活动:删除多余代码
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@@ -61,16 +61,16 @@ export class DailyGKHandler {
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if (!dailyItemData) {
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if (!dailyItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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}
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if (dailyItemData.isSuccess) {//已经达成
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// if (dailyItemData.isSuccess) {//已经达成
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return resResult(STATUS.ACTIVITY_REWARDED);
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// return resResult(STATUS.ACTIVITY_REWARDED);
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}
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// }
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await ActivityDailyGKModel.addRecord(serverId, activityId, roleId, dayIndex);
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// await ActivityDailyGKModel.addRecord(serverId, activityId, roleId, dayIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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// let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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// let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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dailyItemData.isSuccess = true;
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// dailyItemData.isSuccess = true;
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return resResult(STATUS.SUCCESS, {
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return resResult(STATUS.SUCCESS, {
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gkId: dailyItemData.gk
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gkId: dailyItemData.gk
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});
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});
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@@ -29,7 +29,7 @@ export class RefreshShopHandler {
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const roleId = session.get('roleId');
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const serverId = session.get('serverId');
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let playerData = await getRefreshShopActivity(serverId, roleId);
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let playerData = await getPlayerRefreshShopData(activityId, serverId, roleId);
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if (!playerData) {
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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}
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@@ -47,6 +47,7 @@ export enum ACTIVITY_TYPE {
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DAILY_GK = 32, // 每日关卡(每日开启一关)
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DAILY_GK = 32, // 每日关卡(每日开启一关)
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REFRESH_SHOP = 33, // 通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)
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REFRESH_SHOP = 33, // 通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)
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REFRESH_TASK = 34, // 通用的刷新任务(分页,可刷新,限制领取次数)
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REFRESH_TASK = 34, // 通用的刷新任务(分页,可刷新,限制领取次数)
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MONOPOLY = 35, //大富翁游戏
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}
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}
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/**
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/**
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