活动:任务接口添加serverId接口

This commit is contained in:
qiaoxin
2021-05-20 19:25:52 +08:00
parent d637e5701d
commit 718f19a42a
39 changed files with 481 additions and 465 deletions

View File

@@ -74,7 +74,7 @@ export class GachaHandler {
let userGacha = await UserGachaModel.findByRole(roleId, gachaId, activityId);
let { floor, freeCount, hope, point, pickHero, refFreeTime, count: historyCount } = await refreshGacha(dicGacha, userGacha);
if((gachaId == GACHA_ID.ASSIGN|| gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
if ((gachaId == GACHA_ID.ASSIGN || gachaId == GACHA_ID.TIMELIMIT) && !pickHero) return resResult(STATUS.GACHA_NOT_ASSIGN);
let userHeroes = await HeroModel.findByRole(roleId);
@@ -155,7 +155,7 @@ export class GachaHandler {
for (let { hid } of hope) {
let dicHero = gameData.hero.get(hid);
if(hid != 0) {
if (hid != 0) {
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
@@ -255,6 +255,7 @@ export class GachaHandler {
async setPickHero(msg: { gachaId: number, activityId: number, pickHero: number }, session: BackendSession) {
const { gachaId, activityId = 0, pickHero } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
if (gachaId != GACHA_ID.ASSIGN && gachaId != GACHA_ID.TIMELIMIT)
return resResult(STATUS.WRONG_PARMS);
let dicHero = gameData.hero.get(pickHero);
@@ -262,7 +263,7 @@ export class GachaHandler {
let heroes: number[] = [];
if (gachaId == GACHA_ID.TIMELIMIT) {
let activityData = await ActivityModel.findActivity(activityId, true);
let activityData = await ActivityModel.findActivity(serverId, activityId, true);
if (!activityData) return resResult(STATUS.ACTIVITY_MISSING);
let gachaData = new GachaData(activityData);

View File

@@ -51,7 +51,7 @@ export class PopUpShopHandler {
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING);
}

View File

@@ -50,7 +50,7 @@ export class SelfServiceShopHandler {
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new SelfServiceShopData(activityData);
let item = playerData.getItem(index);

View File

@@ -55,7 +55,7 @@ export class ThirtyDaysHandler {
let todayIndex = await playerThirtyDaysActivityDays(roleId);//玩家当前的天数
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, true)
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.THIRTY_DAYS, true)
activityArray = activityArray.sort((a, b) => {
return a.activityId - b.activityId
});

View File

@@ -16,7 +16,7 @@ import { checkBattleHeroes, roleLevelup } from '../../../services/normalBattleSe
import { checkTask, checkTaskInBattleEnd } from '../../../services/taskService';
import { gameData } from '../../../pubUtils/data';
export default function(app: Application) {
export default function (app: Application) {
return new ExpeditionBattleHandler(app);
}
@@ -26,15 +26,15 @@ export class ExpeditionBattleHandler {
/**
* 获取初始数据
* 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */
async getStatus(msg: { }, session: BackendSession) {
* 获取当前远征挑战情况,远征点数,点数宝箱领取情况 */
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
// 获取远征关卡状态
let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
if(!expeditionRecord) { // 首次新建一条记录
if (!expeditionRecord) { // 首次新建一条记录
// 我方战力
let myCe = await calculateSumCE(roleId, 1, { num: LINEUP_NUM });
expeditionRecord = await ExpeditionRecordModel.createRecord({
@@ -47,39 +47,39 @@ export class ExpeditionBattleHandler {
let { expeditionCode, heroes } = expeditionRecord;
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
let curLv = 0;
if(expeditionWarRecord.length > 0) {
if (expeditionWarRecord.length > 0) {
curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
}
// 重置次数
let role = await RoleModel.findByRoleId(roleId);
let curTime = new Date();
let {resetCnt} = await getResetRemainCnt(curTime, roleId, role);
let { resetCnt } = await getResetRemainCnt(curTime, roleId, role);
// 点数,和宝箱领取状态
let pointRewards = await getPointRewardStatus(roleId, role);
let pointRewards = await getPointRewardStatus(roleId, role);
return resResult(STATUS.SUCCESS, {
expeditionCode,
curLv,
expeditionWarRecord,
pointRewards,
heroes: heroes.map(cur => {return {"dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap}}),
resetCnt
expeditionCode,
curLv,
expeditionWarRecord,
pointRewards,
heroes: heroes.map(cur => { return { "dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap } }),
resetCnt
});
}
/**
* 重置远征本
* 每天5点可以重置远征本 */
async resetStatus(msg: { }, session: BackendSession) {
* 每天5点可以重置远征本 */
async resetStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let {needRefresh, resetCnt} = await getResetRemainCnt(curTime, roleId);
if(resetCnt <= 0) {
let { needRefresh, resetCnt } = await getResetRemainCnt(curTime, roleId);
if (resetCnt <= 0) {
return resResult(STATUS.EXPEDITION_RESET_NUM_NOT_ENOUGH)
}
@@ -91,20 +91,20 @@ export class ExpeditionBattleHandler {
let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({
roleId, roleName, heroes: [], myCe
});
await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
let curLv = 0;
if(expeditionWarRecord.length > 0) {
if (expeditionWarRecord.length > 0) {
curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
}
return resResult(STATUS.SUCCESS, {
expeditionCode,
curLv,
expeditionWarRecord,
heroes,
resetCnt: resetCnt - 1
expeditionCode,
curLv,
expeditionWarRecord,
heroes,
resetCnt: resetCnt - 1
});
}
@@ -121,15 +121,15 @@ export class ExpeditionBattleHandler {
let { myCe } = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
let curExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING);
if(!curExpeditionWarRecord) {
if (!curExpeditionWarRecord) {
return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER);
}
let { battleId, enemyFrom, enemies, battleStatus, ce: curCe } = curExpeditionWarRecord;
let nextCe = 0; // 下一关战力
if(gameData.expedition.has(expeditionId + 1)) {
if (gameData.expedition.has(expeditionId + 1)) {
let nextExpeditionWarRecord = await findOrCreateEnemies(roleId, myCe, expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.HIDE);
if(nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce;
if (nextExpeditionWarRecord) nextCe = nextExpeditionWarRecord.ce;
}
return resResult(STATUS.SUCCESS, {
@@ -146,36 +146,36 @@ export class ExpeditionBattleHandler {
* 进入战斗
* 记录我军数据,生成战斗唯一表示,记录状态
*/
async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array<number> }, session: BackendSession) {
async checkBattle(msg: { expeditionCode: string, expeditionId: number, battleId: number, heroes: Array<number> }, session: BackendSession) {
const { expeditionCode, expeditionId, battleId, heroes: seqIds = [] } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = gameData.war.get(battleId);
if(!warInfo) {
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
let { ap } = apJson;
if (ap < warInfo.cost) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
if (previousGk) {
let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
if (!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
}
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord ) {
if (!expeditionWarRecord) {
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
if(expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) {
if (expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) {
return resResult(STATUS.EXPEDITION_DUPLICATE_CHALLENGE);
}
@@ -193,12 +193,12 @@ export class ExpeditionBattleHandler {
let result = await ExpeditionWarRecordModel.updateBattleCode(expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.WAITING, battleCode);
return resResult(STATUS.SUCCESS, {
expeditionCode,
expeditionId,
battleId,
battleCode,
battleStatus: result.battleStatus,
apJson
expeditionCode,
expeditionId,
battleId,
battleCode,
battleStatus: result.battleStatus,
apJson
});
}
@@ -206,77 +206,78 @@ export class ExpeditionBattleHandler {
* 战斗结算
* 结算战斗奖励,更新远征状态
*/
async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{dataId: number, hp: number, ap: number}>, enemies: Array<{dataId: number, hp: number, ap: number}>, star: number }, session: BackendSession) {
async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number }, session: BackendSession) {
const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, enemies } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const serverId = session.get('serverId');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
let warInfo = gameData.war.get(battleId);
if(!warInfo) {
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
if(!BattleRecord || BattleRecord.status != 0) {
if (!BattleRecord || BattleRecord.status != 0) {
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let flag = 1; // 对比hero信息
let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord;
for(let {dataId} of heroes) {
if(dbSeqIds.indexOf(dataId) == -1) flag = 0;
for (let { dataId } of heroes) {
if (dbSeqIds.indexOf(dataId) == -1) flag = 0;
}
if(!flag) {
if (!flag) {
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 检查record
let expeditionRecord = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionRecord|| !expeditionWarRecord) {
if (!expeditionRecord || !expeditionWarRecord) {
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
// 更新我方剩余血量
await ExpeditionRecordModel.updateHeroStatus(expeditionCode, expeditionRecord.heroes, heroes);
// 更新敌人剩余状态及战斗状态
let battleStatus = isSuccess?EXPEDITION_WAR_RECORD_STATUS.SUCCESS:EXPEDITION_WAR_RECORD_STATUS.FAIL;
let battleStatus = isSuccess ? EXPEDITION_WAR_RECORD_STATUS.SUCCESS : EXPEDITION_WAR_RECORD_STATUS.FAIL;
expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, battleStatus, enemies);
// 更新battleRecord状态
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess?1: 2, star }
$set: { status: isSuccess ? 1 : 2, star }
}, true);
// 更新点数
let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess?EXPEDITION_CONST.INCREASE_POINT:0);
let role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? EXPEDITION_CONST.INCREASE_POINT : 0);
let { expeditionPoint = 0 } = role;
// 关卡奖励
let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
let reward = await warReward.saveReward(1);
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
if(isSuccess) {
let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
if (isSuccess) {
// 更新下一关状态
await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
}
await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star);
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId,
battleCode, battleId,
battleStatus: expeditionWarRecord.battleStatus,
battleGoods: reward,
apJson,
expeditionPoint,
...actordata
expeditionCode, expeditionId,
battleCode, battleId,
battleStatus: expeditionWarRecord.battleStatus,
battleGoods: reward,
apJson,
expeditionPoint,
...actordata
});
}
@@ -293,40 +294,40 @@ export class ExpeditionBattleHandler {
const funcs: number[] = session.get('funcs');
let role = await RoleModel.findByRoleId(roleId);
let {expeditionPoint} = role;
let { expeditionPoint } = role;
let dicExpeditionPoint = gameData.expeditionPoint;
let curDicExpeditionPoint = dicExpeditionPoint.get(point);
if(!curDicExpeditionPoint) {
if (!curDicExpeditionPoint) {
return resResult(STATUS.EXPEDITION_MISS_POINT_INFO);
}
if(point > expeditionPoint) {
if (point > expeditionPoint) {
return resResult(STATUS.EXPEDITION_POINT_NOT_ENOUGH);
}
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(pointStatusInDatabase) {
let {rewards} = pointStatusInDatabase;
if (pointStatusInDatabase) {
let { rewards } = pointStatusInDatabase;
let curReward = rewards.find(cur => cur.point == point);
if(curReward && curReward.received) {
if (curReward && curReward.received) {
return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
}
}
// 标记状态
let {rewards: resultRewards} = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
let { rewards: resultRewards } = await ExpeditionPointModel.updatePointStatus(roleId, point, curDicExpeditionPoint.reward);
let hasReceivedAll = true, maxPoint = 0;
for(let [ point ] of dicExpeditionPoint) {
for (let [point] of dicExpeditionPoint) {
let curReward = resultRewards.find(cur => cur.point == point);
if(!curReward || !curReward.received) {
if (!curReward || !curReward.received) {
hasReceivedAll = false;
}
if(point > maxPoint) maxPoint = point;
if (point > maxPoint) maxPoint = point;
}
if(hasReceivedAll) { // 全部领取了,刷新
if (hasReceivedAll) { // 全部领取了,刷新
await ExpeditionPointModel.completeStatus(roleId);
await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1);
}
let pointRewards = await getPointRewardStatus(roleId);
let pointRewards = await getPointRewardStatus(roleId);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION_BOX, 1, true, { point });
@@ -334,7 +335,7 @@ export class ExpeditionBattleHandler {
let goods = await addItems(roleId, roleName, sid, curDicExpeditionPoint.reward);
return resResult(STATUS.SUCCESS, {
costPoint: hasReceivedAll?maxPoint: 0,
costPoint: hasReceivedAll ? maxPoint : 0,
pointRewards,
goods
})

View File

@@ -271,7 +271,7 @@ export class GuildTrainHandler {
}
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_TRAIN, 1, true, {});
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_TRAIN, 1)
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_TRAIN, 1)
return resResult(STATUS.SUCCESS, result);
}

View File

@@ -4,7 +4,7 @@ import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
import { genCode } from '../../../pubUtils/util';
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from '../../../consts';
import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
import { WarReward } from '../../../services/warRewardService';
import { getAp, setAp } from '../../../services/actionPointService';
import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive';
@@ -21,7 +21,7 @@ import { nowSeconds } from '../../../pubUtils/timeUtil';
import { Rank } from '../../../services/rankService';
import { checkTaskWithWar, checkTaskInBattleEnd } from '../../../services/taskService';
export default function(app: Application) {
export default function (app: Application) {
return new NormalBattleHandler(app);
}
@@ -30,57 +30,57 @@ export class NormalBattleHandler {
}
// 获取关卡列表
async checkBattle(msg: {battleId: number, heroes: Array<number> }, session: BackendSession) {
async checkBattle(msg: { battleId: number, heroes: Array<number> }, session: BackendSession) {
const { battleId, heroes: seqIds = [] } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = gameData.war.get(battleId);
if(!warInfo) {
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
let { ap } = apJson;
if (ap < warInfo.cost) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
let {warStar} = await RoleModel.findByRoleId(roleId);
if (previousGk) {
let { warStar } = await RoleModel.findByRoleId(roleId);
let preBattle = warStar.findIndex(cur => cur.id == previousGk);
if(preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
if (preBattle == -1) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
}
let { isOK, heroes } = await checkBattleHeroes(roleId, seqIds);
if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
if (!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
const battleCode = genCode(8); // 关卡唯一值
let dailyNum = {};
let towerData = {};
let dungeonNum = {};
if(warInfo.warType == WAR_TYPE.DAILY) {
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDaily(roleId, battleId, 1);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult
}
dailyNum = Object.assign(dailyNum, checkResult.data);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let checkResult = await checkTowerWar(roleId, battleId, heroes);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult
}
towerData = Object.assign(towerData, checkResult.data);
} else if (warInfo.warType == WAR_TYPE.EVENT) {
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
let checkResult = await checkEventBattle( roleId, eventStatus, battleId, battleCode);
if(checkResult.status == -1) {
let eventStatus = session.get('eventStatus') || EVENT_STATUS.WAITING;
let checkResult = await checkEventBattle(roleId, eventStatus, battleId, battleCode);
if (checkResult.status == -1) {
return checkResult.resResult
}
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonNum(roleId, 1);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult
}
dungeonNum = Object.assign(dungeonNum, checkResult.data);
@@ -96,7 +96,7 @@ export class NormalBattleHandler {
}
}, true);
let {status} = BattleRecord;
let { status } = BattleRecord;
return resResult(STATUS.SUCCESS, {
@@ -105,30 +105,30 @@ export class NormalBattleHandler {
}
// 关卡列表
async getBattleList(msg: {type: number }, session: BackendSession) {
async getBattleList(msg: { type: number }, session: BackendSession) {
const { type } = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let {warStar} = role;
let { warStar } = role;
let scripts = await RScriptRecordModel.findbyRole(roleId, type);
let scripts = await RScriptRecordModel.findbyRole(roleId, type);
let result = []; // 去重
for(let {battleId, scriptBefore = '', scriptAfter = ''} of scripts) {
for (let { battleId, scriptBefore = '', scriptAfter = '' } of scripts) {
result.push({
battleId,
status: 0,
star: 0,
scriptBefore,
scriptBefore,
scriptAfter
});
}
for(let {id, star, warType} of warStar) {
if(warType == type) {
for (let { id, star, warType } of warStar) {
if (warType == type) {
let curResult = result.find(cur => cur.battleId == id);
if(curResult) {
if (curResult) {
curResult.status = 1;
curResult.star = star;
} else {
@@ -136,13 +136,13 @@ export class NormalBattleHandler {
battleId: id,
status: 1,
star,
scriptBefore: '',
scriptBefore: '',
scriptAfter: ''
});
}
}
}
result = result.sort((a, b) => {return a.battleId - b.battleId});
result = result.sort((a, b) => { return a.battleId - b.battleId });
return resResult(STATUS.SUCCESS, {
list: result
@@ -150,7 +150,7 @@ export class NormalBattleHandler {
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes = [], star } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
@@ -158,7 +158,7 @@ export class NormalBattleHandler {
const funcs: number[] = session.get('funcs');
let serverId = session.get('serverId');
let warInfo = gameData.war.get(battleId);
if(!warInfo) {
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
// 寻宝不使用通用战斗模块结算
@@ -167,22 +167,22 @@ export class NormalBattleHandler {
}
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!BattleRecord || BattleRecord.status != 0) {
if (!BattleRecord || BattleRecord.status != 0) {
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let flag = 1; // 对比hero信息
let { record: { heroes: dbHeroes, seqIds: dbSeqIds } } = BattleRecord;
for(let seqId of dbSeqIds) {
if(dbSeqIds.indexOf(seqId) == -1) flag = 0;
for (let seqId of dbSeqIds) {
if (dbSeqIds.indexOf(seqId) == -1) flag = 0;
}
if(!flag) {
if (!flag) {
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
@@ -192,64 +192,64 @@ export class NormalBattleHandler {
let towerStatus = null;
let dungeonNum = {};
if(warInfo.warType == WAR_TYPE.DAILY) {
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult;
}
dailyNum = Object.assign(dailyNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.EVENT) {
} else if (warInfo.warType == WAR_TYPE.EVENT) {
// 记录事件状态
await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes);
if(towerEndResult) {
if(towerEndResult.status == -1) {
if (towerEndResult) {
if (towerEndResult.status == -1) {
return towerEndResult.resResult;
}
towerStatus = towerEndResult.data.towerStatus;
if(towerEndResult.data.towerReward)
if (towerEndResult.data.towerReward)
warReward.setFixReward(towerEndResult.data.towerReward)
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, towerEndResult.data.newRec.lv);
}
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonAndIncrease(roleId, 1, false);
let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess);
if(role) {
if (role) {
let r = new Rank(REDIS_KEY.DUNGEON_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role);
}
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult;
}
dungeonNum = Object.assign(dungeonNum, checkResult.data)
} else if (warInfo.warType == WAR_TYPE.NORMAL) {
let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds());
if(role) {
if (role) {
let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role);
}
} else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) {
let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds());
if(role) {
if (role) {
let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
}
}
if(isSuccess) { // 挑战胜利
if (isSuccess) { // 挑战胜利
// 是否首通
let {warStar} = await RoleModel.findByRoleId(roleId);
let { warStar } = await RoleModel.findByRoleId(roleId);
let condition1 = warStar.find(cur => cur.id == battleId);
if(!condition1) {
if (!condition1) {
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
warReward.setCondition(0, true);
pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
}
// 是否首次3星
if(star == 3 && (!condition1 || condition1.star != 3)) {
if (star == 3 && (!condition1 || condition1.star != 3)) {
warReward.setCondition(1, true);
}
@@ -259,13 +259,13 @@ export class NormalBattleHandler {
let reward = await warReward.saveReward(1);
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess?1:2, star, record: { heroes } }
$set: { status: isSuccess ? 1 : 2, star, record: { heroes } }
}, true);
let { status } = updateResult;
let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star);
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
return resResult(STATUS.SUCCESS, {
@@ -277,43 +277,43 @@ export class NormalBattleHandler {
});
}
async battleSweep(msg: {battleId: number, count: number }, session: BackendSession) {
async battleSweep(msg: { battleId: number, count: number }, session: BackendSession) {
const { battleId, count } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
let warInfo = gameData.war.get(battleId);
if(!warInfo) {
if (!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
// 校验是否三星通关过
let { warStar } = await RoleModel.findByRoleId(roleId);
let curWar = warStar.find(cur => cur.id == battleId);
if(!curWar || curWar.star != 3) {
if (!curWar || curWar.star != 3) {
return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR);
}
// 扣体力
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost * count); // 扣除体力
if(!apJson) {
if (!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 扫荡次数
let dailyNum = {};
let dungeonNum = {};
if(warInfo.warType == WAR_TYPE.DAILY) {
if (warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult
}
dailyNum = Object.assign(dailyNum, checkResult.data)
} else if(warInfo.warType == WAR_TYPE.MYSTERY|| warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonAndIncrease(roleId, count, true);
if(checkResult.status == -1) {
if (checkResult.status == -1) {
return checkResult.resResult
}
dungeonNum = Object.assign(dungeonNum, checkResult.data)
@@ -328,7 +328,7 @@ export class NormalBattleHandler {
// 扫荡记录
await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
$set: {
roleName,
roleName,
warName: warInfo.gk_name,
warType: warInfo.warType
},
@@ -339,23 +339,23 @@ export class NormalBattleHandler {
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, battleId, [], count, 0);
return resResult(STATUS.SUCCESS, {
battleId, count,
battleGoods: result,
apJson,
dailyNum, dungeonNum,
...actordata
battleId, count,
battleGoods: result,
apJson,
dailyNum, dungeonNum,
...actordata
});
}
async saveScript(msg: {battleId: number, type: number, script: string }, session: BackendSession) {
async saveScript(msg: { battleId: number, type: number, script: string }, session: BackendSession) {
const { battleId, type, script } = msg;
let roleId = session.get('roleId');
let warInfo = gameData.war.get(battleId);
let result = await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, type, script);
if(result) {
if(!result.scriptBefore) result.scriptBefore = '';
if(!result.scriptAfter) result.scriptAfter = '';
if (result) {
if (!result.scriptBefore) result.scriptBefore = '';
if (!result.scriptAfter) result.scriptAfter = '';
return resResult(STATUS.SUCCESS, result);
} else {
console.error('script not created');
@@ -364,19 +364,19 @@ export class NormalBattleHandler {
}
async getScriptByBattle(msg: {battleIds: Array<number> }, session: BackendSession) {
async getScriptByBattle(msg: { battleIds: Array<number> }, session: BackendSession) {
const { battleIds } = msg;
let roleId = session.get('roleId');
let list = new Array();
for(let battleId of battleIds) {
for (let battleId of battleIds) {
let result = await RScriptRecordModel.findbyRoleAndBattle(roleId, battleId);
if(result) {
let {scriptBefore = '', scriptAfter = ''} = result;
if (result) {
let { scriptBefore = '', scriptAfter = '' } = result;
list.push({battleId, scriptBefore, scriptAfter});
list.push({ battleId, scriptBefore, scriptAfter });
} else {
list.push({battleId, scriptBefore: '', scriptAfter: ''});
list.push({ battleId, scriptBefore: '', scriptAfter: '' });
}
}
return resResult(STATUS.SUCCESS, { list });

View File

@@ -103,7 +103,7 @@ export class EntryHandler {
let items = await ItemModel.findbyRole(role.roleId);
let mails = await getMails(role.roleId, serverId)
await chackFunOpenWhenLogin(role, session);
if(role.hasInit) await loginRefresh(role.roleId);
if (role.hasInit) await loginRefresh(role.roleId);
reportOneOnline(role.roleId, user.userCode, self.app.get('serverId'), user.pkgName);
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
@@ -112,8 +112,8 @@ export class EntryHandler {
r2.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role);
// 任务
checkTaskWithRole(role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
checkTaskWithRole(role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SUM, role);
checkTaskWithRole(serverId, role.roleId, self.app.get('serverId'), role.funcs, TASK_TYPE.LOGIN_SERIES, role);
role['heros'] = heros;
role['equips'] = equips;

View File

@@ -295,7 +295,7 @@ export class CityActivityHandler {
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
isSuccess,

View File

@@ -259,7 +259,7 @@ export class GateActivityHandler {
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
code,
...statusResult,

View File

@@ -179,7 +179,7 @@ export class RaceActivityHandler {
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await accomplishTask(roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
woodenHorse: guildActivityRec.woodenHorse,

View File

@@ -92,6 +92,7 @@ export class EquipHandler {
public async strengthen(msg: { hid: number, ePlaceId: number, type: number }, session: BackendSession) {
let roleId: string = session.get('roleId');
// let roleName: string = session.get('roleName');
const serverId = session.get('serverId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
@@ -167,7 +168,7 @@ export class EquipHandler {
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
//成长任务
await accomplishTask(roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
const curHero = {
hid,
@@ -183,6 +184,7 @@ export class EquipHandler {
// let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
const serverId = session.get('serverId');
let changeData = [];//变化的等级数据
let { hid, lv: maxLv } = msg; // lv: 升到哪一级
@@ -248,7 +250,7 @@ export class EquipHandler {
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
//成长任务
await accomplishTask(roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_STRENGTHEN, 1, changeData)
const curHero = {
hid,
@@ -326,7 +328,7 @@ export class EquipHandler {
let curEquip = <EquipType>equip;
pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip ? curEquip.quality : 0);
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, 1, true, {});
await accomplishTask(roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_REFINE_LV, 1, { lv: curEplace.refineLv });
}
return resResult(STATUS.SUCCESS, { isSuccess, curHero });
}
@@ -479,6 +481,7 @@ export class EquipHandler {
public async putOnOrOff(msg: { eid: number, hid: number, type: number }, session: BackendSession) {
let { eid, hid, type } = msg;
let roleId: string = session.get('roleId');
const serverId = session.get('serverId');
let equip = await EquipModel.getEquip(eid);
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
@@ -503,10 +506,10 @@ export class EquipHandler {
if (index < 0)
return resResult(STATUS.WRONG_PARMS);
let equipOffInfo = <EquipType>hero.ePlace[index].equip;
let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, equip, funcs);
let curEquip = await changeEquip(serverId, roleId, sid, equipOffInfo, equip.hid, id, equip, funcs);
if (!!curEquip)
curEquips.push(curEquip);
curEquip = await dressEquip(roleId, sid, hero, equip, funcs);
curEquip = await dressEquip(serverId, roleId, sid, hero, equip, funcs);
if (!!curEquip)
curEquips.push(curEquip);
@@ -514,7 +517,7 @@ export class EquipHandler {
//英雄满装备且都镶嵌相同阶数的宝石
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
if (isTask) {
await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
}
} else if (type == 2) {
if (!equip.hid)
@@ -557,6 +560,7 @@ export class EquipHandler {
public async fillHole(msg: { eid: number, id: number, jewel: number }, session: BackendSession) {
let { eid, id, jewel } = msg;
let roleId: string = session.get('roleId');
const serverId = session.get('serverId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
let consumes: Array<{ id: number, count: number }> = [];
@@ -593,7 +597,7 @@ export class EquipHandler {
//英雄满装备且都镶嵌相同阶数的宝石
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
if (isTask) {
await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
}
}
@@ -602,8 +606,8 @@ export class EquipHandler {
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
//成长任务
await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, 1)
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_STAGE, 1)
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
}
@@ -773,7 +777,7 @@ export class EquipHandler {
//英雄满装备且都镶嵌相同阶数的宝石
let { isTask, jewelLevel } = await checkTaskConditionEquipSuitJewelStage(hero)
if (isTask) {
await accomplishTask(roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_SUIT_JEWEL_STAGE, 1, { stage: jewelLevel })
}
}
@@ -782,7 +786,7 @@ export class EquipHandler {
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
//成长任务
await accomplishTask(roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_JEWEL_SUM, count)
return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
} else {

View File

@@ -37,12 +37,12 @@ export class FriendHandler {
}
// 获取推荐好友列表
public async getRecommend(msg: { }, session: BackendSession) {
public async getRecommend(msg: {}, session: BackendSession) {
let roleId: string = session.get('roleId');
const day = <number>getTimeFun().getBeforeHour(FRIEND.FRIEND_RECONMMEND_ACTIVETIME);
const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
// 筛掉自己今天申请过的人
@@ -55,17 +55,17 @@ export class FriendHandler {
let myServerList = new Array<FriendRecommendParams>();
let otherServerList = new Array<FriendRecommendParams>();
for(let role of allList) {
for (let role of allList) {
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
if(type == FRIEND_RELATION_TYPE.NORMAL) {
if (type == FRIEND_RELATION_TYPE.NORMAL) {
let param = new FriendRecommendParams(role);
param.setType(type);
let { serverId, userInfo: { serverType }} = role;
let { serverId, userInfo: { serverType } } = role;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
if(myServerId == serverId && myServerType == serverType ) {
if (myServerId == serverId && myServerType == serverType) {
myServerList.push(param);
} else {
otherServerList.push(param);
@@ -75,14 +75,14 @@ export class FriendHandler {
}
// 前4个是本服的后4个随意优先本服其他补上
let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE? FRIEND.FRIEND_RECONMMEND_SERVICE: myServerList.length;
let list1:FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE ? FRIEND.FRIEND_RECONMMEND_SERVICE : myServerList.length;
let list1: FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen: otherServerList.length;
let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen ? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen : otherServerList.length;
let list2: FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
if(myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) {
if (list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
if (myServerList.length <= FRIEND.FRIEND_RECONMMEND_NUM - list2.length) {
list1 = myServerList;
} else {
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
@@ -90,7 +90,7 @@ export class FriendHandler {
}
list1 = sortArrRandom(list1);
list2 = sortArrRandom(list2);
let list = list1.concat(list2);
return resResult(STATUS.SUCCESS, { list });
@@ -99,18 +99,18 @@ export class FriendHandler {
// 搜索好友
public async searchUser(msg: { value: string }, session: BackendSession) {
let roleId: string = session.get('roleId');
let { value } = msg;
let allList = await RoleModel.searchByNameOrId(value);
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let list = new Array<FriendRecommendParams>();
for(let role of allList) {
for (let role of allList) {
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
let param = new FriendRecommendParams(role);
param.setType(type);
let { serverId, userInfo: { serverType }} = role;
let { serverId, userInfo: { serverType } } = role;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
@@ -122,34 +122,34 @@ export class FriendHandler {
// 申请
public async applyFriend(msg: { roleIds: string[] }, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleIds = msg.roleIds;
const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID);
const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID);
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let str = '', resultRoleIds = new Array<string>();
let uids = [];
for(let hisRoleId of roleIds) {
for (let hisRoleId of roleIds) {
let type = getRecommendType(myFriendRelation, roleId, hisRoleId);
if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
str = getResStr(STATUS.FRIEND_HAS_ADD); continue;
} else if(type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
} else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue;
} else if (type == FRIEND_RELATION_TYPE.MYSELF) {
str = getResStr(STATUS.FRIEND_YOURSELF); continue;
}
let incResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
if(!incResult) {
if (!incResult) {
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); continue;
}
await FriendApplyModel.createApply(hisRoleId, role);
resultRoleIds.push(hisRoleId);
let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId);
if(hisOnlineInfo.isOnline) {
if (hisOnlineInfo.isOnline) {
uids.push({ uid: hisRoleId, sid: hisOnlineInfo.sid });
}
}
@@ -162,9 +162,9 @@ export class FriendHandler {
roleIds: resultRoleIds
});
}
// 获取申请列表
public async getApplyList(msg: { }, session: BackendSession) {
public async getApplyList(msg: {}, session: BackendSession) {
let roleId: string = session.get('roleId');
@@ -172,18 +172,18 @@ export class FriendHandler {
let list = await FriendApplyModel.getApplyList(roleId);
let result = new Array<FriendApplyParams>();
let delApplyCodeList = new Array<string>();
for(let apply of list) {
for (let apply of list) {
let friend = <RoleType>apply.friend;
let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
let param = new FriendApplyParams(apply.applyCode, friend);
let { serverId, userInfo: { serverType }} = friend;
let { serverId, userInfo: { serverType } } = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
param.setType(type);
if(type != FRIEND_RELATION_TYPE.NORMAL) {
if (type != FRIEND_RELATION_TYPE.NORMAL) {
delApplyCodeList.push(apply.applyCode);
continue;
}
@@ -203,6 +203,7 @@ export class FriendHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
const serverId = session.get('serverId');
let { applyCodeList, isPass } = msg;
@@ -216,29 +217,29 @@ export class FriendHandler {
let list = new Array<FriendListParam>();
let str = '', resultApplyCodeList = new Array<string>();
if(isPass) {
for(let apply of applyList) {
if (isPass) {
for (let apply of applyList) {
let type = getRecommendType(myFriendRelation, roleId, apply.frdRoleId);
if(type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
if (type == FRIEND_RELATION_TYPE.HAS_FRIEND) {
str = getResStr(STATUS.FRIEND_HAS_ADD);
resultApplyCodeList.push(apply.applyCode); continue;
} else if(type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
} else if (type == FRIEND_RELATION_TYPE.HAS_BLOCKED) {
resultApplyCodeList.push(apply.applyCode);
str = getResStr(STATUS.FRIEND_HAS_BLOCKED); continue;
} else if (type == FRIEND_RELATION_TYPE.MYSELF) {
resultApplyCodeList.push(apply.applyCode);
str = getResStr(STATUS.FRIEND_YOURSELF); continue;
}
// 好友数量校验
let friend = <RoleType>apply.friend;
str = await increaseFrdCnt(role, friend, friendCnt);
if(str != '') continue;
if (str != '') continue;
roles.push(friend);
// 创建friendShip
let friendShip = await FriendShipModel.createFriendShip([roleId, friend.roleId]);
if(!friendShip) {
if (!friendShip) {
str = getResStr(STATUS.FRIEND_SHIP_CREATE_ERROR); continue;
}
@@ -249,7 +250,7 @@ export class FriendHandler {
let isOnline = await isRoleOnline(friend.roleId);
param.setOnline(isOnline);
let { serverId, userInfo: { serverType }} = friend;
let { serverId, userInfo: { serverType } } = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
@@ -265,10 +266,10 @@ export class FriendHandler {
role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50);
roles.push(role);
// 任务
await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles);
await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles);
// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
if(str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
if (str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
return resResult(STATUS.SUCCESS, {
isSuccess: str == '',
@@ -280,27 +281,27 @@ export class FriendHandler {
}
// 获取好友列表
public async getFriendList(msg: { }, session: BackendSession) {
public async getFriendList(msg: {}, session: BackendSession) {
let roleId: string = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let list = new Array<FriendListParam>();
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friendList = myRelation?myRelation.friends: [];
let friendList = myRelation ? myRelation.friends : [];
for(let friend of friendList) {
for (let friend of friendList) {
let friendRole = <RoleType>friend.role;
let friendShip = <FriendShipType>friend.friendShip;
if(!friendRole || !friendShip) continue;
if (!friendRole || !friendShip) continue;
let fs = <FriendShipType>friend.friendShip;
let ref = shouldRefresh(fs.refTime, new Date());
if(ref) {
if (ref) {
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
}
let param = new FriendListParam(friendRole, roleId, friendShip);
let { serverId, userInfo: { serverType }} = friendRole;
let { serverId, userInfo: { serverType } } = friendRole;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
@@ -308,15 +309,15 @@ export class FriendHandler {
param.setOnline(isOnline);
param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
list.push(param);
}
list.sort((a, b) => {
if(a.isOnline != b.isOnline) {
return a.isOnline?1:-1
if (a.isOnline != b.isOnline) {
return a.isOnline ? 1 : -1
}
if(a.quitTime != b.quitTime) {
if (a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
@@ -324,7 +325,7 @@ export class FriendHandler {
let { friendCnt = 0, blockCnt = 0 } = role;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec||{};
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
return resResult(STATUS.SUCCESS, {
todayReceiveCnt,
@@ -335,26 +336,26 @@ export class FriendHandler {
}
// 获取黑名单
public async getBlackList(msg: { }, session: BackendSession) {
public async getBlackList(msg: {}, session: BackendSession) {
let roleId: string = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let list = new Array<BlackListParam>();
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
let blacklist = myRelation?myRelation.blacklist: [];
for(let bl of blacklist) {
let blacklist = myRelation ? myRelation.blacklist : [];
for (let bl of blacklist) {
let friendRole = <RoleType>bl.role;
if(!friendRole) continue;
if (!friendRole) continue;
let param = new BlackListParam(friendRole);
let isOnline = await isRoleOnline(friendRole.roleId);
param.setOnline(isOnline);
let { serverId, userInfo: { serverType }} = friendRole;
let { serverId, userInfo: { serverType } } = friendRole;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
param.setType(FRIEND_RELATION_TYPE.HAS_BLOCKED);
list.push(param);
}
@@ -373,30 +374,31 @@ export class FriendHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
const serverId = session.get('serverId');
let { roleId: hisRoleId, type } = msg;
let role = await RoleModel.findByRoleId(roleId);
let friend: RoleType;
let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
if(type == BLOCK_OPEATE.ADD) { // 拉黑
if (type == BLOCK_OPEATE.ADD) { // 拉黑
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friends = myRelation?myRelation.friends: [];
let blacklist = myRelation?myRelation.blacklist: [];
let friends = myRelation ? myRelation.friends : [];
let blacklist = myRelation ? myRelation.blacklist : [];
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
let curBlack = blacklist.find(cur => cur.roleId == hisRoleId);
if(curBlack) {
if (curBlack) {
return resResult(STATUS.FRIEND_BLACK_HAS_ADD);
}
role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
if(!role) {
role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend ? -1 : 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
if (!role) {
return resResult(STATUS.FRIEND_BLACK_MAX)
}
friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend? -1: 0); // 对方好友减少
friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend ? -1 : 0); // 对方好友减少
let friendShip: FriendShipType;
if(!!curFriend) {
if (!!curFriend) {
await FriendShipModel.clearValue([roleId, hisRoleId]);
friendShip = <FriendShipType>curFriend.friendShip;
}
@@ -410,7 +412,7 @@ export class FriendHandler {
let isOnline = await isRoleOnline(friend.roleId);
param.setOnline(isOnline);
let { serverId, userInfo: { serverType }} = friend;
let { serverId, userInfo: { serverType } } = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
@@ -420,14 +422,14 @@ export class FriendHandler {
} else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friends = myRelation?myRelation.friends: [];
let friends = myRelation ? myRelation.friends : [];
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
if(!curFriend) {
if (!curFriend) {
return resResult(STATUS.FRIEND_NOT_FOUND);
}
role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友
if(!role) {
if (!role) {
return resResult(STATUS.FRIEND_NOT_FOUND)
}
friend = await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
@@ -442,26 +444,26 @@ export class FriendHandler {
frdRoleIds.push(roleId);
} else if(type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
} else if (type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
let blacklist = myRelation?myRelation.blacklist: [];
let blacklist = myRelation ? myRelation.blacklist : [];
let curFriend = blacklist.find(cur => cur.roleId == hisRoleId);
if(!curFriend) {
if (!curFriend) {
return resResult(STATUS.FRIEND_BLACK_NOT_FOUND);
}
role = await RoleModel.increaseBlockCnt(roleId, -1, 0, 100); // 黑名单人数减
if(!role) {
if (!role) {
return resResult(STATUS.FRIEND_BLACK_MAX)
}
await FriendRelationModel.removeFromBlack(roleId, hisRoleId);
if(type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
if (type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
// 申请好友
friend = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
if(!friend) {
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
if (!friend) {
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
} else {
await FriendApplyModel.createApply(hisRoleId, role);
}
@@ -475,7 +477,7 @@ export class FriendHandler {
let { friendCnt = 0, blockCnt = 0 } = role;
// 任务
await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]);
await checkTaskWithRoles(serverId, roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]);
return resResult(STATUS.SUCCESS, {
frdRoleIds, blackRoleIds,
@@ -494,40 +496,40 @@ export class FriendHandler {
const funcs: number[] = session.get('funcs');
let { roleId: hisRoleId } = msg;
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系只有friendship被populate了
let friends = myRelation?myRelation.friends: [];
let friends = myRelation ? myRelation.friends : [];
let arr = new Array<Relation>();
if(hisRoleId != '') {
if (hisRoleId != '') {
let cur = friends.find(cur => cur.roleId == hisRoleId);
if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
arr.push(cur);
} else {
arr = friends;
}
let canSendList = await sortByBeSentHeart(roleId, arr);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let dicFriendLv = getDicFriendByLv(lv);
if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 情谊值有上限,送到上限为止
let max = dicFriendLv.sendMax;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { sendCnt: todaySendCnt = 0 } = frdPointRec||{};
let { sendCnt: todaySendCnt = 0 } = frdPointRec || {};
let todaySendInc = 0;
let list = new Array<FriendValueListParam>();
let uids = [];
for(let relation of canSendList) {
for (let relation of canSendList) {
if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
if (todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
let fs = <FriendShipType>relation.friendShip;
let ref = shouldRefresh(fs.refTime, new Date());
let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, FRIEND.FRIEND_RECEIVE_SINGLE, ref);
if(!sendHeartRec) continue;
if (!sendHeartRec) continue;
let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec);
list.push(param);
@@ -536,15 +538,15 @@ export class FriendHandler {
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
let hisOnlineInfo = await getRoleOnlineInfo(relation.roleId);
if(hisOnlineInfo.isOnline) {
if (hisOnlineInfo.isOnline) {
uids.push({ uid: relation.roleId, sid: hisOnlineInfo.sid });
}
}
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, {roleId}), uids);
if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
this.channelService.pushMessageByUids('onFriendSendHeart', resResult(STATUS.SUCCESS, { roleId }), uids);
if (todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
// 更新情谊值
frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
@@ -561,13 +563,13 @@ export class FriendHandler {
let sid: string = session.get('sid');
let { roleId: hisRoleId } = msg;
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND); // 好友关系只有friendship被populate了
let friends = myRelation?myRelation.friends: [];
let friends = myRelation ? myRelation.friends : [];
let arr = new Array<Relation>();
if(hisRoleId != '') {
if (hisRoleId != '') {
let cur = friends.find(cur => cur.roleId == hisRoleId);
if(!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
if (!cur) return resResult(STATUS.FRIEND_NOT_FOUND);
arr.push(cur);
} else {
@@ -575,39 +577,39 @@ export class FriendHandler {
}
let canReceiveList = await sortByBeSentHeart(roleId, arr);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let dicFriendLv = getDicFriendByLv(lv);
if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 情谊值有上限,到上限为止
let max = dicFriendLv.receiveMax;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { cnt: todayReceiveCnt = 0 } = frdPointRec||{};
let { cnt: todayReceiveCnt = 0 } = frdPointRec || {};
let todayReceiveInc = 0;
let list = new Array<FriendValueListParam>();
for(let relation of canReceiveList) {
if(relation.beSentHeart > 0) {
if(todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
for (let relation of canReceiveList) {
if (relation.beSentHeart > 0) {
if (todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
// 收取爱心
let fs = <FriendShipType>relation.friendShip;
let ref = shouldRefresh(fs.refTime, new Date());
let receiveHeartRec = await FriendShipModel.receiveHeart(roleId, relation.roleId, 1, relation.beSentHeart, ref);
if(!receiveHeartRec) continue;
if (!receiveHeartRec) continue;
let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec);
list.push(param);
todayReceiveCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
todayReceiveInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
}
}
if(todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
if (todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
let fp = getFriendPointObject(todayReceiveCnt);
let goods = await addItems(roleId, roleName, sid, [fp])
frdPointRec = await FriendPointModel.updatePointToday(roleId, roleName, todayReceiveInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
frdPointRec = await FriendPointModel.updatePointToday(roleId, roleName, todayReceiveInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
return resResult(STATUS.SUCCESS, {
goods,
@@ -624,14 +626,14 @@ export class FriendHandler {
let { roleId: hisRoleId, items } = msg;
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND_NAME_ONLY);
let friends = myRelation?myRelation.friends: [];
let friends = myRelation ? myRelation.friends : [];
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
if(!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND);
if (!curFriend) return resResult(STATUS.FRIEND_NOT_FOUND);
let friendValueInc = 0;
for(let {id, count} of items ) {
for (let { id, count } of items) {
let dicGood = gameData.goods.get(id);
if(!dicGood) {
if (!dicGood) {
return resResult(STATUS.DIC_DATA_NOT_FOUND);
}
@@ -639,19 +641,19 @@ export class FriendHandler {
if (dicItid.type == CONSUME_TYPE.FRIEND_FAVOUR) {
friendValueInc += dicGood.value * count;
} else {
return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.WRONG_PARMS);
}
}
let costResult = await handleCost(roleId, sid, items);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let result = await FriendShipModel.addFriendValue(roleId, hisRoleId, friendValueInc);
if(!result) return resResult(STATUS.FRIEND_NOT_FOUND);
if (!result) return resResult(STATUS.FRIEND_NOT_FOUND);
// TODO 日志可以转到log服
await FriendPresentLogModel.createRecord(roleId, hisRoleId, items);
for(let {id, count} of items ) {
for (let { id, count } of items) {
const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.PRIVATE_SEND_GIFT, JSON.stringify({ id, count }), hisRoleId, null);
await pushMsgToRole(msgData);
let hisRole = <RoleType>curFriend.role;
@@ -668,7 +670,7 @@ export class FriendHandler {
// let roleId = session.get('roleId');
let { roleId: oppoRoleId } = msg;
let result: PlayerDetail;
let dbHeroes = await HeroModel.findByRole(oppoRoleId);
@@ -677,10 +679,10 @@ export class FriendHandler {
let heroes = new Array<PlayerDetailHero>();
if(showLineup) { // 设置过展示阵容
for(let hid of showLineup) {
if (showLineup) { // 设置过展示阵容
for (let hid of showLineup) {
let curHero = dbHeroes.find(cur => cur.hid == hid);
if(curHero) {
if (curHero) {
let { lv, star, colorStar, quality } = curHero;
heroes.push({
actorId: hid, lv, star, colorStar, quality,
@@ -689,9 +691,9 @@ export class FriendHandler {
}
}
} else {
for(let { hid } of topLineup) {
for (let { hid } of topLineup) {
let curHero = dbHeroes.find(cur => cur.hid == hid);
if(curHero) {
if (curHero) {
let { lv, star, colorStar, quality } = curHero;
heroes.push({
actorId: hid, lv, star, colorStar, quality,
@@ -704,9 +706,9 @@ export class FriendHandler {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
result = new PlayerDetail({...role, defCe: topLineupCe, heroes});
result = new PlayerDetail({ ...role, defCe: topLineupCe, heroes });
result.setWarStar(role.warStar, rank, towerLv);
return resResult(STATUS.SUCCESS, result);
}
@@ -718,22 +720,22 @@ export class FriendHandler {
let { roleId: hisRoleId, hids } = msg;
let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
let heroList = await HeroModel.findByHidRange(hids, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
if(heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
if (heroList.length <= 0) return resResult(STATUS.HERO_NOT_FIND);
let list = new Array();
for(let {roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, skins, attr: heroAttrs} of heroList) {
for (let { roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job, skins, attr: heroAttrs } of heroList) {
let curSkin = skins.find(cur => cur.enable);
let equips = await EquipModel.findListByHidAndRole(hisRoleId, hid, EQUIP_SELECT.HERO_DETAIL);
let attributes = getPlayerMainAttribute(heroAttrs, role.attr);
list.push({
roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job,
skin: curSkin?curSkin.id: 0, equips, attributes
skin: curSkin ? curSkin.id : 0, equips, attributes
});
}

View File

@@ -27,7 +27,7 @@ export class HeroHandler {
public async test(msg: {}, session: BackendSession) {
let heroes = [...gameData.hero];
return resResult(STATUS.SUCCESS, {heroes})
return resResult(STATUS.SUCCESS, { heroes })
}
// ! 测试接口用来测试前清理并初始化某个武将代码抄自gm-server/app/service/users.ts deleteHero
@@ -186,6 +186,7 @@ export class HeroHandler {
// 武将升星
public async starUp(msg: { hid: number, star: number, starStage: number }, session: BackendSession) {
let roleId: string = session.get('roleId');
const serverId = session.get('serverId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
@@ -226,9 +227,9 @@ export class HeroHandler {
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
//成长任务
await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, 1, { quality: dicHero.quality, star: hero.star });
if (hero.colorStar) {//觉醒升星
await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_WAKE_UP_STAR_UP_COUNT, 1, { quality: dicHero.quality, star: hero.star });
}
}
@@ -247,7 +248,7 @@ export class HeroHandler {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let serverId: string = session.get('serverId');
let serverId: number = session.get('serverId');
let funcs: number[] = session.get('funcs');
let { hid, quality } = msg;
@@ -285,7 +286,7 @@ export class HeroHandler {
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero);
// 任务
await accomplishTask(roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality });
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY_TO_QUALITY_COUNT, 1, { oldQuality, quality: hero.quality });
const curHero = {
hid,
@@ -301,7 +302,7 @@ export class HeroHandler {
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let roleName: string = session.get('roleName');
let serverId: string = session.get('serverId');
const serverId = session.get('serverId');
let funcs: number[] = session.get('funcs');
let { hid, colorStar, colorStarStage } = msg;
@@ -348,7 +349,7 @@ export class HeroHandler {
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
await accomplishTask(roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_WAKE_UP_COUNT, 1, { quality: hero.quality });
}
const curHero = {
hid,
@@ -403,6 +404,7 @@ export class HeroHandler {
async heroJobStageUp(msg: { hid: number }, session: BackendSession) {
console.log(JSON.stringify([...gameData.jobClassMaxGrades]))
let roleId: string = session.get('roleId');
const serverId = session.get('serverId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
let { hid } = msg;
@@ -430,7 +432,7 @@ export class HeroHandler {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
// 任务
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero);
await accomplishTask(roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_STAGE_UP, 1, { job: hero.job });
return resResult(STATUS.SUCCESS, { curHero: { hid: hero.hid, job: hero.job, jobStage: hero.jobStage } });
}

View File

@@ -36,10 +36,10 @@ export class RoleHandler {
let serverId = session.get('serverId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
let { roleName } = msg;
let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit', true);
if(role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
let checkName = await RoleModel.checkName(roleName, serverId);
if (checkName) return resResult(STATUS.NAME_HAS_USED);
@@ -79,6 +79,7 @@ export class RoleHandler {
async roleTitleLevelUp(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let sid: string = session.get('sid');
const serverId = session.get('serverId');
let funcs: number[] = session.get('funcs');
let role = await RoleModel.findByRoleId(roleId);
@@ -100,7 +101,7 @@ export class RoleHandler {
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
//成长任务
await accomplishTask(roleId, TASK_TYPE.ROLE_TITLE, update.title)
await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_TITLE, update.title)
return resResult(STATUS.SUCCESS, { roleId, title: role.title });
}
@@ -231,6 +232,7 @@ export class RoleHandler {
let roleId = session.get('roleId');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
const serverId = session.get('serverId');
let { schoolId, positionId, hid } = msg;
if (!gameData.school.has(schoolId)) {
@@ -271,7 +273,7 @@ export class RoleHandler {
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [hid, preHid]);
if (hid > 0) {
//成长任务
await accomplishTask(roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, 1)
}
return resResult(STATUS.SUCCESS, {

View File

@@ -12,7 +12,7 @@ import { DailyChallengesData, DailyItem } from '../domain/activityField/dailyCha
*
*/
export async function getPlayerDailyChallengesData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityDailyChallengesModelType[] = await ActivityDailyChallengesModel.findData(serverId, activityId, roleId);
let playerData = new DailyChallengesData(activityData);

View File

@@ -12,7 +12,7 @@ import { DailyGiftsData, DailyGiftItem } from '../domain/activityField/dailyGift
*
*/
export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.findData(serverId, activityId, roleId);
let playerData = new DailyGiftsData(activityData);

View File

@@ -18,7 +18,7 @@ import { addReward, stringToRewardParam } from './giftPackageService';
*/
export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true)
activityArray = activityArray.sort((a, b) => {
return a.activityId - b.activityId
});
@@ -41,7 +41,7 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId:
*
*/
export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new DailyRMBGiftsData(activityData);
let productID = playerData.productID;
@@ -70,7 +70,7 @@ export async function getPlayerDailyGiftsData(activityId: number, serverId: numb
*/
export async function makeDailyRMBGiftsReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new DailyRMBGiftsData(activityData);
let bigGiftProductID = playerData.productID;
if (bigGiftProductID == productID) {//一次性购买7天礼包

View File

@@ -58,7 +58,7 @@ export function checkMaterialEnough(consumes: Array<{ id: number, count: number
* @param id 装备类型
* @param seqId 要装上的装备的唯一id 装备B
*/
export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) {
export async function changeEquip(serverId: number, roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) {
let heroB: HeroType;
if (!!hid) //需要卸下或者替换的武将
heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
@@ -77,7 +77,7 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
return res;
}
let res = await dressEquip(roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
let res = await dressEquip(serverId, roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
return res;
} else {
let res = await takeOffEquipAndCalPlayerCe(roleId, sid, null, equipA, id, funcs);//卸下装备并重算战力
@@ -119,7 +119,7 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
* @param hero
* @param equip
*/
export async function dressEquip(roleId: string, sid: string, hero: HeroType, equip: EquipType, funcs: number[]) {
export async function dressEquip(serverId: number, roleId: string, sid: string, hero: HeroType, equip: EquipType, funcs: number[]) {
let args = calEquipSeids(hero);
hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
@@ -129,7 +129,7 @@ export async function dressEquip(roleId: string, sid: string, hero: HeroType, eq
await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
await accomplishTask(roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equip.quality })
await accomplishTask(serverId, roleId, TASK_TYPE.EQUIP_QUALITY, 1, { quality: equip.quality })
return { seqId: equip.seqId, hid: hero.hid };
}

View File

@@ -13,7 +13,7 @@ import { FirstGiftData, FirstGiftItem } from '../domain/activityField/firstGiftF
*/
export async function firstGiftActivity(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.FIRST_GIFT, true)
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.FIRST_GIFT, true)
activityArray = activityArray.sort((a, b) => {
return a.activityId - b.activityId
});
@@ -34,7 +34,7 @@ export async function firstGiftActivity(serverId: number, roleId: string) {
*
*/
export async function getPlayerFirstGiftData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecord: ActivityFirstGiftModelType = await ActivityFirstGiftModel.findData(activityId, roleId);
let playerData = new FirstGiftData(activityData);

View File

@@ -13,11 +13,11 @@ import { gameData, getDicGachaFloor } from "../pubUtils/data";
* @param roleId 玩家id
* @param aid 活动id
*/
export async function getLimitGacha(roleId: string, activityId: number) {
let activityData = await ActivityModel.findActivity(activityId, true);
if(!activityData) return false;
export async function getLimitGacha(serverId: number, roleId: string, activityId: number) {
let activityData = await ActivityModel.findActivity(serverId, activityId, true);
if (!activityData) return false;
let gachaData = new GachaData(activityData);
let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId);
userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha);
@@ -33,17 +33,17 @@ export async function getLimitGacha(roleId: string, activityId: number) {
export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
let { day, count } = dicGacha.free;
if(count <= 0) {
if (count <= 0) {
return userGacha;
}
let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha;
if(shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
let ref = <Date>getTimeFunD().getAfterDayByGap(refFreeTime, day);
userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
}
if(shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
hope = hope.map(cur => { return { ...cur, hasGet: false}});
if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
hope = hope.map(cur => { return { ...cur, hasGet: false } });
let ref = getZeroPointD();
userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref);
}
@@ -58,24 +58,24 @@ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType)
*/
export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类;
if(!dicGachaContent) {
if (!dicGachaContent) {
console.error('dic_zyz_gachaContent error');
return false; // DIC_NOT_FOUND 直接报错
}
let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id
let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
for(let id of dicFloorType) {
for (let id of dicFloorType) {
let { type, param } = dicGachaContent;
let heroQuality = getHeroQuality(id);
if(heroQuality == false) continue;
if (heroQuality == false) continue;
let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality;
if(!isTarget) { // 触发保底
if (!isTarget) { // 触发保底
let percent = countFloorPercent(id, floor);
let rand = Math.random();
if(rand < percent) { // 可以替换为保底
if(touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
if (rand < percent) { // 可以替换为保底
if (touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了
// 更新被覆盖掉的那个保底数量
updateUserFloor(floor, touchedFloor, false);
}
@@ -88,8 +88,8 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
updateUserFloor(floor, id, true);
}
}
if(touchedFloor > 0) {
if (touchedFloor > 0) {
updateUserFloor(floor, touchedFloor, true);
return gameData.gachaContentHero.get(touchedHeroQuality);
} else {
@@ -105,14 +105,14 @@ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) {
*/
function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
let curFloor = floor.find(cur => cur.id == id);
if(!curFloor) {
if (!curFloor) {
curFloor = { id, count: 0 };
floor.push(curFloor);
}
if(needReset) {
if (needReset) {
curFloor.count = 0;
} else {
curFloor.count ++;
curFloor.count++;
}
}
@@ -123,7 +123,7 @@ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) {
*/
function countFloorPercent(id: number, floor: Floor[]) {
let curFloor = floor.find(cur => cur.id == id);
let count = curFloor?curFloor.count: 0;
let count = curFloor ? curFloor.count : 0;
// 保底概率,暂时使用线性公式,由策划使用后选择
let floorCount = getDicGachaFloor(id);
return count / floorCount;
@@ -134,11 +134,11 @@ function countFloorPercent(id: number, floor: Floor[]) {
* @param id 保底类型id in GACHA_FLOOR_TYPE
*/
function getHeroQuality(id: number) {
if(id == GACHA_FLOOR_TYPE.PURPLE) {
if (id == GACHA_FLOOR_TYPE.PURPLE) {
return HERO_QUALITY_TYPE.PURPLE;
} else if (id == GACHA_FLOOR_TYPE.GOLD) {
return HERO_QUALITY_TYPE.GOLD;
} else if ( id == GACHA_FLOOR_TYPE.ASSIGN) {
} else if (id == GACHA_FLOOR_TYPE.ASSIGN) {
return 0
} else {
return false;
@@ -154,7 +154,7 @@ function getHeroQuality(id: number) {
export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) {
let dic = gameData.gachaContent.get(contentId);
let { type, param, count } = dic;
if(type == GACHA_CONTENT_TYPE.HERO) {
if (type == GACHA_CONTENT_TYPE.HERO) {
let pool: number[] = getPoolByHope(hope, param[0]);
let hero = getRandEelm(pool);
@@ -163,7 +163,7 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope
return result
} else {
let pool: number[] = [];
if(type == GACHA_CONTENT_TYPE.HERO_PIECE) {
if (type == GACHA_CONTENT_TYPE.HERO_PIECE) {
pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv);
} else if (type == GACHA_CONTENT_TYPE.BLUEPRT) {
pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv);
@@ -187,29 +187,29 @@ export function getResultFromContentId(contentId: number, lv: number, hope: Hope
* @param qualtiy 武将品质
*/
function getPoolByHope(hope: Hope[], qualtiy: number) {
if(qualtiy == HERO_QUALITY_TYPE.GOLD) {
if (qualtiy == HERO_QUALITY_TYPE.GOLD) {
let hopeMap = new Map<number, Hope>();
let hasGetHope: number[] = [];
for(let h of hope) {
if(h.hid > 0) {
for (let h of hope) {
if (h.hid > 0) {
hopeMap.set(h.id, h);
if(h.hasGet) hasGetHope.push(h.id);
if (h.hasGet) hasGetHope.push(h.id);
}
}
let list = gameData.gachaHope.map(cur => {
return {...cur, hasGet: hopeMap.get(cur.id)?.hasGet||false};
return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false };
})
let { dic: { id, hasGet } } = getRandEelmWithWeight(list);
if(id == 0 || hasGet) {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
if (id == 0 || hasGet) {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
} else {
if(hopeMap.has(id)) {
if (hopeMap.has(id)) {
let curHope = hopeMap.get(id);
curHope.hasGet = true;
return [curHope.hid];
} else {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur));
}
}
} else {
@@ -222,20 +222,20 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
* @param quality 品质
*/
export function getAllHeroByQuality(quality: number) {
if(quality == 0) return [ GACHA_OCCUPY_HID ];
if (quality == 0) return [GACHA_OCCUPY_HID];
let allHero: number[] = [];
let allQuality: number[] = [];
for(let { actorId } of gameData.recruit) {
for (let { actorId } of gameData.recruit) {
let dicHero = gameData.hero.get(actorId);
if(dicHero.quality == quality) {
if (dicHero.quality == quality) {
allHero.push(actorId);
}
if(allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
}
allQuality.sort((a, b) => a - b);
if(allQuality.length == 0) return [];
if(allHero.length == 0) {
if (allQuality.length == 0) return [];
if (allHero.length == 0) {
allHero = getAllHeroByQuality(allQuality[0]);
}
return allHero;
@@ -243,9 +243,9 @@ export function getAllHeroByQuality(quality: number) {
function getAllItemByQuality(itid: number, quality: number, lv: number) {
let allPiece: number[] = [];
for(let [ id, dicGoods ] of gameData.goods) {
if(dicGoods.itid == itid) {
if((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == itid) {
if ((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) {
allPiece.push(id);
}
}
@@ -255,13 +255,13 @@ function getAllItemByQuality(itid: number, quality: number, lv: number) {
function getAllJewelByLv(lv: number) {
let itids: number[] = [];
for(let [ id, { type } ] of ITID) {
if(type == CONSUME_TYPE.JEWEL) itids.push(id);
for (let [id, { type }] of ITID) {
if (type == CONSUME_TYPE.JEWEL) itids.push(id);
}
let items: number[] = [];
for(let [ id, dicGoods ] of gameData.goods) {
if(itids.includes(dicGoods.itid)) {
if(lv == 0 || dicGoods.lvLimited == lv) {
for (let [id, dicGoods] of gameData.goods) {
if (itids.includes(dicGoods.itid)) {
if (lv == 0 || dicGoods.lvLimited == lv) {
items.push(id);
}
}
@@ -271,9 +271,9 @@ function getAllJewelByLv(lv: number) {
function getSuitPaper(lv: number) {
let items: number[] = [];
for(let [ id, dicGoods ] of gameData.goods) {
if(dicGoods.itid == IT_TYPE.PAPER) {
if(dicGoods.lvLimited <= lv) {
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == IT_TYPE.PAPER) {
if (dicGoods.lvLimited <= lv) {
items.push(id);
}
}

View File

@@ -22,7 +22,7 @@ import { GrowthFundData, GrowthFundItem } from '../domain/activityField/growthFu
GROWTH_FUND_MAIN_ELITE_VIP = 11, // 精英成长基金(高阶)
*/
export async function growthFundActivity(type: number, serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true)
activityArray = activityArray.sort((a, b) => {
return a.activityId - b.activityId
});
@@ -45,7 +45,7 @@ export async function growthFundActivity(type: number, serverId: number, roleId:
*
*/
export async function getPlayerGrowthFundData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityGrowthFundModelType[] = await ActivityGrowthFundModel.findData(activityId, roleId);
let playerData = new GrowthFundData(activityData);

View File

@@ -1,3 +1,4 @@
import { ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityGrowthModel, ActivityGrowthModelType } from '../db/ActivityGrowth';
import { GrowthData, GrowthItem } from '../domain/activityField/growthField';
@@ -10,8 +11,8 @@ import { GrowthData, GrowthItem } from '../domain/activityField/growthField';
* @param {string} roleId 角色Id
*
*/
export async function getActivityData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
export async function getGrowthActivityData(serverId: number, roleId: string) {
let activityData: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_GROWTH, new Date());
return { data: activityData };
}
@@ -24,7 +25,7 @@ export async function getActivityData(activityId: number, serverId: number, role
*
*/
export async function getPlayerGrowthData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityGrowthModelType[] = await ActivityGrowthModel.findData(serverId, activityId, roleId);
let playerData = new GrowthData(activityData);

View File

@@ -93,7 +93,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
}
//成长任务-加入军团
await accomplishTask(roleId, TASK_TYPE.GUILD_JOIN, 1);
await accomplishTask(serverId, roleId, TASK_TYPE.GUILD_JOIN, 1);
session.set('guildCode', code);
session.push('guildCode', () => { });

View File

@@ -13,7 +13,7 @@ import { LimitShopData, ShopItem } from '../domain/activityField/limitShopField'
*/
export async function newPlayerLimitPackageActivity(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE, new Date)
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
@@ -34,7 +34,7 @@ export async function newPlayerLimitPackageActivity(serverId: number, roleId: st
*
*/
export async function getPlayerLimitPackageData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new LimitShopData(activityData);
let playerRecord: ActivityShopModelType = await ActivityShopModel.findData(activityId, roleId, playerData.roundIndex);
@@ -53,7 +53,7 @@ export async function getPlayerLimitPackageData(activityId: number, serverId: nu
*/
export async function limitPackageActivity(serverId: number, roleId: string, type: number) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date)
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date)
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});

View File

@@ -16,7 +16,7 @@ import moment = require('moment');
*/
export async function monthlyTicketActivity(serverId: number, roleId: string, type: number) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date())
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date())
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
@@ -37,7 +37,7 @@ export async function monthlyTicketActivity(serverId: number, roleId: string, ty
*
*/
export async function getPlayerMonthlyTicketData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecord: ActivityMonthlyTicketModelType = await ActivityMonthlyTicketModel.findMonthlyTicket(serverId, roleId, activityId);
let playerData = new MonthlyTicketData(activityData);
playerData.setPlayerRecords(playerRecord);
@@ -54,7 +54,7 @@ export async function getPlayerMonthlyTicketData(activityId: number, serverId: n
*/
export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number,) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecord: ActivityMonthlyTicketModelType = await ActivityMonthlyTicketModel.findMonthlyTicket(serverId, roleId, activityId);
if (!playerRecord) {//没有购买过
return null;
@@ -84,7 +84,7 @@ export async function getPlayerMonthlyTicketDayReward(roleId: string, roleName:
*/
export async function makeMonthlyTicketReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new MonthlyTicketData(activityData);
let endTime = moment(new Date()).startOf('d').add(playerData.days, 'day').toDate();

View File

@@ -12,6 +12,7 @@ import { checkTask } from './taskService';
import { accomplishTask } from '../pubUtils/taskUtil';
export async function roleLevelup(roleId: string, kingExp: number, session: BackendSession) {
const serverId = session.get('serverId');
let role = await RoleModel.findByRoleId(roleId);
let { lv = 1, exp = 0 } = role;
let canGetExp = lv < gameData.maxPlayerLv; // 当主公超过最大级后,挑战结算不再获得经验值
@@ -35,10 +36,10 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
// 任务
await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
//成长任务
await accomplishTask(roleId, TASK_TYPE.ROLE_LV, newLv);
await accomplishTask(serverId, roleId, TASK_TYPE.ROLE_LV, newLv);
}
let actordata: {lv: number, exp: number, getExp: number, mostExp: number}[] = [];
let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = [];
for (let i = lv; i <= newLv; i++) {
let lvObj = getExpByLv(i);

View File

@@ -15,7 +15,7 @@ import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from '../db/Activi
*/
export async function popUpShopActivity(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.POP_UP_SHOP, new Date())
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.POP_UP_SHOP, new Date())
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
@@ -36,7 +36,7 @@ export async function popUpShopActivity(serverId: number, roleId: string) {
*
*/
export async function getPlayerPopUpShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityPopUpShopModelType[] = await ActivityPopUpShopModel.findAllOpenData(serverId, activityId, roleId);
let allPlayerShop = [];
@@ -65,7 +65,7 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe
*/
export async function makePopUpShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
if (!activityData) {
return null;
}

View File

@@ -17,7 +17,7 @@ import moment = require('moment');
*/
export async function rechargeMoneyActivity(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.RECHARGE_MONEY, new Date())
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.RECHARGE_MONEY, new Date())
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
@@ -38,7 +38,7 @@ export async function rechargeMoneyActivity(serverId: number, roleId: string) {
*
*/
export async function getPlayerRechargeMoneyData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecord: ActivityRechargeMoneyModelType[] = await ActivityRechargeMoneyModel.findData(serverId, roleId);
let playerData = new RechargeMoneyData(activityData);

View File

@@ -16,7 +16,7 @@ import { addReward, getSelectedReward } from './giftPackageService';
*
*/
export async function getActivityData(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
@@ -37,7 +37,7 @@ export async function getActivityData(serverId: number, roleId: string) {
*
*/
export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new SelfServiceShopData(activityData);
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB);

View File

@@ -14,7 +14,7 @@ import { SignInData, SignInItem } from '../domain/activityField/signInField';
*
*/
export async function signInActivity(type: number, serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(type, new Date());
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, type, new Date());
if (activityArray.length > 0) {
return activityArray[0];
}
@@ -30,7 +30,7 @@ export async function signInActivity(type: number, serverId: number, roleId: str
*
*/
export async function getPlayerSignInData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new SignInData(activityData);
let playerRecords: ActivitySignInModelType[] = await ActivitySignInModel.findData(activityId, roleId, playerData.roundIndex);
@@ -51,7 +51,7 @@ export async function getPlayerSignInData(activityId: number, serverId: number,
*/
export async function makeSignInVIP(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new SignInData(activityData);
await ActivitySignInModel.buyVIP(activityId, roleId, playerData.roundIndex);

View File

@@ -16,16 +16,16 @@ import { gameData, getGoodById } from '../pubUtils/data';
import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil';
import { RoleStatus } from '../db/ComBattleTeam';
export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
for (let role of roles) {
if (role) {
await checkTaskWithRole(role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
}
}
}
export async function checkTaskWithRole(roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role, funcs);
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
@@ -76,7 +76,7 @@ export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[
/**
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
*/
export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
@@ -88,7 +88,7 @@ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: n
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
//成长任务
await taskUtil.accomplishTask(roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
await taskUtil.accomplishTask(serverId, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
}

View File

@@ -18,7 +18,7 @@ import { deltaDays } from '../pubUtils/util';
*/
export async function thirtyDaysActivity(type: number, serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(type, true)
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, type, true)
activityArray = activityArray.sort((a, b) => {
return a.activityId - b.activityId
});
@@ -41,7 +41,7 @@ export async function thirtyDaysActivity(type: number, serverId: number, roleId:
*
*/
export async function getPlayerThirtyDaysData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);
@@ -60,7 +60,7 @@ export async function getPlayerThirtyDaysData(activityId: number, serverId: numb
*
*/
export async function addPlayerThirtyDaysTask(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(serverId, activityId, roleId);
let playerPointRecords: ActivityThirtyDaysPointRewardModelType[] = await ActivityThirtyDaysPointRewardModel.findData(activityId, roleId);

View File

@@ -15,7 +15,7 @@ import { addReward, stringToRewardParam } from './giftPackageService';
*/
export async function yuanbaoActivity(serverId: number, roleId: string) {
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(ACTIVITY_TYPE.YUAN_BAO_SHOP, true)
let activityArray: ActivityModelType[] = await ActivityModel.findActivityByType(serverId, ACTIVITY_TYPE.YUAN_BAO_SHOP, true)
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
@@ -36,7 +36,7 @@ export async function yuanbaoActivity(serverId: number, roleId: string) {
*
*/
export async function getPlayerYuanbaoShopData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerRecord: UserOrderModelType[] = await UserOrderModel.findOrderByActivityID(activityId, roleId);
let playerData = new YuanBaoShopData(activityData);
@@ -57,7 +57,7 @@ export async function getPlayerYuanbaoShopData(activityId: number, serverId: num
export async function makeYuanbaoShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let records = await UserOrderModel.findOrderByProductID(productID, roleId, activityId);
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData: ActivityModelType = await ActivityModel.findActivity(serverId, activityId, true);
let playerData = new YuanBaoShopData(activityData);
let item = playerData.findItem(productID);

View File

@@ -16,32 +16,34 @@ export default class Activity extends Service {
const list = await ActivityModel.findByCondition(page, pageSize, type, serverId, current, activityId);
const total = await ActivityModel.countByCondition(type, serverId, current, activityId);
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list: list.map(cur => { return {
...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime()
} }), total
list: list.map(cur => {
return {
...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime()
}
}), total
});
}
public async updateActivity(activityId: number|string, serverId: number, beginTime: number, endTime: number, type: number, data: string) {
public async updateActivity(activityId: number | string, serverId: number, beginTime: number, endTime: number, type: number, data: string) {
const { ctx } = this;
if(!type || !data) {
if (!type || !data) {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
try {
let result = JSON.parse(data);
ctx.service.utils.checkActivityData(result, type);
} catch(e) {
} catch (e) {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let aids: number[] = [];
if(typeof activityId == 'number') {
if (typeof activityId == 'number') {
aids.push(activityId);
} else {
activityId.split(',').forEach(aidStr => {
aids.push(parseInt(aidStr));
});
}
const activity = await ActivityModel.addActivity(aids, serverId, beginTime?new Date(beginTime): undefined, endTime?new Date(endTime): undefined, type, data);
const activity = await ActivityModel.addActivity(aids, serverId, beginTime ? new Date(beginTime) : undefined, endTime ? new Date(endTime) : undefined, type, data);
return ctx.service.utils.resResult(STATUS.SUCCESS, {
activity
})
@@ -50,7 +52,7 @@ export default class Activity extends Service {
public async deleteActivity(activityId: number) {
const { ctx } = this;
const result = await ActivityModel.deleteActivity(activityId);
if(result) {
if (result) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
return ctx.service.utils.resResult(STATUS.ACTIVITY_MISSING);

View File

@@ -88,7 +88,7 @@ export enum ORDER_STATE {
}
//服务器开服时间
export const SERVER_OPEN_TIME = '2021-02-11T20:03:16.637+08:00';
export const SERVER_OPEN_TIME = '2021-05-19T20:03:16.637+08:00';
//玩家等级大于等于15级才能开启vip签到
export const SIGNIN_VIP_OPEN_LIMIT = 15;

View File

@@ -23,39 +23,39 @@ export default class Activity extends BaseModel {
data: string; // 活动表中的数据
//根据活动类型查询开启的活动数据
public static async findOpenActivityByType(type: number, date: Date, lean = true) {
let result: ActivityModelType[] = await ActivityModel.find({ type, beginTime: { $lte: date }, endTime: { $gte: date } }).lean(lean);
public static async findOpenActivityByType(serverId: number, type: number, date: Date, lean = true) {
let result: ActivityModelType[] = await ActivityModel.find({ serverId, type, beginTime: { $lte: date }, endTime: { $gte: date } }).lean(lean);
return result;
}
//根据活动类型查询活动数据
public static async findActivityByType(type: number, lean = true) {
let result: ActivityModelType[] = await ActivityModel.find({ type }).lean(lean);
public static async findActivityByType(serverId: number, type: number, lean = true) {
let result: ActivityModelType[] = await ActivityModel.find({ serverId, type }).lean(lean);
return result;
}
//根据活动id查询活动数据
public static async findActivity(activityId: number, lean = true) {
let result: ActivityModelType = await ActivityModel.findOne({ activityId }).lean(lean);
public static async findActivity(serverId: number, activityId: number, lean = true) {
let result: ActivityModelType = await ActivityModel.findOne({ serverId, activityId }).lean(lean);
return result;
}
//新增活动
public static async addActivity(aids: number[], serverId: number, beginTime: Date, endTime: Date, type: number, data: string, lean = true) {
let result: ActivityModelType[] = [];
for(let activityId of aids) {
if(!activityId) activityId = await CounterModel.getNewCounter(COUNTER.ACTIVITY);
for (let activityId of aids) {
if (!activityId) activityId = await CounterModel.getNewCounter(COUNTER.ACTIVITY);
let update = { type, data }
if(serverId != undefined) {
if (serverId != undefined) {
update["serverId"] = serverId;
}
if(beginTime != undefined) {
if (beginTime != undefined) {
update["beginTime"] = beginTime;
}
if(endTime != undefined) {
if (endTime != undefined) {
update["endTime"] = endTime;
}
let rec: ActivityModelType = await ActivityModel.findOneAndUpdate({ activityId }, {$set: update},
let rec: ActivityModelType = await ActivityModel.findOneAndUpdate({ activityId }, { $set: update },
{ new: true, upsert: true }).lean(lean);
result.push(rec);
}
@@ -71,24 +71,24 @@ export default class Activity extends BaseModel {
//查询
public static async findByCondition(page: number, pageSize: number, type: number = 0, serverId: number = 0, current: boolean = false, activityId: number = 0) {
let searchObj = {};
if(type != 0) searchObj['type'] = type;
if(serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
if(activityId != 0) searchObj['activityId'] = activityId;
if(current) {
if (type != 0) searchObj['type'] = type;
if (serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
if (activityId != 0) searchObj['activityId'] = activityId;
if (current) {
searchObj['beginTime'] = { $lte: new Date };
searchObj['endTime'] = { $gte: new Date };
}
const result: ActivityModelType[] = await ActivityModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort({updatedAt: -1}).lean();
const result: ActivityModelType[] = await ActivityModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort({ updatedAt: -1 }).lean();
return result;
}
// 获得活动数量
public static async countByCondition(type: number = 0, serverId: number = 0, current: boolean = false, activityId: number = 0) {
let searchObj = {};
if(type != 0) searchObj['type'] = type;
if(serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
if(activityId != 0) searchObj['activityId'] = activityId;
if(current) {
if (type != 0) searchObj['type'] = type;
if (serverId != 0) searchObj['serverId'] = { $in: [0, serverId] };
if (activityId != 0) searchObj['activityId'] = activityId;
if (current) {
searchObj['beginTime'] = { $lte: new Date };
searchObj['endTime'] = { $gte: new Date };
}

View File

@@ -246,8 +246,8 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
let dicHero = gameData.hero.get(heroInfo.hid);
let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{id: initialSkin, enable: true}] };
let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] };
let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
let calHeroResult = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, curHero, {}); calHeroResults.push(calHeroResult);
let calAllHeroResult = await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds); calAllHeroResults.push(calAllHeroResult);
heroes.push(calHeroResult.hero);
@@ -268,7 +268,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs);
let taskPushMessage = m1.concat(m2, m3, m4);
//成长任务
await accomplishTask(roleId, TASK_TYPE.HERO_NUM, heroNum)
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
}

View File

@@ -20,18 +20,18 @@ import { ActivityThirtyDaysModel, ActivityThirtyDaysModelType } from '../db/Acti
export async function checkTaskWithRoles(taskType: number, roles: RoleType[], funcs?: number[]) {
export async function checkTaskWithRoles(serverId: number, taskType: number, roles: RoleType[], funcs?: number[]) {
let pushMessage = new Array<TaskListReturn>();
for (let role of roles) {
if (role) {
let singlePush = await checkTaskWithRole(role.roleId, taskType, role, funcs);
let singlePush = await checkTaskWithRole(serverId, role.roleId, taskType, role, funcs);
pushMessage.concat(singlePush);
}
}
return pushMessage
}
export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
export async function checkTaskWithRole(serverId: number, roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
let pushMessage = new Array<TaskListReturn>();
if (taskType == TASK_TYPE.LOGIN_SUM) {
@@ -39,7 +39,7 @@ export async function checkTaskWithRole(roleId: string, taskType: number, role:
if (today > role.loginTime) {
pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
//成长任务-累计登录游戏天数
await accomplishTask(roleId, taskType, 1)
await accomplishTask(serverId, roleId, taskType, 1)
}
}
else if (taskType == TASK_TYPE.LOGIN_SERIES) {
@@ -481,9 +481,9 @@ function checkRecResult(rec: UserTaskRecType, id: number) {
* @param {number} parma 参数
*
*/
export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
//成长活动统计
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_GROWTH, new Date());
export async function accomplishTask(serverId: number, roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
//七天乐-成长活动统计
let allActivity: ActivityModelType[] = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_GROWTH, new Date());
for (let activity of allActivity) {
let growthActivity = new GrowthData(activity);
let taskArray = growthActivity.findTaskByType(taskType);
@@ -500,7 +500,7 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
}
//今日挑战统计
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
allActivity = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.TASK_DAILY_CHALLENGES, new Date());
for (let activity of allActivity) {
let growthActivity = new DailyChallengesData(activity);
let taskArray = growthActivity.findTaskByType(taskType, growthActivity.today());
@@ -531,7 +531,7 @@ export async function accomplishTask(roleId: string, taskType: TASK_TYPE, count:
taskType === TASK_TYPE.EQUIP_QUALITY
) {
allActivity = await ActivityModel.findOpenActivityByType(ACTIVITY_TYPE.THIRTY_DAYS, new Date());
allActivity = await ActivityModel.findOpenActivityByType(serverId, ACTIVITY_TYPE.THIRTY_DAYS, new Date());
for (let activity of allActivity) {
let thirtyDaysActivity = new ThirtyDaysData(activity);
let playerRecords: ActivityThirtyDaysModelType[] = await ActivityThirtyDaysModel.findData(activity.serverId, activity.activityId, roleId);