活动:自选礼包接口
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import { Application, BackendSession } from 'pinus';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { STATUS, ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts';
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import { SelfServiceShopData, SelfServiceShopItem, SelfServiceShopItemInfo } from '../../../domain/activityField/selfServiceShopField';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../../db/ActivitySelfServiceShop';
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import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../../db/ActivitySelfServiceGoods';
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import moment = require('moment');
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import Activity, { ActivityModel, ActivityModelType } from '../../../db/Activity';
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import { addSelfServiceShopGiftReward, getActivityData, getPlayerActivityData } from '../../../services/selfServiceShopActivityService';
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export default function (app: Application) {
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return new thirtyDaysHandler(app);
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}
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export class thirtyDaysHandler {
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constructor(private app: Application) {
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}
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/************************自助商店****************************/
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/**
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* @description 获取自助商店数据
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* @param {{ }} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async getSelfServiceShopActivity(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getActivityData(serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let playerGoods = await ActivitySelfServiceGoodsModel.findData(playerData.activityId, roleId, playerData.roundIndex, true);
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return resResult(STATUS.SUCCESS, { playerData, playerGoods });
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}
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/**
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* @description 购买礼包
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* @param {{ activityId: number, roundIndex: number, index: number, cellIndex: number}} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async buyGift(msg: { activityId: number, roundIndex: number, index: number }, session: BackendSession) {
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const { activityId, roundIndex, index } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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let playerData = new SelfServiceShopData(activityData);
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let item = playerData.getItem(index);
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if (item.countMax > 0) {//限制购买次数
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let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(activityId, roleId, playerData.roundIndex, index);
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if (playerRecords.length >= item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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}
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let price = item.price;
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let priceType = item.priceType;
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//检查资源
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if (priceType === ACTIVITY_RESOURCES_TYPE.GOODS) {//茶晶
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let result = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: price }]);
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if (!result) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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} else if (priceType === ACTIVITY_RESOURCES_TYPE.RMB) {//RMB购买
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, roundIndex, index, price, priceType);
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return resResult(STATUS.SUCCESS, Object.assign(result, {}));
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}
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/**
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* @description 操作礼包
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* @param {{ activityId: number, roundIndex: number, index: number, cellIndex: number, gift: number, rewardIndex: number}} msg
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* @param {BackendSession} session
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* @memberof thirtyDaysHandler
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*/
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async saveGood(msg: { activityId: number, roundIndex: number, index: number, cellIndex: number, gift: number, rewardIndex: number }, session: BackendSession) {
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const { activityId, roundIndex, index, cellIndex, gift, rewardIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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await ActivitySelfServiceGoodsModel.addGoods(activityId, roleId, roundIndex, index, cellIndex, gift, rewardIndex);
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return resResult(STATUS.SUCCESS, {});
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}
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}
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@@ -98,9 +98,14 @@ function rewardItemData(reward: Array<RewardParam>) {
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return { goods, heroes }
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}
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function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>) {
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let selectedReward = [];
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export function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>): Array<RewardParam> {
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let selectedReward: Array<RewardParam> = [];
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for (let i = 0; i < selected.length; i++) {
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let index = selected[i];
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if (giftData.reward.length > index) {
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selectedReward.push(giftData.reward[index]);
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}
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}
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return selectedReward;
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}
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@@ -0,0 +1,81 @@
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import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
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import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
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import { RewardParam } from '../domain/activityField/rewardField';
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import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
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import { gameData } from '../pubUtils/data';
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import { addReward, getSelectedReward } from './giftPackageService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getActivityData(serverId: number, roleId: string) {
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
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activityArray = activityArray.sort((a, b) => {
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return b.acvitityId - a.acvitityId
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});
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if (activityArray.length > 0) {
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let activityData = activityArray[0];
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let playerData = await getPlayerActivityData(activityData.acvitityId, serverId, roleId);
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return playerData;
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}
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return null;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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let playerData = new SelfServiceShopData(activityData);
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let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB);
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playerData.setPlayerRecords(playerRecords);
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return playerData;
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}
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/**
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* 结算礼包
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {number} roundIndex 周期数
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* @param {number} index 货架
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* @param {number} price 价格
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* @param {number} priceType 价格类型
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*
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*/
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export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, price: number, priceType: number) {
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let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
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let rewardArray: Array<RewardParam> = [];
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for (let obj of playerGoods) {
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let giftID = obj.gift;
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let selectedIndex = obj.rewardIndex;
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let giftPackageData = gameData.giftPackage.get(giftID);
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let selectedReward: Array<RewardParam> = getSelectedReward(giftPackageData, [selectedIndex])
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rewardArray = rewardArray.concat(selectedReward)
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}
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let goodsStr = '';
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for (let obj of rewardArray) {
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goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
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}
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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//购买记录
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await ActivitySelfServiceShopModel.addBuyRecord(activityId, roleId, roundIndex, index, price, priceType, goodsStr);
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return result
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}
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