.host = host;
this.port = port;
this.serverStatus = serverStatus;
this.serverType = serverType;
this.openTime = openTime||new Date();
this.createTime = new Date();
}
}
/**
@@ -65,26 +96,23 @@ export default class Game extends BaseModel {
}
}
public static async getServerListByType(serverType: string) {
let game: GameType = await GameModel.findOne().lean();
public static async getServerList() {
let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
if (!game) {
const serverInfo: ServerInfo = { id: 1, name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
const serverInfo = new ServerInfo(1, '常山少年', 1, '逍遥津', 'pinus_test.trgame.cn', 3014, 1, 'official');
const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
game = await GameModel.findOneAndUpdate(
{},
{ id: 1, name: '赵云传', nameEn: 'zyz', des: '牛逼的战棋', iconUrl, version: '0.0.1', versionCode: 1, $push: { serverList: serverInfo } },
{ upsert: true, new: true },
).lean();
).lean({ getter: true, virtuals: true });
}
console.log(serverType, game);
let serverList: Array<ServerInfo> = game ? game.serverList : [];
serverList = serverList.filter(item => { return item.serverType === serverType; });
console.log(serverType, serverList);
return serverList;
}
public static async newServer(serverId: number, serverType: string, name: string, host: string, port: number, status: number, lean = true) {
let serverInfo: ServerInfo = {id: serverId, name, host, port, status, createTime: new Date(), serverType};
let serverInfo = new ServerInfo(serverId, name, 1, '逍遥津', host, port, status, serverType);
let game: GameType = await GameModel.findOneAndUpdate({}, {$push: {serverList: serverInfo}}, {new: true}).lean(lean);
return game;
}

View File

@@ -1,9 +1,9 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, mongoose, prop, DocumentType } from '@typegoose/typegoose';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { nowSeconds } from '../pubUtils/timeUtil';
import { MAIL_STATUS, MAIL_TYPE } from '../consts/constModules/mailConst';
import { findWhere } from 'underscore';
const { ObjectId } = mongoose.Types;
class RewardInter {
@prop({ required: true })
id: number;

View File

@@ -1,17 +1,32 @@
import BaseModel from './BaseModel';
import { CeAttr } from '../domain/roleField/attribute';
import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
import Equip, { } from './Equip';
import { CounterModel } from './Counter';
import { COUNTER, EQUIP_TYPE } from '../consts';
import { reduceCe } from '../pubUtils/util';
class CeAttrData {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
base: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
constructor(id: number) {
this.id = id;
}
}
/**
* 英雄表
*/
class Connect {
export class Connect {
@prop({ required: true })
shipId: number;
@prop({ required: true })
@@ -51,31 +66,6 @@ function getInitialEplace() {
return ePlace;
}
interface heroUpdate {
exp?: number;
lv?: number;
ce?: number;
star?: number;
starStage?: number;
colorStar?: number;
colorStarStage?: number;
quality?: number;
job?:number;
jobStage?:number;
favour?:number;
favourLv?:number;
skins?: Skin[];
connections?: Connect[];
ePlace?:EPlace[];
_id?:number;
scrollActive?: boolean;
scrollId?: number;
scrollStar?: number;
scrollColorStar?: number;
scrollQuality?: number;
historyCe?: number;
}
@index({ roleId: 1, hid: 1 })
@index({ roleId: 1, seqId: 1 })
export default class Hero extends BaseModel {
@@ -102,8 +92,8 @@ export default class Hero extends BaseModel {
ce: number; // 武将战力
@prop({ required: true, default: 0 })
historyCe: number; // 武将历史最高战力
@prop({required: true, default: new CeAttr(), _id: false })
ceAttr: CeAttr; // 影响战力的属性
@prop({required: true, type: CeAttrData, default: [], _id: false })
attr: CeAttrData[]; // 影响战力的属性
@prop({ required: true, default: 1 })
star: number; // 星级
@@ -181,10 +171,21 @@ export default class Hero extends BaseModel {
public static async addEquip(roleId: string, hid: number, ePlaceId: number, equipId: string, lean = true) {
const hero: HeroType = await HeroModel.findOneAndUpdate(
{ roleId, hid, 'ePlace.id': ePlaceId },
{$set: {'ePlace.$.equip': equipId, 'ePlace.$.hid':hid, 'ePlace.$.ePlaceId':ePlaceId}},
{$set: { 'ePlace.$.equip': equipId }},
{new: true}).populate('ePlace.equip').lean(lean);
if (hero) {
await Equip.putOn(hero.hid, equipId);
await Equip.putOnOrOff( equipId, hero.hid );
}
return hero;
}
public static async removeEquip(roleId: string, hid: number, ePlaceId: number, equipId: string, lean = true) {
const hero: HeroType = await HeroModel.findOneAndUpdate(
{ roleId, hid, 'ePlace.id': ePlaceId },
{$set: {'ePlace.$.equip': null}},
{new: true}).populate('ePlace.equip').lean(lean);
if (hero) {
await Equip.putOnOrOff( equipId, 0 );
}
return hero;
}
@@ -238,7 +239,7 @@ export default class Hero extends BaseModel {
return result;
}
public static async updateHeroInfo(roleId: string, hid:number, heroUpdate:heroUpdate, select?: string, lean = true) {
public static async updateHeroInfo(roleId: string, hid:number, heroUpdate:HeroUpdate, select?: string, lean = true) {
delete heroUpdate._id;
let result: HeroType = await HeroModel.findOneAndUpdate({roleId, hid}, {$set:heroUpdate}, {new: true}).select(select).lean(lean);
return result;
@@ -270,3 +271,4 @@ export default class Hero extends BaseModel {
export const HeroModel = getModelForClass(Hero);
export interface HeroType extends Pick<DocumentType<Hero>, keyof Hero>{};
export type HeroUpdate = Partial<HeroType>; // 将所有字段变成可选项

View File

@@ -1,8 +1,8 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, mongoose } from '@typegoose/typegoose';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { nowSeconds } from '../pubUtils/timeUtil';
import { MAIL_STATUS, MAIL_TYPE } from '../consts/constModules/mailConst';
const { ObjectId } = mongoose.Types;
class RewardInter {
@prop({ required: true })
id: number;

63
shared/db/Notice.ts Normal file
View File

@@ -0,0 +1,63 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { formatTime } from '../pubUtils/timeUtil';
import { TIME_FORMAT } from '../consts'
/**
* 游戏字段接口
*/
@index({ id: 1 })
@modelOptions({schemaOptions: {id: false}})
export default class Notice extends BaseModel {
@prop({ required: true })
id: number; // 公告id
@prop({ required: true })
title: string; // 公告标题
@prop({ required: true })
tag: number; // 公告显示标签,在系统参数表中配了
@prop({ required: true })
type: number; // 类型 1-公告 2-活动
@prop({ required: true })
content: number; // 公告内容
@prop({ required: true })
timeStr: string; // 时间显示
@prop({ required: true })
startTime: Date; // 活动开始时间
@prop({ required: true })
endTime: Date; // 活动结束时间
public get time() {
let startTime = formatTime(this.startTime, TIME_FORMAT.TYPE_SLASH);
let endTime = formatTime(this.endTime, TIME_FORMAT.TYPE_SLASH);
return this.timeStr.replace(/%startTime/g, startTime).replace(/%endTime/g, endTime);
}
@prop({ required: true, select: false })
sort: number;
@prop({ required: true, select: false })
showStartTime: Date;
@prop({ required: true, select: false })
showEndTime: Date;
@prop({ required: true, select: false })
serverType: string; // 服务器类型
@prop({ required: true, select: false })
isEnable: boolean;
public static async getAllNotice(serverType: string) {
let curTime = new Date();
let notices: NoticeType[] = await NoticeModel.find({ showStartTime: { $lte: curTime }, showEndTime: { $gte: curTime }, isEnable: true, serverType })
.sort({ sort: -1, createTime: -1 })
.lean({ virtuals: true });
return notices;
}
}
export const NoticeModel = getModelForClass(Notice);
export interface NoticeType extends Pick<DocumentType<Notice>, keyof Notice>{
id: number;
};

View File

@@ -1,6 +1,5 @@
import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT } from './../consts';
import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT, ABI_TYPE } from './../consts';
import BaseModel from './BaseModel';
import { CeAttrRole } from '../domain/roleField/attribute';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util';
@@ -8,6 +7,20 @@ import { initRoleAtrr } from '../pubUtils/playerCe';
import Hero,{} from '../db/Hero';
import { nowSeconds } from '../pubUtils/timeUtil';
// role表属性格式
export class CeAttrDataRole {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
constructor(id: number) {
this.id = id;
}
}
class TopHero {
@prop({ required: true })
hid: number; // 武将id
@@ -41,37 +54,47 @@ export class WarStar {
star: number; // 星级
}
class Teraph{
export class Teraph{
@prop({ required: true, default: 1 })
id: number; // 神像的id
@prop({ required: true, default: 1 })
grade: number; // 等级
grade: number = 1; // 等级
@prop({ required: true, default: 0 })
hp: number;
hp: number = 0;
@prop({ required: true, default: 0 })
atk: number;
atk: number = 0;
@prop({ required: true, default: 0 })
def: number;
def: number = 0;
@prop({ required: true, default: 0 })
mdef: number;
@prop({ required: true, default: 0 })
agi: number;
@prop({ required: true, default: 0 })
luk: number;
mdef: number = 0;
constructor(id: number) {
this.id = id;
}
public get attr() {
let map = new Map<number, number>();
map.set(ABI_TYPE.ABI_HP, this.hp);
map.set(ABI_TYPE.ABI_ATK, this.atk);
map.set(ABI_TYPE.ABI_DEF, this.def);
map.set(ABI_TYPE.ABI_MDEF, this.mdef);
return map
}
public set attr(value: Map<number, number>) {
value.forEach((val, id) => {
if(id == ABI_TYPE.ABI_HP) this.hp = val;
if(id == ABI_TYPE.ABI_ATK) this.atk = val;
if(id == ABI_TYPE.ABI_DEF) this.def = val;
if(id == ABI_TYPE.ABI_MDEF) this.mdef = val;
});
}
}
// 初始化
function getInitialTeraph() {
let teraphs = new Array<Teraph>();
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
let p = new Teraph();
p.id = i;
p.grade = 1;
p.hp = 0;
p.atk = 0;
p.def = 0;
p.mdef = 0;
p.agi = 0;
p.luk = 0;
let p = new Teraph(i);
teraphs.push(p);
}
return teraphs;
@@ -114,8 +137,8 @@ export default class Role extends BaseModel {
lv: number; // 主公等级
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
ce: number; // 总战力
@prop({ required: true, default: new CeAttrRole(), _id: false })
globalCeAttr: CeAttrRole; // 总战力
@prop({ required: true, type: CeAttrDataRole, default: [], _id: false })
attr: CeAttrDataRole[]; // 总战力
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
topLineupCe: number; // 最强x人战力
@prop({ required: true, type: TopHero, default: [], _id: false })
@@ -227,7 +250,7 @@ export default class Role extends BaseModel {
@prop({ required: true, default: 0 })
updatedMailAt: number;
public static async findAllByUid(uid: number, lean = true) {
const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId').lean(lean);
const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId headHid sHid lv updatedAt').lean(lean);
return role;
}
@@ -242,8 +265,8 @@ export default class Role extends BaseModel {
* @param select 选取字段,来自 selectConst/ROLE
* @param getters 是否使用get方法如ce使用了自动缩小1w倍
*/
public static async findByRoleId(roleId: string, select?: string, getters = false) {
const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({getters});
public static async findByRoleId(roleId: string, select?: string, getters = false, virtuals = true) {
const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({getters, virtuals});
return role;
}
@@ -252,9 +275,8 @@ export default class Role extends BaseModel {
if (!user) return null;
const doc = new RoleModel();
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
initRoleAtrr(update);
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
initRoleAtrr(role);
return role;
}
@@ -427,7 +449,7 @@ export default class Role extends BaseModel {
return recs
}
public static async updateRoleInfo(roleId: string, roleUpdate:roleUpdate, lean = true) {
public static async updateRoleInfo(roleId: string, roleUpdate:RoleUpdate, lean = true) {
delete roleUpdate._id;
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}, {new: true}).lean(lean);
return result;
@@ -519,4 +541,4 @@ export default class Role extends BaseModel {
export const RoleModel = getModelForClass(Role);
export interface RoleType extends Pick<DocumentType<Role>, keyof Role>{};
type roleUpdate = Partial<RoleType>; // 将所有字段变成可选项
export type RoleUpdate = Partial<RoleType>; // 将所有字段变成可选项

View File

@@ -3,6 +3,8 @@ import { CounterModel } from './Counter';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from '../pubUtils/util';
const bcrypt = require('bcrypt');
const SALT_WORK_FACTOR = 5
/**
* 用户字段接口
@@ -24,16 +26,42 @@ export default class User extends BaseModel {
token: string;
@prop({ required: true })
tel: string;
tel: string; // 账号
@prop({ required: true, default: '' })
telHash: string;
@prop({ required: true })
password: string;
@prop({ required: true })
salt: string;
@prop({ required: true, default: '' })
channelId: string;
// 游客相关
@prop({ required: false, default: false })
isGuest: boolean; // 是否是游客
@prop({ required: false })
guestId: string;
guestId: string; // 游客id
@prop({ required: false, default: 0 })
guestTime: number; // 游客体验时间
// 防沉迷相关
@prop({ required: false, default: false })
hasAuthenticated: boolean; // 是否是已认证
@prop({ required: false })
birthday: string; // 生日年月
@prop({ required: false })
pi: string; // 已通过实名认证用户唯一标识
@prop({ required: false, default: 0 })
todayPlayTime: number; // 今日游戏时间
@prop({ required: false })
reportTime: Date; // 汇报时间
@prop({ required: false, default: false })
hasSetPw: boolean; // 是否设置过密码
// 最后登录 IP
@prop({ required: false })
@@ -52,6 +80,9 @@ export default class User extends BaseModel {
unionId: string; // 用户标识
}];
@prop({ required: true, type: String, default: [], _id: false })
device: string[];
@prop({ required: true, default: 'com.bantu.zyz' })
pkgName: string;
@@ -67,23 +98,77 @@ export default class User extends BaseModel {
@prop({ required: true, default: 0 })
auth: number;
public static async updateToken(tel: string, token: string, platform: string, pkgName: string, serverType: string, lean = true) {
let user: UserType = await UserModel.findOne({ tel }).lean();
public static async createUser(isGuest: boolean, tel: string, token: string, platform: string, pkgName: string, serverType: string, deviceId: string, guestTime?: number) {
const curTime: Date = new Date();
const uid = await CounterModel.getNewCounter(COUNTER.UID);
const userCode = genCode(8);
const doc = new UserModel();
let update = {};
if (!user) {
const uid = await CounterModel.getNewCounter(COUNTER.UID);
const userCode = genCode(8);
const doc = new UserModel();
update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, userCode, username: `用户${uid}` }, doc.toJSON());
}
update = Object.assign(update, { token, lastLoginTime: curTime });
user = await UserModel.findOneAndUpdate({ tel }, update, { upsert: true, new: true }).lean(lean);
update = Object.assign(update, doc.toJSON(), { platform, pkgName, serverType, createTime: curTime, uid, userCode, username: `用户${uid}`, isGuest, token, lastLoginTime: curTime, guestTime });
if(isGuest) update["guestId"] = tel;
delete update["device"];
const user: UserType = await UserModel.findOneAndUpdate({ tel }, { $set: update, $addToSet: {device: deviceId}}, { upsert: true, new: true }).lean();
return user;
}
public static async getLastDeviceGuest(deviceId: string) {
const user: UserType = await UserModel.findOne({ device: { $elemMatch: { $eq: deviceId } }, isGuest: true }).sort({createTime: -1}).lean();
return user;
}
public static async updateToken(tel: string, token: string, deviceId: string, lean = true) {
const curTime: Date = new Date();
let user = await UserModel.findOneAndUpdate({ tel }, { $set: { token, lastLoginTime: curTime }, $addToSet: {device: deviceId}}, { new: true }).lean(lean);
return user;
}
public static async createOrUpdate(isGuest: boolean, tel: string, token: string, platform: string, pkgName: string, serverType: string, deviceId: string) {
let user: UserType = await UserModel.findOne({ tel }).lean();
if (!user) {
user = await UserModel.createUser(isGuest, tel, token, platform, pkgName, serverType, deviceId);
} else {
user = await UserModel.updateToken(tel, token, deviceId);
}
return user;
}
private static async encryptPass(password: string, salt?: string) {
if (!salt) {
salt = await bcrypt.genSalt(SALT_WORK_FACTOR);
}
let npassword = await bcrypt.hash(password, salt);
return { npassword, salt };
}
public static async setPass(uid: number, password: string, lean = true) {
let r = await this.encryptPass(password);
const user: UserType = await UserModel.findOneAndUpdate({ uid }, { $set: { password: r.npassword, salt: r.salt, hasSetPw: true }}, {new: true}).lean(lean);
return user;
}
public static async bindTel(uid: number, tel: string, lean = true) {
const user: UserType = await UserModel.findOneAndUpdate({ uid, isGuest: true }, { $set: { tel, isGuest: false }}, {new: true}).lean(lean);
return user;
}
public static async checkPass(tel: string, password: string, token: string, deviceId: string, lean = true) {
const user: UserType = await UserModel.findOne({ tel }).select('salt').lean();
if (user) {
const curTime: Date = new Date();
let { salt } = user;
let { npassword } = await this.encryptPass(password, salt);
const checkUser: UserType = await UserModel.findOneAndUpdate({ tel, password: npassword }, { $set: { token, lastLoginTime: curTime }, $addToSet: {device: deviceId}}, { new: true }).lean(lean);
return checkUser;
} else {
return null
}
}
public static async findUserByToken(token: string, lean = true) {
const user: UserType = await UserModel.findOne({ token }).select('uid token serverType auth userCode').lean(lean);
const user: UserType = await UserModel.findOne({ token }).select('uid token serverType auth tel userCode pkgName').lean(lean);
return user;
}
@@ -93,7 +178,7 @@ export default class User extends BaseModel {
}
public static async findUserByTel(tel: string, lean = true) {
const user: UserType = await UserModel.findOne({ tel }).select('uid tel').lean(lean);
const user: UserType = await UserModel.findOne({ tel }).select('uid tel hasSetPw').lean(lean);
return user;
}
@@ -102,8 +187,18 @@ export default class User extends BaseModel {
return user;
}
public static async findUserByUserCode(userCode: string, lean = true) {
const user: UserType = await UserModel.findOne({ userCode }).lean(lean);
return user;
}
public static async addAuth(uid: number, auth: number, lean = true) {
const user: UserType = await UserModel.findOneAndUpdate({ uid }, { auth }).select('uid tel').lean(lean);
const user: UserType = await UserModel.findOneAndUpdate({ uid }, { auth }, {new: true}).select('uid tel').lean(lean);
return user;
}
public static async authentication(uid: number, birthday: string, pi: string, lean = true) {
const user: UserType = await UserModel.findOneAndUpdate({ uid }, { hasAuthenticated: true, birthday, pi }, {new: true}).lean(lean);
return user;
}
@@ -117,8 +212,15 @@ export default class User extends BaseModel {
const user: UserType[] = await UserModel.find(searchObj).select('uid tel username serverType auth').lean(lean);
return user;
}
public static async updatePlayTime(userCode: string, guestTimeInc: number, todayPlayTime: number, lean = true) {
const user: UserType = await UserModel.findOneAndUpdate({ userCode }, { $inc: { guestTime: guestTimeInc }, $set: { todayPlayTime, reportTime: new Date() }}, { new: true }).lean(lean);
return user;
}
}
export const UserModel = getModelForClass(User);
export interface UserType extends Pick<DocumentType<User>, keyof User>{};

View File

@@ -1,7 +1,7 @@
import { prop } from '@typegoose/typegoose';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { HeroType } from '../db/Hero';
import { CeAttrNumber } from './roleField/attribute';
import { Attribute } from './roleField/attribute';
// 从玩家数据中覆盖warjson的部分字段
export class PvpHeroInfo {
@@ -27,7 +27,7 @@ export class PvpHeroInfo {
quality?: number = 0; // 品质
@prop({ required: true, _id: false })
attribute?: CeAttrNumber; // 属性
attribute?: Attribute; // 属性
setHeroInfo(hero: HeroType) {
this.actorId = hero.hid;
@@ -46,7 +46,7 @@ export class PvpHeroInfo {
this.quality = quality;
}
setAttribute(attribute: CeAttrNumber) {
setAttribute(attribute: Attribute) {
this.attribute = attribute;
}

View File

@@ -0,0 +1,69 @@
import { ServerInfo } from '../../db/Game';
import { RoleType } from '../../db/Role';
import { getSeconds } from '../../pubUtils/timeUtil';
export class ServerParam {
id: number; // 区号
serverStr: string; // 显示的区号 S1
name: string; // 区名
host: string; // pinus地址
port: number; // pinus端口
status: number; // 状态
openTime: number; // 开服时间
serverType: string; // 分区类型 官服 测试服 开发服
constructor(server: ServerInfo) {
this.id = server.id;
this.serverStr = `S${this.id}`;
this.name = server.name;
this.host = server.host;
this.port = server.port;
this.status = server.status;
this.openTime = getSeconds(server.openTime);
this.serverType = server.serverType;
}
}
export class GroupParam {
groupId: number; // 大区号
groupName: string; // 大区名
groupStr: string; // 大区内小区编号 S1-S10
servers: ServerParam[]; // 区
constructor(server: ServerInfo) {
this.groupId = server.groupId;
this.groupName = server.groupName;
this.groupStr = `S${server.id}-S${server.id + 9}`;
this.servers = new Array<ServerParam>();
}
public pushServer(server: ServerInfo) {
let srv = new ServerParam(server);
this.servers.push(srv);
}
}
export class ServerParamWithRole extends ServerParam {
groupId: number; // 大区号
groupName: string; // 大区名
roleId: string; // 玩家账号
roleName: string; // 玩家名
headHid: number; // 头像
sHid: number; // 形象
lv: number; // 等级
updatedAt: Date;
constructor(role: RoleType, server: ServerInfo) {
super(server);
this.groupId = server.groupId;
this.groupName = server.groupName;
this.roleId = role.roleId;
this.roleName = role.roleName;
this.headHid = role.headHid;
this.sHid = role.sHid;
this.lv = role.lv;
this.updatedAt = role.updatedAt;
}
}

View File

@@ -1,7 +1,11 @@
import { prop } from '@typegoose/typegoose';
import { HERO_CE_RATIO, getAtrrNameById, CE_CONST, HERO_SUB_ATTR_RATIO } from '../../consts';
import { reduceCe } from '../../pubUtils/util';
// hero表内属性基础格式
export class CeAttrData {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
base: number = 0;
@prop({ required: true })
@@ -10,134 +14,175 @@ export class CeAttrData {
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
}
// hero表全属性
export class CeAttr {
@prop({ required: false, _id: false })
hp?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
atk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
matk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
def?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
mdef?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
agi?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
luk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
hit?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
cri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
flee?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
antCri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
defIngnore?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrData = new CeAttrData();
constructor(id: number) {
this.id = id;
}
}
// role表属性格式
export class CeAttrDataRole {
@prop({ required: true })
id: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
}
// role表全属性
export class CeAttrRole {
@prop({ required: false, _id: false })
hp?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
atk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
matk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
def?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
mdef?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
agi?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
luk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
hit?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
cri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
flee?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
antCri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
defIngnore?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
}
// 所有属性使用数字格式
export class CeAttrNumber {
@prop({ required: false })
hp?: number = 0;
@prop({ required: false })
atk?: number = 0;
@prop({ required: false })
matk?: number = 0;
@prop({ required: false })
def?: number = 0;
@prop({ required: false })
mdef?: number = 0;
@prop({ required: false })
agi?: number = 0;
@prop({ required: false })
luk?: number = 0;
@prop({ required: false })
hit?: number = 0;
@prop({ required: false })
cri?: number = 0;
@prop({ required: false })
flee?: number = 0;
@prop({ required: false })
antCri?: number = 0;
@prop({ required: false })
damageIncrease?: number = 0;
@prop({ required: false })
damageDecrease?: number = 0;
@prop({ required: false })
defIngnore?: number = 0;
@prop({ required: false })
bloodSuck?: number = 0;
constructor(id: number) {
this.id = id;
}
}
// 主属性
export class MainAttrNumber {
hp: number = 0;
atk: number = 0;
matk: number = 0;
def: number = 0;
mdef: number = 0;
agi: number = 0;
luk: number = 0;
constructor(attr: CeAttrNumber) {
constructor(attr: Attribute) {
if(attr.hp) this.hp = attr.hp;
if(attr.atk) this.atk = attr.atk;
if(attr.def) this.def = attr.def;
if(attr.mdef) this.mdef = attr.mdef;
if(attr.agi) this.agi = attr.agi;
if(attr.luk) this.luk = attr.luk;
}
}
export class Attribute {
@prop({ required: false })
hp: number = 0;
@prop({ required: false })
atk: number = 0;
@prop({ required: false })
def: number = 0;
@prop({ required: false })
mdef: number = 0;
@prop({ required: false })
speed: number = 0;
@prop({ required: false })
hit: number = 0;
@prop({ required: false })
cri: number = 0;
@prop({ required: false })
flee: number = 0;
@prop({ required: false })
antCri: number = 0;
@prop({ required: false })
damageIncrease: number = 0;
@prop({ required: false })
damageDecrease: number = 0;
@prop({ required: false })
defIngnore: number = 0;
@prop({ required: false })
bloodSuck: number = 0;
@prop({ required: false })
ap: number = 0;
@prop({ required: false })
damageCri: number = 0;
setByDbData(roleAttrs: CeAttrDataRole[], heroAttrs: CeAttrData[]) {
for(let { id, fixUp: roleFix, ratioUp: roleRatio } of roleAttrs) {
let attrName = getAtrrNameById(id);
let heroAttr = heroAttrs.find(heroAttr => heroAttr.id == id);
if(heroAttr) {
let { fixUp: heroFix, base: heroBase, ratioUp: heroRatio, equipUp: heroEquip } = heroAttr;
let value = this.calAttrValue(roleFix, roleRatio, heroBase, heroFix, heroRatio, heroEquip);
if(attrName in this) this[attrName] = value;
} else {
let value = this.calAttrValue(roleFix, roleRatio, 0, 0, 0, 0);
if(attrName in this) this[attrName] = value;
}
}
for(let { id, base: heroBase, fixUp: heroFix, ratioUp: heroRatio, equipUp: heroEquip } of heroAttrs) {
let attrName = getAtrrNameById(id);
let roleAttr = roleAttrs.find(roleAttr => roleAttr.id == id);
if(!roleAttr) {
let value = this.calAttrValue(0, 0, heroBase, heroFix, heroRatio, heroEquip);
if(attrName in this) this[attrName] = value;
}
}
}
setByWarJson( attributes: {id: number, val: number}[], ratio: number = 1) {
for(let {id, val} of attributes) {
let attrName = getAtrrNameById(id);
if(attrName in this) this[attrName] = Math.floor(val * ratio * HERO_CE_RATIO * HERO_CE_RATIO);
}
}
private calAttrValue(roleFix: number = 0, roleRatio: number = 0, heroBase: number = 0, heroFix: number = 0, heroRatio: number = 0, heroEquip: number = 0) {
return (heroFix + heroEquip + roleFix) * HERO_CE_RATIO + heroBase * ( HERO_CE_RATIO + heroRatio + roleRatio );
}
private getRealSubAttr() {
return {
hit: this.hit / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
cri: this.cri / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
flee: this.flee / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
antCri: this.antCri / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
damageIncrease: this.damageIncrease / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
damageDecrease: this.damageDecrease / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
defIngnore: this.defIngnore / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO,
damageCri: this.damageCri / HERO_SUB_ATTR_RATIO / HERO_CE_RATIO / HERO_CE_RATIO
}
}
private getRealMainAttr() {
return {
hp: this.hp / HERO_CE_RATIO / HERO_CE_RATIO,
atk: this.atk / HERO_CE_RATIO / HERO_CE_RATIO,
def: this.def / HERO_CE_RATIO / HERO_CE_RATIO,
mdef: this.mdef / HERO_CE_RATIO / HERO_CE_RATIO
}
}
public getReduceAttributes() {
let newAttr = new Attribute();
newAttr.hp = reduceCe(this.hp);
newAttr.atk = reduceCe(this.atk);
newAttr.def = reduceCe(this.def);
newAttr.mdef = reduceCe(this.mdef);
newAttr.speed = reduceCe(this.speed);
newAttr.hit = reduceCe(this.hit);
newAttr.cri = reduceCe(this.cri);
newAttr.flee = reduceCe(this.flee);
newAttr.antCri = reduceCe(this.antCri);
newAttr.damageIncrease = reduceCe(this.damageIncrease);
newAttr.damageDecrease = reduceCe(this.damageDecrease);
newAttr.defIngnore = reduceCe(this.defIngnore);
newAttr.bloodSuck = reduceCe(this.bloodSuck);
newAttr.ap = reduceCe(this.ap);
newAttr.damageCri = reduceCe(this.damageCri);
return newAttr;
}
// 战力计算
public calCe() {
let { hp, atk, def, mdef } = this.getRealMainAttr();
let { cri, flee, damageIncrease, damageDecrease, damageCri } = this.getRealSubAttr();
let putHit = CE_CONST.PUT_HIT / HERO_SUB_ATTR_RATIO;
let putAntCri = CE_CONST.PUT_ANT_CRI / HERO_SUB_ATTR_RATIO;
let hitRate = CE_CONST.HIT_RATE_BASE + putHit/2 - flee; // 命中率
if(hitRate > CE_CONST.HIT_RATE_MAX) hitRate = CE_CONST.HIT_RATE_MAX;
if(hitRate < CE_CONST.HIT_RATE_MIN) hitRate = CE_CONST.HIT_RATE_MIN;
let fleeRate = 1 - hitRate; // 格挡率
let criRate = CE_CONST.CRI_RATE_BASE + cri - putAntCri/2;
if(criRate > CE_CONST.CRI_RATE_MAX) criRate = CE_CONST.CRI_RATE_MAX;
if(criRate < CE_CONST.CRI_RATE_MIN) criRate = CE_CONST.CRI_RATE_MIN;
let criValue = CE_CONST.CRI_VALUE_BASE + damageCri;
let validHp = hp + (def + mdef) * 0.5 / ((1 - fleeRate * CE_CONST.FLEE_VALUE) * (1 - damageDecrease)); // 有效生命
let validAtk = atk * hitRate * ( 1 + criRate * criValue) * ( 1 + damageIncrease); // 有效输出
let ce = Math.floor(validHp * validAtk * HERO_CE_RATIO * HERO_CE_RATIO);
return ce > 0? ce: 1;
}
public calCelAndReduce() {
return Math.floor(this.calCe() / HERO_CE_RATIO / HERO_CE_RATIO);
}
}

View File

@@ -35,7 +35,6 @@ import { dicTeraph } from './dictionary/DicTeraph';
import { dicSchool } from './dictionary/DicSchool';
import { dicSchoolRate } from './dictionary/DicSchoolRate';
import { dicHeroScroll, preHeroScroll } from './dictionary/DicHeroScroll';
import { ABI_TYPE_TO_STAGE } from "../consts";
import { dicPvpOpponent } from './dictionary/DicPvpOpponent';
import { dicPvpTeamLevel } from './dictionary/DicPvpTeamLevel';
import { dicPvpRefreshConsume, maxPvpRefreshCnt } from './dictionary/DicPvpRefreshConsume';
@@ -58,6 +57,7 @@ import { dicArmyBossRank } from '../pubUtils/dictionary/DicArmyBossRank';
import { dicArmyDonate } from '../pubUtils/dictionary/DicArmyDonateBoxReward';
import { dicRoleFriend } from "./dictionary/DicRoleFriend";
import { dicRoleFriendLv } from "./dictionary/DicRoleFriendLv";
import { Attribute } from "../domain/roleField/attribute";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -213,7 +213,11 @@ export function getBossHpByWarId(warId: number) {
warInfo.forEach(hero => {
let { attribute, dataId, relation, actorId } = hero;
if (relation === 2) {
const hp = attribute.hp||0;
let newAttr = new Attribute();
newAttr.setByWarJson(attribute, 1);
let attrJson = newAttr.getReduceAttributes();
const hp = attrJson.hp||0;
if (hp > 0) {
bossHpArr.push({dataId, hp, actorId});
bossHpSum += hp;
@@ -300,17 +304,6 @@ export function getScollByStar(quality: number, star: number, curQuality: number
return heroScroll;
}
// 根据存在升星表等的stage字段的id对应17维id
export function getFieldByStage(stage: number, jobid: number) {
let targetAttrId = ABI_TYPE_TO_STAGE.get(stage);
if(typeof targetAttrId === 'number') {
return targetAttrId
} else {
const dicJob = gameData.job.get(jobid);
return targetAttrId(dicJob.type);
}
}
export function getSuit(id: number) {
const suitInfo = gameData.suit.get(id);
return suitInfo;
@@ -420,7 +413,7 @@ export function getArmyWishPoolBaseByLv(lv: number) {
export function getFriendLvByExp(exp: number) {
let resultLv = 1;
for(let [lv, {sum}] of gameData.roleFriendLv) {
for(let [lv, {sum}] of gameData.roleFriendLv.entries()) {
resultLv = lv;
if(exp < sum) break;
}

View File

@@ -152,12 +152,10 @@ function parseAbility(json) {
let map = new Map<number, number>();
map.set(ABI_TYPE.ABI_HP, json.hp||0);
map.set(ABI_TYPE.ABI_ATK, json.atk||0);
map.set(ABI_TYPE.ABI_MATK, json.matk||0);
map.set(ABI_TYPE.ABI_DEF, json.def||0);
map.set(ABI_TYPE.ABI_MDEF, json.mdef||0);
map.set(ABI_TYPE.ABI_AGI, json.agi||0);
map.set(ABI_TYPE.ABI_LUK, json.luk||0);
map.set(ABI_TYPE.ABI_SPEED, json.speed||0);
map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease||0);
map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease||0);
return map
}
@@ -165,12 +163,10 @@ function parseAbilityUp(json) {
let map = new Map<number, number>();
map.set(ABI_TYPE.ABI_HP, json.hp_up||0);
map.set(ABI_TYPE.ABI_ATK, json.atk_up||0);
map.set(ABI_TYPE.ABI_MATK, json.matk_up||0);
map.set(ABI_TYPE.ABI_DEF, json.def_up||0);
map.set(ABI_TYPE.ABI_MDEF, json.mdef_up||0);
map.set(ABI_TYPE.ABI_AGI, json.agi_up||0);
map.set(ABI_TYPE.ABI_LUK, json.luk_up||0);
map.set(ABI_TYPE.ABI_SPEED, json.speed_up||0);
map.set(ABI_TYPE.ABI_DAMAGE_INCREASE, json.damageIncrease_up||0);
map.set(ABI_TYPE.ABI_DAMAGE_DECREASE, json.damageDecrease_up||0);
return map
}

View File

@@ -46,12 +46,8 @@ function parseBaseAbilityArr(json) {
let map = new Map<number, number>();
map.set(ABI_TYPE.ABI_HP, json.hp||0);
map.set(ABI_TYPE.ABI_ATK, json.atk||0);
map.set(ABI_TYPE.ABI_MATK, json.matk||0);
map.set(ABI_TYPE.ABI_DEF, json.def||0);
map.set(ABI_TYPE.ABI_MDEF, json.mdef||0);
map.set(ABI_TYPE.ABI_AGI, json.agi||0);
map.set(ABI_TYPE.ABI_LUK, json.luk||0);
map.set(ABI_TYPE.ABI_SPEED, json.speed||0);
return map
}
@@ -59,11 +55,7 @@ function parseBaseAbilityUpArr(json) {
let map = new Map<number, number>();
map.set(ABI_TYPE.ABI_HP, json.hp_up||0);
map.set(ABI_TYPE.ABI_ATK, json.atk_up||0);
map.set(ABI_TYPE.ABI_MATK, json.matk_up||0);
map.set(ABI_TYPE.ABI_DEF, json.def_up||0);
map.set(ABI_TYPE.ABI_MDEF, json.mdef_up||0);
map.set(ABI_TYPE.ABI_AGI, json.agi_up||0);
map.set(ABI_TYPE.ABI_LUK, json.luk_up||0);
map.set(ABI_TYPE.ABI_SPEED, json.speed_up||0);
return map
}

View File

@@ -41,7 +41,5 @@ function parseCeAttr(elem) {
ceAttr.set(ABI_STAGE.ATK, elem.atk);
ceAttr.set(ABI_STAGE.DEF, elem.def);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef);
ceAttr.set(ABI_STAGE.AGI, elem.agi);
ceAttr.set(ABI_STAGE.LUK, elem.luk);
return ceAttr;
}

View File

@@ -36,7 +36,6 @@ function parseCeAttr(elem) {
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
return ceAttr;
}
}
arr = undefined;

View File

@@ -40,7 +40,5 @@ function parseCeAttr(elem) {
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
return ceAttr;
}

View File

@@ -1,6 +1,6 @@
// 兵种表
import {readJsonFile, parseNumberList, parseGoodStr} from '../util'
import { FILENAME } from '../../consts'
import { FILENAME, ABI_STAGE } from '../../consts'
import { RewardInter } from '../interface';
const _ = require('lodash');
@@ -23,18 +23,8 @@ export interface DicJob {
readonly trainingConsume: Array<RewardInter>;
// 升阶消耗
readonly upGradeConsume: Array<RewardInter>;
// 生命训练提升
readonly hp: number;
// 攻击力训练提升
readonly atk: number;
// 防御力训练提升
readonly def: number;
// 策防训练提升
readonly mdef: number;
// 敏捷训练提升
readonly agi: number;
// 幸运训练提升
readonly luk: number;
// 每阶升级属性
readonly ceAttr: Map<number, number>
}
@@ -42,7 +32,7 @@ const str = readJsonFile(FILENAME.DIC_JOB);
let arr = JSON.parse(str);
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicJobKeys: KeysEnum<DicJob> = {jobid: true, name: true, grade: true, unlockLevel: true, job_class: true, type: true, seid: true,trainingConsume: true, upGradeConsume: true, hp: true, atk: true, def: true, mdef: true, agi: true, luk: true};
const DicJobKeys: KeysEnum<DicJob> = {jobid: true, name: true, grade: true, unlockLevel: true, job_class: true, type: true, seid: true,trainingConsume: true, upGradeConsume: true, ceAttr: true};
export const dicJob = new Map<number, DicJob>();
export const jobClassMaxGrades = new Map<number, {grade:number, jobid:number}>();
@@ -52,6 +42,7 @@ arr.forEach(o => {
o.seid = parseNumberList(o.seid);
o.trainingConsume = parseGoodStr(o.trainingConsume);
o.upGradeConsume = parseGoodStr(o.upGradeConsume);
o.ceAttr = parseCeAttr(o);
dicJob.set(o.jobid, _.pick(o, Object.keys(DicJobKeys)));
let jobClass = jobClassMaxGrades.get(o.job_class);
if (!!jobClass && jobClass.grade < o.grade) {
@@ -61,4 +52,13 @@ arr.forEach(o => {
});
function parseCeAttr(elem) {
let ceAttr = new Map<number, number>();
ceAttr.set(ABI_STAGE.HP, elem.hp);
ceAttr.set(ABI_STAGE.ATK, elem.atk);
ceAttr.set(ABI_STAGE.DEF, elem.def);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef);
return ceAttr;
}
arr = undefined;

View File

@@ -1,6 +1,7 @@
// 物品表
import { decodeArrayListStr, readJsonFile, parseGoodStr } from '../util'
import { FILENAME} from '../../consts'
import { FILENAME, ABI_TYPE} from '../../consts'
import { RewardInter } from '../interface';
const _ = require('lodash');
export interface SpecialMaterial {
@@ -13,25 +14,16 @@ export interface DicTeraph {
readonly id: number;
readonly index: number;
readonly grade: number;
readonly hpMax: number;
readonly atkMax: number;
readonly defMax: number;
readonly mdefMax: number;
readonly agiMax: number;
readonly lukMax: number;
readonly hp;
readonly atk;
readonly def;
readonly mdef;
readonly agi;
readonly luk;
readonly criRate;
readonly criEffect;
readonly upMaterial:Array<{id: number, number: number}>;
readonly mainAttrMax: Map<number, number>; // 最大强化加成 id => value 18围内的id
readonly mainAttrUp: Map<number, number>; // 每次强化加成 id => value 18围内的id
readonly criRate: number;
readonly criEffect: number;
readonly upMaterial:Array<RewardInter>;
readonly assiAttrValue:Array<{id: number, number: number}>;
readonly upGradeMaterial:Array<{id: number, number: number}>;
readonly assiAttrValue:Map<number, number>; // 次级属性
readonly upGradeMaterial:Array<RewardInter>;
}
const str = readJsonFile(FILENAME.DIC_TERAPH);
@@ -42,18 +34,8 @@ const DicTeraphKeys: KeysEnum<DicTeraph> = {
id: true,
index: true,
grade: true,
hpMax: true,
atkMax: true,
defMax: true,
mdefMax: true,
agiMax: true,
lukMax: true,
hp: true,
atk: true,
def: true,
mdef: true,
agi: true,
luk: true,
mainAttrMax: true,
mainAttrUp: true,
criRate: true,
criEffect: true,
upMaterial: true,
@@ -65,26 +47,40 @@ arr.forEach(o => {
o.assiAttrValue = parseAttr(o.assiAttrValue);
o.upGradeMaterial = parseGoodStr(o.upGradeMaterial);
o.upMaterial = parseGoodStr(o.upMaterial);
o.hp = o.hpUp;
o.atk = o.atkUp;
o.def = o.defUp;
o.mdef = o.mdefUp;
o.agi = o.agiUp;
o.luk = o.lukUp;
o.mainAttrMax = parseMainAttrMax(o);
o.mainAttrUp = parseMainAttrUp(o);
dicTeraph.set(o.index + '_' + o.grade, _.pick(o, Object.keys(DicTeraphKeys)));
});
arr = undefined;
function parseAttr(str: string) {
let result = new Array<{id: number, number: number}>();
let result = new Map<number, number>();
if(!str) return result;
let decodeArr = decodeArrayListStr(str);
for(let [id, number] of decodeArr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
throw new Error('data table format wrong');
}
result.push({id: parseInt(id), number: parseInt(number)});
result.set(parseInt(id), parseInt(number));
}
return result
}
function parseMainAttrMax(elem) {
let result = new Map<number, number>();
result.set(ABI_TYPE.ABI_HP, elem.hpMax);
result.set(ABI_TYPE.ABI_ATK, elem.atkMax);
result.set(ABI_TYPE.ABI_DEF, elem.defMax);
result.set(ABI_TYPE.ABI_MDEF, elem.mdefMax);
return result
}
function parseMainAttrUp(elem) {
let result = new Map<number, number>();
result.set(ABI_TYPE.ABI_HP, elem.hpUp);
result.set(ABI_TYPE.ABI_ATK, elem.atkUp);
result.set(ABI_TYPE.ABI_DEF, elem.defUp);
result.set(ABI_TYPE.ABI_MDEF, elem.mdefUp);
return result
}

View File

@@ -1,6 +1,6 @@
// 物品表
import { decodeArrayListStr, readJsonFile, parseGoodStr } from '../util'
import { FILENAME} from '../../consts'
import { FILENAME, ABI_TYPE} from '../../consts'
const _ = require('lodash');
export interface SpecialMaterial {
@@ -9,15 +9,10 @@ export interface SpecialMaterial {
}
export interface DicTitle {
// 等级
readonly id: number;
readonly hp: number;
readonly atk: number;
readonly def: number;
readonly mdef: number;
readonly agi: number;
readonly luk: number;
readonly assiAttrValue: Array<{id: number, number: number}>;
// 等级
readonly mainAttrValue: Map<number, number>; // id => value 这里的值是上一级的基础上增加的值
readonly assiAttrValue: Map<number, number>; // id => value
// 等级现在
readonly lvLimited: number;
// 升级消耗
@@ -30,18 +25,14 @@ let arr = JSON.parse(str);
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicTitleKeys: KeysEnum<DicTitle> = {
id: true,
hp: true,
atk: true,
def: true,
mdef: true,
agi: true,
luk: true,
mainAttrValue: true,
assiAttrValue: true,
lvLimited: true,
material: true
}
export const dicTitle = new Map<number, DicTitle>();
arr.forEach(o => {
o.mainAttrValue = parseMainAttr(o);
o.assiAttrValue = parseAttr(o.assiAttrValue);
o.material = parseGoodStr(o.material);
dicTitle.set(o.id, _.pick(o, Object.keys(DicTitleKeys)));
@@ -50,14 +41,23 @@ arr.forEach(o => {
arr = undefined;
function parseAttr(str: string) {
let result = new Array<{id: number, number: number}>();
let result = new Map<number, number>();
if(!str) return result;
let decodeArr = decodeArrayListStr(str);
for(let [id, number] of decodeArr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
for(let [id, value] of decodeArr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(value))) {
throw new Error('data table format wrong');
}
result.push({id: parseInt(id), number: parseInt(number)});
result.set(parseInt(id), parseInt(value));
}
return result
}
function parseMainAttr(elem) {
let result = new Map<number, number>();
result.set(ABI_TYPE.ABI_HP, elem.hp);
result.set(ABI_TYPE.ABI_ATK, elem.atk);
result.set(ABI_TYPE.ABI_DEF, elem.def);
result.set(ABI_TYPE.ABI_MDEF, elem.mdef);
return result;
}

View File

@@ -1,8 +1,5 @@
// 关卡表
import {decodeArrayListStr, readWarJsonFileList} from '../util'
import { ABI_TYPE } from '../../consts';
import { Attributes } from '../interface';
export interface DicWarJson {
@@ -33,7 +30,7 @@ export interface DicWarJson {
// 角色使用的AI类型
readonly initial_ai: number;
// 属性
readonly attribute: Attributes;
readonly attribute: {id: number, val: number}[];
// 武将技能
readonly skill: string;
// 武将被动技能
@@ -63,55 +60,15 @@ readWarJsonFileList().forEach(str => {
dicWarJson.set(warid, warjson);
})
function parseAttribute(str: string) {
let attribute: Attributes = {};
if(!str) return attribute;
let arr = decodeArrayListStr(str);
for(let [id, value] of arr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(value))) {
export function parseAttribute(str: string) {
let result = new Array<{ id: number, val: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [id, val] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(val))) {
throw new Error('data table format wrong');
}
let _id = parseInt(id), _value = parseInt(value);
switch(_id) {
case ABI_TYPE.ABI_HP:
attribute.hp = _value; break;
case ABI_TYPE.ABI_ATK:
attribute.atk = _value; break;
case ABI_TYPE.ABI_MATK:
attribute.matk = _value; break;
case ABI_TYPE.ABI_DEF:
attribute.def = _value; break;
case ABI_TYPE.ABI_MDEF:
attribute.mdef = _value; break;
case ABI_TYPE.ABI_AGI:
attribute.agi = _value; break;
case ABI_TYPE.ABI_LUK:
attribute.luk = _value; break;
case ABI_TYPE.ABI_SPEED:
attribute.speed = _value; break;
case ABI_TYPE.ABI_HIT:
attribute.hit = _value; break;
case ABI_TYPE.ABI_CRI:
attribute.cri = _value; break;
case ABI_TYPE.ABI_FLEE:
attribute.flee = _value; break;
case ABI_TYPE.ABI_ANT_CRI:
attribute.antCri = _value; break;
case ABI_TYPE.ABI_DAMAGE_INCREASE:
attribute.damageIncrease = _value; break;
case ABI_TYPE.ABI_DAMAGE_DECREASE:
attribute.damageDecrease = _value; break;
case ABI_TYPE.ABI_DEF_IGNORE:
attribute.defIngnore = _value; break;
case ABI_TYPE.ABI_BLOOD_SUCK:
attribute.bloodSuck = _value; break;
case ABI_TYPE.ABI_AP:
attribute.ap = _value; break;
default:
break;
}
result.push({ id: parseInt(id), val: parseInt(val) });
}
return attribute
}
return result
}

View File

@@ -373,8 +373,6 @@ function parseHeroStar() {
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
heroStarList.set(`${elem.quality}_${elem.star}`,{ceAttr, ...elem});
}
@@ -392,8 +390,6 @@ function parseHeroWake() {
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
heroWakeList.set(`${elem.quality}_${elem.star}`,{ceAttr, ...elem});
}

103
shared/pubUtils/httpUtil.ts Normal file
View File

@@ -0,0 +1,103 @@
import * as request from "request-promise";
import * as crypto from 'crypto'
import { BANTU_VID_ADDR, BANTU_VID_APP_KEY } from '../consts';
/**
* 在线报告
* @param userCode 账号
* @param packageName 包名
*/
export async function reportOnline ( userCode: string, packageName: string) {
if(!packageName || packageName==''){
packageName = 'com.bantu.nfsg'
}
let result = await vidHttpRequest(BANTU_VID_ADDR.REPORT_ONLINE, {
account: userCode,
package: packageName
});
if(result && result.code !== 1) {
console.error(result.msg);
}
return result;
}
/**
* 实名认证
* @param name 真实姓名
* @param idNum 身份证号
* @param userCode 账号
* @param packageName 包名
*/
export async function authenticate (name: string, idNum: string, userCode: string, packageName: string) {
if(!packageName || packageName==''){
packageName = 'com.bantu.nfsg'
}
let result = await vidHttpRequest(BANTU_VID_ADDR.IDCARD, {
account: userCode,
cardno: idNum,
name,
appkey: BANTU_VID_APP_KEY,
package: packageName
});
if(result && result.code !== 1) {
console.error(result.msg);
}
return result && result.code == 1;
}
export async function vidHttpRequest(addr: string, body: any) {
body['sign'] = getObjSign(body);
console.log('body: ', JSON.stringify(body))
let options = {
url: BANTU_VID_ADDR.HOST + addr,
method: 'POST',
body:body,
json: true
}
try {
let res = await request(options);
let check = checkSign(res);
if(!check) return false;
console.log('*****request result*****');
console.log(JSON.stringify(res));
return res;
} catch(e) {
console.error(e);
return false
}
}
export function md5Vid (str: string) {
str = 'vId' + str;
return crypto.createHash('md5').update(str, 'utf8').digest("hex");
};
export function getObjSign (obj: any) {
const str = [];
Object.keys(obj).sort().forEach((key) => {
if (key == 'sign') {
} else {
str.push(key + '=' + obj[key]);
}
});
if (str.length == 0) {
console.error('check obj', obj);
}
var strs = str.join('');
return md5Vid(strs);
}
export async function checkSign (obj: any) {
if (getObjSign(obj) === obj.sign) {
return true;
}
console.warn('correct sign:', getObjSign(obj), obj.sign);
return false;
}

View File

@@ -1,31 +1,12 @@
// 一些通用的interface定义
import { Attribute } from "../domain/roleField/attribute";
export interface RewardInter {
id: number;
count: number;
}
export interface Attributes {
hp?: number;
atk?: number;
matk?: number;
def?: number;
mdef?: number;
agi?: number;
luk?: number;
speed?: number;
hit?: number;
cri?: number;
flee?: number;
antCri?: number;
damageIncrease?: number;
damageDecrease?: number;
defIngnore?: number;
bloodSuck?: number;
ap?: number;
}
export interface EquipInter {
id: number;
name: string;
@@ -82,7 +63,7 @@ export interface oppHeroesDefenseInter {
lv: number; // 等级
hide: number; // 是否隐藏
initial_ai: number; // ai类型
attribute: Attributes;
attribute: Attribute;
star: number; // 星级
skill: string|number; // 技能
seid: string; // 技能

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +1,4 @@
import { TIME_FORMAT } from '@consts';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
@@ -93,4 +94,39 @@ export function getTodayZeroDate() {
date.setMinutes(0);
date.setSeconds(0);
return date;
}
export function getAge(birthday: string) {
let d = new Date(birthday + ' 00:00:00');
let _year = d.getFullYear();
let _month = d.getMonth() + 1;
let _day = d.getDate();
let age = 0;
let now = new Date();
let year = now.getFullYear();
let month = now.getMonth() + 1;
let day = now.getDate();
if (year >= _year && month >= _month && day >= _day) {
age = year - _year;
}else{
age = year - _year - 1;
}
return age
}
export function formatTime(d: Date, type: number) {
let year = d.getFullYear();
let month = d.getMonth() + 1;
let day = d.getDate();
let yearStr = year.toString();
let monthStr = month.toString();
let dayStr = day.toString();
if(type == TIME_FORMAT.TYPE_SLASH) {
if(day < 10) dayStr = '0' + dayStr;
if(month < 10) monthStr = '0' + monthStr;
return `${yearStr}/${monthStr}/${dayStr}`;
}
}

View File

@@ -751,7 +751,7 @@
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"recommendedPower": 10031,
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},
@@ -779,7 +779,7 @@
"heroInUI": "1&1001|1&1004",
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"previousGk": 202,
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},
@@ -807,7 +807,7 @@
"heroInUI": "1&1001|1&1004|2&312",
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},
@@ -835,7 +835,7 @@
"heroInUI": "1&1001|1&1004",
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},
@@ -863,7 +863,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_2",
"recommendedPower": 10035,
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},
@@ -891,7 +891,7 @@
"heroInUI": "1&1001|1&1004",
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"previousGk": 0,
"previousGk": 206,
"relatedEliteGk": 0,
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},
@@ -919,7 +919,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "2_2",
"recommendedPower": 10037,
"previousGk": 0,
"previousGk": 207,
"relatedEliteGk": 9208,
"movePoint": 116
},
@@ -947,7 +947,7 @@
"heroInUI": "1&1001",
"detailUIBg": "2_3",
"recommendedPower": 10038,
"previousGk": 0,
"previousGk": 208,
"relatedEliteGk": 0,
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},
@@ -975,7 +975,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_3",
"recommendedPower": 10039,
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"previousGk": 209,
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},
@@ -1003,7 +1003,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_3",
"recommendedPower": 10040,
"previousGk": 0,
"previousGk": 210,
"relatedEliteGk": 0,
"movePoint": 122
},
@@ -1031,7 +1031,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "2_3",
"recommendedPower": 10041,
"previousGk": 0,
"previousGk": 211,
"relatedEliteGk": 9212,
"movePoint": 124
},
@@ -1059,7 +1059,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_4",
"recommendedPower": 10042,
"previousGk": 0,
"previousGk": 212,
"relatedEliteGk": 0,
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},
@@ -1087,7 +1087,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_4",
"recommendedPower": 10043,
"previousGk": 0,
"previousGk": 213,
"relatedEliteGk": 0,
"movePoint": 128
},
@@ -1115,7 +1115,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_4",
"recommendedPower": 10044,
"previousGk": 0,
"previousGk": 214,
"relatedEliteGk": 0,
"movePoint": 130
},
@@ -1143,7 +1143,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "2_4",
"recommendedPower": 10045,
"previousGk": 0,
"previousGk": 215,
"relatedEliteGk": 9216,
"movePoint": 133
},
@@ -1171,7 +1171,7 @@
"heroInUI": "1&1001",
"detailUIBg": "2_5",
"recommendedPower": 10046,
"previousGk": 0,
"previousGk": 216,
"relatedEliteGk": 0,
"movePoint": 135
},
@@ -1199,7 +1199,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_5",
"recommendedPower": 10047,
"previousGk": 0,
"previousGk": 217,
"relatedEliteGk": 0,
"movePoint": 137
},
@@ -1227,7 +1227,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_5",
"recommendedPower": 10048,
"previousGk": 0,
"previousGk": 218,
"relatedEliteGk": 0,
"movePoint": 139
},
@@ -1255,7 +1255,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "2_5",
"recommendedPower": 10049,
"previousGk": 0,
"previousGk": 219,
"relatedEliteGk": 9220,
"movePoint": 141
},
@@ -1283,7 +1283,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_6",
"recommendedPower": 10050,
"previousGk": 0,
"previousGk": 220,
"relatedEliteGk": 0,
"movePoint": 143
},
@@ -1311,7 +1311,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_6",
"recommendedPower": 10051,
"previousGk": 0,
"previousGk": 221,
"relatedEliteGk": 0,
"movePoint": 146
},
@@ -1339,7 +1339,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "2_6",
"recommendedPower": 10052,
"previousGk": 0,
"previousGk": 222,
"relatedEliteGk": 0,
"movePoint": 148
},
@@ -1367,7 +1367,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "2_6",
"recommendedPower": 10053,
"previousGk": 0,
"previousGk": 223,
"relatedEliteGk": 9224,
"movePoint": 150
},
@@ -1395,7 +1395,7 @@
"heroInUI": "1&1001",
"detailUIBg": "3_1",
"recommendedPower": 10054,
"previousGk": 0,
"previousGk": 224,
"relatedEliteGk": 0,
"movePoint": 155
},
@@ -1423,7 +1423,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_1",
"recommendedPower": 10055,
"previousGk": 0,
"previousGk": 301,
"relatedEliteGk": 0,
"movePoint": 159
},
@@ -1451,7 +1451,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_1",
"recommendedPower": 10056,
"previousGk": 0,
"previousGk": 302,
"relatedEliteGk": 0,
"movePoint": 162
},
@@ -1479,7 +1479,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "3_1",
"recommendedPower": 10057,
"previousGk": 0,
"previousGk": 303,
"relatedEliteGk": 9304,
"movePoint": 166
},
@@ -1507,7 +1507,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_2",
"recommendedPower": 10058,
"previousGk": 0,
"previousGk": 304,
"relatedEliteGk": 0,
"movePoint": 169
},
@@ -1535,7 +1535,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_2",
"recommendedPower": 10059,
"previousGk": 0,
"previousGk": 305,
"relatedEliteGk": 0,
"movePoint": 173
},
@@ -1563,7 +1563,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_2",
"recommendedPower": 10060,
"previousGk": 0,
"previousGk": 306,
"relatedEliteGk": 0,
"movePoint": 176
},
@@ -1591,7 +1591,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "3_2",
"recommendedPower": 10061,
"previousGk": 0,
"previousGk": 307,
"relatedEliteGk": 9308,
"movePoint": 180
},
@@ -1619,7 +1619,7 @@
"heroInUI": "1&1001",
"detailUIBg": "3_3",
"recommendedPower": 10062,
"previousGk": 0,
"previousGk": 308,
"relatedEliteGk": 0,
"movePoint": 184
},
@@ -1647,7 +1647,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_3",
"recommendedPower": 10063,
"previousGk": 0,
"previousGk": 309,
"relatedEliteGk": 0,
"movePoint": 186
},
@@ -1675,7 +1675,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_3",
"recommendedPower": 10064,
"previousGk": 0,
"previousGk": 310,
"relatedEliteGk": 0,
"movePoint": 188
},
@@ -1703,7 +1703,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "3_3",
"recommendedPower": 10065,
"previousGk": 0,
"previousGk": 311,
"relatedEliteGk": 9312,
"movePoint": 190
},
@@ -1731,7 +1731,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_4",
"recommendedPower": 10066,
"previousGk": 0,
"previousGk": 312,
"relatedEliteGk": 0,
"movePoint": 195
},
@@ -1759,7 +1759,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_4",
"recommendedPower": 10067,
"previousGk": 0,
"previousGk": 313,
"relatedEliteGk": 0,
"movePoint": 197
},
@@ -1787,7 +1787,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_4",
"recommendedPower": 10068,
"previousGk": 0,
"previousGk": 314,
"relatedEliteGk": 0,
"movePoint": 201
},
@@ -1815,7 +1815,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "3_4",
"recommendedPower": 10069,
"previousGk": 0,
"previousGk": 315,
"relatedEliteGk": 9316,
"movePoint": 204
},
@@ -1843,7 +1843,7 @@
"heroInUI": "1&1001",
"detailUIBg": "3_5",
"recommendedPower": 10070,
"previousGk": 0,
"previousGk": 316,
"relatedEliteGk": 0,
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},
@@ -1871,7 +1871,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_5",
"recommendedPower": 10071,
"previousGk": 0,
"previousGk": 317,
"relatedEliteGk": 0,
"movePoint": 212
},
@@ -1899,7 +1899,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_5",
"recommendedPower": 10072,
"previousGk": 0,
"previousGk": 318,
"relatedEliteGk": 0,
"movePoint": 215
},
@@ -1927,7 +1927,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "3_5",
"recommendedPower": 10073,
"previousGk": 0,
"previousGk": 319,
"relatedEliteGk": 9320,
"movePoint": 218
},
@@ -1955,7 +1955,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_6",
"recommendedPower": 10074,
"previousGk": 0,
"previousGk": 320,
"relatedEliteGk": 0,
"movePoint": 221
},
@@ -1983,7 +1983,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_6",
"recommendedPower": 10075,
"previousGk": 0,
"previousGk": 321,
"relatedEliteGk": 0,
"movePoint": 223
},
@@ -2011,7 +2011,7 @@
"heroInUI": "1&1001|1&1004",
"detailUIBg": "3_6",
"recommendedPower": 10076,
"previousGk": 0,
"previousGk": 322,
"relatedEliteGk": 0,
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},
@@ -2039,7 +2039,7 @@
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "3_6",
"recommendedPower": 10077,
"previousGk": 0,
"previousGk": 323,
"relatedEliteGk": 9324,
"movePoint": 227
}

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