🐞 fix(gvg): 对手添加等级

This commit is contained in:
luying
2023-02-23 17:49:35 +08:00
parent 0deebf2947
commit 7300efd263
6 changed files with 16 additions and 7 deletions

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@@ -28,6 +28,7 @@ import { GVGCityAreaPointModel } from '../../../db/GVGCityAreaPoint';
import { Rank } from '../../../services/rankService';
import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank';
import { addBattleEndRec, addTeamSettleRec } from '../../../services/gvg/gvgRecService';
import { RoleModel } from '../../../db/Role';
export default function (app: Application) {
new HandlerService(app, {});
@@ -105,7 +106,8 @@ export class GVGBattleHandler {
updateParam.cityId = cityId;
updateParam.areaId = getBirthAreaOfCity(city, leagueCode)
}
const team = await GVGTeamModel.saveTeam(roleId, index, updateParam, { roleName, serverId, leagueCode, leagueName, durability, maxDurability: durability });
let role = await RoleModel.findByRoleId(roleId, 'lv');
const team = await GVGTeamModel.saveTeam(roleId, index, updateParam, { roleName, serverId, leagueCode, leagueName, durability, maxDurability: durability, lv: role.lv });
if (!team) {
return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
}

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@@ -26,6 +26,9 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true })
serverId: number; // 小区id
@prop({ required: true })
lv: number; // 玩家等级
@prop({ required: true })
teamCode: string; // 玩家队伍唯一标识
@@ -220,13 +223,13 @@ export default class GVGTeam extends BaseModel {
}
// 每赛季初刷新机器人
public static async initRobots(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[]) {
public static async initRobots(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[], lv: number) {
await GVGTeamModel.bulkWrite(dicPoints.map(({ pointId, areaId, name, head, spine, ce, durability }) => {
return {
updateOne: {
filter: { groupKey, cityId, areaId, pointId },
update: { $setOnInsert: {
teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, isRobot: true,
teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, isRobot: true, lv,
isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', leagueCode: '', leagueName: '', fromAreaId: areaId,
}, $set: { configId, durability } },
upsert: true
@@ -242,14 +245,14 @@ export default class GVGTeam extends BaseModel {
}
// 生成投石车
public static async initCatapult(configId: number, groupKey: string, cityId: number, leagueCode: string, leagueName: string, areaIds: number[], atk: number, durability: number) {
public static async initCatapult(configId: number, groupKey: string, cityId: number, leagueCode: string, leagueName: string, areaIds: number[], atk: number, durability: number, lv: number) {
await GVGTeamModel.bulkWrite(areaIds.map(areaId => {
return {
updateOne: {
filter: { groupKey, cityId, areaId },
update: { $setOnInsert: {
teamCode: genCode(8), maxDurability: durability, captapultAtk: atk, leagueCode, leagueName,
roleName: GVG.GVG_CATAPULT_NAME, head: GVG.GVG_CATAPULT_HEAD, spine: GVG.GVG_CATAPULT_SPINE, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: GVG.GVG_CATAPULT_CE,
roleName: GVG.GVG_CATAPULT_NAME, head: GVG.GVG_CATAPULT_HEAD, spine: GVG.GVG_CATAPULT_SPINE, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: GVG.GVG_CATAPULT_CE, lv,
isRobot: true, isCatapult: true, fromAreaId: areaId,
isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', pointId: 0, roleId: GVG_CATAPULT
}, $set: { configId, durability } },

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@@ -279,4 +279,5 @@ export interface InitTeamParam {
leagueName: string;
durability: number;
maxDurability: number;
lv: number;
}

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@@ -676,6 +676,7 @@ export class GVGTeamInList {
roleName: string;
head: number;
frame: number;
lv: number;
lineupCe: number;
leagueCode: string;
leagueName: string;
@@ -688,6 +689,7 @@ export class GVGTeamInList {
this.roleName = team.roleName;
this.head = team.head;
this.frame = team.frame;
this.lv = team.lv;
this.lineupCe = team.lineupCe;
this.leagueCode = team.leagueCode;
this.leagueName = team.leagueName;

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@@ -55,6 +55,7 @@ export interface DicWar {
readonly secondAttrLevel: number;
// 显示
readonly selectView: number;
readonly level: number;
}
export interface DicComBattleReward {

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@@ -32,7 +32,7 @@
"mapid": 85001,
"warType": 23,
"gk_name": "逐鹿中原&城池守卫",
"level": 0,
"level": 50,
"lvLimted": 1,
"quality": 0,
"star": 0,
@@ -58,7 +58,7 @@
"mapid": 85001,
"warType": 23,
"gk_name": "逐鹿中原&城池守卫",
"level": 0,
"level": 50,
"lvLimted": 1,
"quality": 0,
"star": 0,