奇遇推送优化,不需要每次传app直接使用pinus.app
This commit is contained in:
@@ -15,7 +15,7 @@ Filter.prototype.before = function (routeRecord: RouteRecord, msg: any, session:
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};
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Filter.prototype.after = function (err: Error, routeRecord: RouteRecord, msg: any, session: FrontendOrBackendSession, resp: any, next: HandlerCallback) {
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return checkEvent(this.app, session).then(()=>{
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return checkEvent(session).then(()=>{
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next(err);
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}).catch(e => {
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console.error(e);
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@@ -720,7 +720,7 @@ export class ComBattleHandler {
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await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
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const goods = await handleFixedReward(roleId, roleName, sid, roleSt.fixReward, 1);
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let actordata = await roleLevelup(roleId, warInfo.kingExp, this.app, session);// 主公升级经验
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let actordata = await roleLevelup(roleId, warInfo.kingExp, session);// 主公升级经验
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return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
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}
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@@ -118,7 +118,7 @@ export class EventBattleHandler {
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session.push('eventStatus', () => {});
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}
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// 推送消息刷新
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await checkEvent(this.app, session, true);
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await checkEvent(session, true);
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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eventCode: result.eventCode,
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@@ -263,7 +263,7 @@ export class ExpeditionBattleHandler {
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let reward = await warReward.saveReward(1);
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, this.app, session);// 主公升级经验
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
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if(isSuccess) {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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@@ -189,8 +189,6 @@ export class NormalBattleHandler {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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let channelService = this.app.get('channelService');
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let dailyNum = {};
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@@ -205,9 +203,9 @@ export class NormalBattleHandler {
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dailyNum = Object.assign(dailyNum, checkResult.data)
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} else if (warInfo.warType == WAR_TYPE.EVENT) {
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// 记录事件状态
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await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
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await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let towerEndResult = await towerBattleEnd(channelService, sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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if(towerEndResult) {
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if(towerEndResult.status == -1) {
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return towerEndResult.resResult;
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@@ -230,7 +228,7 @@ export class NormalBattleHandler {
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let {warStar} = await RoleModel.findByRoleId(roleId);
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let condition1 = warStar.find(cur => cur.id == battleId);
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if(!condition1) {
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await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, this.app, session);
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await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
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warReward.setCondition(0, true);
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}
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// 是否首次3星
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@@ -248,7 +246,7 @@ export class NormalBattleHandler {
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}, true);
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let { status } = updateResult;
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, this.app, session);// 主公升级经验
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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@@ -309,7 +307,7 @@ export class NormalBattleHandler {
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let warReward = new WarReward(roleId, roleName, sid, battleId, true);
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let result = await warReward.saveReward(count);
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let actordata = await roleLevelup(roleId, warInfo.kingExp * count, this.app, session)// 主公升级经验
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let actordata = await roleLevelup(roleId, warInfo.kingExp * count, session)// 主公升级经验
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// 扫荡记录
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await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
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@@ -68,14 +68,14 @@ export class EntryHandler {
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session.on('closed', this.onUserLeave.bind(this));
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let channelService = self.app.get('channelService');
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let channel = channelService.getChannel(`server-${role.serverId}`, true);
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let channel = channelService.getChannel(role.roleId, true);
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if (channel.getMembers().indexOf(role.roleId) === -1) {
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channel.add(role.roleId, self.app.get('serverId'));
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}
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// put user into channel
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console.log(JSON.stringify(self.app.rpc.battle))
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await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true);
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// console.log(JSON.stringify(self.app.rpc.battle))
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// await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true);
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// let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
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let heros = await HeroModel.findByRole(role.roleId);
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let equips = await EquipModel.findbyRole(role.roleId);
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@@ -89,7 +89,7 @@ export class EntryHandler {
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role['apJson'] = apJson;
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role['ce'] = reduceCe(role.ce);
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await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, self.app, session);
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await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
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return resResult(STATUS.SUCCESS, { role });
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}
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@@ -124,7 +124,7 @@ export class EntryHandler {
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(roleId, true);
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channel.leave(roleId, sid);
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this.app.rpc.battle.battleRemote.kick.route(session)(roleId, this.app.get('serverId'), serverId);
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// this.app.rpc.battle.battleRemote.kick.route(session)(roleId, this.app.get('serverId'), serverId);
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// this.app.rpc.chat.chatRemote.kick.route(session, true)(session.uid, this.app.get('serverId'), session.get('rid'));
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}
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@@ -1,6 +1,6 @@
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import { HeroModel } from './../db/Hero';
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import { HangUpRecordModel } from './../db/HangUpRecord';
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import { ChannelService } from 'pinus';
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import { ChannelService, pinus } from 'pinus';
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import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY } from './../consts';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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@@ -46,7 +46,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
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}};
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}
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export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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if (succeed) {
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let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if (battleRec.battleId != battleId) {
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@@ -88,7 +88,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
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if (reward) towerReward = reward;
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if (towerLv == HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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}
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}
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return {
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@@ -1,4 +1,4 @@
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import { Application, FrontendOrBackendSession } from 'pinus';
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import { FrontendOrBackendSession, pinus } from 'pinus';
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import { getGamedata } from '../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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@@ -37,21 +37,20 @@ export async function checkEventBattle(roleId: string, eventStatus: number, batt
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/**
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* 从关卡结算接口调用,保存战斗情况
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*
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* @param app
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* @param session
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* @param roleId
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* @param battleId
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* @param isSuccess
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* @param battleCode
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*/
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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export async function setBattleStatus(session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, battleCode, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL);
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if (!result) {
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return { status: -1, resResult: resResult(STATUS.EVENT_INFO_NOT_FOUND) };
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}
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await checkEvent(app, session, true);
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await checkEvent(session, true);
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return { status: 0, data: result };
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}
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@@ -79,58 +78,53 @@ export function getEventTime(now: Date) {
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/**
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* 从挑战结算接口调用,挑战完主线某一关,开始刷奇遇关卡
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*
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* @param app
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* @param session
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*/
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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export async function startEvent(session: FrontendOrBackendSession) {
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// console.log('*******setEventStatus')
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let channelName = `server-${serverId}`;
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let sid = session.get('sid');
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let event = await refreshEvent(1, roleId, roleName, 0, []); // 刷新初始的一件
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.push('eventStatus', () => {});
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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pushEventMsg(sid, roleId, { event }); // 推送
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}
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/**
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* 从filter调用,用于每次检查时间,获取事件并推送
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*
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* @param app
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* @param session
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* @param isForce 即使不是12点和18点也强制刷新
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*/
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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export async function checkEvent(session: FrontendOrBackendSession, isForce:boolean = false) {
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try {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let funcs = session.get('funcs');
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let sid = session.get('sid');
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if(roleId) {
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let roleName = session.get('roleName');
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let channelName = `server-${serverId}`;
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let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
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if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) {
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await startEvent(app, session);
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await startEvent(session);
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} else {
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let eventTime = session.get('getEventTime')||0;
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let now = new Date();
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let t = getEventTime(now);
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let channel = app.get('channelService').getChannel(channelName, false);
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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if(eventTime < t || isForce) { // 第一次登陆后可以刷新了
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let event = await getEvent(eventStatus, roleId, roleName);
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if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) {
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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pushEventMsg(sid, roleId, { event }); // 推送
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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}
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@@ -292,24 +286,18 @@ function randomPosition(positionStr: string, prePoint: Array<number>, curPoint:
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/**
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* 推送
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*
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* @param app
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* @param roleId
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* @param channelName
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* @param msg
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*/
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function pushEventMsg(app: Application, roleId: string, channelName: string, msg: any ) {
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let channelService = app.get('channelService');
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function pushEventMsg(sid: string, roleId: string, msg: any ) {
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let channelService = pinus.app.get('channelService');
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let param = { msg };
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let channel = channelService.getChannel(channelName, false);
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if(!!channel) {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: tsid
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}]);
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}
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: sid
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}]);
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}
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/**
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@@ -1,13 +1,12 @@
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import { Application, BackendSession, FrontendSession } from "pinus";
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import { BackendSession, FrontendSession, pinus } from "pinus";
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import { getGamedata } from "../pubUtils/gamedata";
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import Role, { RoleModel } from "../db/Role";
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import { FUNC_OPT_TYPE } from "../consts";
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import { RoleModel } from "../db/Role";
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, app: Application, session: (BackendSession|FrontendSession)) {
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export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
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const serverId = session.get('serverId');
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const dataFuncs = session.get('funcs');
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const sid = session.get('sid');
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const dicFuncSwitch = getGamedata('dic_func_switch');
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let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
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@@ -18,14 +17,11 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
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}
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}
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let channelService = app.get('channelService');
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let channel = channelService.getChannel(`server-${serverId}`, false);
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if(!!channel && funcs.length > 0) {
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let tsid = channel.getMember(roleId)['sid'];
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if(funcs.length > 0) {
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channelService.pushMessageByUids('onFuncSwitchOn', {funcs}, [{
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', {funcs}, [{
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uid: roleId,
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sid: tsid
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sid: sid
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}]);
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}
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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@@ -5,9 +5,9 @@ import { getLvByExp, getExpByLv } from '../pubUtils/gamedata';
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import { redisUserInfoUpdate } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE } from '../consts';
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import { Application, BackendSession } from 'pinus';
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import { BackendSession } from 'pinus';
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export async function roleLevelup(roleId: string, kingExp: number, app: Application, session: BackendSession) {
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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let {lv = 1, exp = 0} = role;
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let newExp = exp + kingExp;
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@@ -20,7 +20,7 @@ export async function roleLevelup(roleId: string, kingExp: number, app: Applicat
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if(newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, app, session);
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await redisUserInfoUpdate(roleId, [{field: 'lv', value: newLv}])
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}
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let actordata = [];
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Reference in New Issue
Block a user