活动:任务接口添加serverId接口
This commit is contained in:
@@ -74,7 +74,7 @@ export class GachaHandler {
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let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
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let { floor, freeCount, hope, point, pickHero, refFreeTime, count: historyCount } = await refreshGacha(dicGacha, userGacha);
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if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
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let userHeroes = await HeroModel.findByRole(roleId);
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@@ -155,7 +155,7 @@ export class GachaHandler {
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for (let { hid } of hope) {
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let dicHero = gameData.hero.get(hid);
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if(hid != 0) {
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if (hid != 0) {
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
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@@ -255,6 +255,7 @@ export class GachaHandler {
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async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) {
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const { gachaId, activityId = 0, pickHero } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
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return resResult(STATUS.WRONG_PARMS);
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let dicHero = gameData.hero.get(pickHero);
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@@ -262,7 +263,7 @@ export class GachaHandler {
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let heroes: number[] = [];
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if (gachaId == GACHA_ID.TIMELIMIT) {
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let activityData = await ActivityModel.findActivity(activityId, true);
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let activityData = await ActivityModel.findActivity(serverId, activityId, true);
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if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
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let gachaData = new GachaData(activityData);
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@@ -51,7 +51,7 @@ export class PopUpShopHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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if (!activityData) {
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return resResult(STATUS.ACTIVITY_MISSING);
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}
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@@ -50,7 +50,7 @@ export class SelfServiceShopHandler {
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const roleName = session.get('roleName');
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const funcs: number[] = session.get('funcs');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
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let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
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let playerData = new SelfServiceShopData(activityData);
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let item = playerData.getItem(index);
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@@ -55,7 +55,7 @@ export class ThirtyDaysHandler {
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let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true)
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let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.THIRTY_DAYS, true)
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activityArray = activityArray.sort((a, b) => {
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return a.activityId - b.activityId
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});
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@@ -16,7 +16,7 @@ import { checkBattleHeroes, roleLevelup } from '../../../services/normalBattleSe
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import { checkTask, checkTaskInBattleEnd } from '../../../services/taskService';
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import { gameData } from '../../../pubUtils/data';
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export default function(app: Application) {
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export default function (app: Application) {
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return new ExpeditionBattleHandler(app);
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}
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@@ -27,14 +27,14 @@ export class ExpeditionBattleHandler {
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/**
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* 获取初始数据
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* 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */
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async getStatus(msg: { }, session: BackendSession) {
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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// 获取远征关卡状态
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let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
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if(!expeditionRecord) { // 首次新建一条记录
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if (!expeditionRecord) { // 首次新建一条记录
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// 我方战力
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let myCe = await calculateSumCE(roleId, 1, { num: LINEUP_NUM });
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expeditionRecord = await ExpeditionRecordModel.createRecord({
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@@ -47,39 +47,39 @@ export class ExpeditionBattleHandler {
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let { expeditionCode, heroes } = expeditionRecord;
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if(expeditionWarRecord.length > 0) {
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if (expeditionWarRecord.length > 0) {
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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// 重置次数
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let role = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let {resetCnt} = await getResetRemainCnt(curTime, roleId, role);
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let { resetCnt } = await getResetRemainCnt(curTime, roleId, role);
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// 点数,和宝箱领取状态
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let pointRewards = await getPointRewardStatus(roleId, role);
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return resResult(STATUS.SUCCESS, {
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expeditionCode,
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curLv,
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expeditionWarRecord,
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pointRewards,
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heroes: heroes.map(cur => {return {"dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap}}),
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resetCnt
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expeditionCode,
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curLv,
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expeditionWarRecord,
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pointRewards,
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heroes: heroes.map(cur => { return { "dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap } }),
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resetCnt
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});
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}
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/**
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* 重置远征本
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* 每天5点可以重置远征本 */
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async resetStatus(msg: { }, session: BackendSession) {
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async resetStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let {needRefresh, resetCnt} = await getResetRemainCnt(curTime, roleId);
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if(resetCnt <= 0) {
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let { needRefresh, resetCnt } = await getResetRemainCnt(curTime, roleId);
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if (resetCnt <= 0) {
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return resResult(STATUS.EXPEDITION_RESET_NUM_NOT_ENOUGH)
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}
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@@ -91,20 +91,20 @@ export class ExpeditionBattleHandler {
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let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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});
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await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if(expeditionWarRecord.length > 0) {
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if (expeditionWarRecord.length > 0) {
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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return resResult(STATUS.SUCCESS, {
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expeditionCode,
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curLv,
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expeditionWarRecord,
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heroes,
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resetCnt: resetCnt - 1
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expeditionCode,
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curLv,
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expeditionWarRecord,
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heroes,
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resetCnt: resetCnt - 1
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});
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}
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@@ -121,15 +121,15 @@ export class ExpeditionBattleHandler {
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let { myCe } = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
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let curExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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if(!curExpeditionWarRecord) {
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if (!curExpeditionWarRecord) {
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return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER);
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}
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let { battleId, enemyFrom, enemies, battleStatus, ce: curCe } = curExpeditionWarRecord;
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let nextCe = 0; // 下一关战力
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if(gameData.expedition.has(expeditionId + 1)) {
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if (gameData.expedition.has(expeditionId + 1)) {
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let nextExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.HIDE);
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if(nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce;
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if (nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce;
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}
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return resResult(STATUS.SUCCESS, {
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@@ -146,36 +146,36 @@ export class ExpeditionBattleHandler {
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* 进入战斗
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* 记录我军数据,生成战斗唯一表示,记录状态
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*/
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async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array<number> }, session: BackendSession) {
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async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array<number> }, session: BackendSession) {
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const { expeditionCode, expeditionId, battleId, heroes: seqIds = [] } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let warInfo = gameData.war.get(battleId);
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if(!warInfo) {
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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let apJson = await getAp(Date.now(), roleId);
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let {ap} = apJson;
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if(ap < warInfo.cost) {
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let { ap } = apJson;
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if (ap < warInfo.cost) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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// 前置关卡是否挑战过
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let previousGk = warInfo.previousGk;
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if(previousGk) {
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if (previousGk) {
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let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
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if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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if (!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
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}
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let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionWarRecord ) {
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if (!expeditionWarRecord) {
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return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
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}
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if(expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) {
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if (expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) {
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return resResult(STATUS.EXPEDITION_DUPLICATE_CHALLENGE);
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}
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@@ -193,12 +193,12 @@ export class ExpeditionBattleHandler {
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let result = await ExpeditionWarRecordModel.updateBattleCode(expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING, battleCode);
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return resResult(STATUS.SUCCESS, {
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expeditionCode,
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expeditionId,
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battleId,
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battleCode,
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battleStatus: result.battleStatus,
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apJson
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expeditionCode,
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expeditionId,
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battleId,
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battleCode,
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battleStatus: result.battleStatus,
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apJson
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});
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}
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@@ -206,77 +206,78 @@ export class ExpeditionBattleHandler {
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* 战斗结算
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* 结算战斗奖励,更新远征状态
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*/
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{dataId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) {
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async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number }, session: BackendSession) {
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const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, enemies } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const serverId = session.get('serverId');
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let sid = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let warInfo = gameData.war.get(battleId);
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if(!warInfo) {
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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}
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const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if(!BattleRecord || BattleRecord.status != 0) {
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if (!BattleRecord || BattleRecord.status != 0) {
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return resResult(STATUS.BATTLE_STATUS_WRONG);
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}
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord;
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for(let {dataId} of heroes) {
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if(dbSeqIds.indexOf(dataId) == -1) flag = 0;
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for (let { dataId } of heroes) {
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if (dbSeqIds.indexOf(dataId) == -1) flag = 0;
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}
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if(!flag) {
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if (!flag) {
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return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力
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if(!apJson) {
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if (!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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// 检查record
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let expeditionRecord = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
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if(!expeditionRecord|| !expeditionWarRecord) {
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if (!expeditionRecord || !expeditionWarRecord) {
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return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
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}
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// 更新我方剩余血量
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await ExpeditionRecordModel.updateHeroStatus(expeditionCode, expeditionRecord.heroes, heroes);
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// 更新敌人剩余状态及战斗状态
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let battleStatus = isSuccess?EXPEDITION_WAR_RECORD_STATUS.SUCCESS:EXPEDITION_WAR_RECORD_STATUS.FAIL;
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let battleStatus = isSuccess ? EXPEDITION_WAR_RECORD_STATUS.SUCCESS : EXPEDITION_WAR_RECORD_STATUS.FAIL;
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expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, battleStatus, enemies);
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// 更新battleRecord状态
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: isSuccess?1: 2, star }
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$set: { status: isSuccess ? 1 : 2, star }
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}, true);
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// 更新点数
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let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_CONST.INCREASE_POINT:0);
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let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? EXPEDITION_CONST.INCREASE_POINT : 0);
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let { expeditionPoint = 0 } = role;
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// 关卡奖励
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let reward = await warReward.saveReward(1);
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
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if(isSuccess) {
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let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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if (isSuccess) {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star);
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await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId,
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battleCode, battleId,
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battleStatus: expeditionWarRecord.battleStatus,
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battleGoods: reward,
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apJson,
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expeditionPoint,
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...actordata
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expeditionCode, expeditionId,
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battleCode, battleId,
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battleStatus: expeditionWarRecord.battleStatus,
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battleGoods: reward,
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apJson,
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expeditionPoint,
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...actordata
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});
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}
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@@ -293,36 +294,36 @@ export class ExpeditionBattleHandler {
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const funcs: number[] = session.get('funcs');
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let role = await RoleModel.findByRoleId(roleId);
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let {expeditionPoint} = role;
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let { expeditionPoint } = role;
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let dicExpeditionPoint = gameData.expeditionPoint;
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let curDicExpeditionPoint = dicExpeditionPoint.get(point);
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if(!curDicExpeditionPoint) {
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if (!curDicExpeditionPoint) {
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return resResult(STATUS.EXPEDITION_MISS_POINT_INFO);
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}
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if(point > expeditionPoint) {
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if (point > expeditionPoint) {
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return resResult(STATUS.EXPEDITION_POINT_NOT_ENOUGH);
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}
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let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
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if(pointStatusInDatabase) {
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let {rewards} = pointStatusInDatabase;
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if (pointStatusInDatabase) {
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let { rewards } = pointStatusInDatabase;
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let curReward = rewards.find(cur => cur.point == point);
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if(curReward && curReward.received) {
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if (curReward && curReward.received) {
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return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
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}
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}
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// 标记状态
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let {rewards: resultRewards} = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
|
||||
let { rewards: resultRewards } = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
|
||||
let hasReceivedAll = true, maxPoint = 0;
|
||||
for(let [ point ] of dicExpeditionPoint) {
|
||||
for (let [point] of dicExpeditionPoint) {
|
||||
let curReward = resultRewards.find(cur => cur.point == point);
|
||||
if(!curReward || !curReward.received) {
|
||||
if (!curReward || !curReward.received) {
|
||||
hasReceivedAll = false;
|
||||
}
|
||||
if(point > maxPoint) maxPoint = point;
|
||||
if (point > maxPoint) maxPoint = point;
|
||||
}
|
||||
if(hasReceivedAll) { // 全部领取了,刷新
|
||||
if (hasReceivedAll) { // 全部领取了,刷新
|
||||
await ExpeditionPointModel.completeStatus(roleId);
|
||||
await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1);
|
||||
}
|
||||
@@ -334,7 +335,7 @@ export class ExpeditionBattleHandler {
|
||||
let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
costPoint: hasReceivedAll?maxPoint: 0,
|
||||
costPoint: hasReceivedAll ? maxPoint : 0,
|
||||
pointRewards,
|
||||
goods
|
||||
})
|
||||
|
||||
@@ -271,7 +271,7 @@ export class GuildTrainHandler {
|
||||
}
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.GUILD_TRAIN, 1)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_TRAIN, 1)
|
||||
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
|
||||
import { genCode } from '../../../pubUtils/util';
|
||||
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from '../../../consts';
|
||||
import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
|
||||
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
|
||||
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
|
||||
import { WarReward } from '../../../services/warRewardService';
|
||||
import { getAp, setAp } from '../../../services/actionPointService';
|
||||
import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive';
|
||||
@@ -21,7 +21,7 @@ import { nowSeconds } from '../../../pubUtils/timeUtil';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
import { checkTaskWithWar, checkTaskInBattleEnd } from '../../../services/taskService';
|
||||
|
||||
export default function(app: Application) {
|
||||
export default function (app: Application) {
|
||||
return new NormalBattleHandler(app);
|
||||
}
|
||||
|
||||
@@ -30,57 +30,57 @@ export class NormalBattleHandler {
|
||||
}
|
||||
|
||||
// 获取关卡列表
|
||||
async checkBattle(msg: {battleId: number, heroes: Array<number> }, session: BackendSession) {
|
||||
async checkBattle(msg: { battleId: number, heroes: Array<number> }, session: BackendSession) {
|
||||
const { battleId, heroes: seqIds = [] } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
if(!warInfo) {
|
||||
if (!warInfo) {
|
||||
return resResult(STATUS.BATTLE_MISS_INFO);
|
||||
}
|
||||
let apJson = await getAp(Date.now(), roleId);
|
||||
let {ap} = apJson;
|
||||
if(ap < warInfo.cost) {
|
||||
let { ap } = apJson;
|
||||
if (ap < warInfo.cost) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
|
||||
// 前置关卡是否挑战过
|
||||
let previousGk = warInfo.previousGk;
|
||||
if(previousGk) {
|
||||
let {warStar} = await RoleModel.findByRoleId(roleId);
|
||||
if (previousGk) {
|
||||
let { warStar } = await RoleModel.findByRoleId(roleId);
|
||||
let preBattle = warStar.findIndex(cur => cur.id == previousGk);
|
||||
if(preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
|
||||
if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
|
||||
}
|
||||
|
||||
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
|
||||
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
||||
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
|
||||
|
||||
const battleCode = genCode(8); // 关卡唯一值
|
||||
let dailyNum = {};
|
||||
let towerData = {};
|
||||
let dungeonNum = {};
|
||||
if(warInfo.warType == WAR_TYPE.DAILY) {
|
||||
if (warInfo.warType == WAR_TYPE.DAILY) {
|
||||
let checkResult = await checkDaily(roleId, battleId, 1);
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
dailyNum = Object.assign(dailyNum, checkResult.data);
|
||||
} else if (warInfo.warType == WAR_TYPE.TOWER) {
|
||||
let checkResult = await checkTowerWar(roleId, battleId, heroes);
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
towerData = Object.assign(towerData, checkResult.data);
|
||||
} else if (warInfo.warType == WAR_TYPE.EVENT) {
|
||||
// 记录事件状态
|
||||
let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
|
||||
let checkResult = await checkEventBattle( roleId, eventStatus, battleId, battleCode);
|
||||
if(checkResult.status == -1) {
|
||||
let eventStatus = session.get('eventStatus') || EVENT_STATUS.WAITING;
|
||||
let checkResult = await checkEventBattle(roleId, eventStatus, battleId, battleCode);
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
let checkResult = await checkDungeonNum(roleId, 1);
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
dungeonNum = Object.assign(dungeonNum, checkResult.data);
|
||||
@@ -96,7 +96,7 @@ export class NormalBattleHandler {
|
||||
}
|
||||
}, true);
|
||||
|
||||
let {status} = BattleRecord;
|
||||
let { status } = BattleRecord;
|
||||
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
@@ -105,17 +105,17 @@ export class NormalBattleHandler {
|
||||
}
|
||||
|
||||
// 关卡列表
|
||||
async getBattleList(msg: {type: number }, session: BackendSession) {
|
||||
async getBattleList(msg: { type: number }, session: BackendSession) {
|
||||
const { type } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let {warStar} = role;
|
||||
let { warStar } = role;
|
||||
|
||||
let scripts = await RScriptRecordModel.findbyRole(roleId, type);
|
||||
let scripts = await RScriptRecordModel.findbyRole(roleId, type);
|
||||
|
||||
let result = []; // 去重
|
||||
for(let {battleId, scriptBefore = '', scriptAfter = ''} of scripts) {
|
||||
for (let { battleId, scriptBefore = '', scriptAfter = '' } of scripts) {
|
||||
|
||||
result.push({
|
||||
battleId,
|
||||
@@ -125,10 +125,10 @@ export class NormalBattleHandler {
|
||||
scriptAfter
|
||||
});
|
||||
}
|
||||
for(let {id, star, warType} of warStar) {
|
||||
if(warType == type) {
|
||||
for (let { id, star, warType } of warStar) {
|
||||
if (warType == type) {
|
||||
let curResult = result.find(cur => cur.battleId == id);
|
||||
if(curResult) {
|
||||
if (curResult) {
|
||||
curResult.status = 1;
|
||||
curResult.star = star;
|
||||
} else {
|
||||
@@ -142,7 +142,7 @@ export class NormalBattleHandler {
|
||||
}
|
||||
}
|
||||
}
|
||||
result = result.sort((a, b) => {return a.battleId - b.battleId});
|
||||
result = result.sort((a, b) => { return a.battleId - b.battleId });
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
list: result
|
||||
@@ -150,7 +150,7 @@ export class NormalBattleHandler {
|
||||
}
|
||||
|
||||
// 关卡结算,记录使用的武将,获得奖励
|
||||
async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
|
||||
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
|
||||
const { battleCode, battleId, isSuccess, heroes = [], star } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
@@ -158,7 +158,7 @@ export class NormalBattleHandler {
|
||||
const funcs: number[] = session.get('funcs');
|
||||
let serverId = session.get('serverId');
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
if(!warInfo) {
|
||||
if (!warInfo) {
|
||||
return resResult(STATUS.BATTLE_MISS_INFO);
|
||||
}
|
||||
// 寻宝不使用通用战斗模块结算
|
||||
@@ -167,22 +167,22 @@ export class NormalBattleHandler {
|
||||
}
|
||||
|
||||
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
|
||||
if(!BattleRecord || BattleRecord.status != 0) {
|
||||
if (!BattleRecord || BattleRecord.status != 0) {
|
||||
return resResult(STATUS.BATTLE_STATUS_WRONG);
|
||||
}
|
||||
|
||||
let flag = 1; // 对比hero信息
|
||||
let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord;
|
||||
for(let seqId of dbSeqIds) {
|
||||
if(dbSeqIds.indexOf(seqId) == -1) flag = 0;
|
||||
for (let seqId of dbSeqIds) {
|
||||
if (dbSeqIds.indexOf(seqId) == -1) flag = 0;
|
||||
}
|
||||
if(!flag) {
|
||||
if (!flag) {
|
||||
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
|
||||
}
|
||||
|
||||
const now = Date.now(); // 当前时间戳
|
||||
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力
|
||||
if(!apJson) {
|
||||
if (!apJson) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
|
||||
@@ -192,9 +192,9 @@ export class NormalBattleHandler {
|
||||
let towerStatus = null;
|
||||
let dungeonNum = {};
|
||||
|
||||
if(warInfo.warType == WAR_TYPE.DAILY) {
|
||||
if (warInfo.warType == WAR_TYPE.DAILY) {
|
||||
let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult;
|
||||
}
|
||||
dailyNum = Object.assign(dailyNum, checkResult.data)
|
||||
@@ -203,53 +203,53 @@ export class NormalBattleHandler {
|
||||
await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
|
||||
} else if (warInfo.warType == WAR_TYPE.TOWER) {
|
||||
let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes);
|
||||
if(towerEndResult) {
|
||||
if(towerEndResult.status == -1) {
|
||||
if (towerEndResult) {
|
||||
if (towerEndResult.status == -1) {
|
||||
return towerEndResult.resResult;
|
||||
}
|
||||
towerStatus = towerEndResult.data.towerStatus;
|
||||
if(towerEndResult.data.towerReward)
|
||||
if (towerEndResult.data.towerReward)
|
||||
warReward.setFixReward(towerEndResult.data.towerReward)
|
||||
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, towerEndResult.data.newRec.lv);
|
||||
}
|
||||
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
let checkResult = await checkDungeonAndIncrease(roleId, 1, false);
|
||||
let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess);
|
||||
if(role) {
|
||||
if (role) {
|
||||
let r = new Rank(REDIS_KEY.DUNGEON_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role);
|
||||
}
|
||||
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult;
|
||||
}
|
||||
dungeonNum = Object.assign(dungeonNum, checkResult.data)
|
||||
} else if (warInfo.warType == WAR_TYPE.NORMAL) {
|
||||
let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds());
|
||||
if(role) {
|
||||
if (role) {
|
||||
let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role);
|
||||
}
|
||||
} else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) {
|
||||
let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds());
|
||||
if(role) {
|
||||
if (role) {
|
||||
let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
|
||||
await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
|
||||
}
|
||||
}
|
||||
|
||||
if(isSuccess) { // 挑战胜利
|
||||
if (isSuccess) { // 挑战胜利
|
||||
// 是否首通
|
||||
let {warStar} = await RoleModel.findByRoleId(roleId);
|
||||
let { warStar } = await RoleModel.findByRoleId(roleId);
|
||||
let condition1 = warStar.find(cur => cur.id == battleId);
|
||||
if(!condition1) {
|
||||
if (!condition1) {
|
||||
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
|
||||
warReward.setCondition(0, true);
|
||||
pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
|
||||
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
|
||||
}
|
||||
// 是否首次3星
|
||||
if(star == 3 && (!condition1 || condition1.star != 3)) {
|
||||
if (star == 3 && (!condition1 || condition1.star != 3)) {
|
||||
warReward.setCondition(1, true);
|
||||
}
|
||||
|
||||
@@ -259,13 +259,13 @@ export class NormalBattleHandler {
|
||||
let reward = await warReward.saveReward(1);
|
||||
|
||||
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
|
||||
$set: { status: isSuccess?1:2, star, record: { heroes } }
|
||||
$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }
|
||||
}, true);
|
||||
let { status } = updateResult;
|
||||
|
||||
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
|
||||
let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
|
||||
|
||||
await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star);
|
||||
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
|
||||
// 返回值:
|
||||
// towerStatus: false-本层未通过, true-本层已通过
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
@@ -277,7 +277,7 @@ export class NormalBattleHandler {
|
||||
});
|
||||
}
|
||||
|
||||
async battleSweep(msg: {battleId: number, count: number }, session: BackendSession) {
|
||||
async battleSweep(msg: { battleId: number, count: number }, session: BackendSession) {
|
||||
|
||||
const { battleId, count } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
@@ -285,35 +285,35 @@ export class NormalBattleHandler {
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
if(!warInfo) {
|
||||
if (!warInfo) {
|
||||
return resResult(STATUS.BATTLE_MISS_INFO);
|
||||
}
|
||||
// 校验是否三星通关过
|
||||
let { warStar } = await RoleModel.findByRoleId(roleId);
|
||||
let curWar = warStar.find(cur => cur.id == battleId);
|
||||
if(!curWar || curWar.star != 3) {
|
||||
if (!curWar || curWar.star != 3) {
|
||||
return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR);
|
||||
}
|
||||
|
||||
// 扣体力
|
||||
const now = Date.now(); // 当前时间戳
|
||||
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost * count); // 扣除体力
|
||||
if(!apJson) {
|
||||
if (!apJson) {
|
||||
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
|
||||
}
|
||||
|
||||
// 扫荡次数
|
||||
let dailyNum = {};
|
||||
let dungeonNum = {};
|
||||
if(warInfo.warType == WAR_TYPE.DAILY) {
|
||||
if (warInfo.warType == WAR_TYPE.DAILY) {
|
||||
let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
dailyNum = Object.assign(dailyNum, checkResult.data)
|
||||
} else if(warInfo.warType == WAR_TYPE.MYSTERY|| warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
|
||||
let checkResult = await checkDungeonAndIncrease(roleId, count, true);
|
||||
if(checkResult.status == -1) {
|
||||
if (checkResult.status == -1) {
|
||||
return checkResult.resResult
|
||||
}
|
||||
dungeonNum = Object.assign(dungeonNum, checkResult.data)
|
||||
@@ -339,23 +339,23 @@ export class NormalBattleHandler {
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
battleId, count,
|
||||
battleGoods: result,
|
||||
apJson,
|
||||
dailyNum, dungeonNum,
|
||||
...actordata
|
||||
battleId, count,
|
||||
battleGoods: result,
|
||||
apJson,
|
||||
dailyNum, dungeonNum,
|
||||
...actordata
|
||||
});
|
||||
}
|
||||
|
||||
async saveScript(msg: {battleId: number, type: number, script: string }, session: BackendSession) {
|
||||
async saveScript(msg: { battleId: number, type: number, script: string }, session: BackendSession) {
|
||||
|
||||
const { battleId, type, script } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let warInfo = gameData.war.get(battleId);
|
||||
let result = await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, type, script);
|
||||
if(result) {
|
||||
if(!result.scriptBefore) result.scriptBefore = '';
|
||||
if(!result.scriptAfter) result.scriptAfter = '';
|
||||
if (result) {
|
||||
if (!result.scriptBefore) result.scriptBefore = '';
|
||||
if (!result.scriptAfter) result.scriptAfter = '';
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
} else {
|
||||
console.error('script not created');
|
||||
@@ -364,19 +364,19 @@ export class NormalBattleHandler {
|
||||
|
||||
}
|
||||
|
||||
async getScriptByBattle(msg: {battleIds: Array<number> }, session: BackendSession) {
|
||||
async getScriptByBattle(msg: { battleIds: Array<number> }, session: BackendSession) {
|
||||
|
||||
const { battleIds } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let list = new Array();
|
||||
for(let battleId of battleIds) {
|
||||
for (let battleId of battleIds) {
|
||||
let result = await RScriptRecordModel.findbyRoleAndBattle(roleId, battleId);
|
||||
if(result) {
|
||||
let {scriptBefore = '', scriptAfter = ''} = result;
|
||||
if (result) {
|
||||
let { scriptBefore = '', scriptAfter = '' } = result;
|
||||
|
||||
list.push({battleId, scriptBefore, scriptAfter});
|
||||
list.push({ battleId, scriptBefore, scriptAfter });
|
||||
} else {
|
||||
list.push({battleId, scriptBefore: '', scriptAfter: ''});
|
||||
list.push({ battleId, scriptBefore: '', scriptAfter: '' });
|
||||
}
|
||||
}
|
||||
return resResult(STATUS.SUCCESS, { list });
|
||||
|
||||
@@ -103,7 +103,7 @@ export class EntryHandler {
|
||||
let items = await ItemModel.findbyRole(role.roleId);
|
||||
let mails = await getMails(role.roleId, serverId)
|
||||
await chackFunOpenWhenLogin(role, session);
|
||||
if(role.hasInit) await loginRefresh(role.roleId);
|
||||
if (role.hasInit) await loginRefresh(role.roleId);
|
||||
reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), user.pkgName);
|
||||
|
||||
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
|
||||
@@ -112,8 +112,8 @@ export class EntryHandler {
|
||||
r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role);
|
||||
|
||||
// 任务
|
||||
checkTaskWithRole(role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
|
||||
checkTaskWithRole(role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
|
||||
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
|
||||
|
||||
role['heros'] = heros;
|
||||
role['equips'] = equips;
|
||||
|
||||
@@ -295,7 +295,7 @@ export class CityActivityHandler {
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
isSuccess,
|
||||
|
||||
@@ -259,7 +259,7 @@ export class GateActivityHandler {
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code,
|
||||
...statusResult,
|
||||
|
||||
@@ -179,7 +179,7 @@ export class RaceActivityHandler {
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
timestamp: Date.now(),
|
||||
woodenHorse: guildActivityRec.woodenHorse,
|
||||
|
||||
@@ -92,6 +92,7 @@ export class EquipHandler {
|
||||
public async strengthen(msg: { hid: number, ePlaceId: number, type: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
// let roleName: string = session.get('roleName');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
@@ -167,7 +168,7 @@ export class EquipHandler {
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -183,6 +184,7 @@ export class EquipHandler {
|
||||
// let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let changeData = [];//变化的等级数据
|
||||
let { hid, lv: maxLv } = msg; // lv: 升到哪一级
|
||||
@@ -248,7 +250,7 @@ export class EquipHandler {
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -326,7 +328,7 @@ export class EquipHandler {
|
||||
let curEquip = <EquipType>equip;
|
||||
pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0);
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, 1, true, {});
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
|
||||
}
|
||||
return resResult(STATUS.SUCCESS, { isSuccess, curHero });
|
||||
}
|
||||
@@ -479,6 +481,7 @@ export class EquipHandler {
|
||||
public async putOnOrOff(msg: { eid: number, hid: number, type: number }, session: BackendSession) {
|
||||
let { eid, hid, type } = msg;
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let equip = await EquipModel.getEquip(eid);
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
@@ -503,10 +506,10 @@ export class EquipHandler {
|
||||
if (index < 0)
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
let equipOffInfo = <EquipType>hero.ePlace[index].equip;
|
||||
let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, equip, funcs);
|
||||
let curEquip = await changeEquip(serverId, roleId, sid, equipOffInfo, equip.hid, id, equip, funcs);
|
||||
if (!!curEquip)
|
||||
curEquips.push(curEquip);
|
||||
curEquip = await dressEquip(roleId, sid, hero, equip, funcs);
|
||||
curEquip = await dressEquip(serverId, roleId, sid, hero, equip, funcs);
|
||||
if (!!curEquip)
|
||||
curEquips.push(curEquip);
|
||||
|
||||
@@ -514,7 +517,7 @@ export class EquipHandler {
|
||||
//英雄满装备且都镶嵌相同阶数的宝石
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
|
||||
if (isTask) {
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
} else if (type == 2) {
|
||||
if (!equip.hid)
|
||||
@@ -557,6 +560,7 @@ export class EquipHandler {
|
||||
public async fillHole(msg: { eid: number, id: number, jewel: number }, session: BackendSession) {
|
||||
let { eid, id, jewel } = msg;
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
let consumes: Array<{ id: number, count: number }> = [];
|
||||
@@ -593,7 +597,7 @@ export class EquipHandler {
|
||||
//英雄满装备且都镶嵌相同阶数的宝石
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
|
||||
if (isTask) {
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -602,8 +606,8 @@ export class EquipHandler {
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
|
||||
}
|
||||
@@ -773,7 +777,7 @@ export class EquipHandler {
|
||||
//英雄满装备且都镶嵌相同阶数的宝石
|
||||
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
|
||||
if (isTask) {
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -782,7 +786,7 @@ export class EquipHandler {
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
|
||||
} else {
|
||||
|
||||
@@ -37,7 +37,7 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
// 获取推荐好友列表
|
||||
public async getRecommend(msg: { }, session: BackendSession) {
|
||||
public async getRecommend(msg: {}, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
|
||||
const day = <number>getTimeFun().getBeforeHour(FRIEND.FRIEND_RECONMMEND_ACTIVETIME);
|
||||
@@ -55,17 +55,17 @@ export class FriendHandler {
|
||||
|
||||
let myServerList = new Array<FriendRecommendParams>();
|
||||
let otherServerList = new Array<FriendRecommendParams>();
|
||||
for(let role of allList) {
|
||||
for (let role of allList) {
|
||||
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
|
||||
if(type == FRIEND_RELATION_TYPE.NORMAL) {
|
||||
if (type == FRIEND_RELATION_TYPE.NORMAL) {
|
||||
let param = new FriendRecommendParams(role);
|
||||
param.setType(type);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = role;
|
||||
let { serverId, userInfo: { serverType } } = role;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
if(myServerId == serverId && myServerType == serverType ) {
|
||||
if (myServerId == serverId && myServerType == serverType) {
|
||||
myServerList.push(param);
|
||||
} else {
|
||||
otherServerList.push(param);
|
||||
@@ -75,14 +75,14 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
// 前4个是本服的,后4个随意,优先本服,其他补上
|
||||
let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE? FRIEND.FRIEND_RECONMMEND_SERVICE: myServerList.length;
|
||||
let list1:FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
|
||||
let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE ? FRIEND.FRIEND_RECONMMEND_SERVICE : myServerList.length;
|
||||
let list1: FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
|
||||
|
||||
let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen: otherServerList.length;
|
||||
let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
|
||||
let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen ? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen : otherServerList.length;
|
||||
let list2: FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
|
||||
|
||||
if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
|
||||
if(myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) {
|
||||
if (list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
|
||||
if (myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) {
|
||||
list1 = myServerList;
|
||||
} else {
|
||||
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
|
||||
@@ -105,12 +105,12 @@ export class FriendHandler {
|
||||
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
|
||||
|
||||
let list = new Array<FriendRecommendParams>();
|
||||
for(let role of allList) {
|
||||
for (let role of allList) {
|
||||
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
|
||||
let param = new FriendRecommendParams(role);
|
||||
param.setType(type);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = role;
|
||||
let { serverId, userInfo: { serverType } } = role;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
@@ -131,25 +131,25 @@ export class FriendHandler {
|
||||
|
||||
let str = '', resultRoleIds = new Array<string>();
|
||||
let uids = [];
|
||||
for(let hisRoleId of roleIds) {
|
||||
for (let hisRoleId of roleIds) {
|
||||
let type = getRecommendType(myFriendRelation, roleId, hisRoleId);
|
||||
if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
|
||||
if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
|
||||
str = getResStr(STATUS.FRIEND_HAS_ADD); continue;
|
||||
} else if(type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
|
||||
} else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
|
||||
str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue;
|
||||
} else if (type == FRIEND_RELATION_TYPE.MYSELF) {
|
||||
str = getResStr(STATUS.FRIEND_YOURSELF); continue;
|
||||
}
|
||||
|
||||
let incResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
|
||||
if(!incResult) {
|
||||
if (!incResult) {
|
||||
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); continue;
|
||||
}
|
||||
|
||||
await FriendApplyModel.createApply(hisRoleId, role);
|
||||
resultRoleIds.push(hisRoleId);
|
||||
let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
|
||||
if(hisOnlineInfo.isOnline) {
|
||||
if (hisOnlineInfo.isOnline) {
|
||||
uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid });
|
||||
}
|
||||
}
|
||||
@@ -164,7 +164,7 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
// 获取申请列表
|
||||
public async getApplyList(msg: { }, session: BackendSession) {
|
||||
public async getApplyList(msg: {}, session: BackendSession) {
|
||||
|
||||
let roleId: string = session.get('roleId');
|
||||
|
||||
@@ -172,18 +172,18 @@ export class FriendHandler {
|
||||
let list = await FriendApplyModel.getApplyList(roleId);
|
||||
let result = new Array<FriendApplyParams>();
|
||||
let delApplyCodeList = new Array<string>();
|
||||
for(let apply of list) {
|
||||
for (let apply of list) {
|
||||
let friend = <RoleType>apply.friend;
|
||||
let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
|
||||
|
||||
let param = new FriendApplyParams(apply.applyCode, friend);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friend;
|
||||
let { serverId, userInfo: { serverType } } = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
param.setType(type);
|
||||
if(type != FRIEND_RELATION_TYPE.NORMAL) {
|
||||
if (type != FRIEND_RELATION_TYPE.NORMAL) {
|
||||
delApplyCodeList.push(apply.applyCode);
|
||||
continue;
|
||||
}
|
||||
@@ -203,6 +203,7 @@ export class FriendHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let { applyCodeList, isPass } = msg;
|
||||
|
||||
@@ -216,13 +217,13 @@ export class FriendHandler {
|
||||
let list = new Array<FriendListParam>();
|
||||
|
||||
let str = '', resultApplyCodeList = new Array<string>();
|
||||
if(isPass) {
|
||||
for(let apply of applyList) {
|
||||
if (isPass) {
|
||||
for (let apply of applyList) {
|
||||
let type = getRecommendType(myFriendRelation, roleId, apply.frdRoleId);
|
||||
if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
|
||||
if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
|
||||
str = getResStr(STATUS.FRIEND_HAS_ADD);
|
||||
resultApplyCodeList.push(apply.applyCode); continue;
|
||||
} else if(type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
|
||||
} else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
|
||||
resultApplyCodeList.push(apply.applyCode);
|
||||
str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue;
|
||||
} else if (type == FRIEND_RELATION_TYPE.MYSELF) {
|
||||
@@ -233,12 +234,12 @@ export class FriendHandler {
|
||||
// 好友数量校验
|
||||
let friend = <RoleType>apply.friend;
|
||||
str = await increaseFrdCnt(role, friend, friendCnt);
|
||||
if(str != '') continue;
|
||||
if (str != '') continue;
|
||||
roles.push(friend);
|
||||
|
||||
// 创建friendShip
|
||||
let friendShip = await FriendShipModel.createFriendShip([roleId, friend.roleId]);
|
||||
if(!friendShip) {
|
||||
if (!friendShip) {
|
||||
str = getResStr(STATUS.FRIEND_SHIP_CREATE_ERROR); continue;
|
||||
}
|
||||
|
||||
@@ -249,7 +250,7 @@ export class FriendHandler {
|
||||
let isOnline = await isRoleOnline(friend.roleId);
|
||||
param.setOnline(isOnline);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friend;
|
||||
let { serverId, userInfo: { serverType } } = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
@@ -265,10 +266,10 @@ export class FriendHandler {
|
||||
role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50);
|
||||
roles.push(role);
|
||||
// 任务
|
||||
await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles);
|
||||
await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles);
|
||||
|
||||
// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
|
||||
if(str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
|
||||
if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
isSuccess: str == '',
|
||||
@@ -280,27 +281,27 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
// 获取好友列表
|
||||
public async getFriendList(msg: { }, session: BackendSession) {
|
||||
public async getFriendList(msg: {}, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let list = new Array<FriendListParam>();
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
|
||||
let friendList = myRelation?myRelation.friends: [];
|
||||
let friendList = myRelation ? myRelation.friends : [];
|
||||
|
||||
for(let friend of friendList) {
|
||||
for (let friend of friendList) {
|
||||
let friendRole = <RoleType>friend.role;
|
||||
let friendShip = <FriendShipType>friend.friendShip;
|
||||
if(!friendRole || !friendShip) continue;
|
||||
if (!friendRole || !friendShip) continue;
|
||||
|
||||
let fs = <FriendShipType>friend.friendShip;
|
||||
let ref = shouldRefresh(fs.refTime, new Date());
|
||||
if(ref) {
|
||||
if (ref) {
|
||||
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
|
||||
}
|
||||
|
||||
let param = new FriendListParam(friendRole, roleId, friendShip);
|
||||
let { serverId, userInfo: { serverType }} = friendRole;
|
||||
let { serverId, userInfo: { serverType } } = friendRole;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
@@ -313,10 +314,10 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
list.sort((a, b) => {
|
||||
if(a.isOnline != b.isOnline) {
|
||||
return a.isOnline?1:-1
|
||||
if (a.isOnline != b.isOnline) {
|
||||
return a.isOnline ? 1 : -1
|
||||
}
|
||||
if(a.quitTime != b.quitTime) {
|
||||
if (a.quitTime != b.quitTime) {
|
||||
return b.quitTime - a.quitTime
|
||||
}
|
||||
return a.friendValue - b.friendValue;
|
||||
@@ -324,7 +325,7 @@ export class FriendHandler {
|
||||
|
||||
let { friendCnt = 0, blockCnt = 0 } = role;
|
||||
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
|
||||
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec||{};
|
||||
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
todayReceiveCnt,
|
||||
@@ -335,21 +336,21 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
// 获取黑名单
|
||||
public async getBlackList(msg: { }, session: BackendSession) {
|
||||
public async getBlackList(msg: {}, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let list = new Array<BlackListParam>();
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
|
||||
let blacklist = myRelation?myRelation.blacklist: [];
|
||||
for(let bl of blacklist) {
|
||||
let blacklist = myRelation ? myRelation.blacklist : [];
|
||||
for (let bl of blacklist) {
|
||||
let friendRole = <RoleType>bl.role;
|
||||
if(!friendRole) continue;
|
||||
if (!friendRole) continue;
|
||||
let param = new BlackListParam(friendRole);
|
||||
let isOnline = await isRoleOnline(friendRole.roleId);
|
||||
param.setOnline(isOnline);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friendRole;
|
||||
let { serverId, userInfo: { serverType } } = friendRole;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
@@ -373,30 +374,31 @@ export class FriendHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
const serverId = session.get('serverId');
|
||||
let { roleId: hisRoleId, type } = msg;
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let friend: RoleType;
|
||||
|
||||
let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
|
||||
if(type == BLOCK_OPEATE.ADD) { // 拉黑
|
||||
if (type == BLOCK_OPEATE.ADD) { // 拉黑
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let blacklist = myRelation?myRelation.blacklist: [];
|
||||
let friends = myRelation ? myRelation.friends : [];
|
||||
let blacklist = myRelation ? myRelation.blacklist : [];
|
||||
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
|
||||
let curBlack = blacklist.find(cur => cur.roleId == hisRoleId);
|
||||
if(curBlack) {
|
||||
if (curBlack) {
|
||||
return resResult(STATUS.FRIEND_BLACK_HAS_ADD);
|
||||
}
|
||||
|
||||
role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
|
||||
if(!role) {
|
||||
role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend ? -1 : 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
|
||||
if (!role) {
|
||||
return resResult(STATUS.FRIEND_BLACK_MAX)
|
||||
}
|
||||
friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend? -1: 0); // 对方好友减少
|
||||
friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend ? -1 : 0); // 对方好友减少
|
||||
|
||||
let friendShip: FriendShipType;
|
||||
if(!!curFriend) {
|
||||
if (!!curFriend) {
|
||||
await FriendShipModel.clearValue([roleId, hisRoleId]);
|
||||
friendShip = <FriendShipType>curFriend.friendShip;
|
||||
}
|
||||
@@ -410,7 +412,7 @@ export class FriendHandler {
|
||||
let isOnline = await isRoleOnline(friend.roleId);
|
||||
param.setOnline(isOnline);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friend;
|
||||
let { serverId, userInfo: { serverType } } = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
@@ -420,14 +422,14 @@ export class FriendHandler {
|
||||
} else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除
|
||||
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let friends = myRelation ? myRelation.friends : [];
|
||||
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
|
||||
if(!curFriend) {
|
||||
if (!curFriend) {
|
||||
return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
}
|
||||
|
||||
role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友
|
||||
if(!role) {
|
||||
if (!role) {
|
||||
return resResult(STATUS.FRIEND_NOT_FOUND)
|
||||
}
|
||||
friend = await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
|
||||
@@ -442,25 +444,25 @@ export class FriendHandler {
|
||||
|
||||
frdRoleIds.push(roleId);
|
||||
|
||||
} else if(type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
|
||||
} else if (type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
|
||||
let blacklist = myRelation?myRelation.blacklist: [];
|
||||
let blacklist = myRelation ? myRelation.blacklist : [];
|
||||
|
||||
let curFriend = blacklist.find(cur => cur.roleId == hisRoleId);
|
||||
if(!curFriend) {
|
||||
if (!curFriend) {
|
||||
return resResult(STATUS.FRIEND_BLACK_NOT_FOUND);
|
||||
}
|
||||
|
||||
role = await RoleModel.increaseBlockCnt(roleId, -1, 0, 100); // 黑名单人数减
|
||||
if(!role) {
|
||||
if (!role) {
|
||||
return resResult(STATUS.FRIEND_BLACK_MAX)
|
||||
}
|
||||
await FriendRelationModel.removeFromBlack(roleId, hisRoleId);
|
||||
|
||||
if(type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
|
||||
if (type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
|
||||
// 申请好友
|
||||
friend = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
|
||||
if(!friend) {
|
||||
if (!friend) {
|
||||
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
|
||||
} else {
|
||||
await FriendApplyModel.createApply(hisRoleId, role);
|
||||
@@ -475,7 +477,7 @@ export class FriendHandler {
|
||||
let { friendCnt = 0, blockCnt = 0 } = role;
|
||||
|
||||
// 任务
|
||||
await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]);
|
||||
await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
frdRoleIds, blackRoleIds,
|
||||
@@ -496,11 +498,11 @@ export class FriendHandler {
|
||||
let { roleId: hisRoleId } = msg;
|
||||
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系,只有friendship被populate了
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let friends = myRelation ? myRelation.friends : [];
|
||||
let arr = new Array<Relation>();
|
||||
if(hisRoleId != '') {
|
||||
if (hisRoleId != '') {
|
||||
let cur = friends.find(cur => cur.roleId == hisRoleId);
|
||||
if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
|
||||
arr.push(cur);
|
||||
} else {
|
||||
@@ -508,26 +510,26 @@ export class FriendHandler {
|
||||
}
|
||||
let canSendList = await sortByBeSentHeart(roleId, arr);
|
||||
|
||||
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
|
||||
let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
|
||||
let dicFriendLv = getDicFriendByLv(lv);
|
||||
if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
// 情谊值有上限,送到上限为止
|
||||
let max = dicFriendLv.sendMax;
|
||||
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
|
||||
let { sendCnt: todaySendCnt = 0 } = frdPointRec||{};
|
||||
let { sendCnt: todaySendCnt = 0 } = frdPointRec || {};
|
||||
|
||||
let todaySendInc = 0;
|
||||
let list = new Array<FriendValueListParam>();
|
||||
|
||||
let uids = [];
|
||||
for(let relation of canSendList) {
|
||||
for (let relation of canSendList) {
|
||||
|
||||
if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
|
||||
if (todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
|
||||
let fs = <FriendShipType>relation.friendShip;
|
||||
let ref = shouldRefresh(fs.refTime, new Date());
|
||||
let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, FRIEND.FRIEND_RECEIVE_SINGLE, ref);
|
||||
if(!sendHeartRec) continue;
|
||||
if (!sendHeartRec) continue;
|
||||
|
||||
let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec);
|
||||
list.push(param);
|
||||
@@ -536,12 +538,12 @@ export class FriendHandler {
|
||||
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
|
||||
|
||||
let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId);
|
||||
if(hisOnlineInfo.isOnline) {
|
||||
if (hisOnlineInfo.isOnline) {
|
||||
uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid });
|
||||
}
|
||||
}
|
||||
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids);
|
||||
if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
|
||||
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, { roleId }), uids);
|
||||
if (todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
|
||||
|
||||
// 更新情谊值
|
||||
frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
|
||||
@@ -563,11 +565,11 @@ export class FriendHandler {
|
||||
let { roleId: hisRoleId } = msg;
|
||||
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系,只有friendship被populate了
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let friends = myRelation ? myRelation.friends : [];
|
||||
let arr = new Array<Relation>();
|
||||
if(hisRoleId != '') {
|
||||
if (hisRoleId != '') {
|
||||
let cur = friends.find(cur => cur.roleId == hisRoleId);
|
||||
if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
|
||||
arr.push(cur);
|
||||
} else {
|
||||
@@ -575,26 +577,26 @@ export class FriendHandler {
|
||||
}
|
||||
let canReceiveList = await sortByBeSentHeart(roleId, arr);
|
||||
|
||||
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
|
||||
let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
|
||||
let dicFriendLv = getDicFriendByLv(lv);
|
||||
if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
// 情谊值有上限,到上限为止
|
||||
let max = dicFriendLv.receiveMax;
|
||||
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
|
||||
let { cnt: todayReceiveCnt = 0 } = frdPointRec||{};
|
||||
let { cnt: todayReceiveCnt = 0 } = frdPointRec || {};
|
||||
|
||||
let todayReceiveInc = 0;
|
||||
let list = new Array<FriendValueListParam>();
|
||||
for(let relation of canReceiveList) {
|
||||
if(relation.beSentHeart > 0) {
|
||||
if(todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
|
||||
for (let relation of canReceiveList) {
|
||||
if (relation.beSentHeart > 0) {
|
||||
if (todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
|
||||
|
||||
// 收取爱心
|
||||
let fs = <FriendShipType>relation.friendShip;
|
||||
let ref = shouldRefresh(fs.refTime, new Date());
|
||||
let receiveHeartRec = await FriendShipModel.receiveHeart(roleId, relation.roleId, 1, relation.beSentHeart, ref);
|
||||
if(!receiveHeartRec) continue;
|
||||
if (!receiveHeartRec) continue;
|
||||
|
||||
let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec);
|
||||
list.push(param);
|
||||
@@ -603,7 +605,7 @@ export class FriendHandler {
|
||||
todayReceiveInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
|
||||
}
|
||||
}
|
||||
if(todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
|
||||
if (todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
|
||||
let fp = getFriendPointObject(todayReceiveCnt);
|
||||
let goods = await addItems(roleId, roleName, sid, [fp])
|
||||
|
||||
@@ -624,14 +626,14 @@ export class FriendHandler {
|
||||
|
||||
let { roleId: hisRoleId, items } = msg;
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND_NAME_ONLY);
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let friends = myRelation ? myRelation.friends : [];
|
||||
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
|
||||
if(!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
if (!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
|
||||
let friendValueInc = 0;
|
||||
for(let {id, count} of items ) {
|
||||
for (let { id, count } of items) {
|
||||
let dicGood = gameData.goods.get(id);
|
||||
if(!dicGood) {
|
||||
if (!dicGood) {
|
||||
return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
}
|
||||
|
||||
@@ -644,14 +646,14 @@ export class FriendHandler {
|
||||
}
|
||||
|
||||
let costResult = await handleCost(roleId, sid, items);
|
||||
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
let result = await FriendShipModel.addFriendValue(roleId, hisRoleId, friendValueInc);
|
||||
if(!result) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
if (!result) return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
|
||||
// TODO 日志可以转到log服
|
||||
await FriendPresentLogModel.createRecord(roleId, hisRoleId, items);
|
||||
for(let {id, count} of items ) {
|
||||
for (let { id, count } of items) {
|
||||
const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.PRIVATE_SEND_GIFT, JSON.stringify({ id, count }), hisRoleId, null);
|
||||
await pushMsgToRole(msgData);
|
||||
let hisRole = <RoleType>curFriend.role;
|
||||
@@ -677,10 +679,10 @@ export class FriendHandler {
|
||||
|
||||
let heroes = new Array<PlayerDetailHero>();
|
||||
|
||||
if(showLineup) { // 设置过展示阵容
|
||||
for(let hid of showLineup) {
|
||||
if (showLineup) { // 设置过展示阵容
|
||||
for (let hid of showLineup) {
|
||||
let curHero = dbHeroes.find(cur => cur.hid == hid);
|
||||
if(curHero) {
|
||||
if (curHero) {
|
||||
let { lv, star, colorStar, quality } = curHero;
|
||||
heroes.push({
|
||||
actorId: hid, lv, star, colorStar, quality,
|
||||
@@ -689,9 +691,9 @@ export class FriendHandler {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for(let { hid } of topLineup) {
|
||||
for (let { hid } of topLineup) {
|
||||
let curHero = dbHeroes.find(cur => cur.hid == hid);
|
||||
if(curHero) {
|
||||
if (curHero) {
|
||||
let { lv, star, colorStar, quality } = curHero;
|
||||
heroes.push({
|
||||
actorId: hid, lv, star, colorStar, quality,
|
||||
@@ -704,7 +706,7 @@ export class FriendHandler {
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
|
||||
|
||||
result = new PlayerDetail({...role, defCe: topLineupCe, heroes});
|
||||
result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });
|
||||
result.setWarStar(role.warStar, rank, towerLv);
|
||||
|
||||
return resResult(STATUS.SUCCESS, result);
|
||||
@@ -718,13 +720,13 @@ export class FriendHandler {
|
||||
let { roleId: hisRoleId, hids } = msg;
|
||||
|
||||
let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
|
||||
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||||
if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||||
|
||||
let heroList = await HeroModel.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
|
||||
if(heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
|
||||
if (heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
|
||||
|
||||
let list = new Array();
|
||||
for(let {roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, skins, attr: heroAttrs} of heroList) {
|
||||
for (let { roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, skins, attr: heroAttrs } of heroList) {
|
||||
|
||||
let curSkin = skins.find(cur => cur.enable);
|
||||
let equips = await EquipModel.findListByHidAndRole(hisRoleId, hid, EQUIP_SELECT.HERO_DETAIL);
|
||||
@@ -733,7 +735,7 @@ export class FriendHandler {
|
||||
|
||||
list.push({
|
||||
roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job,
|
||||
skin: curSkin?curSkin.id: 0, equips, attributes
|
||||
skin: curSkin ? curSkin.id : 0, equips, attributes
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ export class HeroHandler {
|
||||
|
||||
public async test(msg: {}, session: BackendSession) {
|
||||
let heroes = [...gameData.hero];
|
||||
return resResult(STATUS.SUCCESS, {heroes})
|
||||
return resResult(STATUS.SUCCESS, { heroes })
|
||||
}
|
||||
|
||||
// ! 测试接口,用来测试前清理并初始化某个武将;代码抄自:gm-server/app/service/users.ts deleteHero
|
||||
@@ -186,6 +186,7 @@ export class HeroHandler {
|
||||
// 武将升星
|
||||
public async starUp(msg: { hid: number, star: number, starStage: number }, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
@@ -226,9 +227,9 @@ export class HeroHandler {
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
|
||||
if (hero.colorStar) {//觉醒升星
|
||||
await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -247,7 +248,7 @@ export class HeroHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
let roleName: string = session.get('roleName');
|
||||
let sid: string = session.get('sid');
|
||||
let serverId: string = session.get('serverId');
|
||||
let serverId: number = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { hid, quality } = msg;
|
||||
@@ -285,7 +286,7 @@ export class HeroHandler {
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero);
|
||||
// 任务
|
||||
await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality });
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality });
|
||||
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -301,7 +302,7 @@ export class HeroHandler {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let roleName: string = session.get('roleName');
|
||||
let serverId: string = session.get('serverId');
|
||||
const serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { hid, colorStar, colorStarStage } = msg;
|
||||
@@ -348,7 +349,7 @@ export class HeroHandler {
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
|
||||
await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
|
||||
}
|
||||
const curHero = {
|
||||
hid,
|
||||
@@ -403,6 +404,7 @@ export class HeroHandler {
|
||||
async heroJobStageUp(msg: { hid: number }, session: BackendSession) {
|
||||
console.log(JSON.stringify([...gameData.jobClassMaxGrades]))
|
||||
let roleId: string = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
let { hid } = msg;
|
||||
@@ -430,7 +432,7 @@ export class HeroHandler {
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero);
|
||||
await accomplishTask(roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ export class RoleHandler {
|
||||
|
||||
let { roleName } = msg;
|
||||
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true);
|
||||
if(role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
|
||||
if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
|
||||
|
||||
let checkName = await RoleModel.checkName(roleName, serverId);
|
||||
if (checkName) return resResult(STATUS.NAME_HAS_USED);
|
||||
@@ -79,6 +79,7 @@ export class RoleHandler {
|
||||
async roleTitleLevelUp(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
@@ -100,7 +101,7 @@ export class RoleHandler {
|
||||
// 任务
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.ROLE_TITLE, update.title)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_TITLE, update.title)
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, title: role.title });
|
||||
}
|
||||
@@ -231,6 +232,7 @@ export class RoleHandler {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let { schoolId, positionId, hid } = msg;
|
||||
if (!gameData.school.has(schoolId)) {
|
||||
@@ -271,7 +273,7 @@ export class RoleHandler {
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]);
|
||||
if (hid > 0) {
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
|
||||
@@ -12,7 +12,7 @@ import { DailyChallengesData, DailyItem } from '../domain/activityField/dailyCha
|
||||
*
|
||||
*/
|
||||
export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityId, roleId);
|
||||
|
||||
let playerData = new DailyChallengesData(activityData);
|
||||
|
||||
@@ -12,7 +12,7 @@ import { DailyGiftsData, DailyGiftItem } from '../domain/activityField/dailyGift
|
||||
*
|
||||
*/
|
||||
export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.findData(serverId, activityId, roleId);
|
||||
|
||||
let playerData = new DailyGiftsData(activityData);
|
||||
|
||||
@@ -18,7 +18,7 @@ import { addReward, stringToRewardParam } from './giftPackageService';
|
||||
*/
|
||||
|
||||
export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return a.activityId - b.activityId
|
||||
});
|
||||
@@ -41,7 +41,7 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId:
|
||||
*
|
||||
*/
|
||||
export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
|
||||
let playerData = new DailyRMBGiftsData(activityData);
|
||||
let productID = playerData.productID;
|
||||
@@ -70,7 +70,7 @@ export async function getPlayerDailyGiftsData(activityId: number, serverId: numb
|
||||
*/
|
||||
export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new DailyRMBGiftsData(activityData);
|
||||
let bigGiftProductID = playerData.productID;
|
||||
if (bigGiftProductID == productID) {//一次性购买7天礼包
|
||||
|
||||
@@ -58,7 +58,7 @@ export function checkMaterialEnough(consumes: Array<{ id: number, count: number
|
||||
* @param id 装备类型
|
||||
* @param seqId 要装上的装备的唯一id 装备B
|
||||
*/
|
||||
export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) {
|
||||
export async function changeEquip(serverId: number, roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) {
|
||||
let heroB: HeroType;
|
||||
if (!!hid) //需要卸下或者替换的武将
|
||||
heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
|
||||
@@ -77,7 +77,7 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
|
||||
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
|
||||
return res;
|
||||
}
|
||||
let res = await dressEquip(roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
|
||||
let res = await dressEquip(serverId, roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
|
||||
return res;
|
||||
} else {
|
||||
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, null, equipA, id, funcs);//卸下装备并重算战力
|
||||
@@ -119,7 +119,7 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
|
||||
* @param hero
|
||||
* @param equip
|
||||
*/
|
||||
export async function dressEquip(roleId: string, sid: string, hero: HeroType, equip: EquipType, funcs: number[]) {
|
||||
export async function dressEquip(serverId: number, roleId: string, sid: string, hero: HeroType, equip: EquipType, funcs: number[]) {
|
||||
let args = calEquipSeids(hero);
|
||||
|
||||
hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
|
||||
@@ -129,7 +129,7 @@ export async function dressEquip(roleId: string, sid: string, hero: HeroType, eq
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
|
||||
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
|
||||
await accomplishTask(roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equip.quality })
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equip.quality })
|
||||
|
||||
return { seqId: equip.seqId, hid: hero.hid };
|
||||
}
|
||||
@@ -13,7 +13,7 @@ import { FirstGiftData, FirstGiftItem } from '../domain/activityField/firstGiftF
|
||||
*/
|
||||
|
||||
export async function firstGiftActivity(serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.FIRST_GIFT, true)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.FIRST_GIFT, true)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return a.activityId - b.activityId
|
||||
});
|
||||
@@ -34,7 +34,7 @@ export async function firstGiftActivity(serverId: number, roleId: string) {
|
||||
*
|
||||
*/
|
||||
export async function getPlayerFirstGiftData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecord: ActivityFirstGiftModelType = await ActivityFirstGiftModel.findData(activityId, roleId);
|
||||
|
||||
let playerData = new FirstGiftData(activityData);
|
||||
|
||||
@@ -13,10 +13,10 @@ import { gameData, getDicGachaFloor } from "../pubUtils/data";
|
||||
* @param roleId 玩家id
|
||||
* @param aid 活动id
|
||||
*/
|
||||
export async function getLimitGacha(roleId: string, activityId: number) {
|
||||
export async function getLimitGacha(serverId: number, roleId: string, activityId: number) {
|
||||
|
||||
let activityData = await ActivityModel.findActivity(activityId, true);
|
||||
if(!activityData) return false;
|
||||
let activityData = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
if (!activityData) return false;
|
||||
|
||||
let gachaData = new GachaData(activityData);
|
||||
let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId);
|
||||
@@ -33,17 +33,17 @@ export async function getLimitGacha(roleId: string, activityId: number) {
|
||||
export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
|
||||
let { day, count } = dicGacha.free;
|
||||
|
||||
if(count <= 0) {
|
||||
if (count <= 0) {
|
||||
return userGacha;
|
||||
}
|
||||
|
||||
let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha;
|
||||
if(shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
|
||||
if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
|
||||
let ref = <Date>getTimeFunD().getAfterDayByGap(refFreeTime, day);
|
||||
userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
|
||||
}
|
||||
if(shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
|
||||
hope = hope.map(cur => { return { ...cur, hasGet: false}});
|
||||
if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
|
||||
hope = hope.map(cur => { return { ...cur, hasGet: false } });
|
||||
let ref = getZeroPointD();
|
||||
userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref);
|
||||
}
|
||||
@@ -58,24 +58,24 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType)
|
||||
*/
|
||||
export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
|
||||
let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类;
|
||||
if(!dicGachaContent) {
|
||||
if (!dicGachaContent) {
|
||||
console.error('dic_zyz_gachaContent error');
|
||||
return false; // DIC_NOT_FOUND 直接报错
|
||||
}
|
||||
|
||||
let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id
|
||||
let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
|
||||
for(let id of dicFloorType) {
|
||||
for (let id of dicFloorType) {
|
||||
let { type, param } = dicGachaContent;
|
||||
let heroQuality = getHeroQuality(id);
|
||||
if(heroQuality == false) continue;
|
||||
if (heroQuality == false) continue;
|
||||
|
||||
let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality;
|
||||
if(!isTarget) { // 触发保底
|
||||
if (!isTarget) { // 触发保底
|
||||
let percent = countFloorPercent(id, floor);
|
||||
let rand = Math.random();
|
||||
if(rand < percent) { // 可以替换为保底
|
||||
if(touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
|
||||
if (rand < percent) { // 可以替换为保底
|
||||
if (touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
|
||||
// 更新被覆盖掉的那个保底数量
|
||||
updateUserFloor(floor, touchedFloor, false);
|
||||
}
|
||||
@@ -89,7 +89,7 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
|
||||
}
|
||||
}
|
||||
|
||||
if(touchedFloor > 0) {
|
||||
if (touchedFloor > 0) {
|
||||
updateUserFloor(floor, touchedFloor, true);
|
||||
return gameData.gachaContentHero.get(touchedHeroQuality);
|
||||
} else {
|
||||
@@ -105,14 +105,14 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
|
||||
*/
|
||||
function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
|
||||
let curFloor = floor.find(cur => cur.id == id);
|
||||
if(!curFloor) {
|
||||
if (!curFloor) {
|
||||
curFloor = { id, count: 0 };
|
||||
floor.push(curFloor);
|
||||
}
|
||||
if(needReset) {
|
||||
if (needReset) {
|
||||
curFloor.count = 0;
|
||||
} else {
|
||||
curFloor.count ++;
|
||||
curFloor.count++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
|
||||
*/
|
||||
function countFloorPercent(id: number, floor: Floor[]) {
|
||||
let curFloor = floor.find(cur => cur.id == id);
|
||||
let count = curFloor?curFloor.count: 0;
|
||||
let count = curFloor ? curFloor.count : 0;
|
||||
// 保底概率,暂时使用线性公式,由策划使用后选择
|
||||
let floorCount = getDicGachaFloor(id);
|
||||
return count / floorCount;
|
||||
@@ -134,11 +134,11 @@ function countFloorPercent(id: number, floor: Floor[]) {
|
||||
* @param id 保底类型id in GACHA_FLOOR_TYPE
|
||||
*/
|
||||
function getHeroQuality(id: number) {
|
||||
if(id == GACHA_FLOOR_TYPE.PURPLE) {
|
||||
if (id == GACHA_FLOOR_TYPE.PURPLE) {
|
||||
return HERO_QUALITY_TYPE.PURPLE;
|
||||
} else if (id == GACHA_FLOOR_TYPE.GOLD) {
|
||||
return HERO_QUALITY_TYPE.GOLD;
|
||||
} else if ( id == GACHA_FLOOR_TYPE.ASSIGN) {
|
||||
} else if (id == GACHA_FLOOR_TYPE.ASSIGN) {
|
||||
return 0
|
||||
} else {
|
||||
return false;
|
||||
@@ -154,7 +154,7 @@ function getHeroQuality(id: number) {
|
||||
export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) {
|
||||
let dic = gameData.gachaContent.get(contentId);
|
||||
let { type, param, count } = dic;
|
||||
if(type == GACHA_CONTENT_TYPE.HERO) {
|
||||
if (type == GACHA_CONTENT_TYPE.HERO) {
|
||||
let pool: number[] = getPoolByHope(hope, param[0]);
|
||||
|
||||
let hero = getRandEelm(pool);
|
||||
@@ -163,7 +163,7 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope
|
||||
return result
|
||||
} else {
|
||||
let pool: number[] = [];
|
||||
if(type == GACHA_CONTENT_TYPE.HERO_PIECE) {
|
||||
if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
|
||||
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv);
|
||||
} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
|
||||
pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv);
|
||||
@@ -187,29 +187,29 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope
|
||||
* @param qualtiy 武将品质
|
||||
*/
|
||||
function getPoolByHope(hope: Hope[], qualtiy: number) {
|
||||
if(qualtiy == HERO_QUALITY_TYPE.GOLD) {
|
||||
if (qualtiy == HERO_QUALITY_TYPE.GOLD) {
|
||||
let hopeMap = new Map<number, Hope>();
|
||||
let hasGetHope: number[] = [];
|
||||
for(let h of hope) {
|
||||
if(h.hid > 0) {
|
||||
for (let h of hope) {
|
||||
if (h.hid > 0) {
|
||||
hopeMap.set(h.id, h);
|
||||
if(h.hasGet) hasGetHope.push(h.id);
|
||||
if (h.hasGet) hasGetHope.push(h.id);
|
||||
}
|
||||
}
|
||||
|
||||
let list = gameData.gachaHope.map(cur => {
|
||||
return {...cur, hasGet: hopeMap.get(cur.id)?.hasGet||false};
|
||||
return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false };
|
||||
})
|
||||
let { dic: { id, hasGet } } = getRandEelmWithWeight(list);
|
||||
if(id == 0 || hasGet) {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
|
||||
if (id == 0 || hasGet) {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
|
||||
} else {
|
||||
if(hopeMap.has(id)) {
|
||||
if (hopeMap.has(id)) {
|
||||
let curHope = hopeMap.get(id);
|
||||
curHope.hasGet = true;
|
||||
return [curHope.hid];
|
||||
} else {
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
|
||||
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -222,20 +222,20 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
|
||||
* @param quality 品质
|
||||
*/
|
||||
export function getAllHeroByQuality(quality: number) {
|
||||
if(quality == 0) return [ GACHA_OCCUPY_HID ];
|
||||
if (quality == 0) return [GACHA_OCCUPY_HID];
|
||||
|
||||
let allHero: number[] = [];
|
||||
let allQuality: number[] = [];
|
||||
for(let { actorId } of gameData.recruit) {
|
||||
for (let { actorId } of gameData.recruit) {
|
||||
let dicHero = gameData.hero.get(actorId);
|
||||
if(dicHero.quality == quality) {
|
||||
if (dicHero.quality == quality) {
|
||||
allHero.push(actorId);
|
||||
}
|
||||
if(allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
|
||||
if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
|
||||
}
|
||||
allQuality.sort((a, b) => a - b);
|
||||
if(allQuality.length == 0) return [];
|
||||
if(allHero.length == 0) {
|
||||
if (allQuality.length == 0) return [];
|
||||
if (allHero.length == 0) {
|
||||
allHero = getAllHeroByQuality(allQuality[0]);
|
||||
}
|
||||
return allHero;
|
||||
@@ -243,9 +243,9 @@ export function getAllHeroByQuality(quality: number) {
|
||||
|
||||
function getAllItemByQuality(itid: number, quality: number, lv: number) {
|
||||
let allPiece: number[] = [];
|
||||
for(let [ id, dicGoods ] of gameData.goods) {
|
||||
if(dicGoods.itid == itid) {
|
||||
if((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
|
||||
for (let [id, dicGoods] of gameData.goods) {
|
||||
if (dicGoods.itid == itid) {
|
||||
if ((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
|
||||
allPiece.push(id);
|
||||
}
|
||||
}
|
||||
@@ -255,13 +255,13 @@ function getAllItemByQuality(itid: number, quality: number, lv: number) {
|
||||
|
||||
function getAllJewelByLv(lv: number) {
|
||||
let itids: number[] = [];
|
||||
for(let [ id, { type } ] of ITID) {
|
||||
if(type == CONSUME_TYPE.JEWEL) itids.push(id);
|
||||
for (let [id, { type }] of ITID) {
|
||||
if (type == CONSUME_TYPE.JEWEL) itids.push(id);
|
||||
}
|
||||
let items: number[] = [];
|
||||
for(let [ id, dicGoods ] of gameData.goods) {
|
||||
if(itids.includes(dicGoods.itid)) {
|
||||
if(lv == 0 || dicGoods.lvLimited == lv) {
|
||||
for (let [id, dicGoods] of gameData.goods) {
|
||||
if (itids.includes(dicGoods.itid)) {
|
||||
if (lv == 0 || dicGoods.lvLimited == lv) {
|
||||
items.push(id);
|
||||
}
|
||||
}
|
||||
@@ -271,9 +271,9 @@ function getAllJewelByLv(lv: number) {
|
||||
|
||||
function getSuitPaper(lv: number) {
|
||||
let items: number[] = [];
|
||||
for(let [ id, dicGoods ] of gameData.goods) {
|
||||
if(dicGoods.itid == IT_TYPE.PAPER) {
|
||||
if(dicGoods.lvLimited <= lv) {
|
||||
for (let [id, dicGoods] of gameData.goods) {
|
||||
if (dicGoods.itid == IT_TYPE.PAPER) {
|
||||
if (dicGoods.lvLimited <= lv) {
|
||||
items.push(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ import { GrowthFundData, GrowthFundItem } from '../domain/activityField/growthFu
|
||||
GROWTH_FUND_MAIN_ELITE_VIP = 11, // 精英成长基金(高阶)
|
||||
*/
|
||||
export async function growthFundActivity(type: number, serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return a.activityId - b.activityId
|
||||
});
|
||||
@@ -45,7 +45,7 @@ export async function growthFundActivity(type: number, serverId: number, roleId:
|
||||
*
|
||||
*/
|
||||
export async function getPlayerGrowthFundData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activityId, roleId);
|
||||
|
||||
let playerData = new GrowthFundData(activityData);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { ACTIVITY_TYPE } from '../consts';
|
||||
import { ActivityModel, ActivityModelType } from '../db/Activity';
|
||||
import { ActivityGrowthModel, ActivityGrowthModelType } from '../db/ActivityGrowth';
|
||||
import { GrowthData, GrowthItem } from '../domain/activityField/growthField';
|
||||
@@ -10,8 +11,8 @@ import { GrowthData, GrowthItem } from '../domain/activityField/growthField';
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getActivityData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
export async function getGrowthActivityData(serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_GROWTH, new Date());
|
||||
return { data: activityData };
|
||||
}
|
||||
|
||||
@@ -24,7 +25,7 @@ export async function getActivityData(activityId: number, serverId: number, role
|
||||
*
|
||||
*/
|
||||
export async function getPlayerGrowthData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityGrowthModelType[] = await ActivityGrowthModel.findData(serverId, activityId, roleId);
|
||||
|
||||
let playerData = new GrowthData(activityData);
|
||||
|
||||
@@ -93,7 +93,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
|
||||
}
|
||||
|
||||
//成长任务-加入军团
|
||||
await accomplishTask(roleId, TASK_TYPE.GUILD_JOIN, 1);
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_JOIN, 1);
|
||||
|
||||
session.set('guildCode', code);
|
||||
session.push('guildCode', () => { });
|
||||
|
||||
@@ -13,7 +13,7 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'
|
||||
*/
|
||||
|
||||
export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
@@ -34,7 +34,7 @@ export async function newPlayerLimitPackageActivity(serverId: number, roleId: st
|
||||
*
|
||||
*/
|
||||
export async function getPlayerLimitPackageData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new LimitShopData(activityData);
|
||||
|
||||
let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityId, roleId, playerData.roundIndex);
|
||||
@@ -53,7 +53,7 @@ export async function getPlayerLimitPackageData(activityId: number, serverId: nu
|
||||
*/
|
||||
|
||||
export async function limitPackageActivity(serverId: number, roleId: string, type: number) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
|
||||
@@ -16,7 +16,7 @@ import moment = require('moment');
|
||||
*/
|
||||
|
||||
export async function monthlyTicketActivity(serverId: number, roleId: string, type: number) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date())
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date())
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
@@ -37,7 +37,7 @@ export async function monthlyTicketActivity(serverId: number, roleId: string, ty
|
||||
*
|
||||
*/
|
||||
export async function getPlayerMonthlyTicketData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecord: ActivityMonthlyTicketModelType = await ActivityMonthlyTicketModel.findMonthlyTicket(serverId, roleId, activityId);
|
||||
let playerData = new MonthlyTicketData(activityData);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
@@ -54,7 +54,7 @@ export async function getPlayerMonthlyTicketData(activityId: number, serverId: n
|
||||
*/
|
||||
export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
activityId: number,) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecord: ActivityMonthlyTicketModelType = await ActivityMonthlyTicketModel.findMonthlyTicket(serverId, roleId, activityId);
|
||||
if (!playerRecord) {//没有购买过
|
||||
return null;
|
||||
@@ -84,7 +84,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName:
|
||||
*/
|
||||
export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new MonthlyTicketData(activityData);
|
||||
|
||||
let endTime = moment(new Date()).startOf('d').add(playerData.days, 'day').toDate();
|
||||
|
||||
@@ -12,6 +12,7 @@ import { checkTask } from './taskService';
|
||||
import { accomplishTask } from '../pubUtils/taskUtil';
|
||||
|
||||
export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
|
||||
const serverId = session.get('serverId');
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let { lv = 1, exp = 0 } = role;
|
||||
let canGetExp = lv < gameData.maxPlayerLv; // 当主公超过最大级后,挑战结算不再获得经验值
|
||||
@@ -35,10 +36,10 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
|
||||
// 任务
|
||||
await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.ROLE_LV, newLv);
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_LV, newLv);
|
||||
|
||||
}
|
||||
let actordata: {lv: number, exp: number, getExp: number, mostExp: number}[] = [];
|
||||
let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = [];
|
||||
for (let i = lv; i <= newLv; i++) {
|
||||
let lvObj = getExpByLv(i);
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from '../db/Activi
|
||||
*/
|
||||
|
||||
export async function popUpShopActivity(serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.POP_UP_SHOP, new Date())
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.POP_UP_SHOP, new Date())
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
@@ -36,7 +36,7 @@ export async function popUpShopActivity(serverId: number, roleId: string) {
|
||||
*
|
||||
*/
|
||||
export async function getPlayerPopUpShopData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityPopUpShopModelType[] = await ActivityPopUpShopModel.findAllOpenData(serverId, activityId, roleId);
|
||||
|
||||
let allPlayerShop = [];
|
||||
@@ -65,7 +65,7 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe
|
||||
*/
|
||||
export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
if (!activityData) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ import moment = require('moment');
|
||||
*/
|
||||
|
||||
export async function rechargeMoneyActivity(serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.RECHARGE_MONEY, new Date())
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.RECHARGE_MONEY, new Date())
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
@@ -38,7 +38,7 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) {
|
||||
*
|
||||
*/
|
||||
export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
|
||||
|
||||
let playerData = new RechargeMoneyData(activityData);
|
||||
|
||||
@@ -16,7 +16,7 @@ import { addReward, getSelectedReward } from './giftPackageService';
|
||||
*
|
||||
*/
|
||||
export async function getActivityData(serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
@@ -37,7 +37,7 @@ export async function getActivityData(serverId: number, roleId: string) {
|
||||
*
|
||||
*/
|
||||
export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new SelfServiceShopData(activityData);
|
||||
|
||||
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB);
|
||||
|
||||
@@ -14,7 +14,7 @@ import { SignInData, SignInItem } from '../domain/activityField/signInField';
|
||||
*
|
||||
*/
|
||||
export async function signInActivity(type: number, serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date());
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date());
|
||||
if (activityArray.length > 0) {
|
||||
return activityArray[0];
|
||||
}
|
||||
@@ -30,7 +30,7 @@ export async function signInActivity(type: number, serverId: number, roleId: str
|
||||
*
|
||||
*/
|
||||
export async function getPlayerSignInData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new SignInData(activityData);
|
||||
let playerRecords: ActivitySignInModelType[] = await ActivitySignInModel.findData(activityId, roleId, playerData.roundIndex);
|
||||
|
||||
@@ -51,7 +51,7 @@ export async function getPlayerSignInData(activityId: number, serverId: number,
|
||||
*/
|
||||
export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
activityId: number, productID: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new SignInData(activityData);
|
||||
|
||||
await ActivitySignInModel.buyVIP(activityId, roleId, playerData.roundIndex);
|
||||
|
||||
@@ -16,16 +16,16 @@ import { gameData, getGoodById } from '../pubUtils/data';
|
||||
import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil';
|
||||
import { RoleStatus } from '../db/ComBattleTeam';
|
||||
|
||||
export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
|
||||
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
|
||||
for (let role of roles) {
|
||||
if (role) {
|
||||
await checkTaskWithRole(role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
|
||||
await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskWithRole(roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
|
||||
let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role, funcs);
|
||||
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
|
||||
let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs);
|
||||
pushTaskUpdate(roleId, sid, funcs, pushMessage);
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[
|
||||
/**
|
||||
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
|
||||
*/
|
||||
export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
|
||||
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
|
||||
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
|
||||
@@ -88,7 +88,7 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
|
||||
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
|
||||
//成长任务
|
||||
await taskUtil.accomplishTask(roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
await taskUtil.accomplishTask(serverId, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ import { deltaDays } from '../pubUtils/util';
|
||||
*/
|
||||
|
||||
export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return a.activityId - b.activityId
|
||||
});
|
||||
@@ -41,7 +41,7 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId:
|
||||
*
|
||||
*/
|
||||
export async function getPlayerThirtyDaysData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
|
||||
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
|
||||
|
||||
@@ -60,7 +60,7 @@ export async function getPlayerThirtyDaysData(activityId: number, serverId: numb
|
||||
*
|
||||
*/
|
||||
export async function addPlayerThirtyDaysTask(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
|
||||
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ import { addReward, stringToRewardParam } from './giftPackageService';
|
||||
*/
|
||||
|
||||
export async function yuanbaoActivity(serverId: number, roleId: string) {
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.YUAN_BAO_SHOP, true)
|
||||
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.YUAN_BAO_SHOP, true)
|
||||
activityArray = activityArray.sort((a, b) => {
|
||||
return b.activityId - a.activityId
|
||||
});
|
||||
@@ -36,7 +36,7 @@ export async function yuanbaoActivity(serverId: number, roleId: string) {
|
||||
*
|
||||
*/
|
||||
export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId);
|
||||
|
||||
let playerData = new YuanBaoShopData(activityData);
|
||||
@@ -57,7 +57,7 @@ export async function getPlayerYuanbaoShopData(activityId: number, serverId: num
|
||||
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
|
||||
activityId: number, productID: string) {
|
||||
let records = await UserOrderModel.findOrderByProductID(productID, roleId, activityId);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
|
||||
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
|
||||
let playerData = new YuanBaoShopData(activityData);
|
||||
let item = playerData.findItem(productID);
|
||||
|
||||
|
||||
@@ -16,32 +16,34 @@ export default class Activity extends Service {
|
||||
const list = await ActivityModel.findByCondition(page, pageSize, type, serverId, current, activityId);
|
||||
const total = await ActivityModel.countByCondition(type, serverId, current, activityId);
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, {
|
||||
list: list.map(cur => { return {
|
||||
...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime()
|
||||
} }), total
|
||||
list: list.map(cur => {
|
||||
return {
|
||||
...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime()
|
||||
}
|
||||
}), total
|
||||
});
|
||||
}
|
||||
|
||||
public async updateActivity(activityId: number|string, serverId: number, beginTime: number, endTime: number, type: number, data: string) {
|
||||
public async updateActivity(activityId: number | string, serverId: number, beginTime: number, endTime: number, type: number, data: string) {
|
||||
const { ctx } = this;
|
||||
if(!type || !data) {
|
||||
if (!type || !data) {
|
||||
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
try {
|
||||
let result = JSON.parse(data);
|
||||
ctx.service.utils.checkActivityData(result, type);
|
||||
} catch(e) {
|
||||
} catch (e) {
|
||||
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
|
||||
}
|
||||
let aids: number[] = [];
|
||||
if(typeof activityId == 'number') {
|
||||
if (typeof activityId == 'number') {
|
||||
aids.push(activityId);
|
||||
} else {
|
||||
activityId.split(',').forEach(aidStr => {
|
||||
aids.push(parseInt(aidStr));
|
||||
});
|
||||
}
|
||||
const activity = await ActivityModel.addActivity(aids, serverId, beginTime?new Date(beginTime): undefined, endTime?new Date(endTime): undefined, type, data);
|
||||
const activity = await ActivityModel.addActivity(aids, serverId, beginTime ? new Date(beginTime) : undefined, endTime ? new Date(endTime) : undefined, type, data);
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS, {
|
||||
activity
|
||||
})
|
||||
@@ -50,7 +52,7 @@ export default class Activity extends Service {
|
||||
public async deleteActivity(activityId: number) {
|
||||
const { ctx } = this;
|
||||
const result = await ActivityModel.deleteActivity(activityId);
|
||||
if(result) {
|
||||
if (result) {
|
||||
return ctx.service.utils.resResult(STATUS.SUCCESS);
|
||||
} else {
|
||||
return ctx.service.utils.resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
@@ -88,7 +88,7 @@ export enum ORDER_STATE {
|
||||
}
|
||||
|
||||
//服务器开服时间
|
||||
export const SERVER_OPEN_TIME = '2021-02-11T20:03:16.637+08:00';
|
||||
export const SERVER_OPEN_TIME = '2021-05-19T20:03:16.637+08:00';
|
||||
//玩家等级大于等于15级才能开启vip签到
|
||||
export const SIGNIN_VIP_OPEN_LIMIT = 15;
|
||||
|
||||
|
||||
@@ -23,39 +23,39 @@ export default class Activity extends BaseModel {
|
||||
data: string; // 活动表中的数据
|
||||
|
||||
//根据活动类型查询开启的活动数据
|
||||
public static async findOpenActivityByType(type: number, date: Date, lean = true) {
|
||||
let result: ActivityModelType[] = await ActivityModel.find({ type, beginTime: { $lte: date }, endTime: { $gte: date } }).lean(lean);
|
||||
public static async findOpenActivityByType(serverId: number, type: number, date: Date, lean = true) {
|
||||
let result: ActivityModelType[] = await ActivityModel.find({ serverId, type, beginTime: { $lte: date }, endTime: { $gte: date } }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动类型查询活动数据
|
||||
public static async findActivityByType(type: number, lean = true) {
|
||||
let result: ActivityModelType[] = await ActivityModel.find({ type }).lean(lean);
|
||||
public static async findActivityByType(serverId: number, type: number, lean = true) {
|
||||
let result: ActivityModelType[] = await ActivityModel.find({ serverId, type }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动id查询活动数据
|
||||
public static async findActivity(activityId: number, lean = true) {
|
||||
let result: ActivityModelType = await ActivityModel.findOne({ activityId }).lean(lean);
|
||||
public static async findActivity(serverId: number, activityId: number, lean = true) {
|
||||
let result: ActivityModelType = await ActivityModel.findOne({ serverId, activityId }).lean(lean);
|
||||
return result;
|
||||
}
|
||||
|
||||
//新增活动
|
||||
public static async addActivity(aids: number[], serverId: number, beginTime: Date, endTime: Date, type: number, data: string, lean = true) {
|
||||
let result: ActivityModelType[] = [];
|
||||
for(let activityId of aids) {
|
||||
if(!activityId) activityId = await CounterModel.getNewCounter(COUNTER.ACTIVITY);
|
||||
for (let activityId of aids) {
|
||||
if (!activityId) activityId = await CounterModel.getNewCounter(COUNTER.ACTIVITY);
|
||||
let update = { type, data }
|
||||
if(serverId != undefined) {
|
||||
if (serverId != undefined) {
|
||||
update["serverId"] = serverId;
|
||||
}
|
||||
if(beginTime != undefined) {
|
||||
if (beginTime != undefined) {
|
||||
update["beginTime"] = beginTime;
|
||||
}
|
||||
if(endTime != undefined) {
|
||||
if (endTime != undefined) {
|
||||
update["endTime"] = endTime;
|
||||
}
|
||||
let rec: ActivityModelType = await ActivityModel.findOneAndUpdate({ activityId }, {$set: update},
|
||||
let rec: ActivityModelType = await ActivityModel.findOneAndUpdate({ activityId }, { $set: update },
|
||||
{ new: true, upsert: true }).lean(lean);
|
||||
result.push(rec);
|
||||
}
|
||||
@@ -71,24 +71,24 @@ export default class Activity extends BaseModel {
|
||||
//查询
|
||||
public static async findByCondition(page: number, pageSize: number, type: number = 0, serverId: number = 0, current: boolean = false, activityId: number = 0) {
|
||||
let searchObj = {};
|
||||
if(type != 0) searchObj['type'] = type;
|
||||
if(serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
|
||||
if(activityId != 0) searchObj['activityId'] = activityId;
|
||||
if(current) {
|
||||
if (type != 0) searchObj['type'] = type;
|
||||
if (serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
|
||||
if (activityId != 0) searchObj['activityId'] = activityId;
|
||||
if (current) {
|
||||
searchObj['beginTime'] = { $lte: new Date };
|
||||
searchObj['endTime'] = { $gte: new Date };
|
||||
}
|
||||
const result: ActivityModelType[] = await ActivityModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort({updatedAt: -1}).lean();
|
||||
const result: ActivityModelType[] = await ActivityModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort({ updatedAt: -1 }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
// 获得活动数量
|
||||
public static async countByCondition(type: number = 0, serverId: number = 0, current: boolean = false, activityId: number = 0) {
|
||||
let searchObj = {};
|
||||
if(type != 0) searchObj['type'] = type;
|
||||
if(serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
|
||||
if(activityId != 0) searchObj['activityId'] = activityId;
|
||||
if(current) {
|
||||
if (type != 0) searchObj['type'] = type;
|
||||
if (serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
|
||||
if (activityId != 0) searchObj['activityId'] = activityId;
|
||||
if (current) {
|
||||
searchObj['beginTime'] = { $lte: new Date };
|
||||
searchObj['endTime'] = { $gte: new Date };
|
||||
}
|
||||
|
||||
@@ -246,7 +246,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
|
||||
let dicHero = gameData.hero.get(heroInfo.hid);
|
||||
let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
|
||||
|
||||
let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{id: initialSkin, enable: true}] };
|
||||
let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] };
|
||||
let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
|
||||
let calHeroResult = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, curHero, {}); calHeroResults.push(calHeroResult);
|
||||
let calAllHeroResult = await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds); calAllHeroResults.push(calAllHeroResult);
|
||||
@@ -268,7 +268,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
|
||||
let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs);
|
||||
let taskPushMessage = m1.concat(m2, m3, m4);
|
||||
//成长任务
|
||||
await accomplishTask(roleId, TASK_TYPE.HERO_NUM, heroNum)
|
||||
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
|
||||
return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
|
||||
}
|
||||
|
||||
|
||||
@@ -20,18 +20,18 @@ import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/Acti
|
||||
|
||||
|
||||
|
||||
export async function checkTaskWithRoles(taskType: number, roles: RoleType[], funcs?: number[]) {
|
||||
export async function checkTaskWithRoles(serverId: number, taskType: number, roles: RoleType[], funcs?: number[]) {
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
for (let role of roles) {
|
||||
if (role) {
|
||||
let singlePush = await checkTaskWithRole(role.roleId, taskType, role, funcs);
|
||||
let singlePush = await checkTaskWithRole(serverId, role.roleId, taskType, role, funcs);
|
||||
pushMessage.concat(singlePush);
|
||||
}
|
||||
}
|
||||
return pushMessage
|
||||
}
|
||||
|
||||
export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
|
||||
export async function checkTaskWithRole(serverId: number, roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
|
||||
let pushMessage = new Array<TaskListReturn>();
|
||||
|
||||
if (taskType == TASK_TYPE.LOGIN_SUM) {
|
||||
@@ -39,7 +39,7 @@ export async function checkTaskWithRole(roleId: string, taskType: number, role:
|
||||
if (today > role.loginTime) {
|
||||
pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
|
||||
//成长任务-累计登录游戏天数
|
||||
await accomplishTask(roleId, taskType, 1)
|
||||
await accomplishTask(serverId, roleId, taskType, 1)
|
||||
}
|
||||
}
|
||||
else if (taskType == TASK_TYPE.LOGIN_SERIES) {
|
||||
@@ -481,9 +481,9 @@ function checkRecResult(rec: UserTaskRecType, id: number) {
|
||||
* @param {number} parma 参数
|
||||
*
|
||||
*/
|
||||
export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
|
||||
//成长活动统计
|
||||
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_GROWTH, new Date());
|
||||
export async function accomplishTask(serverId: number, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
|
||||
//七天乐-成长活动统计
|
||||
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_GROWTH, new Date());
|
||||
for (let activity of allActivity) {
|
||||
let growthActivity = new GrowthData(activity);
|
||||
let taskArray = growthActivity.findTaskByType(taskType);
|
||||
@@ -500,7 +500,7 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
|
||||
}
|
||||
|
||||
//今日挑战统计
|
||||
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
|
||||
allActivity = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
|
||||
for (let activity of allActivity) {
|
||||
let growthActivity = new DailyChallengesData(activity);
|
||||
let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today());
|
||||
@@ -531,7 +531,7 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
|
||||
taskType === TASK_TYPE.EQUIP_QUALITY
|
||||
|
||||
) {
|
||||
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
|
||||
allActivity = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.THIRTY_DAYS, new Date());
|
||||
for (let activity of allActivity) {
|
||||
let thirtyDaysActivity = new ThirtyDaysData(activity);
|
||||
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activity.serverId, activity.activityId, roleId);
|
||||
|
||||
Reference in New Issue
Block a user