拍卖行:修改分红逻辑

This commit is contained in:
luying
2022-05-07 09:45:13 +08:00
parent a161fbd239
commit 7347e6bd1f
3 changed files with 17 additions and 11 deletions

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@@ -4,7 +4,7 @@ import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYP
import { LotModel } from "../../../db/Lot";
import { ItemReward } from "../../../domain/dbGeneral";
import { genCode, resResult } from "../../../pubUtils/util";
import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, treatSingleLotTime, treatLotsTime } from "../../../services/auctionService";
import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, treatSingleLotTime, treatLotsTime, pushAuctionUpdate } from "../../../services/auctionService";
import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
import { getSimpleRoleInfo } from '../../../services/roleService';
import { getRoleOnlineInfo } from '../../../services/redisService';
@@ -113,10 +113,10 @@ export class AuctionHandler {
await pushAuctionOver(newLot); // 推送竞价超过标志
res.releaseCallback();
const incPrice = newPrice - (curBuyer ? curPrice : 0);
const incPrice = curPrice - prePrice > 0? prePrice: 0;
let newDividend = null;
if (lot.auctionStage === AUCTION_STAGE.GUILD) {
const dividend = await DividendModel.updateLot(code, gid, newPrice, incPrice, max);
const dividend = await DividendModel.updateLot(code, gid, curPrice, incPrice, max);
newDividend = await calculateDividend(dividend);
}
let newLotResult = await treatSingleLotTime(newLot);

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@@ -1,5 +1,5 @@
import { DividendModel } from './../db/Dividend';
import { LOT_CODE_LEN, AUCTION_STAGE, AUCTION_TIME, DIVIDEND_CODE_LEN, DIVIDEND_STATUS, LOT_STATUS, MAIL_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DIVIDENDMAXRATIO, DIVIDENDPOSITIONMAXRATIO, ROLE_RECEIVE_STATUS, AUCTION_BID_STATUS, DEBUG_MAGIC_WORD, AUCTION_SOURCE, TA_EVENT, getAuctionSourceTypeName, PUSH_ROUTE } from './../consts';
import { LOT_CODE_LEN, AUCTION_STAGE, AUCTION_TIME, DIVIDEND_CODE_LEN, DIVIDEND_STATUS, LOT_STATUS, MAIL_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, DIVIDENDMAXRATIO, DIVIDENDPOSITIONMAXRATIO, ROLE_RECEIVE_STATUS, AUCTION_BID_STATUS, DEBUG_MAGIC_WORD, AUCTION_SOURCE, TA_EVENT, getAuctionSourceTypeName, PUSH_ROUTE, GUILD_JOB } from './../consts';
import { DividendRec, ItemReward } from "../domain/dbGeneral";
import { genCode, getRandSingleEelm } from '../pubUtils/util';
import { LotModel, LotParam, LotType } from '../db/Lot';
@@ -242,8 +242,12 @@ export async function genAuction(guildCode: string, sourceType: number, sourceCo
function posDividend(totalPrice: number, roleRatio: number, totalRatio: number) {
const dividend = Math.floor(totalPrice * roleRatio / totalRatio);
const maxDividend = Math.floor(totalPrice * DIVIDENDMAXRATIO);
return dividend <= maxDividend ? dividend : Math.floor(maxDividend * roleRatio / DIVIDENDPOSITIONMAXRATIO);
const maxDividend = Math.floor(totalPrice * dicParam.GUILD_AUCTION.DIVIDEND_MAXRATIO);
return dividend <= maxDividend ? dividend : Math.floor(maxDividend * roleRatio / getMaxPosRatio());
}
function getMaxPosRatio() {
return gameData.guildPosition.get(GUILD_JOB.DAJIANGJUN).sellRatio;
}
function weekendDividend(posNum: number, date: Date) {
@@ -275,6 +279,7 @@ export async function calculateDividend(dividend: DividendType) {
const totalRatio = totalDividendRatio(participantsData);
const dividends: DividendRec[] = participantsData.map(data => {
const { roleId } = data;
console.log('### calculateDividend', calcuTotalPrice, dividendRate(data), totalRatio)
const posNum = posDividend(calcuTotalPrice, dividendRate(data), totalRatio);
const weekendNum = weekendDividend(posNum, begin);
return {

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@@ -115,13 +115,14 @@ export const GUILDACTIVITY = {
GATEACTIVITY_GATEHP_N: 20, // 城门血量倍率
};
export const GUILD_AUCTION = {
DIVIDEND_RATE: 1, // 总金额分红比例1表示总金额 100% 分红
DIVIDEND_RATE: 0.8, // 总金额分红比例1表示总金额 100% 分红
DIVIDEND_WEEKEND_RATE: 0.2, // 额外分红,周末加成,0.2表示周围额外加成 20% 分红
AUCTION_PRICE_RISE: 1.1, // 单次竞价价格上涨幅度1.1表示竞拍每次价格上涨10%
AUCTION_BOSS_EXPECT_MAX: 1000, // 演武台预期分红上限
AUCTION_BOSS_EXPECT_MIN: 300, // 演武台预期分红下限
AUCTION_BOSS_EXPECT_MIN: 0, // 演武台预期分红下限
AUCTION_ACTIVITY_EXPECT_MAX: 1500, // 军团活动预期分红上限
AUCTION_ACTIVITY_EXPECT_MIN: 300, // 军团活动预期分红下限
DIVIDEND_MAXRATIO: 0.1, // 拍卖行单人分红最高不可超过总分红金额的10%
};
export const BROWSER_DEBUG = {
UNLIMITED_MOVEMENT: 0, // 无限行动
@@ -285,7 +286,7 @@ export const DUNGEON_WARID = {
WARID: 5001, // 秘境战场ID新手引导使用
};
export const BEGIN_ANIMATION = {
PATH: 'spines/sceneSpines/kaijudonghua/kaijudonghua',// 开场动画地址
NAME: 'kaijudonghua',// 动画名称
ACTION: 'idle',// 动作名称
PATH: 'spines/sceneSpines/kaijudonghua/kaijudonghua', // 开场动画地址
NAME: 'kaijudonghua', // 动画名称
ACTION: 'idle', // 动作名称
};