活动:自选礼包接口

This commit is contained in:
qiaoxin
2021-05-08 19:09:58 +08:00
parent 43bca3a5b7
commit 6f03a96c51
7 changed files with 387 additions and 3 deletions
@@ -0,0 +1,95 @@
import { Application, BackendSession } from 'pinus';
import { deltaDays, resResult } from '../../../pubUtils/util';
import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts';
import { SelfServiceShopData, SelfServiceShopItem, SelfServiceShopItemInfo } from '../../../domain/activityField/selfServiceShopField';
import { addItems, handleCost } from '../../../services/rewardService';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../../db/ActivitySelfServiceShop';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../../db/ActivitySelfServiceGoods';
import moment = require('moment');
import Activity, { ActivityModel, ActivityModelType } from '../../../db/Activity';
import { addSelfServiceShopGiftReward, getActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService';
export default function (app: Application) {
return new thirtyDaysHandler(app);
}
export class thirtyDaysHandler {
constructor(private app: Application) {
}
/************************自助商店****************************/
/**
* @description 获取自助商店数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async getSelfServiceShopActivity(msg: {}, session: BackendSession) {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getActivityData(serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let playerGoods = await ActivitySelfServiceGoodsModel.findData(playerData.activityId, roleId, playerData.roundIndex, true);
return resResult(STATUS.SUCCESS, { playerData, playerGoods });
}
/**
* @description 购买礼包
* @param {{ activityId: number, roundIndex: number, index: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async buyGift(msg: { activityId: number, roundIndex: number, index: number }, session: BackendSession) {
const { activityId, roundIndex, index } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let playerData = new SelfServiceShopData(activityData);
let item = playerData.getItem(index);
if (item.countMax > 0) {//限制购买次数
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(activityId, roleId, playerData.roundIndex, index);
if (playerRecords.length >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
}
let price = item.price;
let priceType = item.priceType;
//检查资源
if (priceType === ACTIVITY_RESOURCES_TYPE.GOODS) {//茶晶
let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: price }]);
if (!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
} else if (priceType === ACTIVITY_RESOURCES_TYPE.RMB) {//RMB购买
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index, price, priceType);
return resResult(STATUS.SUCCESS, Object.assign(result, {}));
}
/**
* @description 操作礼包
* @param {{ activityId: number, roundIndex: number, index: number, cellIndex: number, gift: number, rewardIndex: number}} msg
* @param {BackendSession} session
* @memberof thirtyDaysHandler
*/
async saveGood(msg: { activityId: number, roundIndex: number, index: number, cellIndex: number, gift: number, rewardIndex: number }, session: BackendSession) {
const { activityId, roundIndex, index, cellIndex, gift, rewardIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
await ActivitySelfServiceGoodsModel.addGoods(activityId, roleId, roundIndex, index, cellIndex, gift, rewardIndex);
return resResult(STATUS.SUCCESS, {});
}
}
@@ -98,9 +98,14 @@ function rewardItemData(reward: Array<RewardParam>) {
return { goods, heroes }
}
function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>) {
let selectedReward = [];
export function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>): Array<RewardParam> {
let selectedReward: Array<RewardParam> = [];
for (let i = 0; i < selected.length; i++) {
let index = selected[i];
if (giftData.reward.length > index) {
selectedReward.push(giftData.reward[index]);
}
}
return selectedReward;
}
@@ -0,0 +1,81 @@
import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
import { RewardParam } from '../domain/activityField/rewardField';
import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
import { gameData } from '../pubUtils/data';
import { addReward, getSelectedReward } from './giftPackageService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getActivityData(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
activityArray = activityArray.sort((a, b) => {
return b.acvitityId - a.acvitityId
});
if (activityArray.length > 0) {
let activityData = activityArray[0];
let playerData = await getPlayerActivityData(activityData.acvitityId, serverId, roleId);
return playerData;
}
return null;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let playerData = new SelfServiceShopData(activityData);
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 结算礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {number} roundIndex 周期数
* @param {number} index 货架
* @param {number} price 价格
* @param {number} priceType 价格类型
*
*/
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, price: number, priceType: number) {
let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
let rewardArray: Array<RewardParam> = [];
for (let obj of playerGoods) {
let giftID = obj.gift;
let selectedIndex = obj.rewardIndex;
let giftPackageData = gameData.giftPackage.get(giftID);
let selectedReward: Array<RewardParam> = getSelectedReward(giftPackageData, [selectedIndex])
rewardArray = rewardArray.concat(selectedReward)
}
let goodsStr = '';
for (let obj of rewardArray) {
goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
}
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
//购买记录
await ActivitySelfServiceShopModel.addBuyRecord(activityId, roleId, roundIndex, index, price, priceType, goodsStr);
return result
}