奇遇推送优化,不需要每次传app直接使用pinus.app

This commit is contained in:
luying
2020-12-29 10:45:01 +08:00
parent afd850e69e
commit 6d2f353551
10 changed files with 45 additions and 63 deletions

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@@ -15,7 +15,7 @@ Filter.prototype.before = function (routeRecord: RouteRecord, msg: any, session:
};
Filter.prototype.after = function (err: Error, routeRecord: RouteRecord, msg: any, session: FrontendOrBackendSession, resp: any, next: HandlerCallback) {
return checkEvent(this.app, session).then(()=>{
return checkEvent(session).then(()=>{
next(err);
}).catch(e => {
console.error(e);

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@@ -720,7 +720,7 @@ export class ComBattleHandler {
await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
const goods = await handleFixedReward(roleId, roleName, sid, roleSt.fixReward, 1);
let actordata = await roleLevelup(roleId, warInfo.kingExp, this.app, session);// 主公升级经验
let actordata = await roleLevelup(roleId, warInfo.kingExp, session);// 主公升级经验
return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
}

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@@ -118,7 +118,7 @@ export class EventBattleHandler {
session.push('eventStatus', () => {});
}
// 推送消息刷新
await checkEvent(this.app, session, true);
await checkEvent(session, true);
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,

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@@ -263,7 +263,7 @@ export class ExpeditionBattleHandler {
let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
let reward = await warReward.saveReward(1);
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, this.app, session);// 主公升级经验
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
if(isSuccess) {
// 更新下一关状态
await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);

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@@ -189,8 +189,6 @@ export class NormalBattleHandler {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
let channelService = this.app.get('channelService');
let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
let dailyNum = {};
@@ -205,9 +203,9 @@ export class NormalBattleHandler {
dailyNum = Object.assign(dailyNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(channelService, sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
if(towerEndResult) {
if(towerEndResult.status == -1) {
return towerEndResult.resResult;
@@ -230,7 +228,7 @@ export class NormalBattleHandler {
let {warStar} = await RoleModel.findByRoleId(roleId);
let condition1 = warStar.find(cur => cur.id == battleId);
if(!condition1) {
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, this.app, session);
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
warReward.setCondition(0, true);
}
// 是否首次3星
@@ -248,7 +246,7 @@ export class NormalBattleHandler {
}, true);
let { status } = updateResult;
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, this.app, session);// 主公升级经验
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
@@ -309,7 +307,7 @@ export class NormalBattleHandler {
let warReward = new WarReward(roleId, roleName, sid, battleId, true);
let result = await warReward.saveReward(count);
let actordata = await roleLevelup(roleId, warInfo.kingExp * count, this.app, session)// 主公升级经验
let actordata = await roleLevelup(roleId, warInfo.kingExp * count, session)// 主公升级经验
// 扫荡记录
await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {

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@@ -68,14 +68,14 @@ export class EntryHandler {
session.on('closed', this.onUserLeave.bind(this));
let channelService = self.app.get('channelService');
let channel = channelService.getChannel(`server-${role.serverId}`, true);
let channel = channelService.getChannel(role.roleId, true);
if (channel.getMembers().indexOf(role.roleId) === -1) {
channel.add(role.roleId, self.app.get('serverId'));
}
// put user into channel
console.log(JSON.stringify(self.app.rpc.battle))
await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true);
// console.log(JSON.stringify(self.app.rpc.battle))
// await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true);
// let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
let heros = await HeroModel.findByRole(role.roleId);
let equips = await EquipModel.findbyRole(role.roleId);
@@ -89,7 +89,7 @@ export class EntryHandler {
role['apJson'] = apJson;
role['ce'] = reduceCe(role.ce);
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, self.app, session);
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
return resResult(STATUS.SUCCESS, { role });
}
@@ -124,7 +124,7 @@ export class EntryHandler {
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(roleId, true);
channel.leave(roleId, sid);
this.app.rpc.battle.battleRemote.kick.route(session)(roleId, this.app.get('serverId'), serverId);
// this.app.rpc.battle.battleRemote.kick.route(session)(roleId, this.app.get('serverId'), serverId);
// this.app.rpc.chat.chatRemote.kick.route(session, true)(session.uid, this.app.get('serverId'), session.get('rid'));
}

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@@ -1,6 +1,6 @@
import { HeroModel } from './../db/Hero';
import { HangUpRecordModel } from './../db/HangUpRecord';
import { ChannelService } from 'pinus';
import { ChannelService, pinus } from 'pinus';
import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY } from './../consts';
import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord';
@@ -46,7 +46,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
}};
}
export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
if (succeed) {
let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
if (battleRec.battleId != battleId) {
@@ -88,7 +88,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
if (reward) towerReward = reward;
if (towerLv == HANG_UP_CONSTS.ENABLE_LV) {
await startHangUp(roleId, roleName);
channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
pinus.app.get('channelService').pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
}
}
return {

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@@ -1,4 +1,4 @@
import { Application, FrontendOrBackendSession } from 'pinus';
import { FrontendOrBackendSession, pinus } from 'pinus';
import { getGamedata } from '../pubUtils/gamedata';
import EventRecord, { EventRecordModel } from '../db/EventRecord';
import { RoleModel } from '../db/Role';
@@ -37,21 +37,20 @@ export async function checkEventBattle(roleId: string, eventStatus: number, batt
/**
* 从关卡结算接口调用,保存战斗情况
*
* @param app
* @param session
* @param roleId
* @param battleId
* @param isSuccess
* @param battleCode
*/
export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
export async function setBattleStatus(session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
let result = await EventRecordModel.setBattleStatus(roleId, battleId, battleCode, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL);
if (!result) {
return { status: -1, resResult: resResult(STATUS.EVENT_INFO_NOT_FOUND) };
}
await checkEvent(app, session, true);
await checkEvent(session, true);
return { status: 0, data: result };
}
@@ -79,58 +78,53 @@ export function getEventTime(now: Date) {
/**
* 从挑战结算接口调用,挑战完主线某一关,开始刷奇遇关卡
*
* @param app
* @param session
*/
export async function startEvent(app: Application, session: FrontendOrBackendSession) {
export async function startEvent(session: FrontendOrBackendSession) {
// console.log('*******setEventStatus')
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let channelName = `server-${serverId}`;
let sid = session.get('sid');
let event = await refreshEvent(1, roleId, roleName, 0, []); // 刷新初始的一件
await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
session.set('eventStatus', EVENT_STATUS.STARTING);
session.push('eventStatus', () => {});
pushEventMsg(app, roleId, channelName, { event }); // 推送
pushEventMsg(sid, roleId, { event }); // 推送
}
/**
* 从filter调用用于每次检查时间获取事件并推送
*
* @param app
* @param session
* @param isForce 即使不是12点和18点也强制刷新
*/
export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
export async function checkEvent(session: FrontendOrBackendSession, isForce:boolean = false) {
try {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let funcs = session.get('funcs');
let sid = session.get('sid');
if(roleId) {
let roleName = session.get('roleName');
let channelName = `server-${serverId}`;
let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) {
await startEvent(app, session);
await startEvent(session);
} else {
let eventTime = session.get('getEventTime')||0;
let now = new Date();
let t = getEventTime(now);
let channel = app.get('channelService').getChannel(channelName, false);
if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
if(eventTime < t || isForce) { // 第一次登陆后可以刷新了
let event = await getEvent(eventStatus, roleId, roleName);
if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) {
pushEventMsg(app, roleId, channelName, { event }); // 推送
pushEventMsg(sid, roleId, { event }); // 推送
session.set('getEventTime', t);
session.push('getEventTime', () => {});
}
@@ -292,24 +286,18 @@ function randomPosition(positionStr: string, prePoint: Array<number>, curPoint:
/**
* 推送
*
* @param app
* @param roleId
* @param channelName
* @param msg
*/
function pushEventMsg(app: Application, roleId: string, channelName: string, msg: any ) {
let channelService = app.get('channelService');
function pushEventMsg(sid: string, roleId: string, msg: any ) {
let channelService = pinus.app.get('channelService');
let param = { msg };
let channel = channelService.getChannel(channelName, false);
if(!!channel) {
let tsid = channel.getMember(roleId)['sid'];
channelService.pushMessageByUids('onSpecialEvent', param, [{
uid: roleId,
sid: tsid
}]);
}
channelService.pushMessageByUids('onSpecialEvent', param, [{
uid: roleId,
sid: sid
}]);
}
/**

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@@ -1,13 +1,12 @@
import { Application, BackendSession, FrontendSession } from "pinus";
import { BackendSession, FrontendSession, pinus } from "pinus";
import { getGamedata } from "../pubUtils/gamedata";
import Role, { RoleModel } from "../db/Role";
import { FUNC_OPT_TYPE } from "../consts";
import { RoleModel } from "../db/Role";
// 开启功能
export async function switchOnFunc(roleId: string, type: number, param: number, app: Application, session: (BackendSession|FrontendSession)) {
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
const serverId = session.get('serverId');
const dataFuncs = session.get('funcs');
const sid = session.get('sid');
const dicFuncSwitch = getGamedata('dic_func_switch');
let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
@@ -18,14 +17,11 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
}
}
let channelService = app.get('channelService');
let channel = channelService.getChannel(`server-${serverId}`, false);
if(!!channel && funcs.length > 0) {
let tsid = channel.getMember(roleId)['sid'];
if(funcs.length > 0) {
channelService.pushMessageByUids('onFuncSwitchOn', {funcs}, [{
pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', {funcs}, [{
uid: roleId,
sid: tsid
sid: sid
}]);
}
const recs = await RoleModel.pushFuncs(roleId, addFuncs);

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@@ -5,9 +5,9 @@ import { getLvByExp, getExpByLv } from '../pubUtils/gamedata';
import { redisUserInfoUpdate } from './redisService';
import { switchOnFunc } from './funcSwitchService';
import { FUNC_OPT_TYPE } from '../consts';
import { Application, BackendSession } from 'pinus';
import { BackendSession } from 'pinus';
export async function roleLevelup(roleId: string, kingExp: number, app: Application, session: BackendSession) {
export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
let role = await RoleModel.findByRoleId(roleId);
let {lv = 1, exp = 0} = role;
let newExp = exp + kingExp;
@@ -20,7 +20,7 @@ export async function roleLevelup(roleId: string, kingExp: number, app: Applicat
role = await RoleModel.levelup(roleId, newLv, newExp);
if(newLv > lv) { // 升级
await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, app, session);
await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
await redisUserInfoUpdate(roleId, [{field: 'lv', value: newLv}])
}
let actordata = [];