领取奇遇事件

This commit is contained in:
luying
2020-10-10 16:37:57 +08:00
parent 2a62b31797
commit 7047f01cbf
8 changed files with 514 additions and 91 deletions

View File

@@ -1,11 +1,9 @@
import { ActionPointModel } from '../../../db/ActionPoint'; import { ActionPointModel } from '../../../db/ActionPoint';
import { BattleDropModel } from '../../../db/BattleDrop'; import { BattleDropModel } from '../../../db/BattleDrop';
import { CounterModel } from '../../../db/Counter';
import { EquipModel } from '../../../db/Equip';
import { getWarById, getGoodById } from '../../../util/gamedata'; import { getWarById, getGoodById } from '../../../util/gamedata';
import { decodeStr } from '../../../util/util'; import { decodeStr, Reward } from '../../../util/util';
import { ACTION_POIN, BATTLE_REWARD_TYPE, GOOD_TYPE } from '../../../consts/consts'; import { ACTION_POIN, BATTLE_REWARD_TYPE, GOOD_TYPE } from '../../../consts/consts';
export async function getAp(now: number, roleId: string) { export async function getAp(now: number, roleId: string) {
@@ -127,41 +125,9 @@ export class WarReward {
await this.handleConditionReward(num); await this.handleConditionReward(num);
await this.handleRandomReward(num); await this.handleRandomReward(num);
let returnGoods = new Array(); let rewardObject = new Reward(this.roleId, this.roleName, this.rewards);
for(let goods of this.rewards) { let returnGoods = await rewardObject.saveReward();
let goodInfo = getGoodById(goods.gid);
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count });
for(let obj of result) {
returnGoods.push({dropType: goods.type, ...obj})
}
}
}
return returnGoods; return returnGoods;
} }
private async rewardWeapons (dicGood: any, weapon: {id:number,cnt:number }) {
let weaponsData = [];
let cnt = weapon.cnt;
while (cnt > 0) {
const seqId = await CounterModel.getNewCounter('eid');
const equipInfo = {
roleId: this.roleId,
roleName: this.roleName,
eid: weapon.id,
eName: dicGood.name,
seqId,
quality: dicGood.lv,
type: dicGood.goodType
}
const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1;
weaponsData.push(equip);
}
return weaponsData;
}
} }

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@@ -2,7 +2,8 @@ import { Application, BackendSession, FrontendOrBackendSession } from 'pinus';
import { getGamedata } from '../../../util/gamedata'; import { getGamedata } from '../../../util/gamedata';
import { EventRecordModel } from '../../../db/EventRecord'; import { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role'; import { RoleModel } from '../../../db/Role';
import { genCode } from '../../../util/util'; import { genCode, decodeStr, decodeStrSingle, Reward } from '../../../util/util';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../../../consts/consts';
export default function(app: Application) { export default function(app: Application) {
return new EventBattleHandler(app); return new EventBattleHandler(app);
@@ -13,19 +14,78 @@ export class EventBattleHandler {
} }
// 获取关卡列表 // 获取关卡列表
async receiveEventReward(msg: { eventCode: string, isSuccess: boolean }, session: BackendSession) { async receiveEventReward(msg: { eventId: number, eventCode: string, isSuccess: boolean }, session: BackendSession) {
const {eventId, eventCode, isSuccess} = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
return { code: 202, data: '未找到记录' }
}
let { status, type, eventId: dataEventId } = event;
let flag; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS && isSuccess) {
flag = true;
} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL && !isSuccess) {
flag = true;
}
} else {
if(status == EVENT_RECORD_STATUS.WAITING) {
flag = true;
}
}
if(!flag) {
return { code: 202, data: '状态错误' }
}
if(dataEventId != eventId) {
return { code: 202, data: '事件id错误' }
}
let dicEvent = getGamedata('dic_zyz_event');
let curEvent = dicEvent.find(cur => cur.eventID == eventId);
if(!curEvent) {
return { code: 202, data: '未找到该事件' };
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
let rewards = decodeStr('fixReward', rewardStr);
let rewardObject = new Reward(roleId, roleName, rewards);
let goods = await rewardObject.saveReward();
if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => {});
}
// 推送消息刷新
await checkEvent(this.app, session, true);
return {
code: 200,
data: {
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
}
}
} }
} }
export async function setBattleStatus(roleId: string, battleId: number , isSuccess: boolean, battleCode: string, eventStatus: number = 0) { export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
let now = new Date(); let now = new Date();
let refTime = eventStatus == 2? getEventTime(now): 0; let eventStatus = session.get('eventStatus');
let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0;
console.log('***setBattleStatus', eventStatus, refTime)
let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?1:0, battleCode);
if(eventStatus == 1) { let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
await RoleModel.setEventStatus(roleId, 2); let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL, battleCode);
} await checkEvent(app, session, true);
return result; return result;
} }
@@ -47,19 +107,19 @@ export function getEventTime(now: Date) {
export async function startEvent(app: Application, session: FrontendOrBackendSession) { export async function startEvent(app: Application, session: FrontendOrBackendSession) {
// console.log('*******setEventStatus')
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let channelName = roleId; let channelName = roleId;
let event = await refreshEvent(1, roleId, roleName, 0); let event = await refreshEvent(1, roleId, roleName, 0); // 刷新初始的一件
await RoleModel.setEventStatus(roleId, 1); await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
session.set('eventStatus', 1); session.set('eventStatus', EVENT_STATUS.STARTING);
session.push('eventStatus', () => {}); session.push('eventStatus', () => {});
// console.log('*******setEventStatus')
pushEventMsg(app, roleId, channelName, { event }); // 推送 pushEventMsg(app, roleId, channelName, { event }); // 推送
} }
export async function checkEvent(app: Application, session: FrontendOrBackendSession) { export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
try { try {
@@ -68,7 +128,7 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let channelName = roleId; let channelName = roleId;
let eventStatus = session.get('eventStatus')||0; let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
let eventTime = session.get('getEventTime')||0; let eventTime = session.get('getEventTime')||0;
let now = new Date(); let now = new Date();
@@ -78,14 +138,14 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
let channel = app.get('channelService').getChannel(channelName, false); let channel = app.get('channelService').getChannel(channelName, false);
console.log('****channel', channelName, !!channel, eventTime, t, eventStatus) console.log('****channel', channelName, !!channel, eventTime, t, eventStatus)
if(!!channel && eventTime < t) { // 第一次登陆后可以刷新了 if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
session.set('getEventTime', t);
session.push('getEventTime', () => {});
if (eventStatus == 1) { if (eventStatus == EVENT_STATUS.STARTING) {
let event = await EventRecordModel.getEventRecordByTime(roleId, 0); let event = await EventRecordModel.getEventRecordByTime(roleId, 0);
pushEventMsg(app, roleId, channelName, { event }); // 推送 pushEventMsg(app, roleId, channelName, { event }); // 推送
} else if( eventStatus == 2 ) { session.set('getEventTime', t);
session.push('getEventTime', () => {});
} else if( eventStatus == EVENT_STATUS.OPEN ) {
let event = await EventRecordModel.getEventRecordByTime(roleId, t); let event = await EventRecordModel.getEventRecordByTime(roleId, t);
if(event.length == 0) { // 刷新 if(event.length == 0) { // 刷新
@@ -96,6 +156,8 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
console.log(event) console.log(event)
// 推送 // 推送
pushEventMsg(app, roleId, channelName, { event }); pushEventMsg(app, roleId, channelName, { event });
session.set('getEventTime', t);
session.push('getEventTime', () => {});
} }
} }
} }
@@ -109,16 +171,23 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
async function refreshEvent(num: number, roleId: string, roleName: string, t) { async function refreshEvent(num: number, roleId: string, roleName: string, t) {
let event = new Array(); let event = new Array();
let dicEvent = getGamedata('dic_zyz_event'); let dicEvent = getGamedata('dic_zyz_event');
let role = await RoleModel.findByRoleId(roleId);
dicEvent = dicEvent.filter(cur => { // 筛选适合等级
let { suitLevel } = cur;
suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
return suitLevel.min <= role.lv && suitLevel.max >= role.lv
});
let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId); let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
let {history, turn} = historyRecord; let {history, turn} = historyRecord;
let randomList = dicEvent.filter(cur => { let randomList = dicEvent.filter(cur => {
return history.find(ccur => { return history.find(ccur => {
return ccur.eventId == cur.eventID; return ccur.eventId != cur.eventID;
}); });
}); });
console.log(JSON.stringify(randomList));
for(let i = 0; i < num; i++) { for(let i = 0; i < num; i++) {
if(randomList.length == 0) { // 刷过新的一轮了 if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
turn ++; turn ++;
randomList = [...dicEvent]; randomList = [...dicEvent];
} }
@@ -128,7 +197,8 @@ async function refreshEvent(num: number, roleId: string, roleName: string, t) {
let eventCode = genCode(8); let eventCode = genCode(8);
let data = await EventRecordModel.saveEventRecord(eventCode, { let data = await EventRecordModel.saveEventRecord(eventCode, {
roleId, refTime: t, eventId: dic.eventID, roleId, refTime: t, eventId: dic.eventID,
roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
status: EVENT_RECORD_STATUS.WAITING
}); });
event.push(data) event.push(data)
randomList.splice(index, 1); randomList.splice(index, 1);

View File

@@ -131,9 +131,9 @@ export class NormalBattleHandler {
return {code: 202, data: checkResult.msg} return {code: 202, data: checkResult.msg}
} }
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum }; dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
} else if (warInfo.war_type == WAR_TYPE.EVENT) { } else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态 // 记录事件状态
await setBattleStatus(roleId, battleId, isSuccess, battleCode, session.get('eventStatus')); await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
} }
let warReward = new WarReward(roleId, roleName, battleId, isSuccess); let warReward = new WarReward(roleId, roleName, battleId, isSuccess);

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@@ -1,4 +1,8 @@
import { getWarById, getGoodById } from './gamedata';
import { CounterModel } from '../db/Counter';
import { EquipModel } from '../db/Equip';
import { GOOD_TYPE } from '../consts/consts';
export function genCode(len) { export function genCode(len) {
const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz'; const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz';
@@ -11,29 +15,96 @@
} }
export function decodeStr(type, str) { export function decodeStr(type, str) {
if(str == '&') { if(str == '&'|| !str) {
return [] return []
} else { } else {
return str.split('|').map(cur => { return str.split('|').map(cur => {
let arr = cur.split('&'); return decodeStrSingle(type,cur);
let result = {};
switch (type) {
case 'fixReward': {
let [gid, count] = arr;
result = { gid: parseInt(gid), count: parseInt(count)};
break;
}
case 'conditionReward': {
let [gid, count, condition] = arr;
result = { gid: parseInt(gid), count: parseInt(count), condition: parseInt(condition) };
break;
}
case 'randomReward': {
let [gid, count, frequency] = arr;
result = { gid: parseInt(gid), count: parseInt(count), frequency: parseInt(frequency) };
}
}
return result;
}); });
}; };
}
export function decodeStrSingle(type, str) { //单层,返回对象而不是数组
if(str == '&'|| !str) {
return {}
} else {
let arr = str.split('&');
let result = {};
switch (type) {
case 'fixReward': {
let [gid, count] = arr;
if(isNaN(gid) || isNaN(count)) throw new Error('格式错误');
result = { gid: parseInt(gid), count: parseInt(count)};
break;
}
case 'conditionReward': {
let [gid, count, condition] = arr;
if(isNaN(gid) || isNaN(count)) throw new Error('格式错误');
result = { gid: parseInt(gid), count: parseInt(count), condition: parseInt(condition) };
break;
}
case 'randomReward': {
let [gid, count, frequency] = arr;
if(isNaN(gid) || isNaN(count)) throw new Error('格式错误');
result = { gid: parseInt(gid), count: parseInt(count), frequency: parseInt(frequency) };
}
case 'eventSuitLevel': {
let [min, max] = arr;
if(isNaN(min) || isNaN(max)) throw new Error('格式错误');
result = { min: parseInt(min), max: parseInt(max) };
}
}
return result;
};
}
// 获取物品
export class Reward {
roleId: string;
roleName: string;
rewards: Array<{type?: number, gid: number, count: number}>;
constructor(roleId: string, roleName: string, rewards: Array<{type?: number, gid: number, count: number}>) {
this.roleId = roleId;
this.roleName = roleName;
this.rewards = rewards;
}
public async saveReward() {
let returnGoods = new Array();
for(let goods of this.rewards) {
let goodInfo = getGoodById(goods.gid);
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
let result = await this.rewardWeapons(goodInfo, {id: goods.gid, cnt: goods.count });
for(let obj of result) {
returnGoods.push({dropType: goods.type, ...obj})
}
}
}
return returnGoods;
}
private async rewardWeapons (dicGood: any, weapon: {id:number,cnt:number }) {
let weaponsData = [];
let cnt = weapon.cnt;
while (cnt > 0) {
const seqId = await CounterModel.getNewCounter('eid');
const equipInfo = {
roleId: this.roleId,
roleName: this.roleName,
eid: weapon.id,
eName: dicGood.name,
seqId,
quality: dicGood.lv,
type: dicGood.goodType
}
const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1;
weaponsData.push(equip);
}
return weaponsData;
}
} }

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@@ -37,4 +37,27 @@ export const WAR_TYPE = {
TOWER: 4 TOWER: 4
}; };
// 存于用户Role表事件开启状态
export const EVENT_STATUS = {
WAITING: 0, // 未开启
STARTING: 1, // 初步触发,等到挑战完成
OPEN: 2 // 开启
};
// 奇遇事件状态
export const EVENT_RECORD_STATUS = {
WAITING: 0, // 初始状态
BATTLE_SUCCESS: 1, // 挑战成功,待领取成功奖励
BATTLE_FAIL: 2, // 挑战失败,可领取失败奖励
SUCCESS_RECEIVED: 3, // 领取成功奖励
FAIL_RECEIVED: 4 // 领取了失败奖励
};
// 奇遇事件类型
export const EVENT_TYPE = {
BOX: 1, // 宝箱
QUIZ: 2, // 答题
BATTLE: 3 // 战斗
};
export const EVENT_START_BATTLE = 101; export const EVENT_START_BATTLE = 101;

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@@ -4,7 +4,8 @@ import { index, getModelForClass, prop } from '@typegoose/typegoose';
/** /**
* 战斗记录接口 * 战斗记录接口
*/ */
@index({ roleId: 1, type: 1 }) @index({ roleId: 1, eventId: 1 })
@index({ roleId: 1, eventCode: 1 })
export default class EventRecord extends BaseModel { export default class EventRecord extends BaseModel {
@prop({ required: true }) @prop({ required: true })
@@ -17,15 +18,17 @@ export default class EventRecord extends BaseModel {
eventId: number; // 事件 id eventId: number; // 事件 id
@prop({ required: true }) @prop({ required: true })
type: number; // 事件类型 type: number; // 事件类型
@prop({ required: true })
quality: number; // 事件品质
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
status: number; // 状态 1-已达成 0-未达成 -1-失败 status: number; // 状态 0-初始状态 1-挑战成功 2-挑战失败 3-领取成功奖励 4-领取了失败奖励
@prop({ required: true, default: 0 })
battleStatus: number; // 状态 1-成功 -1-失败
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
refTime: number; // 刷新时间 refTime: number; // 刷新时间
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
battleId: number; // 关卡类型关卡id battleId: number; // 关卡类型关卡id
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
battleCode: string; // 关卡类型关卡code
@prop({ required: true, default: 0 })
turn: number; // 随机的轮数保证每个event_id都能随机到一次再进行下一轮 turn: number; // 随机的轮数保证每个event_id都能随机到一次再进行下一轮
@@ -34,6 +37,10 @@ export default class EventRecord extends BaseModel {
return data; return data;
} }
public static async getEventRecordByCode(roleId: string, eventCode: string, lean=true ) {
let data = await EventRecordModel.findOne({roleId, eventCode}).lean(lean);
return data;
}
public static async getHostoryEventRecord(roleId: string, lean=true) { public static async getHostoryEventRecord(roleId: string, lean=true) {
let latest = await EventRecordModel.findOne({roleId}).sort({turn: -1}).lean(); let latest = await EventRecordModel.findOne({roleId}).sort({turn: -1}).lean();
let {turn = 0} = latest||{}; let {turn = 0} = latest||{};
@@ -41,13 +48,18 @@ export default class EventRecord extends BaseModel {
return {history: result, turn}; return {history: result, turn};
} }
public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn: number, type: number, quality: number, battleId?: number } , lean=true ) { public static async saveEventRecord(eventCode: string, params: {roleId: string, refTime: number, eventId: number, roleName:string, turn: number, type: number, quality: number, battleId?: number, status: number } , lean=true ) {
let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: {...params, status: 0 } }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId').lean(lean); let data = await EventRecordModel.findOneAndUpdate({eventCode}, { $set: {...params } }, {upsert: true, new: true}).select('eventCode eventId type quality status battleId').lean(lean);
return data; return data;
} }
public static async setBattleStatus(roleId: string, battleId: number, refTime: number, battleStatus: number, battleCode: string , lean=true ) { public static async setBattleStatus(roleId: string, battleId: number, refTime: number, status: number, battleCode: string , lean=true ) {
let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, refTime}, {$set:{ battleStatus, battleCode }}).sort({turn: 1}).lean(lean); let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, refTime}, {$set:{ status, battleCode }}).sort({turn: 1}).lean(lean);
return result;
}
public static async setStatusByCode(roleId: string, eventCode: string, status: number , lean=true ) {
let result = await EventRecordModel.findOneAndUpdate({ roleId, eventCode }, {$set:{ status }}).lean(lean);
return result; return result;
} }

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@@ -1 +1,227 @@
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