奇遇推送优化,不需要每次传app直接使用pinus.app
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@@ -1,6 +1,6 @@
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import { HeroModel } from './../db/Hero';
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import { HangUpRecordModel } from './../db/HangUpRecord';
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import { ChannelService } from 'pinus';
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import { ChannelService, pinus } from 'pinus';
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import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY } from './../consts';
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import { BattleRecordModel } from './../db/BattleRecord';
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import { TowerRecordModel } from './../db/TowerRecord';
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@@ -46,7 +46,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
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}};
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}
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export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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if (succeed) {
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let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if (battleRec.battleId != battleId) {
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@@ -88,7 +88,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
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if (reward) towerReward = reward;
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if (towerLv == HANG_UP_CONSTS.ENABLE_LV) {
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await startHangUp(roleId, roleName);
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channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
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}
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}
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return {
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@@ -1,4 +1,4 @@
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import { Application, FrontendOrBackendSession } from 'pinus';
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import { FrontendOrBackendSession, pinus } from 'pinus';
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import { getGamedata } from '../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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@@ -37,21 +37,20 @@ export async function checkEventBattle(roleId: string, eventStatus: number, batt
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/**
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* 从关卡结算接口调用,保存战斗情况
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*
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* @param app
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* @param session
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* @param roleId
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* @param battleId
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* @param isSuccess
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* @param battleCode
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*/
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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export async function setBattleStatus(session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, battleCode, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL);
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if (!result) {
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return { status: -1, resResult: resResult(STATUS.EVENT_INFO_NOT_FOUND) };
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}
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await checkEvent(app, session, true);
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await checkEvent(session, true);
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return { status: 0, data: result };
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}
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@@ -79,58 +78,53 @@ export function getEventTime(now: Date) {
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/**
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* 从挑战结算接口调用,挑战完主线某一关,开始刷奇遇关卡
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*
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* @param app
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* @param session
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*/
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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export async function startEvent(session: FrontendOrBackendSession) {
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// console.log('*******setEventStatus')
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let channelName = `server-${serverId}`;
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let sid = session.get('sid');
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let event = await refreshEvent(1, roleId, roleName, 0, []); // 刷新初始的一件
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.push('eventStatus', () => {});
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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pushEventMsg(sid, roleId, { event }); // 推送
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}
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/**
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* 从filter调用,用于每次检查时间,获取事件并推送
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*
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* @param app
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* @param session
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* @param isForce 即使不是12点和18点也强制刷新
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*/
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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export async function checkEvent(session: FrontendOrBackendSession, isForce:boolean = false) {
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try {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let funcs = session.get('funcs');
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let sid = session.get('sid');
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if(roleId) {
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let roleName = session.get('roleName');
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let channelName = `server-${serverId}`;
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let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
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if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) {
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await startEvent(app, session);
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await startEvent(session);
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} else {
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let eventTime = session.get('getEventTime')||0;
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let now = new Date();
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let t = getEventTime(now);
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let channel = app.get('channelService').getChannel(channelName, false);
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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if(eventTime < t || isForce) { // 第一次登陆后可以刷新了
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let event = await getEvent(eventStatus, roleId, roleName);
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if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) {
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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pushEventMsg(sid, roleId, { event }); // 推送
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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}
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@@ -292,24 +286,18 @@ function randomPosition(positionStr: string, prePoint: Array<number>, curPoint:
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/**
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* 推送
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*
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* @param app
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* @param roleId
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* @param channelName
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* @param msg
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*/
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function pushEventMsg(app: Application, roleId: string, channelName: string, msg: any ) {
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let channelService = app.get('channelService');
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function pushEventMsg(sid: string, roleId: string, msg: any ) {
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let channelService = pinus.app.get('channelService');
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let param = { msg };
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let channel = channelService.getChannel(channelName, false);
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if(!!channel) {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: tsid
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}]);
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}
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: sid
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}]);
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}
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/**
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@@ -1,13 +1,12 @@
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import { Application, BackendSession, FrontendSession } from "pinus";
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import { BackendSession, FrontendSession, pinus } from "pinus";
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import { getGamedata } from "../pubUtils/gamedata";
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import Role, { RoleModel } from "../db/Role";
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import { FUNC_OPT_TYPE } from "../consts";
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import { RoleModel } from "../db/Role";
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, app: Application, session: (BackendSession|FrontendSession)) {
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export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
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const serverId = session.get('serverId');
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const dataFuncs = session.get('funcs');
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const sid = session.get('sid');
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const dicFuncSwitch = getGamedata('dic_func_switch');
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let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
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@@ -18,14 +17,11 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
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}
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}
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let channelService = app.get('channelService');
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let channel = channelService.getChannel(`server-${serverId}`, false);
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if(!!channel && funcs.length > 0) {
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let tsid = channel.getMember(roleId)['sid'];
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if(funcs.length > 0) {
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channelService.pushMessageByUids('onFuncSwitchOn', {funcs}, [{
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', {funcs}, [{
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uid: roleId,
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sid: tsid
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sid: sid
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}]);
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}
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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@@ -5,9 +5,9 @@ import { getLvByExp, getExpByLv } from '../pubUtils/gamedata';
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import { redisUserInfoUpdate } from './redisService';
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import { switchOnFunc } from './funcSwitchService';
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import { FUNC_OPT_TYPE } from '../consts';
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import { Application, BackendSession } from 'pinus';
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import { BackendSession } from 'pinus';
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export async function roleLevelup(roleId: string, kingExp: number, app: Application, session: BackendSession) {
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export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
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let role = await RoleModel.findByRoleId(roleId);
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let {lv = 1, exp = 0} = role;
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let newExp = exp + kingExp;
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@@ -20,7 +20,7 @@ export async function roleLevelup(roleId: string, kingExp: number, app: Applicat
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role = await RoleModel.levelup(roleId, newLv, newExp);
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if(newLv > lv) { // 升级
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, app, session);
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await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session);
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await redisUserInfoUpdate(roleId, [{field: 'lv', value: newLv}])
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}
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let actordata = [];
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