活动:添加节日活动-刷新商店、刷新任务
This commit is contained in:
@@ -510,7 +510,8 @@ export class ActivityHandler {
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_LV, 100)
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.PVP, 1)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
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// await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: lv })
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, 1)
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@@ -123,13 +123,14 @@ export class DailyCoinHandler {
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}
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//免费期间
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let time = moment(new Date()).valueOf();
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let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${moment(new Date().valueOf())}`);
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count, addCoin, `${count}&${consumeGold}&${addCoin}&${time}`);
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let exchangeCount = playerData.exchangeCount + count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, count },
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item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}`, rateArray },
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item: { exchangeCount, recordMsg: `${count}&${consumeGold}&${addCoin}&${time}`, rateArray },
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}));
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}
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@@ -0,0 +1,91 @@
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import { Application, BackendSession } from 'pinus';
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import { deltaDays, resResult } from '../../../pubUtils/util';
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import { ACTIVITY_TYPE, STATUS } from '../../../consts';
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import { getRefreshShopActivity, getPlayerRefreshShopData } from '../../../services/refreshShopService';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { ActivityRefreshShopModel } from '../../../db/ActivityRefreshShop';
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import { RoleModel } from '../../../db/Role';
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import { handleCost } from '../../../services/rewardService';
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import moment = require('moment');
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export default function (app: Application) {
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return new RefreshShopHandler(app);
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}
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export class RefreshShopHandler {
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constructor(private app: Application) {
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}
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/************************通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)****************************/
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/**
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* @description 获取商店数据
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* @param {{ activityId:number}} msg
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* @param {BackendSession} session
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* @memberof RefreshShopHandler
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*/
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async getRefreshShopActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getRefreshShopActivity(serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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return resResult(STATUS.SUCCESS, { playerData });
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}
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/**
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* @description 购买
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* @param {{ activityId: number, roundIndex: number, id: number, pageIndex: number}} msg
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* @param {BackendSession} session
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* @memberof RefreshShopHandler
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*/
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async buyGood(msg: { activityId: number, roundIndex: number, id: number, pageIndex: number }, session: BackendSession) {
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const { activityId, roundIndex, id, pageIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let playerData = await getPlayerRefreshShopData(activityId, serverId, roleId);
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if (!playerData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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if (playerData.roundIndex != roundIndex) {
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return resResult(STATUS.ACTIVITY_EXPIRE);
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}
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let item = playerData.findItem(id, pageIndex);
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if (!item) {
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return resResult(STATUS.ACTIVITY_ID_ERROR);
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}
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if (item.countMax > 0 && item.buyCount >= item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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if (item.price > 0) {
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return resResult(STATUS.ACTIVITY_NEED_PAY);
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}
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//检查资源
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let consume = stringToConsumeParam(item.consume)
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let consumeResult = await handleCost(roleId, sid, consume);
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id);
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, roundIndex, id },
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item: item
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}));
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}
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}
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@@ -0,0 +1,81 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { getPlayerRefreshTaskData } from '../../../services/refreshTaskService';
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import { RefreshTaskItem } from '../../../domain/activityField/refreshTaskField';
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import { addReward, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityRefreshTaskModel } from '../../../db/ActivityRefreshTask';
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export default function (app: Application) {
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return new RefreshTaskHandler(app);
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}
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export class RefreshTaskHandler {
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constructor(private app: Application) {
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}
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/************************通用的刷新任务(分页,可刷新,限制领取次数)****************************/
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/**
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* @description 获取任务活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof RefreshTaskHandler
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*/
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async getRefreshTaskActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 获取奖励
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* @param {{ activityId: number, roundIndex: number, pageIndex: number,id: number, type: number}} msg
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* @param {BackendSession} session
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* @memberof RefreshTaskHandler
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*/
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async getReward(msg: { activityId: number, roundIndex: number, pageIndex: number, id: number, type: number }, session: BackendSession) {
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const { activityId, roundIndex, pageIndex, id, type } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.roundIndex != roundIndex) {
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return resResult(STATUS.ACTIVITY_EXPIRE);
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}
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let dailyItemData: RefreshTaskItem = playerData.findItem(pageIndex, id, type);
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if (!dailyItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (dailyItemData.totalCount < dailyItemData.condition) {//未完成任务
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return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
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}
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if (dailyItemData.receiveRewardCount) {//已经领取过
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return resResult(STATUS.ACTIVITY_REWARDED);
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}
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await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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dailyItemData.receiveRewardCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, roundIndex, pageIndex, id, type },
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item: dailyItemData,
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}));
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}
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}
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@@ -20,6 +20,8 @@ import { getPlayerDailyMealData } from './dailyMealService';
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import { getPlayerDailyCoinData } from './dailyCoinService';
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import { getPlayerDailyRMBGiftsData } from './dailyRMBGiftsService';
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import { getPlayerDailyGKData } from './dailyGKService';
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import { getPlayerRefreshShopData } from './refreshShopService';
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import { getPlayerRefreshTaskData } from './refreshTaskService';
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/**
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* 获取活动数据
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@@ -143,6 +145,16 @@ export async function getActivity(serverId: number, roleId: string, activityId:
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activityData = await getPlayerDailyGKData(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换) 33
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{
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activityData = await getPlayerRefreshShopData(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.REFRESH_TASK://通用的刷新任务(分页,可刷新,限制领取次数) 34
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{
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activityData = await getPlayerRefreshTaskData(activityId, serverId, roleId);
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break;
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}
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default: {
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console.log('未知活动类型.........')
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break;
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110
game-server/app/services/refreshShopService.ts
Normal file
110
game-server/app/services/refreshShopService.ts
Normal file
@@ -0,0 +1,110 @@
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import moment = require('moment');
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import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../db/ActivityRefreshShop';
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import { RoleModel } from '../db/Role';
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import { ServerlistModel } from '../db/Serverlist';
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import { RefreshShopData, RefreshShopItem } from '../domain/activityField/refreshShopField';
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import { deltaDays } from '../pubUtils/util';
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import { addReward, stringToRewardParam } from './giftPackageService';
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/**
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*
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function getRefreshShopActivity(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_SHOP, new Date)
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if (activityArray.length == 0) {
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return null;
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}
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let activityData = activityArray[0];
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let playerData = new RefreshShopData(activityData);
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let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家商店数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new RefreshShopData(activityData);
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let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家活动第几天
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function newPlayerActivityDays(roleId: string) {
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let createDate = moment(createTime * 1000).toDate();
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let todayIndex = deltaDays(moment(createDate).startOf('d').toDate(), new Date) + 1;
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return todayIndex;
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}
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/**
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* 结算购买的奖励
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {string} productID 商品ID
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*
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*/
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export async function makeRefreshPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
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activityId: number, productID: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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if (!activityData) {
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return STATUS.ACTIVITY_MISSING;
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}
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if (activityData.type !== ACTIVITY_TYPE.REFRESH_SHOP) {
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return STATUS.ACTIVITY_TYPE_ERROR;
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}
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let playerData = new RefreshShopData(activityData);
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let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecord);
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let item = playerData.findItemByProductID(productID);
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if (!item) {
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return STATUS.ACTIVITY_NO_PRODUCT;
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}
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if (item.countMax > 0 && item.buyCount >= item.countMax) {
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return STATUS.ACTIVITY_MAX_COUNT;
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}
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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await ActivityRefreshShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.pageIndex, item.id);
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item.buyCount += 1;
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return {
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code: 0,
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data: Object.assign(result, { item: item, activityId: activityId })
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}
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}
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46
game-server/app/services/refreshTaskService.ts
Normal file
46
game-server/app/services/refreshTaskService.ts
Normal file
@@ -0,0 +1,46 @@
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import { ACTIVITY_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivityRefreshTaskModel, ActivityRefreshTaskModelType } from '../db/ActivityRefreshTask';
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import { ServerlistModel } from '../db/Serverlist';
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import { RefreshTaskData, RefreshTaskItem } from '../domain/activityField/refreshTaskField';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getRefreshTaskActivity(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_TASK, new Date());
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if (activityDataArray.length === 0) {
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return null;
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}
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let activityData: ActivityModelType = activityDataArray[0];
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let playerData = new RefreshTaskData(activityData);
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let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityData.activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecords);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerRefreshTaskData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new RefreshTaskData(activityData);
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let playerRecords: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.findData(serverId, activityId, roleId, playerData.roundIndex);
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playerData.setPlayerRecords(playerRecords);
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return playerData;
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}
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@@ -16,7 +16,7 @@ export enum ACTIVITY_TYPE {
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DAILY_DISCOUNT_GIFT = 1, // 七天乐活动,每日特惠礼包
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TASK_GROWTH = 2, // 成长任务活动
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TASK_DAILY_CHALLENGES = 3, // 今日挑战活动
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SIGN_IN = 4, // 签到活动 (开服立即开启,配置每月*日到*日结束)
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SIGN_IN = 4, // 通用的签到活动 (开服立即开启,配置每月*日到*日结束)
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SIGN_IN_VIP = 5, // 签到活动(高级)RMB购买 (开服立即开启,配置每月*日到*日结束)
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GROWTH_FUND_MAIN = 6, // 主线成长基金 (注册后可见,永久存在)
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GROWTH_FUND_MAIN_VIP = 7, // 主线成长基金(高阶)(注册后可见,永久存在)
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@@ -45,6 +45,8 @@ export enum ACTIVITY_TYPE {
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DAILY_MEAL = 30, // 每日领取免费午饭、晚饭活动
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DAILY_COIN = 31, // 每日兑换铜钱
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DAILY_GK = 32, // 每日关卡(每日开启一关)
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REFRESH_SHOP = 33, // 通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)
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REFRESH_TASK = 34, // 通用的刷新任务(分页,可刷新,限制领取次数)
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}
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/**
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56
shared/db/ActivityRefreshShop.ts
Normal file
56
shared/db/ActivityRefreshShop.ts
Normal file
@@ -0,0 +1,56 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
|
||||
/**
|
||||
* 购买记录
|
||||
*/
|
||||
|
||||
export class BuyRecord {
|
||||
@prop({ required: true })
|
||||
pageIndex: number; //第几页
|
||||
@prop({ required: true })
|
||||
id: number; //物品id标识
|
||||
@prop({ required: true })
|
||||
time: Date; //购买时间
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 活动系统 - 新手限定、每日限购、每周限购
|
||||
*/
|
||||
@index({ roleId: 1 })
|
||||
|
||||
export default class Activity_Refresh_Shop extends BaseModel {
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
@prop({ required: true })
|
||||
roundIndex: number; // 第几个周期,从1开始
|
||||
@prop({ required: true })
|
||||
records: BuyRecord[]; // 购买记录
|
||||
|
||||
//购买领取奖励的记录
|
||||
public static async addRecord(activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number) {
|
||||
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOneAndUpdate({ roleId, activityId, roundIndex },
|
||||
{ $push: { records: { pageIndex, id, time: new Date() } } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动id查询活动数据
|
||||
public static async findData(activityId: number, roleId: string, roundIndex: number) {
|
||||
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOne({ roleId, activityId, roundIndex }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//删除活动领取记录
|
||||
public static async deleteActivity(activityId: number, roleId: string, roundIndex: number) {
|
||||
await ActivityRefreshShopModel.deleteMany({ roleId, activityId, roundIndex });
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityRefreshShopModel = getModelForClass(Activity_Refresh_Shop);
|
||||
|
||||
export interface ActivityRefreshShopModelType extends Pick<DocumentType<Activity_Refresh_Shop>, keyof Activity_Refresh_Shop> { }
|
||||
export type ActivityRefreshShopModelTypeParam = Partial<ActivityRefreshShopModelType>; // 将所有字段变成可选项
|
||||
81
shared/db/ActivityRefreshTask.ts
Normal file
81
shared/db/ActivityRefreshTask.ts
Normal file
@@ -0,0 +1,81 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
/**
|
||||
* 活动系统 - 通用的刷新任务(分页,可刷新,限制领取次数)
|
||||
*/
|
||||
@index({ roleId: 1 })
|
||||
|
||||
export default class Activity_Refresh_Task extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 服id
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
@prop({ required: true })
|
||||
roundIndex: number; // 周期数
|
||||
@prop({ required: true })
|
||||
pageIndex: number; // 第几页
|
||||
@prop({ required: true })
|
||||
id: number; // id
|
||||
@prop({ required: true })
|
||||
type: number; // 任务类型
|
||||
@prop({ required: true })
|
||||
totalCount: number; // 累计达成次数
|
||||
@prop({ required: true })
|
||||
receiveRewardCount: number; // 领取奖励次数
|
||||
@prop({ required: true })
|
||||
data: string; // 数据信息
|
||||
|
||||
//任务领取记录
|
||||
public static async addReceiveRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, count: number) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
|
||||
{ $inc: { receiveRewardCount: count } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async setTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, count: number, lean = true) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
|
||||
{ $set: { totalCount: count } }, { upsert: true, new: true }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动统计完成任务次数
|
||||
public static async addTaskCount(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, addCount: number, lean = true) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
|
||||
{ $inc: { totalCount: addCount } }, { upsert: true, new: true }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动记录统计数据
|
||||
public static async addTaskRecord(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number, data: string,) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, pageIndex, id, type },
|
||||
{ $set: { data: data } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//根据活动id查询活动数据
|
||||
public static async findData(serverId: number, activityId: number, roleId: string, roundIndex: number,) {
|
||||
let result: ActivityRefreshTaskModelType[] = await ActivityRefreshTaskModel.find({ serverId, roleId, activityId, roundIndex }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//查询活动数据
|
||||
public static async findDataById(serverId: number, activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number, type: number) {
|
||||
let result: ActivityRefreshTaskModelType = await ActivityRefreshTaskModel.findOne({ serverId, roleId, activityId, roundIndex, pageIndex, id, type }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//删除活动领取记录
|
||||
public static async deleteActivity(serverId: number, activityId: number, roleId: string, roundIndex: number) {
|
||||
await ActivityRefreshTaskModel.deleteMany({ serverId, roleId, activityId, roundIndex });
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityRefreshTaskModel = getModelForClass(Activity_Refresh_Task);
|
||||
|
||||
export interface ActivityRefreshTaskModelType extends Pick<DocumentType<Activity_Refresh_Task>, keyof Activity_Refresh_Task> { }
|
||||
export type ActivityRefreshTaskModelTypeParam = Partial<ActivityRefreshTaskModelType>; // 将所有字段变成可选项
|
||||
@@ -6,7 +6,7 @@ import { ActivityBase } from './activityField';
|
||||
|
||||
// 每个商品的内容
|
||||
export class ShopItem {
|
||||
id: number; // 商品id
|
||||
id: number; // 商品id,不能重复
|
||||
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
countMax: number = 0; //可购买的最大次数,0表示不限制
|
||||
name: string; //名字
|
||||
|
||||
118
shared/domain/activityField/refreshShopField.ts
Normal file
118
shared/domain/activityField/refreshShopField.ts
Normal file
@@ -0,0 +1,118 @@
|
||||
import moment = require('moment');
|
||||
import { REFRESH_TIME } from '../../consts';
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityRefreshShopModelType } from '../../db/ActivityRefreshShop';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
// 每个商品的内容
|
||||
export class RefreshShopItem {
|
||||
id: number; // 商品id
|
||||
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
countMax: number = 0; //可购买的最大次数,0表示不限制
|
||||
name: string; //名字
|
||||
price: number; //价格
|
||||
productID: string; //商品id
|
||||
consume: string; //消耗
|
||||
imageName: string;
|
||||
discount: number; //折扣
|
||||
pageIndex: number; // 第几页
|
||||
|
||||
buyCount: number = 0; //购买过的次数
|
||||
|
||||
constructor(data: any, pageIndex: number) {
|
||||
this.pageIndex = pageIndex;
|
||||
this.id = data.id;
|
||||
this.reward = data.reward;
|
||||
this.countMax = data.countMax;
|
||||
this.name = data.name;
|
||||
this.price = data.price;
|
||||
this.productID = data.productID;
|
||||
this.imageName = data.imageName;
|
||||
this.discount = data.discount ? data.discount : 0;
|
||||
this.consume = data.consume ? data.consume : '';
|
||||
this.buyCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 每个商品的内容
|
||||
export class RefreshShopPage {
|
||||
pageIndex: number; // 第几页
|
||||
name: string; //名字
|
||||
items: Array<RefreshShopItem> = [];//商品列表
|
||||
constructor(data: any) {
|
||||
this.pageIndex = data.pageIndex;
|
||||
this.name = data.name;
|
||||
for (let item of data.items) {
|
||||
this.items.push(new RefreshShopItem(item, data.pageIndex))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 商店数据
|
||||
export class RefreshShopData extends ActivityBase {
|
||||
name: string = '';//活动名称
|
||||
interval: number = 0;//周期间隔(秒)
|
||||
list: Array<RefreshShopPage> = [];//商品列表
|
||||
nextRefreshTime: number;//下次刷新时间
|
||||
roundIndex: number = 1;//周期数从1开始
|
||||
|
||||
public findItemByProductID(productID: string) {
|
||||
for (let pageData of this.list) {
|
||||
let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
|
||||
if (index != -1) {
|
||||
this.list[index]
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public findItem(id: number, pageIndex: number) {
|
||||
let index = this.list.findIndex(obj => { return obj && obj.pageIndex === pageIndex });
|
||||
if (index != -1) {
|
||||
let itemIndex = this.list[index].items.findIndex(obj => { return obj && obj.id == id });
|
||||
if (itemIndex != -1) {
|
||||
return this.list[index].items[itemIndex];
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
//解析玩家购买记录
|
||||
public setPlayerRecords(data: ActivityRefreshShopModelType) {
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
let records = data.records ? data.records : [];
|
||||
for (let pageData of this.list) {
|
||||
for (let item of pageData.items) {
|
||||
let buyRecords = records.filter(obj => { return obj && obj.id === item.id && obj.pageIndex == pageData.pageIndex });
|
||||
item.buyCount = buyRecords.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public initData(data: string) {
|
||||
this.nextRefreshTime = this.endTime;
|
||||
let dataObj = JSON.parse(data);
|
||||
this.name = dataObj.name;
|
||||
this.interval = dataObj.interval;
|
||||
|
||||
this.beginTime = moment(this.beginTime).startOf('d').add(REFRESH_TIME, 'hour').valueOf();
|
||||
if (this.interval > 0) {
|
||||
this.roundIndex = Math.ceil((moment(new Date).valueOf() - this.beginTime) / (this.interval * 1000));
|
||||
this.nextRefreshTime = moment(this.beginTime).add(this.interval * this.roundIndex, 'second').valueOf();
|
||||
}
|
||||
console.log(moment(new Date).valueOf(), moment(this.beginTime).valueOf(), this.roundIndex,)
|
||||
let arr = dataObj.data;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new RefreshShopPage(obj))
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType) {
|
||||
super(activityData)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
113
shared/domain/activityField/refreshTaskField.ts
Normal file
113
shared/domain/activityField/refreshTaskField.ts
Normal file
@@ -0,0 +1,113 @@
|
||||
import moment = require('moment');
|
||||
import { REFRESH_TIME, TASK_TYPE } from '../../consts';
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityRefreshTaskModelType } from '../../db/ActivityRefreshTask';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
|
||||
// 任务配置数据
|
||||
export class RefreshTaskItem {
|
||||
pageIndex: number; // 第几页
|
||||
id: number; // id
|
||||
name: string; // 任务名称
|
||||
taskType: number; // 任务类型 dic_zyz_taskType.json
|
||||
taskParam: string; //任务数据 dic_zyz_taskType.json
|
||||
condition: number; //任务数据条件 dic_zyz_taskType.jsonT
|
||||
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
|
||||
totalCount: number = 0; //完成任务累计次数
|
||||
receiveRewardCount: number = 0; //领取奖励次数
|
||||
|
||||
constructor(data: any, pageIndex: number) {
|
||||
this.pageIndex = pageIndex;
|
||||
this.id = data.id;
|
||||
this.name = data.name;
|
||||
this.taskType = data.taskType;
|
||||
this.taskParam = data.taskParam;
|
||||
this.condition = data.condition;
|
||||
this.reward = data.reward;
|
||||
this.totalCount = 0;
|
||||
this.receiveRewardCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// 任务配置数据
|
||||
export class RefreshTaskPage {
|
||||
pageIndex: number; // 第几页
|
||||
name: string; // 任务名称
|
||||
items: Array<RefreshTaskItem> = [];
|
||||
|
||||
constructor(data: any) {
|
||||
this.pageIndex = data.pageIndex;
|
||||
this.name = data.name;
|
||||
this.items = [];
|
||||
for (let obj of data.items) {
|
||||
this.items.push(new RefreshTaskItem(obj, data.pageIndex))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 任务活动数据
|
||||
export class RefreshTaskData extends ActivityBase {
|
||||
name: string = '';//活动名称
|
||||
interval: number = 0;//周期间隔(秒)
|
||||
list: Array<RefreshTaskPage> = [];
|
||||
nextRefreshTime: number;//下次刷新时间
|
||||
roundIndex: number = 1;//周期数从1开始
|
||||
|
||||
public findItem(pageIndex: number, id: number, type: TASK_TYPE) {
|
||||
let index = this.list.findIndex(obj => { return obj && obj.pageIndex === pageIndex });
|
||||
if (index != -1) {
|
||||
let itemIndex = this.list[index].items.findIndex(obj => { return obj && obj.id == id && obj.taskType == type });
|
||||
if (itemIndex != -1) {
|
||||
return this.list[index].items[itemIndex];
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
public findTaskByType(type: TASK_TYPE) {
|
||||
let arr = [];
|
||||
for (let pageData of this.list) {
|
||||
let items = pageData.items.filter(item => { return item.taskType == type });
|
||||
arr = arr.concat(items)
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
//解析玩家领取记录
|
||||
public setPlayerRecords(data: ActivityRefreshTaskModelType[]) {
|
||||
for (let pageData of this.list) {
|
||||
for (let item of pageData.items) {
|
||||
let index = data.findIndex(record => { return item.id == record.id && item.pageIndex == record.pageIndex && item.taskType == record.type })
|
||||
if (index != -1) {
|
||||
item.totalCount = data[index].totalCount ? data[index].totalCount : 0;
|
||||
item.receiveRewardCount = data[index].receiveRewardCount ? data[index].receiveRewardCount : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
this.nextRefreshTime = this.endTime;
|
||||
let dataObj = JSON.parse(data);
|
||||
this.name = dataObj.name;
|
||||
this.interval = dataObj.interval;
|
||||
|
||||
this.beginTime = moment(this.beginTime).startOf('d').add(REFRESH_TIME, 'hour').valueOf();
|
||||
if (this.interval > 0) {
|
||||
this.roundIndex = Math.ceil((moment(new Date).valueOf() - this.beginTime) / (this.interval * 1000));
|
||||
this.nextRefreshTime = moment(this.beginTime).add(this.interval * this.roundIndex, 'second').valueOf();
|
||||
}
|
||||
console.log(moment(new Date).valueOf(), moment(this.beginTime).valueOf(), this.roundIndex,)
|
||||
let arr = dataObj.data;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new RefreshTaskPage(obj))
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType) {
|
||||
super(activityData)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,8 @@ import { ActivityPopUpShopRecordModel, ActivityPopUpShopRecordModelType } from '
|
||||
import { SevenDaysData } from '../domain/activityField/sevenDaysField';
|
||||
import moment = require("moment");
|
||||
import { GuildModel } from '../db/Guild';
|
||||
import { RefreshTaskData } from '../domain/activityField/refreshTaskField';
|
||||
import { ActivityRefreshTaskModel } from '../db/ActivityRefreshTask';
|
||||
|
||||
|
||||
|
||||
@@ -645,6 +647,36 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
|
||||
}
|
||||
}
|
||||
|
||||
//刷新任务统计
|
||||
allActivity = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.REFRESH_TASK, new Date());
|
||||
for (let activity of allActivity) {
|
||||
let taskActivity = new RefreshTaskData(activity);
|
||||
let taskArray = taskActivity.findTaskByType(taskType);
|
||||
for (let task of taskArray) {
|
||||
let taskRecord = await ActivityRefreshTaskModel.findDataById(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType)
|
||||
let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
|
||||
let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
|
||||
if (addCount) {
|
||||
if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
|
||||
let playerRecord = await ActivityRefreshTaskModel.setTaskCount(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType, addCount);
|
||||
//推送
|
||||
task.totalCount = playerRecord.totalCount;
|
||||
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
|
||||
pushMessage = pushMessage.concat(Object.assign(task, { activityId: taskActivity.activityId }));
|
||||
} else {
|
||||
let playerRecord = await ActivityRefreshTaskModel.addTaskCount(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType, addCount);
|
||||
//推送
|
||||
task.totalCount = playerRecord.totalCount;
|
||||
task.receiveRewardCount = playerRecord.receiveRewardCount ? playerRecord.receiveRewardCount : 0;
|
||||
pushMessage = pushMessage.concat(Object.assign(task, { activityId: taskActivity.activityId }));
|
||||
}
|
||||
}
|
||||
if (record) {
|
||||
await ActivityRefreshTaskModel.addTaskRecord(serverId, taskActivity.activityId, roleId, taskActivity.roundIndex, task.pageIndex, task.id, task.taskType, JSON.stringify(record));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//寻宝骑兵活动任务
|
||||
let tempData: ServerTempModelType = await ServerTempModel.findData(serverId);
|
||||
if (tempData) {
|
||||
|
||||
Reference in New Issue
Block a user