名将擂台:刷新对手
This commit is contained in:
@@ -1,10 +1,13 @@
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import { REDIS_KEY } from "../consts";
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import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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import { RoleModel } from "../db/Role";
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import { LadderDataReturn } from "../domain/battleField/ladder";
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import { gameData } from "../pubUtils/data";
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import { LadderDataReturn, LadderOppPlayerInDB, LadderOppPlayerReturn } from "../domain/battleField/ladder";
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import { RoleRankInfo } from "../domain/rank";
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import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
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import { ItemInter } from "../pubUtils/interface";
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import { shouldRefresh } from "../pubUtils/util";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { Rank } from "./rankService";
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import { combineItems } from "./role/util";
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export function refreshLadderDaily(ladderData: LadderMatchType) {
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@@ -59,8 +62,112 @@ export async function getLadderData(roleId: string, needOppPlayer: boolean) {
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result.setLadderData(ladderData, ladderRec);
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if(needOppPlayer) {
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// let oppPlayersReturn = await getEnemies(ladderData.oppPlayers||[], ladderData.winStreakNum);
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// result.setOppPlayers(oppPlayersReturn);
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let oppPlayersReturn = await getLadderEnemies(ladderData);
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result.setOppPlayers(oppPlayersReturn);
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}
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return result;
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}
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export async function getLadderEnemies(ladderData: LadderMatchType) {
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let oppPlayers = ladderData.oppPlayers||[];
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if(!oppPlayers || oppPlayers.length) {
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return await getOppPlayerDetailByDb(ladderData.serverId, ladderData.oppPlayers);
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} else {
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return await refreshLadderEnemies(ladderData);
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}
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}
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async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPlayerInDB[]) {
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let oppPlayersReturn: LadderOppPlayerReturn[] = [];
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for(let oppPlayer of oppPlayers) {
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let player = await generateOppPlayer(serverId, oppPlayer.rank, oppPlayers);
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oppPlayersReturn.push(player);
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}
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return oppPlayersReturn;
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}
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// 获取redis当中的玩家排名数据
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export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
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let rawResults = await r.getRankByRangeRaw(from, to, false);
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return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
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}
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export async function refreshLadderEnemies(ladderData: LadderMatchType) {
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
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oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
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oppPlayers.push(player);
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}
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await LadderMatchModel.updateByRoleId(ladderData.roleId, { oppPlayers: oppPlayersSave });
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return oppPlayers
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}
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async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
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let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
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let result = new LadderOppPlayerReturn(rank, !player);
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if(player) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
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let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
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result.setByRedis(param, 0);
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} else {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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result.setByRobot(dicLadderDifficultRatio);
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}
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return result;
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}
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function randOppRankNumbers(myRank: number) {
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let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
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if(!dicLadderMatch) return new Array(5).fill(3001);
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let beforeRanks = randomRank(true, myRank, dicLadderMatch.rangeBeforeMax, dicLadderMatch.rangeBeforeNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
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let afterRanks = randomRank(false, myRank, dicLadderMatch.rangeAfterMax, dicLadderMatch.rangeAfterNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
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let topTen = getNumberArr(1, 10);
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let ranks = [...topTen, ...beforeRanks, ...afterRanks];
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return uniqueArr(ranks.sort((a, b) => a - b));
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}
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function uniqueArr<T>(arr: T[]) {
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return arr.filter( (item, index, arr) => {
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//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
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return arr.indexOf(item) === index;
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});
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}
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function getNumberArr(from: number, to: number) {
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let arr: number[] = [];
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for(let i = from; i <= to; i++) arr.push(i);
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return arr;
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}
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function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
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let ratio = isBefore? -1: 1;
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let arr: number[] = [], result = myRank;
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while(arr.length < num) {
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let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
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let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
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if(isOver(isBefore, myRank, range, num)) break;
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result = num;
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arr.push(result);
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}
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return arr;
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}
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// 超出匹配范围
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function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
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if(isBefore) {
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console.log('before', myRank - range < result)
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return result < myRank - range;
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} else {
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console.log('after', myRank + range > result)
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return result > myRank + range;
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}
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}
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@@ -14,6 +14,7 @@ import { RANK_FIRST_REWARD_STATUS } from '../consts';
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import { CounterModel } from "../db/Counter";
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import { ActivityTimeLimitRankModel } from "../db/ActivityTimeLimitRank";
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import { sendMessageToServerWithSuc } from "./pushService";
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import { LadderMatchModel } from "../db/LadderMatch";
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/**
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@@ -49,6 +50,11 @@ export class Rank {
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private setValueConfig(key: REDIS_KEY) {
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switch (key) {
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case REDIS_KEY.LADDER:
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this.valueConfig = [
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new ValueConfig(true, 'rank', 0, false, false)
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];
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break;
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case REDIS_KEY.TOP_LINEUP_RANK:
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case REDIS_KEY.TOP_HERO_RANK:
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case REDIS_KEY.SUM_CE_RANK:
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@@ -700,53 +706,67 @@ export class Rank {
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return ranks
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}
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public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf') {
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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// 获取区间里的排行榜,格式 {rank, field, score}[]
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public async getRankByRangeRaw(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
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let ranks: { rank: number, field: string, scores: number[] }[] = [];
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let key = this.keyName.getName();
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if (this.isUnion) {
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key = await this.generateUnionRank();
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}
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const rankFromDb = await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES");
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const rankFromDb = isReverse?
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(await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES")):
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(await redisClient().zrangebyscoreAsync(key, from, to, "WITHSCORES"));
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let num = 0;
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for (let ii = 0; ii < rankFromDb.length; ii += 2) {
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if (num >= this.limit) break;
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const field = rankFromDb[ii];
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let myId = this.decodeFields(this.key, field);
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const scores = this.decodeScore(rankFromDb[ii + 1]);
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const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
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const userInfo = JSON.parse(info);
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let param: RoleRankInfo | GuildRankInfo;
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if (this.infoKey == REDIS_KEY.USER_INFO) {
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if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
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continue;
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}
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param = new RoleRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
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if(this.key == REDIS_KEY.GUILD_LV_RANK|| this.key == REDIS_KEY.RACE_ACTIVITY) {
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param = new GuildRankInfo(userInfo);
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param.setInfo2(Math.floor(ii / 2) + 1, myId, scores[0], scores[1], scores[2]);
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} else {
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param = new GuildRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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}
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}
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for (let extraKey of this.extraKeys) {
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await this.setExInfoToParam(extraKey, param, myId, {});
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}
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ranks.push(param);
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ranks.push({ rank: Math.floor(ii / 2) + 1, field: rankFromDb[ii], scores: this.decodeScore(rankFromDb[ii + 1]) });
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num++;
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}
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return ranks
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}
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public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
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let raws = await this.getRankByRangeRaw(from, to, isReverse);
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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for (let { rank, field, scores } of raws) {
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let param = await this.getParam(rank, field, scores);
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if(param) ranks.push(param);
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}
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return ranks
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}
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public async getParam(rank: number, field: string, scores: number[]) {
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let myId = this.decodeFields(this.key, field);
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const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
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const userInfo = JSON.parse(info);
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let param: RoleRankInfo | GuildRankInfo;
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if (this.infoKey == REDIS_KEY.USER_INFO) {
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if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
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return null;
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}
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param = new RoleRankInfo(userInfo);
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param.setInfo(rank, myId, scores[0], scores[1]);
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} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
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if(this.key == REDIS_KEY.GUILD_LV_RANK|| this.key == REDIS_KEY.RACE_ACTIVITY) {
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param = new GuildRankInfo(userInfo);
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param.setInfo2(rank, myId, scores[0], scores[1], scores[2]);
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} else {
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param = new GuildRankInfo(userInfo);
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param.setInfo(rank, myId, scores[0], scores[1]);
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}
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}
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for (let extraKey of this.extraKeys) {
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await this.setExInfoToParam(extraKey, param, myId, {});
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}
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return param
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}
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public async getRankByRank(start: number, end: number) {
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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@@ -762,35 +782,8 @@ export class Rank {
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let num = 0;
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for (let ii = 0; ii < rankFromDb.length; ii += 2) {
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if (num >= this.limit) break;
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const field = rankFromDb[ii];
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let myId = this.decodeFields(this.key, field);
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const scores = this.decodeScore(rankFromDb[ii + 1]);
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const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
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if(!info) continue;
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const userInfo = JSON.parse(info);
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let param: RoleRankInfo | GuildRankInfo;
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if (this.infoKey == REDIS_KEY.USER_INFO) {
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if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
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continue;
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}
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param = new RoleRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
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if(this.key == REDIS_KEY.GUILD_LV_RANK) {
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param = new GuildRankInfo(userInfo);
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param.setInfo2(Math.floor(ii / 2) + 1, myId, scores[0], scores[1], scores[2]);
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} else {
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param = new GuildRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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}
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}
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for (let extraKey of this.extraKeys) {
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await this.setExInfoToParam(extraKey, param, myId, {});
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}
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ranks.push(param);
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let param = await this.getParam(Math.floor(ii / 2) + 1, rankFromDb[ii], this.decodeScore(rankFromDb[ii + 1]));
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if(param) ranks.push(param);
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num++;
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}
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return ranks
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@@ -1109,6 +1102,15 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero);
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}
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}
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} else if (type == REDIS_KEY.LADDER) {
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let serverId = args.serverId;
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let ranks = await LadderMatchModel.findAll(serverId);
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let r = new Rank(type, { serverId });
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r.setIsInit(true);
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for (let rank of ranks) {
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let role = <RoleType>rank.role;
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await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role);
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}
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}
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}
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@@ -44,6 +44,7 @@ export async function initAllRank() {
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// await delKeys(REDIS_KEY.PVP_RANK);
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await delKeys(REDIS_KEY.GUILD_FUND);
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await delKeys(REDIS_KEY.SUM_CE_SNAPSHOT);
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await delKeys(REDIS_KEY.LADDER);
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await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
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@@ -72,6 +73,7 @@ export async function initRank(serverId: number) {
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await setRankRedisFromDb(REDIS_KEY.MAIN_RANK, { serverId });
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await setRankRedisFromDb(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await setRankRedisFromDb(REDIS_KEY.HERO_RANK, { serverId });
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await setRankRedisFromDb(REDIS_KEY.LADDER, { serverId });
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}
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export async function initActivitiesRank(serverId: number) {
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@@ -244,6 +244,7 @@ export enum REDIS_KEY {
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SURVEY_CHANNEL = 'survey', // 文件频道
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USER_CHANNEL = 'userChannel', // 玩家登录频道
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USER_CODE = 'userCode', // 玩家userCode对应roleId
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LADDER = 'ladder', // 名将擂台
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}
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// 各排行榜对应hash的key
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@@ -536,6 +537,10 @@ export const FILENAME = {
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DIC_TOWER_PVP_SUB_ATTR: 'dic_tower_pvp_subattr',
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DIC_SYSTEM_OPEN_TIME: 'dic_zyz_systemOpenTime',
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DIC_MAIN_WAR_REWARD: 'dic_zyz_mainCity_reward',
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DIC_LADDER_DIFFICULTRATIO: 'dic_zyz_ladder_difficultRatio',
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DIC_LADDER_RANKREWARD: 'dic_zyz_ladder_rankReward',
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DIC_GK_LADDER: 'dic_zyz_gk_ladder',
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DIC_LADDER_MATCH: 'dic_zyz_ladderMatch',
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}
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export const WAR_RELATE_TABLES = [
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@@ -556,7 +561,8 @@ export const WAR_RELATE_TABLES = [
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FILENAME.DIC_GK_NEWHERO,
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FILENAME.DIC_GK_PROBATION,
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FILENAME.DIC_GK_ARMY_TRAIN,
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FILENAME.DIC_GK_ARMY_BOSS
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FILENAME.DIC_GK_ARMY_BOSS,
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FILENAME.DIC_GK_LADDER,
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]
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// 装备栏强化类型
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@@ -1,6 +1,6 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
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import { LadderDefense, } from '../domain/battleField/ladder';
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import { LadderDefense, LadderOppPlayerInDB } from '../domain/battleField/ladder';
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import Role from './Role';
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@index({ roleId: 1 })
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@@ -19,6 +19,9 @@ export default class LadderMatch extends BaseModel {
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@prop({ required: true, default: null, _id: false })
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defense: LadderDefense;
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@prop({ required: true, type: LadderOppPlayerInDB, default: [], _id: false })
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oppPlayers: LadderOppPlayerInDB[];
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@prop({ required: true, default: () => { return new Date() } })
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refDaily: Date; // 每日刷新,控制refOppCnt和setAttackCnt
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@prop({ required: true, default: 0 })
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@@ -46,6 +49,19 @@ export default class LadderMatch extends BaseModel {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true }).lean();
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return defense;
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}
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public static async findAll(serverId: number) {
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let result: LadderMatchType[] = [], latestTime = new Date();
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while(latestTime) {
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let ladderMatch = await LadderMatchModel.find({ serverId, rank: { $gt: 0 }, createdAt: { $lt: latestTime } })
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.sort({ createdAt: -1 })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.limit(1000);
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result.push(...ladderMatch);
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latestTime = ladderMatch[ladderMatch.length - 1]?.createdAt;
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}
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return result
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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@@ -4,7 +4,9 @@ import Hero from '../../db/Hero';
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import { LadderMatchType } from "../../db/LadderMatch";
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||||
import { LadderMatchRecType } from "../../db/LadderMatchRec";
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { EXTERIOR } from "../../pubUtils/dicParam";
|
||||
import { EXTERIOR, LADDER } from "../../pubUtils/dicParam";
|
||||
import { DicLadderDifficultRatio } from "../../pubUtils/dictionary/DicLadderDifficultRatio";
|
||||
import { RoleRankInfo } from "../rank";
|
||||
|
||||
// ladderMatch表
|
||||
export class LadderDefenseHero {
|
||||
@@ -134,7 +136,7 @@ export class LadderDefenseReturn {
|
||||
}
|
||||
|
||||
export class LadderOppPlayerReturn {
|
||||
rank: number; // 对手拍名
|
||||
rank: number; // 对手排名
|
||||
roleId: string; // 对手玩家id
|
||||
roleName: string; // 对手玩家名
|
||||
head: number; // 头像
|
||||
@@ -144,6 +146,33 @@ export class LadderOppPlayerReturn {
|
||||
title: number; // 对手爵位
|
||||
defCe: number; // 对手防守阵容战力
|
||||
isRobot: boolean; // 是否是机器人
|
||||
|
||||
constructor(rank: number, isRobot: boolean) {
|
||||
this.rank = rank;
|
||||
this.isRobot = isRobot;
|
||||
}
|
||||
|
||||
setByRedis(param: RoleRankInfo, defCe: number) {
|
||||
this.roleId = param.roleId;
|
||||
this.roleName = param.roleName;
|
||||
this.head = param.head;
|
||||
this.frame = param.frame;
|
||||
this.spine = param.spine;
|
||||
this.lv = param.lv;
|
||||
this.title = param.title;
|
||||
this.defCe = defCe;
|
||||
}
|
||||
|
||||
setByRobot(ladderDifficultRatio: DicLadderDifficultRatio) {
|
||||
this.roleId = `robot${this.rank}`;
|
||||
this.roleName = LADDER.LADDER_ROBOT_NAME;
|
||||
this.frame = EXTERIOR.EXTERIOR_FACECASE;
|
||||
this.head = ladderDifficultRatio.head;
|
||||
this.spine = ladderDifficultRatio.spine;
|
||||
this.lv = ladderDifficultRatio.level;
|
||||
this.title = 1;
|
||||
this.defCe = ladderDifficultRatio.ce;
|
||||
}
|
||||
}
|
||||
|
||||
export class LadderDataReturn {
|
||||
@@ -180,4 +209,13 @@ export class LadderDataReturn {
|
||||
this.oppPlayers = oppPlayers;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export class LadderOppPlayerInDB {
|
||||
@prop({ required: true })
|
||||
rank: number;
|
||||
@prop({ required: true })
|
||||
roleId: string;
|
||||
@prop({ required: true })
|
||||
isRobot: boolean;
|
||||
}
|
||||
@@ -306,6 +306,7 @@ export class KeyName {
|
||||
case REDIS_KEY.GATE_ACTIVITY:
|
||||
case REDIS_KEY.RACE_ACTIVITY:
|
||||
case REDIS_KEY.TOWER_RANK:
|
||||
case REDIS_KEY.LADDER:
|
||||
return `${this.key}:${this.serverId}`;
|
||||
case REDIS_KEY.HERO_RANK:
|
||||
return `${this.key}:${this.serverId}:${this.hid}`;
|
||||
|
||||
@@ -107,6 +107,9 @@ import { dicTowerPvpSubAttr, loadTowerPvpSubAttr } from './dictionary/DicTowerPv
|
||||
import { dicSystemOpenTime, loadSystemOpenTime } from "./dictionary/DicSystemOpenTime";
|
||||
import { dicRandomEffectPoolPlan, loadRandomEffectPoolPlan } from './dictionary/DicRandomEffectPoolPlan';
|
||||
import { dicMainWarRewardByChapter, loadMainWarReward } from './dictionary/DicMainWarReward';
|
||||
import { dicLadderMatch, loadLadderMatch } from "./dictionary/DicLadderMatch";
|
||||
import { dicLadderDifficultRatio, loadLadderDifficultRatio } from "./dictionary/DicLadderDifficultRatio";
|
||||
import { dicLadderRankReward, loadLadderRankReward } from "./dictionary/DicLadderRankReward";
|
||||
|
||||
export const gameData = {
|
||||
daily: dicDaily,
|
||||
@@ -270,6 +273,9 @@ export const gameData = {
|
||||
sysOpenTime: dicSystemOpenTime,
|
||||
randomEffectPoolPlan: dicRandomEffectPoolPlan,
|
||||
ladderConsume: new Array<{id: number, count: number, times: number}>(),
|
||||
ladderMatch: dicLadderMatch,
|
||||
ladderDifficultRatio: dicLadderDifficultRatio,
|
||||
ladderRankReward: dicLadderRankReward
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -981,6 +987,16 @@ export function decodeLadderBuyCost() {
|
||||
}
|
||||
}
|
||||
|
||||
export function getDicLadderMatchByMyRank(myRank: number) {
|
||||
for(let dic of gameData.ladderMatch) {
|
||||
let { rankMin, rankMax } = dic;
|
||||
if(rankMin < myRank && (rankMax >= myRank || rankMax == -1) ) {
|
||||
return dic;
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
// 初始加载
|
||||
function initDatas() {
|
||||
parseDicParam();
|
||||
@@ -1154,6 +1170,9 @@ function loadDatas() {
|
||||
loadSystemOpenTime();
|
||||
loadRandomEffectPoolPlan();
|
||||
loadMainWarReward();
|
||||
loadLadderMatch();
|
||||
loadLadderDifficultRatio();
|
||||
loadLadderRankReward();
|
||||
}
|
||||
|
||||
// 重载dicParam
|
||||
|
||||
59
shared/pubUtils/dictionary/DicLadderDifficultRatio.ts
Normal file
59
shared/pubUtils/dictionary/DicLadderDifficultRatio.ts
Normal file
@@ -0,0 +1,59 @@
|
||||
// 邮件内容
|
||||
import {decodeArrayListStr, parseGoodStr, readFileAndParse} from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
export interface DicLadderDifficultRatio {
|
||||
// id
|
||||
readonly id: number;
|
||||
// 排名
|
||||
readonly rank: number;
|
||||
// 强度倍率
|
||||
readonly value: number;
|
||||
// 次级属性
|
||||
readonly secondAttrLevel: number;
|
||||
// 等级
|
||||
readonly level: number;
|
||||
// 关卡id
|
||||
readonly gkId: number;
|
||||
// 头像
|
||||
readonly head: number;
|
||||
// 形象
|
||||
readonly spine: number;
|
||||
// 胜利奖励
|
||||
readonly randomWinReward: { id: number, count: number, weight: number }[];
|
||||
// 失败奖励
|
||||
readonly randomFailReward: { id: number, count: number, weight: number }[];
|
||||
// 突破奖励
|
||||
readonly onceReward: RewardInter[];
|
||||
// 战力
|
||||
readonly ce: number;
|
||||
}
|
||||
|
||||
export const dicLadderDifficultRatio = new Map<number, DicLadderDifficultRatio>();
|
||||
export function loadLadderDifficultRatio() {
|
||||
dicLadderDifficultRatio.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_LADDER_DIFFICULTRATIO);
|
||||
arr.forEach(o => {
|
||||
o.gkId = parseInt(o.gkId);
|
||||
o.randomWinReward = parseRewardWithWeight(o.randomWinReward);
|
||||
o.randomFailReward = parseRewardWithWeight(o.randomFailReward);
|
||||
o.onceReward = parseGoodStr(o.onceReward)
|
||||
dicLadderDifficultRatio.set(o.id, o);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
|
||||
function parseRewardWithWeight(str: string) {
|
||||
let result = new Array<{ id: number, count: number, weight: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for (let [id, count, weight] of decodeArr) {
|
||||
if (isNaN(parseInt(id)) || isNaN(parseInt(count)) || isNaN(parseInt(weight))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({ id: parseInt(id), count: parseInt(count), weight: parseInt(weight) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
41
shared/pubUtils/dictionary/DicLadderMatch.ts
Normal file
41
shared/pubUtils/dictionary/DicLadderMatch.ts
Normal file
@@ -0,0 +1,41 @@
|
||||
// 名将擂台匹配范围
|
||||
import { parseNumberList, readFileAndParse} from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
|
||||
export interface DicLadderMatch {
|
||||
// id
|
||||
readonly id: number;
|
||||
// 最低排名
|
||||
readonly rankMin: number;
|
||||
// 最高排名
|
||||
readonly rankMax: number;
|
||||
// 玩家随机范围往前数最多多少人
|
||||
readonly rangeBeforeMax: number;
|
||||
// 玩家随机范围往后数最多多少人
|
||||
readonly rangeAfterMax: number;
|
||||
// 玩家随机范围往前随多少人
|
||||
readonly rangeBeforeNum: number;
|
||||
// 玩家随机范围往后随多少人
|
||||
readonly rangeAfterNum: number;
|
||||
// 玩家随机间隔
|
||||
readonly gap: { min: number, max: number };
|
||||
// 是否可以挑战前十
|
||||
readonly topChallenge: number;
|
||||
}
|
||||
|
||||
export const dicLadderMatch: DicLadderMatch[] = [];
|
||||
export function loadLadderMatch() {
|
||||
dicLadderMatch.splice(0, dicLadderMatch.length);
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_LADDER_MATCH);
|
||||
arr.forEach(o => {
|
||||
o.gap = parseGap(o.interval);
|
||||
dicLadderMatch.push(o);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
|
||||
function parseGap(str: string) {
|
||||
let arr = parseNumberList(str);
|
||||
return { min: arr[0], max: arr[1] }
|
||||
}
|
||||
27
shared/pubUtils/dictionary/DicLadderRankReward.ts
Normal file
27
shared/pubUtils/dictionary/DicLadderRankReward.ts
Normal file
@@ -0,0 +1,27 @@
|
||||
// 名将擂台每天22点排名奖励
|
||||
import {parseGoodStr, readFileAndParse} from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
export interface DicLadderRankReward {
|
||||
// id
|
||||
readonly id: number;
|
||||
// 最低排名
|
||||
readonly rankMin: number;
|
||||
// 最高排名
|
||||
readonly rankMax: number;
|
||||
// 突破奖励
|
||||
readonly reward: RewardInter[];
|
||||
}
|
||||
|
||||
export const dicLadderRankReward: DicLadderRankReward[] = [];
|
||||
export function loadLadderRankReward() {
|
||||
dicLadderRankReward.splice(0, dicLadderRankReward.length);
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_LADDER_DIFFICULTRATIO);
|
||||
arr.forEach(o => {
|
||||
o.reward = parseGoodStr(o.reward)
|
||||
dicLadderRankReward.push(o);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -48,6 +48,8 @@ declare module 'redis' {
|
||||
zaddAsync(key: string, score: number, member: string): Promise<number>;
|
||||
// 返回有序集中指定分数区间内的成员,分数从高到低排序
|
||||
zrevrangebyscoreAsync(key: string, max: (string|number), min: (string|number), withscores?: string, limit?:string, offset?: number, count?:number): Promise<string[]>;
|
||||
// 返回有序集中指定分数区间内的成员,分数从高到低排序
|
||||
zrangebyscoreAsync(key: string, max: (string|number), min: (string|number), withscores?: string, limit?:string, offset?: number, count?:number): Promise<string[]>;
|
||||
// 获取有序集合的成员数
|
||||
zcardAsync(key: string): Promise<number>;
|
||||
// 移除有序集合中给定的排名区间的所有成员
|
||||
|
||||
112
shared/resource/jsons/dic_zyz_gk_ladder.json
Normal file
112
shared/resource/jsons/dic_zyz_gk_ladder.json
Normal file
@@ -0,0 +1,112 @@
|
||||
[
|
||||
{
|
||||
"war_id": 4601,
|
||||
"dispatchJsonId": 4601,
|
||||
"bg_img": 9965,
|
||||
"mapid": 9965,
|
||||
"script_id": 0,
|
||||
"warType": 21,
|
||||
"gk_name": "天梯模板1",
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 10,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"heroInUI": "1&307",
|
||||
"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
|
||||
"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0,
|
||||
"needPrepare": 1,
|
||||
"HeroNum": "6&6"
|
||||
},
|
||||
{
|
||||
"war_id": 4602,
|
||||
"dispatchJsonId": 4602,
|
||||
"bg_img": 9965,
|
||||
"mapid": 9965,
|
||||
"script_id": 0,
|
||||
"warType": 21,
|
||||
"gk_name": "天梯模板2",
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 10,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"heroInUI": "1&307",
|
||||
"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
|
||||
"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0,
|
||||
"needPrepare": 1,
|
||||
"HeroNum": "6&6"
|
||||
},
|
||||
{
|
||||
"war_id": 4603,
|
||||
"dispatchJsonId": 4603,
|
||||
"bg_img": 9965,
|
||||
"mapid": 9965,
|
||||
"script_id": 0,
|
||||
"warType": 21,
|
||||
"gk_name": "天梯模板3",
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 10,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"heroInUI": "1&307",
|
||||
"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
|
||||
"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0,
|
||||
"needPrepare": 1,
|
||||
"HeroNum": "6&6"
|
||||
},
|
||||
{
|
||||
"war_id": 4604,
|
||||
"dispatchJsonId": 4604,
|
||||
"bg_img": 9965,
|
||||
"mapid": 9965,
|
||||
"script_id": 0,
|
||||
"warType": 21,
|
||||
"gk_name": "天梯模板4",
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 10,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"heroInUI": "1&307",
|
||||
"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
|
||||
"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0,
|
||||
"needPrepare": 1,
|
||||
"HeroNum": "6&6"
|
||||
},
|
||||
{
|
||||
"war_id": 4605,
|
||||
"dispatchJsonId": 4605,
|
||||
"bg_img": 9965,
|
||||
"mapid": 9965,
|
||||
"script_id": 0,
|
||||
"warType": 21,
|
||||
"gk_name": "天梯模板5",
|
||||
"lvLimted": 1,
|
||||
"turnLimted": 10,
|
||||
"forcedCharactor": "&",
|
||||
"fobiddenCharactor": "&",
|
||||
"heroInUI": "1&307",
|
||||
"victoryInfoInUI": "消灭所有敌军\n10回合内造成伤害更高",
|
||||
"loseInfoInUI": "我方全部阵亡 \n10回合内造成伤害不敌敌军",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0,
|
||||
"needPrepare": 1,
|
||||
"HeroNum": "6&6"
|
||||
}
|
||||
]
|
||||
112
shared/resource/jsons/dic_zyz_ladderMatch.json
Normal file
112
shared/resource/jsons/dic_zyz_ladderMatch.json
Normal file
@@ -0,0 +1,112 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"rankMin": 0,
|
||||
"rankMax": 1,
|
||||
"rangeBeforeMax": 0,
|
||||
"rangeAfterMax": 0,
|
||||
"rangeBeforeNum": 0,
|
||||
"rangeAfterNum": 0,
|
||||
"interval": "0&0",
|
||||
"topChallenge": 1
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"rankMin": 1,
|
||||
"rankMax": 10,
|
||||
"rangeBeforeMax": 0,
|
||||
"rangeAfterMax": 0,
|
||||
"rangeBeforeNum": 0,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "0&0",
|
||||
"topChallenge": 1
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"rankMin": 10,
|
||||
"rankMax": 20,
|
||||
"rangeBeforeMax": 5,
|
||||
"rangeAfterMax": 1,
|
||||
"rangeBeforeNum": 3,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "0&5",
|
||||
"topChallenge": 1
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"rankMin": 20,
|
||||
"rankMax": 50,
|
||||
"rangeBeforeMax": 10,
|
||||
"rangeAfterMax": 1,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "0&5",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"rankMin": 50,
|
||||
"rankMax": 100,
|
||||
"rangeBeforeMax": 30,
|
||||
"rangeAfterMax": 5,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "3&6",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"rankMin": 100,
|
||||
"rankMax": 200,
|
||||
"rangeBeforeMax": 50,
|
||||
"rangeAfterMax": 10,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "5&10",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"rankMin": 200,
|
||||
"rankMax": 500,
|
||||
"rangeBeforeMax": 100,
|
||||
"rangeAfterMax": 50,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "10&20",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"rankMin": 500,
|
||||
"rankMax": 1000,
|
||||
"rangeBeforeMax": 200,
|
||||
"rangeAfterMax": 100,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "20&40",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"rankMin": 1000,
|
||||
"rankMax": 2000,
|
||||
"rangeBeforeMax": 300,
|
||||
"rangeAfterMax": 100,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "30&60",
|
||||
"topChallenge": 0
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"rankMin": 2000,
|
||||
"rankMax": -1,
|
||||
"rangeBeforeMax": 500,
|
||||
"rangeAfterMax": 100,
|
||||
"rangeBeforeNum": 5,
|
||||
"rangeAfterNum": 1,
|
||||
"interval": "50&100",
|
||||
"topChallenge": 0
|
||||
}
|
||||
]
|
||||
47602
shared/resource/jsons/dic_zyz_ladder_difficultRatio.json
Normal file
47602
shared/resource/jsons/dic_zyz_ladder_difficultRatio.json
Normal file
File diff suppressed because it is too large
Load Diff
56
shared/resource/jsons/dic_zyz_ladder_rankReward.json
Normal file
56
shared/resource/jsons/dic_zyz_ladder_rankReward.json
Normal file
@@ -0,0 +1,56 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"rankMin": 0,
|
||||
"rankMax": 1,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"rankMin": 1,
|
||||
"rankMax": 10,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"rankMin": 10,
|
||||
"rankMax": 50,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"rankMin": 50,
|
||||
"rankMax": 100,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"rankMin": 100,
|
||||
"rankMax": 200,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"rankMin": 200,
|
||||
"rankMax": 500,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"rankMin": 500,
|
||||
"rankMax": 1000,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"rankMin": 1000,
|
||||
"rankMax": 2000,
|
||||
"reward": "31002&1000"
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"rankMin": 2000,
|
||||
"rankMax": -1,
|
||||
"reward": "31002&1000"
|
||||
}
|
||||
]
|
||||
@@ -43,7 +43,7 @@
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"name": "主线推进 ",
|
||||
"name": "主线推进",
|
||||
"group": 2,
|
||||
"groupName": "玩法",
|
||||
"general": 0
|
||||
@@ -61,5 +61,12 @@
|
||||
"group": 2,
|
||||
"groupName": "玩法",
|
||||
"general": 0
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"name": "名将擂台",
|
||||
"group": 2,
|
||||
"groupName": "玩法",
|
||||
"general": 0
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user