活动:添加节日活动-刷新商店、刷新任务

This commit is contained in:
qiaoxin
2021-06-17 16:49:55 +08:00
parent 045ce1bf77
commit c04c363dec
14 changed files with 749 additions and 5 deletions

View File

@@ -510,7 +510,8 @@ export class ActivityHandler {
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_LV, 100)
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, 1)

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@@ -123,13 +123,14 @@ export class DailyCoinHandler {
}
//免费期间
let time = moment(new Date()).valueOf();
let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${moment(new Date().valueOf())}`);
await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
let exchangeCount = playerData.exchangeCount + count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, count },
item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}`, rateArray },
item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
}));
}

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@@ -0,0 +1,91 @@
import { Application, BackendSession } from 'pinus';
import { deltaDays, resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, STATUS } from '../../../consts';
import { getRefreshShopActivity, getPlayerRefreshShopData } from '../../../services/refreshShopService';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
import { ActivityRefreshShopModel } from '../../../db/ActivityRefreshShop';
import { RoleModel } from '../../../db/Role';
import { handleCost } from '../../../services/rewardService';
import moment = require('moment');
export default function (app: Application) {
return new RefreshShopHandler(app);
}
export class RefreshShopHandler {
constructor(private app: Application) {
}
/************************通用的刷新商店分页可刷新限制购买次数支持rmb与资源兑换****************************/
/**
* @description 获取商店数据
* @param {{ activityId:number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async getRefreshShopActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getRefreshShopActivity(serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 购买
* @param {{ activityId: number, roundIndex: number, id: number, pageIndex: number}} msg
* @param {BackendSession} session
* @memberof RefreshShopHandler
*/
async buyGood(msg: { activityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
const { activityId, roundIndex, id, pageIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let playerData = await getPlayerRefreshShopData(activityId, serverId, roleId);
if (!playerData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
let item = playerData.findItem(id, pageIndex);
if (!item) {
return resResult(STATUS.ACTIVITY_ID_ERROR);
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (item.price > 0) {
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
//检查资源
let consume = stringToConsumeParam(item.consume)
let consumeResult = await handleCost(roleId, sid, consume);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, id },
item: item
}));
}
}

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@@ -0,0 +1,81 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { getPlayerRefreshTaskData } from '../../../services/refreshTaskService';
import { RefreshTaskItem } from '../../../domain/activityField/refreshTaskField';
import { addReward, stringToRewardParam } from '../../../services/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityRefreshTaskModel } from '../../../db/ActivityRefreshTask';
export default function (app: Application) {
return new RefreshTaskHandler(app);
}
export class RefreshTaskHandler {
constructor(private app: Application) {
}
/************************通用的刷新任务(分页,可刷新,限制领取次数)****************************/
/**
* @description 获取任务活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async getRefreshTaskActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取奖励
* @param {{ activityId: number, roundIndex: number, pageIndex: number,id: number, type: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async getReward(msg: { activityId: number, roundIndex: number, pageIndex: number, id: number, type: number }, session: BackendSession) {
const { activityId, roundIndex, pageIndex, id, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
let dailyItemData: RefreshTaskItem = playerData.findItem(pageIndex, id, type);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (dailyItemData.totalCount < dailyItemData.condition) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (dailyItemData.receiveRewardCount) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
dailyItemData.receiveRewardCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, pageIndex, id, type },
item: dailyItemData,
}));
}
}

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@@ -20,6 +20,8 @@ import { getPlayerDailyMealData } from './dailyMealService';
import { getPlayerDailyCoinData } from './dailyCoinService';
import { getPlayerDailyRMBGiftsData } from './dailyRMBGiftsService';
import { getPlayerDailyGKData } from './dailyGKService';
import { getPlayerRefreshShopData } from './refreshShopService';
import { getPlayerRefreshTaskData } from './refreshTaskService';
/**
* 获取活动数据
@@ -143,6 +145,16 @@ export async function getActivity(serverId: number, roleId: string, activityId:
activityData = await getPlayerDailyGKData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店分页可刷新限制购买次数支持rmb与资源兑换 33
{
activityData = await getPlayerRefreshShopData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.REFRESH_TASK://通用的刷新任务(分页,可刷新,限制领取次数) 34
{
activityData = await getPlayerRefreshTaskData(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........')
break;

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@@ -0,0 +1,110 @@
import moment = require('moment');
import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../db/ActivityRefreshShop';
import { RoleModel } from '../db/Role';
import { ServerlistModel } from '../db/Serverlist';
import { RefreshShopData, RefreshShopItem } from '../domain/activityField/refreshShopField';
import { deltaDays } from '../pubUtils/util';
import { addReward, stringToRewardParam } from './giftPackageService';
/**
*
*
* @param {number} serverId 区Id
* @param {number} type 活动类型 ACTIVITY_TYPE
* @param {string} roleId 角色Id
*
*/
export async function getRefreshShopActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_SHOP, new Date)
if (activityArray.length == 0) {
return null;
}
let activityData = activityArray[0];
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家商店数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动第几天
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newPlayerActivityDays(roleId: string) {
let { createTime } = await RoleModel.findByRoleId(roleId);
let createDate = moment(createTime * 1000).toDate();
let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
return todayIndex;
}
/**
* 结算购买的奖励
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeRefreshPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new RefreshShopData(activityData);
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
let item = playerData.findItemByProductID(productID);
if (!item) {
return STATUS.ACTIVITY_NO_PRODUCT;
}
if (item.countMax > 0 && item.buyCount >= item.countMax) {
return STATUS.ACTIVITY_MAX_COUNT;
}
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item: item, activityId: activityId })
}
}

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@@ -0,0 +1,46 @@
import { ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityRefreshTaskModel, ActivityRefreshTaskModelType } from '../db/ActivityRefreshTask';
import { ServerlistModel } from '../db/Serverlist';
import { RefreshTaskData, RefreshTaskItem } from '../domain/activityField/refreshTaskField';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getRefreshTaskActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_TASK, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerData = new RefreshTaskData(activityData);
let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshTaskData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshTaskData(activityData);
let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
return playerData;
}

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@@ -16,7 +16,7 @@ export enum ACTIVITY_TYPE {
DAILY_DISCOUNT_GIFT = 1, // 七天乐活动,每日特惠礼包
TASK_GROWTH = 2, // 成长任务活动
TASK_DAILY_CHALLENGES = 3, // 今日挑战活动
SIGN_IN = 4, // 签到活动 (开服立即开启,配置每月*日到*日结束)
SIGN_IN = 4, // 通用的签到活动 (开服立即开启,配置每月*日到*日结束)
SIGN_IN_VIP = 5, // 签到活动(高级)RMB购买 (开服立即开启,配置每月*日到*日结束)
GROWTH_FUND_MAIN = 6, // 主线成长基金 (注册后可见,永久存在)
GROWTH_FUND_MAIN_VIP = 7, // 主线成长基金(高阶)(注册后可见,永久存在)
@@ -45,6 +45,8 @@ export enum ACTIVITY_TYPE {
DAILY_MEAL = 30, // 每日领取免费午饭、晚饭活动
DAILY_COIN = 31, // 每日兑换铜钱
DAILY_GK = 32, // 每日关卡(每日开启一关)
REFRESH_SHOP = 33, // 通用的刷新商店分页可刷新限制购买次数支持rmb与资源兑换
REFRESH_TASK = 34, // 通用的刷新任务(分页,可刷新,限制领取次数)
}
/**

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@@ -0,0 +1,56 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 购买记录
*/
export class BuyRecord {
@prop({ required: true })
pageIndex: number; //第几页
@prop({ required: true })
id: number; //物品id标识
@prop({ required: true })
time: Date; //购买时间
}
/**
* 活动系统 - 新手限定、每日限购、每周限购
*/
@index({ roleId: 1 })
export default class Activity_Refresh_Shop extends BaseModel {
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
roundIndex: number; // 第几个周期从1开始
@prop({ required: true })
records: BuyRecord[]; // 购买记录
//购买领取奖励的记录
public static async addRecord(activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number) {
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOneAndUpdate({ roleId, activityId, roundIndex },
{ $push: { records: { pageIndex, id, time: new Date() } } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findData(activityId: number, roleId: string, roundIndex: number) {
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOne({ roleId, activityId, roundIndex }).lean(true);
return result;
}
//删除活动领取记录
public static async deleteActivity(activityId: number, roleId: string, roundIndex: number) {
await ActivityRefreshShopModel.deleteMany({ roleId, activityId, roundIndex });
}
}
export const ActivityRefreshShopModel = getModelForClass(Activity_Refresh_Shop);
export interface ActivityRefreshShopModelType extends Pick<DocumentType<Activity_Refresh_Shop>, keyof Activity_Refresh_Shop> { }
export type ActivityRefreshShopModelTypeParam = Partial<ActivityRefreshShopModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,81 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 活动系统 - 通用的刷新任务(分页,可刷新,限制领取次数)
*/
@index({ roleId: 1 })
export default class Activity_Refresh_Task extends BaseModel {
@prop({ required: true })
serverId: number; // 服id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
roundIndex: number; // 周期数
@prop({ required: true })
pageIndex: number; // 第几页
@prop({ required: true })
id: number; // id
@prop({ required: true })
type: number; // 任务类型
@prop({ required: true })
totalCount: number; // 累计达成次数
@prop({ required: true })
receiveRewardCount: number; // 领取奖励次数
@prop({ required: true })
data: string; // 数据信息
//任务领取记录
public static async addReceiveRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, count: number) {
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
{ $inc: { receiveRewardCount: count } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动统计完成任务次数
public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, count: number, lean = true) {
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
{ $set: { totalCount: count } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动统计完成任务次数
public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, addCount: number, lean = true) {
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
{ $inc: { totalCount: addCount } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动记录统计数据
public static async addTaskRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, data: string,) {
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
{ $set: { data: data } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number,) {
let result: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.find({ serverId, roleId, activityId, roundIndex }).lean(true);
return result;
}
//查询活动数据
public static async findDataById(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number) {
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOne({ serverId, roleId, activityId, roundIndex, pageIndex, id, type }).lean(true);
return result;
}
//删除活动领取记录
public static async deleteActivity(serverId: number, activityId: number, roleId: string, roundIndex: number) {
await ActivityRefreshTaskModel.deleteMany({ serverId, roleId, activityId, roundIndex });
}
}
export const ActivityRefreshTaskModel = getModelForClass(Activity_Refresh_Task);
export interface ActivityRefreshTaskModelType extends Pick<DocumentType<Activity_Refresh_Task>, keyof Activity_Refresh_Task> { }
export type ActivityRefreshTaskModelTypeParam = Partial<ActivityRefreshTaskModelType>; // 将所有字段变成可选项

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@@ -6,7 +6,7 @@ import { ActivityBase } from './activityField';
// 每个商品的内容
export class ShopItem {
id: number; // 商品id
id: number; // 商品id,不能重复
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
countMax: number = 0; //可购买的最大次数0表示不限制
name: string; //名字

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@@ -0,0 +1,118 @@
import moment = require('moment');
import { REFRESH_TIME } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityRefreshShopModelType } from '../../db/ActivityRefreshShop';
import { ActivityBase } from './activityField';
// 每个商品的内容
export class RefreshShopItem {
id: number; // 商品id
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
countMax: number = 0; //可购买的最大次数0表示不限制
name: string; //名字
price: number; //价格
productID: string; //商品id
consume: string; //消耗
imageName: string;
discount: number; //折扣
pageIndex: number; // 第几页
buyCount: number = 0; //购买过的次数
constructor(data: any, pageIndex: number) {
this.pageIndex = pageIndex;
this.id = data.id;
this.reward = data.reward;
this.countMax = data.countMax;
this.name = data.name;
this.price = data.price;
this.productID = data.productID;
this.imageName = data.imageName;
this.discount = data.discount ? data.discount : 0;
this.consume = data.consume ? data.consume : '';
this.buyCount = 0;
}
}
// 每个商品的内容
export class RefreshShopPage {
pageIndex: number; // 第几页
name: string; //名字
items: Array<RefreshShopItem> = [];//商品列表
constructor(data: any) {
this.pageIndex = data.pageIndex;
this.name = data.name;
for (let item of data.items) {
this.items.push(new RefreshShopItem(item, data.pageIndex))
}
}
}
// 商店数据
export class RefreshShopData extends ActivityBase {
name: string = '';//活动名称
interval: number = 0;//周期间隔(秒)
list: Array<RefreshShopPage> = [];//商品列表
nextRefreshTime: number;//下次刷新时间
roundIndex: number = 1;//周期数从1开始
public findItemByProductID(productID: string) {
for (let pageData of this.list) {
let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
if (index != -1) {
this.list[index]
}
}
return null;
}
public findItem(id: number, pageIndex: number) {
let index = this.list.findIndex(obj => { return obj && obj.pageIndex === pageIndex });
if (index != -1) {
let itemIndex = this.list[index].items.findIndex(obj => { return obj && obj.id == id });
if (itemIndex != -1) {
return this.list[index].items[itemIndex];
}
}
return null
}
//解析玩家购买记录
public setPlayerRecords(data: ActivityRefreshShopModelType) {
if (!data) {
return;
}
let records = data.records ? data.records : [];
for (let pageData of this.list) {
for (let item of pageData.items) {
let buyRecords = records.filter(obj => { return obj && obj.id === item.id && obj.pageIndex == pageData.pageIndex });
item.buyCount = buyRecords.length;
}
}
}
public initData(data: string) {
this.nextRefreshTime = this.endTime;
let dataObj = JSON.parse(data);
this.name = dataObj.name;
this.interval = dataObj.interval;
this.beginTime = moment(this.beginTime).startOf('d').add(REFRESH_TIME, 'hour').valueOf();
if (this.interval > 0) {
this.roundIndex = Math.ceil((moment(new Date).valueOf() - this.beginTime) / (this.interval * 1000));
this.nextRefreshTime = moment(this.beginTime).add(this.interval * this.roundIndex, 'second').valueOf();
}
console.log(moment(new Date).valueOf(), moment(this.beginTime).valueOf(), this.roundIndex,)
let arr = dataObj.data;
for (let obj of arr) {
this.list.push(new RefreshShopPage(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}

View File

@@ -0,0 +1,113 @@
import moment = require('moment');
import { REFRESH_TIME, TASK_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityRefreshTaskModelType } from '../../db/ActivityRefreshTask';
import { ActivityBase } from './activityField';
// 任务配置数据
export class RefreshTaskItem {
pageIndex: number; // 第几页
id: number; // id
name: string; // 任务名称
taskType: number; // 任务类型 dic_zyz_taskType.json
taskParam: string; //任务数据 dic_zyz_taskType.json
condition: number; //任务数据条件 dic_zyz_taskType.jsonT
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
totalCount: number = 0; //完成任务累计次数
receiveRewardCount: number = 0; //领取奖励次数
constructor(data: any, pageIndex: number) {
this.pageIndex = pageIndex;
this.id = data.id;
this.name = data.name;
this.taskType = data.taskType;
this.taskParam = data.taskParam;
this.condition = data.condition;
this.reward = data.reward;
this.totalCount = 0;
this.receiveRewardCount = 0;
}
}
// 任务配置数据
export class RefreshTaskPage {
pageIndex: number; // 第几页
name: string; // 任务名称
items: Array<RefreshTaskItem> = [];
constructor(data: any) {
this.pageIndex = data.pageIndex;
this.name = data.name;
this.items = [];
for (let obj of data.items) {
this.items.push(new RefreshTaskItem(obj, data.pageIndex))
}
}
}
// 任务活动数据
export class RefreshTaskData extends ActivityBase {
name: string = '';//活动名称
interval: number = 0;//周期间隔(秒)
list: Array<RefreshTaskPage> = [];
nextRefreshTime: number;//下次刷新时间
roundIndex: number = 1;//周期数从1开始
public findItem(pageIndex: number, id: number, type: TASK_TYPE) {
let index = this.list.findIndex(obj => { return obj && obj.pageIndex === pageIndex });
if (index != -1) {
let itemIndex = this.list[index].items.findIndex(obj => { return obj && obj.id == id && obj.taskType == type });
if (itemIndex != -1) {
return this.list[index].items[itemIndex];
}
}
return null
}
public findTaskByType(type: TASK_TYPE) {
let arr = [];
for (let pageData of this.list) {
let items = pageData.items.filter(item => { return item.taskType == type });
arr = arr.concat(items)
}
return arr;
}
//解析玩家领取记录
public setPlayerRecords(data: ActivityRefreshTaskModelType[]) {
for (let pageData of this.list) {
for (let item of pageData.items) {
let index = data.findIndex(record => { return item.id == record.id && item.pageIndex == record.pageIndex && item.taskType == record.type })
if (index != -1) {
item.totalCount = data[index].totalCount ? data[index].totalCount : 0;
item.receiveRewardCount = data[index].receiveRewardCount ? data[index].receiveRewardCount : 0;
}
}
}
}
public initData(data: string) {
this.nextRefreshTime = this.endTime;
let dataObj = JSON.parse(data);
this.name = dataObj.name;
this.interval = dataObj.interval;
this.beginTime = moment(this.beginTime).startOf('d').add(REFRESH_TIME, 'hour').valueOf();
if (this.interval > 0) {
this.roundIndex = Math.ceil((moment(new Date).valueOf() - this.beginTime) / (this.interval * 1000));
this.nextRefreshTime = moment(this.beginTime).add(this.interval * this.roundIndex, 'second').valueOf();
}
console.log(moment(new Date).valueOf(), moment(this.beginTime).valueOf(), this.roundIndex,)
let arr = dataObj.data;
for (let obj of arr) {
this.list.push(new RefreshTaskPage(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}

View File

@@ -29,6 +29,8 @@ import { ActivityPopUpShopRecordModel, ActivityPopUpShopRecordModelType } from '
import { SevenDaysData } from '../domain/activityField/sevenDaysField';
import moment = require("moment");
import { GuildModel } from '../db/Guild';
import { RefreshTaskData } from '../domain/activityField/refreshTaskField';
import { ActivityRefreshTaskModel } from '../db/ActivityRefreshTask';
@@ -645,6 +647,36 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
}
}
//刷新任务统计
allActivity = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_TASK, new Date());
for (let activity of allActivity) {
let taskActivity = new RefreshTaskData(activity);
let taskArray = taskActivity.findTaskByType(taskType);
for (let task of taskArray) {
let taskRecord = await ActivityRefreshTaskModel.findDataById(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType)
let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
if (addCount) {
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
let playerRecord = await ActivityRefreshTaskModel.setTaskCount(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: taskActivity.activityId }));
} else {
let playerRecord = await ActivityRefreshTaskModel.addTaskCount(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType, addCount);
//推送
task.totalCount = playerRecord.totalCount;
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
pushMessage = pushMessage.concat(Object.assign(task, { activityId: taskActivity.activityId }));
}
}
if (record) {
await ActivityRefreshTaskModel.addTaskRecord(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType, JSON.stringify(record));
}
}
}
//寻宝骑兵活动任务
let tempData: ServerTempModelType = await ServerTempModel.findData(serverId);
if (tempData) {