活动:任务接口添加serverId接口
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@@ -246,8 +246,8 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
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let dicHero = gameData.hero.get(heroInfo.hid);
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let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
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let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{id: initialSkin, enable: true}] };
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let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
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let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] };
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let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
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let calHeroResult = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, curHero, {}); calHeroResults.push(calHeroResult);
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let calAllHeroResult = await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds); calAllHeroResults.push(calAllHeroResult);
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heroes.push(calHeroResult.hero);
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@@ -268,7 +268,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
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let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs);
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let taskPushMessage = m1.concat(m2, m3, m4);
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//成长任务
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await accomplishTask(roleId, TASK_TYPE.HERO_NUM, heroNum)
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await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
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return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
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}
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