活动:任务接口添加serverId接口
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@@ -74,7 +74,7 @@ export class GachaHandler {
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime, count: historyCount } = await refreshGacha(dicGacha, userGacha);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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@@ -155,7 +155,7 @@ export class GachaHandler {
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for (let { hid } of hope) {
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let dicHero = gameData.hero.get(hid);
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if(hid != 0) {
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if (hid != 0) {
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
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@@ -255,6 +255,7 @@ export class GachaHandler {
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async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) {
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const { gachaId, activityId = 0, pickHero } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
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return resResult(STATUS.WRONG_PARMS);
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let dicHero = gameData.hero.get(pickHero);
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@@ -262,7 +263,7 @@ export class GachaHandler {
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let heroes: number[] = [];
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if (gachaId == GACHA_ID.TIMELIMIT) {
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let activityData = await ActivityModel.findActivity(activityId, true);
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let activityData = await ActivityModel.findActivity(serverId, activityId, true);
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if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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let gachaData = new GachaData(activityData);
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