军团活动:添加诸侯奖励结算

This commit is contained in:
luying
2021-03-23 17:17:50 +08:00
parent 95f2e2495f
commit 6d3886eaa9
11 changed files with 257 additions and 39 deletions

View File

@@ -105,7 +105,7 @@ export class CityActivityHandler {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
//TODO 权限校验
//TODO 权限校验&时间校验
let { cityId } = msg;
let checkResult = await GuildActivityCityModel.checkDeclartion(serverId, guildCode);

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGuildGateActEndMsg, sendGuildActEndMsg, participants, getGateActivityRank } from "../../../services/guildActivityService";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, sendGuildActEndMsg, participants, getGateActivityRank } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { GameModel } from "../../../db/Game";
@@ -177,7 +177,7 @@ export class GateActivityHandler {
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
if(gateHp <= 0) {
// 推送 停止活动并结算奖励
await sendSingleGuildGateActEndMsg(guildCode, serverId);
await sendSingleGateActEndMsg(guildCode, serverId);
}
// 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode);
@@ -322,4 +322,21 @@ export class GateActivityHandler {
await sendGuildActEndMsg(aid);
return resResult(STATUS.SUCCESS);
}
// ! 测试接口 将自己添加进活动roleId里
async debugAddParticipants(msg: { aid: number }, session: BackendSession) {
let roleId = session.get('roleId');
let guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
let serverId = session.get('serverId');
let { aid } = msg;
await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
let userGuild = await UserGuildModel.getMyGuild(roleId);
let result = await GuildActivityRecordModel.updateInfo(guildCode, { memberCnt: 1, members: [{ roleId, job: userGuild.job }], auctionType: aid + 1 });
return resResult(STATUS.SUCCESS, {
sourceType: result.auctionType,
sourceCode: result.code
});
}
}

View File

@@ -2,23 +2,22 @@ import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards } from "../pubUtils/data";
import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS } from "../consts";
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam } from "../domain/battleField/guildActivity";
import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam, Member } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName } from "./redisService";
import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "./chatChannelService";
import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../db/GuildActivityRec";
import { uniq } from 'underscore'
import { genAuction } from "./auctionService";
import { sendMail } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
import { GuildActivityCityType } from "../db/GuildActivityCity";
import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
@@ -225,39 +224,65 @@ export async function sendAllGuildRanks(aid: number) {
* @param aid 活动类型
*/
export async function sendGuildActEndMsg(aid: number) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
for(let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId);
}
}
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let obj = getCityActivityObj();
let { cities, serverlists} = obj.getAllCities();
for(let { serverId, cityId } of cities) {
await cityActivitySettleReward(cityId, serverId);
}
// 发完之后再做下周自动宣战
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
}
}
/**
* 单个军团城门血条破了之后给他发奖励
* @param guildCode
* @param guildCode 军团code
*/
export async function sendSingleGuildGateActEndMsg(guildCode: string, serverId: number) {
export async function sendSingleGateActEndMsg(guildCode: string, serverId: number) {
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
await gateActivitySettleReward(guildCode, serverId);
}
/**
* 军团结算奖励
* @param guildCode
* @param serverId
* 单个城池城门血条破了之后给他发奖励
* @param guildCode 军团code
*/
export async function sendSingleCityActEndMsg(cityId: number, serverId: number) {
let chatSid = await getCityChannelSid(cityId);
let obj = getCityActivityObj();
let guildCodes = obj.getGuildsInCity(serverId, cityId);
for(let guildCode of guildCodes) {
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
}
await cityActivitySettleReward(cityId, serverId);
}
/**
* 结算蛮夷入侵奖励
* @param guildCode 军团code
* @param serverId 服务器id
*/
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId);
members = uniq(members, cur => cur.roleId);
let rank = await getMyUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
@@ -277,10 +302,10 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
let honourObj = getHonourObject(Math.floor(honour));
await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
}
for(let { roleId } of members) { // 只参加了,没有分数的人
await updateUserRecAndSendHonour(dic.honour, 0, 0, roleId, members);
}
// 加入拍卖行
@@ -289,6 +314,80 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
obj.delGuildRecord(guildCode, serverId);
}
async function updateUserRecAndSendHonour(honour: number, myScore: number, rank: number, roleId: string, members: Member[]) {
let honourObj = getHonourObject(Math.floor(honour));
await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
let index = members.findIndex(cur => cur.roleId == roleId);
members.splice(index, 1);
}
/**
* 结算诸侯入侵奖励
* @param cityId 城镇id
* @param serverId 服务器id
*/
export async function cityActivitySettleReward(cityId: number, serverId: number) {
let obj = getCityActivityObj();
let dicCity = gameData.cityActivity.get(cityId);
if(!dicCity) return;
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
let guildRankRsult = await getUnionRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, '');
for(let { rank: guildRank, code: guildCode, name, num } of guildRankRsult.ranks) {
if(guildRank == 1) {
if(isSuccess) {
await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
} else {
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
}
}
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank);
let members = obj.getMembersOfGuild(guildCode);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
memberCnt: members.length, members,
isSuccess, isCompleted: true,
rank: guildRank, damage: num, remainGateHp: gateHp,
rewards,
auctionType: AUCTION_SOURCE.CITY,
});
// 奖励加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
let userRank = 0;
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, rank);
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
userRank = rank;
}
for(let { roleId } of members) { // 只参加了,没有分数的人
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, userRank);
await updateUserRecAndSendHonour(honour, 0, 0, roleId, members);
}
}
}
/**
* 清空完declareGuilds之后做下一次活动的自动宣战
*/
async function autoDeclare(serverId: number) {
let allCities = await GuildActivityCityModel.getAllCities(serverId);
for(let { cityId, guardGuildCode } of allCities) {
let dicCity = gameData.cityActivity.get(cityId);
if(guardGuildCode && dicCity.nextCity) {
await GuildActivityCityModel.declare(serverId, dicCity.nextCity, guardGuildCode);
}
}
}
/**
* 获取活动参加者
* @param guildCode 军团code
@@ -302,6 +401,11 @@ export async function participants(guildCode: string, sourceType: number, source
return rec.members||[];
}
/**
* 获取诸侯入侵各个城池状态
* @param guildCode 我方军团
* @param dbCities 所有城池
*/
export function getCities(guildCode: string, dbCities: GuildActivityCityType[]) {
let cities = new Array<CityParam>();

View File

@@ -351,6 +351,7 @@ export const FILENAME = {
DIC_CITY_ACTIVITY: 'dic_zyz_cityActivity',
DIC_CHAT_ACCUSE: 'dic_zyz_chat_report',
DIC_CHAT_SYSTEM: 'dic_zyz_chat_system',
DIC_CITY_ACTIVITY_REWARD: 'dic_zyz_cityActivityReward'
}
export const WAR_RELATE_TABLES = [

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@@ -1,6 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { getTodayZeroDate } from '../pubUtils/timeUtil';
import { getCurWeekDate} from '../pubUtils/timeUtil';
@index({ serverId: 1, cityId: 1, createdAt: 1 })
export default class GuildActivityCity extends BaseModel {
@@ -23,34 +23,47 @@ export default class GuildActivityCity extends BaseModel {
@prop({ required: true })
guardGuildName: string; // 占领的军团名
@prop({ required: true })
guardTime: Date; // 占领日期
// 每天宣战一次
public static async getAllCities(serverId: number) {
let today = getTodayZeroDate();
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: today }}).lean();
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: curWeek }}).lean();
return rec;
}
// 检查是否宣战过
public static async checkDeclartion(serverId: number, guildCode: string) {
let today = getTodayZeroDate();
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne(
{ serverId, createdAt: { $gte: today }, declareGuilds: { $in: [guildCode]}}).lean();
{ serverId, createdAt: { $gte: curWeek }, declareGuilds: { $in: [guildCode]}}).lean();
return rec;
}
// 每天宣战一次
// 宣言
public static async declare(serverId: number, cityId: number, guildCode: string) {
let today = getTodayZeroDate();
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: today } },
{ $setOnInsert: { cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $setOnInsert: { serverId, cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{new: true, upsert: true}).lean();
return rec;
}
// 占领
public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string) {
let curWeek = getCurWeekDate(1, 0);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { declareCount: 0, declareGuilds: [], guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ new: true }).lean();
return rec;
}
}
export const GuildActivityCityModel = getModelForClass(GuildActivityCity);

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@@ -1,5 +1,5 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { ItemReward } from '../domain/dbGeneral';
import { getTodayZeroDate } from '../pubUtils/timeUtil';
import { genCode } from '../pubUtils/util';

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@@ -1,4 +1,3 @@
import { APP_ID } from './../consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';

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@@ -1,5 +1,5 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { getTodayZeroDate } from '../pubUtils/timeUtil';
import { genCode } from '../pubUtils/util';

View File

@@ -50,7 +50,10 @@ export class GateActivityObject {
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number) {
if(this.members.has(guildCode)) {
this.members.get(guildCode).push({ roleId, job });
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
@@ -101,6 +104,14 @@ export class CityActivityObject {
return `${serverId}_${cityId}`;
}
private decodeKey(key: string) {
let arr = key.split('_');
return {
serverId: parseInt(arr[0]),
cityId: parseInt(arr[1])
}
}
public getObj( serverId: number, cityId: number, guildCode: string) {
let key = this.getKey(serverId, cityId);
return {
@@ -111,6 +122,27 @@ export class CityActivityObject {
}
}
public getAllCities() {
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
let serverlists = new Array<number>();
for(let [key, guildCodes] of this.cities) {
let { serverId, cityId } = this.decodeKey(key);
allCities.push({ serverId, cityId, guildCodes });
if(!serverlists.includes(serverId)) serverlists.push(serverId);
}
return {cities: allCities, serverlists};
}
public getGuildsInCity(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
return this.cities.get(key)||[];
}
public getMembersOfGuild(guildCode: string) {
return this.members.get(guildCode)||[];
}
public getGateHpAndInc(serverId: number, cityId: number, maxHp: number, inc: number = 0) {
let key = this.getKey(serverId, cityId);
let gateHp = this.gateHp.get(key);
@@ -137,7 +169,10 @@ export class CityActivityObject {
public pushMembers(guildCode: string, roleId: string, job: number) {
if(this.members.has(guildCode)) {
this.members.get(guildCode).push({ roleId, job });
let members = this.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job });
}
} else {
let arr = new Array<string>();
arr.push(roleId);

View File

@@ -64,6 +64,7 @@ import { dicGuildAuction } from './dictionary/DicGuildAuction';
import { getCutDay } from "./timeUtil";
import { dicCityActivity } from "./dictionary/DicCityActivity";
import { dicChatAccuse } from "./dictionary/DicChatAccuse";
import { dicCityActivityReward } from "./dictionary/DicCityActivityReward";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -151,6 +152,7 @@ export const gameData = {
guildAuction: dicGuildAuction,
cityActivity: dicCityActivity,
chatAccuse: dicChatAccuse,
cityActivityReward: dicCityActivityReward
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -474,4 +476,18 @@ export function getGuildAuctionRewards(aid: number, rank: number) {
return rank >= cur.min && (rank <= cur.max || cur.max == 0);
});
return dic?dic.rewards: new Array<RewardInter>();
}
/**
* 根据军团活动排名获得功勋奖励
* @param type 城池类型
* @param guildRank 军团排名
* @param rank 成员在军团内部排名
*/
export function getCityActivityRewards(type: number, guildRank: number, rank: number) {
let ranksReward = gameData.cityActivityReward.get(type)||[];
let dic = ranksReward.find(cur => {
return cur.guildRank == guildRank && (rank >= cur.min && (rank <= cur.max || cur.max == 0));
});
return dic?dic.honour: 0;
}

View File

@@ -0,0 +1,33 @@
// 诸侯混战军团排名奖励表
import { readJsonFile } from '../util'
import { FILENAME } from '../../consts'
export interface DicCityActivityReward {
// 城池id
readonly id: number;
// 城池类型
readonly type: number;
// 军团排名
readonly guildRank: number;
// 军团内排名最小值
readonly min: number;
// 军团内排名最大值
readonly max: number;
// 可获得功勋
readonly honour: number;
}
const str = readJsonFile(FILENAME.DIC_CITY_ACTIVITY_REWARD);
let arr = JSON.parse(str);
export const dicCityActivityReward = new Map<number, DicCityActivityReward[]>();
arr.forEach(o => {
if(dicCityActivityReward.has(o.type)) {
dicCityActivityReward.get(o.type).push(o);
} else {
dicCityActivityReward.set(o.type, [o]);
}
});
arr = undefined;