军团活动:添加诸侯奖励结算

This commit is contained in:
luying
2021-03-23 17:17:50 +08:00
parent 95f2e2495f
commit 6d3886eaa9
11 changed files with 257 additions and 39 deletions

View File

@@ -2,23 +2,22 @@ import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData, getGuildAuctionRewards } from "../pubUtils/data";
import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS } from "../consts";
import { Record, UserGuildActivityRecModel } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam } from "../domain/battleField/guildActivity";
import { GateMembersRec, GateActivityObject, CityActivityObject, CityParam, Member } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName, getMyUnionRank, getRankScore, getCityKeyName } from "./redisService";
import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { getGuildChannelSid, getWorldChannelSid, getCityChannelSid } from "./chatChannelService";
import { pinus } from "pinus";
import { GuildActivityRecordModel } from "../db/GuildActivityRec";
import { uniq } from 'underscore'
import { genAuction } from "./auctionService";
import { sendMail } from "./mailService";
import { getHonourObject } from '../pubUtils/itemUtils';
import { GuildActivityCityType } from "../db/GuildActivityCity";
import { GuildActivityCityType, GuildActivityCityModel } from "../db/GuildActivityCity";
let gateActivityObj: GateActivityObject;
let cityActivityObj: CityActivityObject;
@@ -225,39 +224,65 @@ export async function sendAllGuildRanks(aid: number) {
* @param aid 活动类型
*/
export async function sendGuildActEndMsg(aid: number) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
for(let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId);
}
}
} else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) {
let obj = getCityActivityObj();
let { cities, serverlists} = obj.getAllCities();
for(let { serverId, cityId } of cities) {
await cityActivitySettleReward(cityId, serverId);
}
// 发完之后再做下周自动宣战
for(let serverId of serverlists) {
await autoDeclare(serverId);
}
}
}
/**
* 单个军团城门血条破了之后给他发奖励
* @param guildCode
* @param guildCode 军团code
*/
export async function sendSingleGuildGateActEndMsg(guildCode: string, serverId: number) {
export async function sendSingleGateActEndMsg(guildCode: string, serverId: number) {
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
await gateActivitySettleReward(guildCode, serverId);
}
/**
* 军团结算奖励
* @param guildCode
* @param serverId
* 单个城池城门血条破了之后给他发奖励
* @param guildCode 军团code
*/
export async function sendSingleCityActEndMsg(cityId: number, serverId: number) {
let chatSid = await getCityChannelSid(cityId);
let obj = getCityActivityObj();
let guildCodes = obj.getGuildsInCity(serverId, cityId);
for(let guildCode of guildCodes) {
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
}
await cityActivitySettleReward(cityId, serverId);
}
/**
* 结算蛮夷入侵奖励
* @param guildCode 军团code
* @param serverId 服务器id
*/
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId);
members = uniq(members, cur => cur.roleId);
let rank = await getMyUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
@@ -277,10 +302,10 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
let honourObj = getHonourObject(Math.floor(honour));
await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
}
for(let { roleId } of members) { // 只参加了,没有分数的人
await updateUserRecAndSendHonour(dic.honour, 0, 0, roleId, members);
}
// 加入拍卖行
@@ -289,6 +314,80 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
obj.delGuildRecord(guildCode, serverId);
}
async function updateUserRecAndSendHonour(honour: number, myScore: number, rank: number, roleId: string, members: Member[]) {
let honourObj = getHonourObject(Math.floor(honour));
await sendMail(MAIL_TYPE.GUILD_ACTIVITY_REWARD, roleId, '系统', [], [honourObj])
await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { score: myScore, rank });
let index = members.findIndex(cur => cur.roleId == roleId);
members.splice(index, 1);
}
/**
* 结算诸侯入侵奖励
* @param cityId 城镇id
* @param serverId 服务器id
*/
export async function cityActivitySettleReward(cityId: number, serverId: number) {
let obj = getCityActivityObj();
let dicCity = gameData.cityActivity.get(cityId);
if(!dicCity) return;
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let isSuccess = gateHp <= 0; // 血条未击破则没有占领军团
let guildRankRsult = await getUnionRank(getCityKeyName(REDIS_KEY.CITY_ACTIVITY, cityId), serverId, '');
for(let { rank: guildRank, code: guildCode, name, num } of guildRankRsult.ranks) {
if(guildRank == 1) {
if(isSuccess) {
await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
} else {
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
}
}
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank);
let members = obj.getMembersOfGuild(guildCode);
let rec = await GuildActivityRecordModel.updateInfo(guildCode, {
memberCnt: members.length, members,
isSuccess, isCompleted: true,
rank: guildRank, damage: num, remainGateHp: gateHp,
rewards,
auctionType: AUCTION_SOURCE.CITY,
});
// 奖励加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
let userRank = 0;
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, rank);
await updateUserRecAndSendHonour(honour, myScore, rank, roleId, members);
userRank = rank;
}
for(let { roleId } of members) { // 只参加了,没有分数的人
let honour = dic.honour + getCityActivityRewards(dicCity.type, guildRank, userRank);
await updateUserRecAndSendHonour(honour, 0, 0, roleId, members);
}
}
}
/**
* 清空完declareGuilds之后做下一次活动的自动宣战
*/
async function autoDeclare(serverId: number) {
let allCities = await GuildActivityCityModel.getAllCities(serverId);
for(let { cityId, guardGuildCode } of allCities) {
let dicCity = gameData.cityActivity.get(cityId);
if(guardGuildCode && dicCity.nextCity) {
await GuildActivityCityModel.declare(serverId, dicCity.nextCity, guardGuildCode);
}
}
}
/**
* 获取活动参加者
* @param guildCode 军团code
@@ -302,6 +401,11 @@ export async function participants(guildCode: string, sourceType: number, source
return rec.members||[];
}
/**
* 获取诸侯入侵各个城池状态
* @param guildCode 我方军团
* @param dbCities 所有城池
*/
export function getCities(guildCode: string, dbCities: GuildActivityCityType[]) {
let cities = new Array<CityParam>();