活动:30目标任务统计
This commit is contained in:
@@ -257,8 +257,10 @@ export class HeroHandler {
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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//成长任务
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//成长任务
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let dicHero = gameData.hero.get(hero.hid);
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await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
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if (hero.colorStar) {//觉醒升星
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await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
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}
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}
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}
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const curHero = {
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const curHero = {
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@@ -313,6 +315,8 @@ export class HeroHandler {
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// 任务
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero);
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// 任务
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await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality });
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const curHero = {
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const curHero = {
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hid,
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hid,
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@@ -375,6 +379,7 @@ export class HeroHandler {
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// 任务
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// 任务
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
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}
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}
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const curHero = {
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const curHero = {
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hid,
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hid,
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@@ -649,6 +649,9 @@ export enum TASK_TYPE {
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GUILD_ACTIVITY = 71, // 军团活动
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GUILD_ACTIVITY = 71, // 军团活动
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GUILD_JOIN = 72, // 加入军团
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GUILD_JOIN = 72, // 加入军团
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BATTLE_MAIN_ELITE = 73, // 精英通关
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BATTLE_MAIN_ELITE = 73, // 精英通关
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HERO_QUALITY_TO_QUALITY_COUNT = 74,// *名武将*品升*品
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HERO_WAKE_UP_COUNT = 75, // *名武将*品觉醒
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HERO_WAKE_UP_STAR_UP_COUNT = 76, // *名武将升至觉醒*星
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}
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}
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// 卡池类型
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// 卡池类型
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@@ -517,6 +517,10 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
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}
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}
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//30天任务统计
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//30天任务统计
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if (taskType === TASK_TYPE.HERO_QUALITY_STAR_UP ||
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taskType === TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_COUNT ||
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taskType === TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT) {
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allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
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allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
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for (let activity of allActivity) {
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for (let activity of allActivity) {
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let thirtyDaysActivity = new ThirtyDaysData(activity);
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let thirtyDaysActivity = new ThirtyDaysData(activity);
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@@ -524,14 +528,13 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
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for (let task of taskArray) {
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for (let task of taskArray) {
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let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
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let addCount = isComplete(roleId, task.taskType, task.taskParam, count, parma);
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if (addCount) {
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if (addCount) {
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if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE) {
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await ActivityThirtyDaysModel.setTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
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} else {
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await ActivityThirtyDaysModel.addTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
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await ActivityThirtyDaysModel.addTaskCount(thirtyDaysActivity.activityId, roleId, task.pageIndex, task.cellIndex, task.taskType, addCount);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/**
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/**
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@@ -562,9 +565,21 @@ export function isComplete(roleId: string, taskType: TASK_TYPE, taskParam: strin
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case TASK_TYPE.HERO_NUM:
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case TASK_TYPE.HERO_NUM:
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addCount = count;
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addCount = count;
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break;
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break;
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case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
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case TASK_TYPE.HERO_QUALITY_STAR_UP://herocount&quality&star&
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addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
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addCount = (param[1] == paramObj.quality) && (param[2] == paramObj.star) ? count : 0;
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break;
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break;
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case TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT://herocount&quality&star& {oldQuality, quality: hero.quality}
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addCount = (param[1] == paramObj.oldQuality) && (param[2] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_COUNT://herocount&quality
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addCount = (param[1] == paramObj.quality) ? count : 0;
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break;
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case TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT://herocount&star&
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addCount = (param[1] == paramObj.star) ? count : 0;
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break;
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case TASK_TYPE.ROLE_TITLE://重置数据
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case TASK_TYPE.ROLE_TITLE://重置数据
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addCount = param[0] <= count ? count : 0;
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addCount = param[0] <= count ? count : 0;
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break;
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break;
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@@ -1093,5 +1093,50 @@
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"__EMPTY_3": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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"__EMPTY_5": 0
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},
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{
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"id": 74,
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"name": "武将",
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"info": "x名x品质武将升至X品质",
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"param": "herocount&quality&quality",
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"string": "武将数量&武将初始品质&武将升级后品质",
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"content": 0,
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"condition": "herocount",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 75,
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"name": "武将",
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"info": "x名x品质武将觉醒",
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"param": "herocount&quality",
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"string": "武将数量&武将初始品质",
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"content": 0,
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"condition": "herocount",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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},
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{
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"id": 76,
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"name": "武将",
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"info": "x名武将觉醒后升至x星",
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"param": "herocount&star",
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"string": "武将数量&星级",
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"content": 0,
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"condition": "herocount",
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"__EMPTY": 0,
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"__EMPTY_1": 0,
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"__EMPTY_2": 0,
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"__EMPTY_3": 0,
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"__EMPTY_4": 0,
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"__EMPTY_5": 0
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}
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}
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]
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]
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