🐞 fix(guild): 修复军团退出重进数据重置问题

This commit is contained in:
dingchaolin
2023-02-27 20:31:12 +08:00
parent b75f21fcf3
commit 6f3859df16
4 changed files with 75 additions and 6 deletions

View File

@@ -8,13 +8,13 @@ import { gameData, getGoodById, getWishPoolReward } from '../../../pubUtils/data
import { addItems, checkGoods, checkHeroEquips, checkHeroes, getHonourObject, handleCost } from '../../../services/role/rewardService';
import { ITID, CONSUME_TYPE } from '../../../consts/constModules/itemConst';
import { GUILD_POINT_WAYS, GUILD_STRUCTURE, WISH_POOL_TYPE } from '../../../consts/constModules/guildConst';
import { getWishPool, getUserGuildWithRefActive, addActive } from '../../../services/guildService';
import { getWishPool, getUserGuildWithRefActive, addActive, canWishToday } from '../../../services/guildService';
import { findIndex, findWhere } from 'underscore';
import { RoleModel } from '../../../db/Role';
import { getRoleOnlineInfo } from '../../../services/redisService';
import { ARMY } from '../../../pubUtils/dicParam';
import { guildInter } from '../../../pubUtils/interface';
import { getSeconds, getZeroPoint, nowSeconds } from '../../../pubUtils/timeUtil';
import { getSeconds, getZeroPoint, nowSeconds, isToday } from '../../../pubUtils/timeUtil';
import { sendMessageToUserWithSuc } from '../../../services/pushService';
import { isGoodsHidden } from '../../../services/dataService';
export default function(app: Application) {
@@ -51,6 +51,11 @@ export class WishPoolHandler {
let userGuild = await getUserGuildWithRefActive(roleId);
if (!userGuild) return resResult(STATUS.WRONG_PARMS);
// 退出A军团 和 新入B军团 在同一天, 且在A军团已经许过愿那么此时不允许许愿
if (!await canWishToday(roleId)) {
return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
}
const { guildCode: code, wishGoods, receivedWishPool } = userGuild;
let { lv } = await GuildModel.findGuild(code, serverId, 'lv');

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@@ -29,6 +29,7 @@ import { BattleRecordModel } from "../db/BattleRecord";
import { BossInstanceModel } from "../db/BossInstance";
import { pick } from "underscore";
import { memberJoinGuildToLeague } from "./gvg/gvgTeamService";
import { isToday } from '../pubUtils/timeUtil';
export async function getMyGuildInfo(roleId: string, sid: string, userGuild: UserGuildType, guild: GuildType, serverId: number, session: FrontendOrBackendSession) {
@@ -141,7 +142,10 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
}
//成长任务-加入军团
await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_JOIN);
if (!isToday(role.quitGuildTime)) {
// 离开军团 和 加入进团 不是同一天,才新建初始化任务(包含首次加入)
await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_JOIN);
}
return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
}
@@ -234,6 +238,32 @@ export async function getUserGuildWithRefActive(roleId: string, select?: string)
return userGuild;
}
/**
* 今天在军团中是否能许愿
*
* @export
* @param {string} roleId
*/
export async function canWishToday(roleId: string): Promise<Boolean> {
let role = await RoleModel.findByRoleId(roleId);
if (!role) {
return false;
}
let userGuild = await UserGuildModel.findMyLastGuild(roleId, ' wishGoods');
if (!userGuild) {
return true;
}
// 今天退出过军团 & 在退出的军团许过愿
if (isToday(role.quitGuildTime) && (userGuild.wishGoods && userGuild.wishGoods.length > 0)) {
// 新加入的军团不允许许愿
return false;
}
return true;
}
async function sendUnreceivedWishPool(wishGoods: WishGood[], roleId: string) {
wishGoods.map(async function ({ donateNames, goodId, drawCnt }) {
let goodInfo = getGoodById(goodId)

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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import Role, { RoleType } from './Role';
import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB } from '../consts';
import { getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { getZeroPointD, nowSeconds, isToday } from '../pubUtils/timeUtil';
import { ARMY } from '../pubUtils/dicParam';
class ActiveRecord {
@prop({ required: true })
@@ -145,12 +145,42 @@ export default class UserGuild extends BaseModel {
public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
const lastGuild = await UserGuildModel.findMyLastGuild(role.roleId, '+refTimeDaily');
let { receiveBoxs = [], donateCnt = 0, receivedActive = [], encourageCnt = 0, bossChallengeCnt = 0, receivedWishPool = [], refTimeDaily, refBossTime, trainCount, buyTrainCount, trainTime } = lastGuild||{};
let { receiveBoxs = [], donateCnt = 0, receivedActive = [], encourageCnt = 0, bossChallengeCnt = 0, receivedWishPool = [], wishGoods = [], wishDntCnt = 0, refTimeDaily, refBossTime, trainCount, buyTrainCount, trainTime } = lastGuild||{};
const doc = new UserGuildModel();
let job = isLeader? GUILD_JOB.DAJIANGJUN: GUILD_JOB.SHIBING;
let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth, receiveBoxs, donateCnt, receivedActive, encourageCnt, bossChallengeCnt, receivedWishPool, refTimeDaily, refBossTime, trainCount, buyTrainCount, trainTime });
let update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth, receiveBoxs, donateCnt, receivedActive, encourageCnt, bossChallengeCnt, receivedWishPool, wishGoods, wishDntCnt, refTimeDaily, refBossTime, trainCount, buyTrainCount, trainTime });
// 【退出军团】 和 【再加入军团】在同一天
if (isToday(role.quitGuildTime)) {
// 同一个军团: 所有数据保留; 不同军团: 许愿池数据清空,当天不允许许愿,其他数据保留
if (guildCode !== lastGuild?.guildCode) {
update.wishGoods = [];
update.receivedWishPool = [];
update.wishDntCnt = 0;
}
} else {
// 【退出军团】 和 【再加入军团】不在同一天; 此处包含: 首次加入军团(lastGuild == null)
if (lastGuild) {
// 之前加入过军团 - 清空之前的数据
update.receiveBoxs = [];
update.donateCnt = 0;
update.receivedActive = [];
update.encourageCnt = 0;
update.bossChallengeCnt = 0;
update.receivedWishPool = [];
update.wishGoods = [];
update.wishDntCnt = 0;
update.refTimeDaily = null;
update.refBossTime = null;
update.trainCount = 0;
update.buyTrainCount = 0;
update.trainTime = 0;
}
}
delete update._id;
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId: role.roleId, guildCode, status: USER_GUILD_STATUS.ON }, { $set: update }, { upsert: true, new: true })

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@@ -568,4 +568,8 @@ export function getPastTime() {
export function getFutureTime() {
return moment('2100-01-01').unix();
}
export function isToday(time: number): Boolean {
return moment().format('YYYYMMDD') === moment(time * 1000).format('YYYYMMDD');
}