拍卖行:修改分红逻辑
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@@ -115,13 +115,14 @@ export const GUILDACTIVITY = {
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GATEACTIVITY_GATEHP_N: 20, // 城门血量倍率
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};
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export const GUILD_AUCTION = {
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DIVIDEND_RATE: 1, // 总金额分红比例,1表示总金额 100% 分红
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DIVIDEND_RATE: 0.8, // 总金额分红比例,1表示总金额 100% 分红
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DIVIDEND_WEEKEND_RATE: 0.2, // 额外分红,周末加成,0.2表示周围额外加成 20% 分红
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AUCTION_PRICE_RISE: 1.1, // 单次竞价价格上涨幅度,1.1表示竞拍每次价格上涨10%
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AUCTION_BOSS_EXPECT_MAX: 1000, // 演武台预期分红上限
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AUCTION_BOSS_EXPECT_MIN: 300, // 演武台预期分红下限
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AUCTION_BOSS_EXPECT_MIN: 0, // 演武台预期分红下限
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AUCTION_ACTIVITY_EXPECT_MAX: 1500, // 军团活动预期分红上限
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AUCTION_ACTIVITY_EXPECT_MIN: 300, // 军团活动预期分红下限
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DIVIDEND_MAXRATIO: 0.1, // 拍卖行单人分红最高不可超过总分红金额的10%
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};
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export const BROWSER_DEBUG = {
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UNLIMITED_MOVEMENT: 0, // 无限行动
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@@ -285,7 +286,7 @@ export const DUNGEON_WARID = {
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WARID: 5001, // 秘境战场ID新手引导使用
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};
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export const BEGIN_ANIMATION = {
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PATH: 'spines/sceneSpines/kaijudonghua/kaijudonghua',// 开场动画地址
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NAME: 'kaijudonghua',// 动画名称
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ACTION: 'idle',// 动作名称
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PATH: 'spines/sceneSpines/kaijudonghua/kaijudonghua', // 开场动画地址
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NAME: 'kaijudonghua', // 动画名称
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ACTION: 'idle', // 动作名称
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};
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