Merge branch 'feature/login'

Conflicts:
	game-server/app/servers/role/handler/heroHandler.ts
	game-server/app/services/redisService.ts
	shared/consts/index.ts
	shared/resource/jsons/dic_zyz_gk_main.json
This commit is contained in:
luying
2021-03-08 11:04:09 +08:00
79 changed files with 3766 additions and 2442 deletions

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@@ -4,9 +4,6 @@
* 属性 id
*/
import { JOB_TYPE } from "..";
export enum ABI_TYPE{
/**生命 */
ABI_HP = 1,
@@ -41,12 +38,33 @@ export enum ABI_TYPE{
ABI_DEF_IGNORE = 15,
/**吸血等级 */
ABI_BLOOD_SUCK = 16,
/**怒气 */
/**怒气恢复效果 */
ABI_AP = 17,
/**暴击伤害 */
ABI_DAMAGE_CRI = 18,
ABI_MAX,
}
// 主属性
export const ABI_TYPE_MAIN = [
ABI_TYPE.ABI_HP,
ABI_TYPE.ABI_ATK,
ABI_TYPE.ABI_DEF,
ABI_TYPE.ABI_MDEF
];
// 次级属性
export const ABI_TYPE_SUB = [
ABI_TYPE.ABI_HIT,
ABI_TYPE.ABI_CRI,
ABI_TYPE.ABI_FLEE,
ABI_TYPE.ABI_ANT_CRI,
ABI_TYPE.ABI_DAMAGE_INCREASE,
ABI_TYPE.ABI_DAMAGE_DECREASE,
ABI_TYPE.ABI_DEF_IGNORE,
ABI_TYPE.ABI_DAMAGE_CRI
];
export enum SEID_TYPE {
/**属性固定值加成(数值) */
@@ -63,39 +81,10 @@ export enum ABI_STAGE {
ATK = 2,
DEF = 3,
MDEF = 4,
AGI = 5,
LUK = 6,
END = 6
END = 4
}
export const ATTR = {}
//武将训练等级
export const HEROTARIN = {
1: "hp",
2: "atk",
3: "def",
4: "mdef",
5: "agi",
6: "luk"
};
//战力系数
export const CE_RATIO = {
"hp" : 1,
"atk" : 2,
"matk": 2,
"def": 2,
"mdef": 2,
"agi": 2,
"luk": 0,
"hit": 0,
"cri": 0,
"flee": 0,
"antCri": 0,
"damageIncrease": 0,
"damageDecrease": 0,
"defIngnore": 0,
"bloodSuck": 0,
};
export const HERO_ATTR = {
1: "hp", // 生命
@@ -114,44 +103,30 @@ export const HERO_ATTR = {
14: "damageDecrease", // 伤害减免等级
15: "defIngnore", // 忽视防御等级
16: "bloodSuck", // 吸血等级
17: "ap" // 怒气
17: "damageCri", // 暴击伤害
18: "ap" // 暴击伤害
};
export const JEWEL_ATTR = {
1: "hp",
2: "atk",
3: "def",
4: "mdef",
5: "agi",
6: "luk"
}
const BASE_ATTR = {
'hp' : 1 ,
'atk' : 2,
'def' : 3,
'mdef' : 4
}
export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
export const ABI_TYPE_TO_STAGE = new Map<number, number>([
[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
[ABI_STAGE.ATK, (jobType:number) => { return jobType == JOB_TYPE.PHYSIC?ABI_TYPE.ABI_ATK: ABI_TYPE.ABI_MATK}],
[ABI_STAGE.ATK, ABI_TYPE.ABI_ATK],
[ABI_STAGE.DEF, ABI_TYPE.ABI_DEF],
[ABI_STAGE.MDEF, ABI_TYPE.ABI_MDEF],
[ABI_STAGE.AGI, ABI_TYPE.ABI_AGI],
[ABI_STAGE.LUK, ABI_TYPE.ABI_LUK]
[ABI_STAGE.MDEF, ABI_TYPE.ABI_MDEF]
]);
export function getAtrrNameById(attrId: number):string {
return HERO_ATTR[attrId];
};
export function getAttrCeRatio(attr: string):number {
return CE_RATIO[attr];
};
export function getAttrNameByJobStage(jobStage: number) {
return HEROTARIN[jobStage];
};
export function getTeraphAttr() {
return BASE_ATTR;
};
export enum CE_CONST {
FLEE_VALUE = 0.3, // 格挡价值
PUT_HIT = 50000, // 投放总命中
HIT_RATE_BASE = 0.75, // 命中率基础
HIT_RATE_MAX = 1, // 命中率上限
HIT_RATE_MIN = 0, // 命中率下限
PUT_ANT_CRI = 50000, // 投放总抗暴
CRI_RATE_BASE = 0.05, // 暴击率基础
CRI_RATE_MAX = 0.75, // 暴击率上限
CRI_RATE_MIN = 0.05, // 暴击率下限
CRI_VALUE_BASE = 1.5, // 暴击价值基础
}

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@@ -14,7 +14,3 @@ export const GOLD_COST_RATIO = {
"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
}
export const EXPRESSION = {
"CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+0*hit+0*cri+0*flee+0*antCri+0*damageIncrease+0*damageDecrease+0*defIngnore+0*bloodSuck"
}

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@@ -18,7 +18,9 @@ export const HERO_SYSTEM_TYPE = {
ADD_SKIN: 15,
SCHOOL: 16,
SCROLL: 17,
TITLE:18,
TITLE: 18,
TERAPH: 19,
TERAPH_UP: 20
};
// 武将上限
@@ -36,4 +38,6 @@ export const JOB_TYPE = {
}
// 武将战力放大系数
export const HERO_CE_RATIO = 100;
export const HERO_CE_RATIO = 100;
// 次级属性放大系数
export const HERO_SUB_ATTR_RATIO = 1000;

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@@ -0,0 +1,6 @@
export enum BANTU_VID_ADDR {
HOST = 'https://sdks.trgame.cn',
IDCARD = '/vid/idcard', // 实名认证
REPORT_ONLINE = '/addiction_prevention/report_online'
}
export const BANTU_VID_APP_KEY = '05c1c495369769e3c5d98426e9c8c2c0';

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@@ -7,7 +7,7 @@ export enum ROLE_SELECT {
// 显示申请需要的信息
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'globalCeAttr',
ATTR = 'attr',
GET_LV = 'lv',
GET_ROLE_ID = 'roleId',
GET_MY_SERVER = 'lv serverId userInfo.serverType',
@@ -15,8 +15,8 @@ export enum ROLE_SELECT {
};
export enum HERO_SELECT {
ENTRY = '-ceAttr',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins ceAttr'
ENTRY = '-attr',
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins attr'
}
export enum EQUIP_SELECT {

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@@ -7,6 +7,10 @@ export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj';
export const AUTH_SMS_CNT_PER_DAY = 8;
export const ADULT_AGE = 18;
export const GUEST_MAX_TIME = 60 * 60 * 100; // 游客体验时间
export const GUEST_DAY = 15; // 同一设备15天内不得重复体验游客模式
export const COUNTER = {
UID: { name: 'uid', def: 1 },
GMUID: { name: 'gmuid', def: 1 },
@@ -392,4 +396,17 @@ export enum BLOCK_OPEATE {
REMOVE_BLACK = 2,
REMOVE_AND_APPLY = 3,
REMOVE_FRIEND = 4
}
export enum TIME_FORMAT {
TYPE_SLASH = 1
}
export enum ADDICTION_PREVENTION_CODE {
FAIL = -1,
SUCCESS = 1, // 接口的返回
GUEST = 1, // 返回给客户端时,游客时间超时
CURFEW = 2, // 每日22时至次日8时,未成年禁止游戏
HOLIDAY = 3, // 法定节假日每日累计不得超过3小时
WORKDAY = 4, // 非法定节假日每日累计不得超过1.5小时
}