活动:任务接口添加serverId接口

This commit is contained in:
qiaoxin
2021-05-20 19:25:52 +08:00
parent d637e5701d
commit 718f19a42a
39 changed files with 481 additions and 465 deletions
+51 -51
View File
@@ -13,11 +13,11 @@ import { gameData, getDicGachaFloor } from "../pubUtils/data";
* @param roleId 玩家id
* @param aid 活动id
*/
export async function getLimitGacha(roleId: string, activityId: number) {
let activityData = await ActivityModel.findActivity(activityId, true);
if(!activityData) return false;
export async function getLimitGacha(serverId: number, roleId: string, activityId: number) {
let activityData = await ActivityModel.findActivity(serverId, activityId, true);
if (!activityData) return false;
let gachaData = new GachaData(activityData);
let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId);
userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha);
@@ -33,17 +33,17 @@ export async function getLimitGacha(roleId: string, activityId: number) {
export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
let { day, count } = dicGacha.free;
if(count <= 0) {
if (count <= 0) {
return userGacha;
}
let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha;
if(shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
let ref = <Date>getTimeFunD().getAfterDayByGap(refFreeTime, day);
userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
}
if(shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
hope = hope.map(cur => { return { ...cur, hasGet: false}});
if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
hope = hope.map(cur => { return { ...cur, hasGet: false } });
let ref = getZeroPointD();
userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref);
}
@@ -58,24 +58,24 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType)
*/
export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类;
if(!dicGachaContent) {
if (!dicGachaContent) {
console.error('dic_zyz_gachaContent error');
return false; // DIC_NOT_FOUND 直接报错
}
let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id
let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
for(let id of dicFloorType) {
for (let id of dicFloorType) {
let { type, param } = dicGachaContent;
let heroQuality = getHeroQuality(id);
if(heroQuality == false) continue;
if (heroQuality == false) continue;
let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality;
if(!isTarget) { // 触发保底
if (!isTarget) { // 触发保底
let percent = countFloorPercent(id, floor);
let rand = Math.random();
if(rand < percent) { // 可以替换为保底
if(touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
if (rand < percent) { // 可以替换为保底
if (touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
// 更新被覆盖掉的那个保底数量
updateUserFloor(floor, touchedFloor, false);
}
@@ -88,8 +88,8 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
updateUserFloor(floor, id, true);
}
}
if(touchedFloor > 0) {
if (touchedFloor > 0) {
updateUserFloor(floor, touchedFloor, true);
return gameData.gachaContentHero.get(touchedHeroQuality);
} else {
@@ -105,14 +105,14 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
*/
function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
let curFloor = floor.find(cur => cur.id == id);
if(!curFloor) {
if (!curFloor) {
curFloor = { id, count: 0 };
floor.push(curFloor);
}
if(needReset) {
if (needReset) {
curFloor.count = 0;
} else {
curFloor.count ++;
curFloor.count++;
}
}
@@ -123,7 +123,7 @@ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
*/
function countFloorPercent(id: number, floor: Floor[]) {
let curFloor = floor.find(cur => cur.id == id);
let count = curFloor?curFloor.count: 0;
let count = curFloor ? curFloor.count : 0;
// 保底概率,暂时使用线性公式,由策划使用后选择
let floorCount = getDicGachaFloor(id);
return count / floorCount;
@@ -134,11 +134,11 @@ function countFloorPercent(id: number, floor: Floor[]) {
* @param id 保底类型id in GACHA_FLOOR_TYPE
*/
function getHeroQuality(id: number) {
if(id == GACHA_FLOOR_TYPE.PURPLE) {
if (id == GACHA_FLOOR_TYPE.PURPLE) {
return HERO_QUALITY_TYPE.PURPLE;
} else if (id == GACHA_FLOOR_TYPE.GOLD) {
return HERO_QUALITY_TYPE.GOLD;
} else if ( id == GACHA_FLOOR_TYPE.ASSIGN) {
} else if (id == GACHA_FLOOR_TYPE.ASSIGN) {
return 0
} else {
return false;
@@ -154,7 +154,7 @@ function getHeroQuality(id: number) {
export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) {
let dic = gameData.gachaContent.get(contentId);
let { type, param, count } = dic;
if(type == GACHA_CONTENT_TYPE.HERO) {
if (type == GACHA_CONTENT_TYPE.HERO) {
let pool: number[] = getPoolByHope(hope, param[0]);
let hero = getRandEelm(pool);
@@ -163,7 +163,7 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope
return result
} else {
let pool: number[] = [];
if(type == GACHA_CONTENT_TYPE.HERO_PIECE) {
if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv);
} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv);
@@ -187,29 +187,29 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope
* @param qualtiy 武将品质
*/
function getPoolByHope(hope: Hope[], qualtiy: number) {
if(qualtiy == HERO_QUALITY_TYPE.GOLD) {
if (qualtiy == HERO_QUALITY_TYPE.GOLD) {
let hopeMap = new Map<number, Hope>();
let hasGetHope: number[] = [];
for(let h of hope) {
if(h.hid > 0) {
for (let h of hope) {
if (h.hid > 0) {
hopeMap.set(h.id, h);
if(h.hasGet) hasGetHope.push(h.id);
if (h.hasGet) hasGetHope.push(h.id);
}
}
let list = gameData.gachaHope.map(cur => {
return {...cur, hasGet: hopeMap.get(cur.id)?.hasGet||false};
return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false };
})
let { dic: { id, hasGet } } = getRandEelmWithWeight(list);
if(id == 0 || hasGet) {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
if (id == 0 || hasGet) {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
} else {
if(hopeMap.has(id)) {
if (hopeMap.has(id)) {
let curHope = hopeMap.get(id);
curHope.hasGet = true;
return [curHope.hid];
} else {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
}
}
} else {
@@ -222,20 +222,20 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
* @param quality 品质
*/
export function getAllHeroByQuality(quality: number) {
if(quality == 0) return [ GACHA_OCCUPY_HID ];
if (quality == 0) return [GACHA_OCCUPY_HID];
let allHero: number[] = [];
let allQuality: number[] = [];
for(let { actorId } of gameData.recruit) {
for (let { actorId } of gameData.recruit) {
let dicHero = gameData.hero.get(actorId);
if(dicHero.quality == quality) {
if (dicHero.quality == quality) {
allHero.push(actorId);
}
if(allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
}
allQuality.sort((a, b) => a - b);
if(allQuality.length == 0) return [];
if(allHero.length == 0) {
if (allQuality.length == 0) return [];
if (allHero.length == 0) {
allHero = getAllHeroByQuality(allQuality[0]);
}
return allHero;
@@ -243,9 +243,9 @@ export function getAllHeroByQuality(quality: number) {
function getAllItemByQuality(itid: number, quality: number, lv: number) {
let allPiece: number[] = [];
for(let [ id, dicGoods ] of gameData.goods) {
if(dicGoods.itid == itid) {
if((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == itid) {
if ((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
allPiece.push(id);
}
}
@@ -255,13 +255,13 @@ function getAllItemByQuality(itid: number, quality: number, lv: number) {
function getAllJewelByLv(lv: number) {
let itids: number[] = [];
for(let [ id, { type } ] of ITID) {
if(type == CONSUME_TYPE.JEWEL) itids.push(id);
for (let [id, { type }] of ITID) {
if (type == CONSUME_TYPE.JEWEL) itids.push(id);
}
let items: number[] = [];
for(let [ id, dicGoods ] of gameData.goods) {
if(itids.includes(dicGoods.itid)) {
if(lv == 0 || dicGoods.lvLimited == lv) {
for (let [id, dicGoods] of gameData.goods) {
if (itids.includes(dicGoods.itid)) {
if (lv == 0 || dicGoods.lvLimited == lv) {
items.push(id);
}
}
@@ -271,9 +271,9 @@ function getAllJewelByLv(lv: number) {
function getSuitPaper(lv: number) {
let items: number[] = [];
for(let [ id, dicGoods ] of gameData.goods) {
if(dicGoods.itid == IT_TYPE.PAPER) {
if(dicGoods.lvLimited <= lv) {
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == IT_TYPE.PAPER) {
if (dicGoods.lvLimited <= lv) {
items.push(id);
}
}