名将擂台:刷新对手

This commit is contained in:
luying
2022-07-19 17:14:11 +08:00
parent 4ee1f25876
commit 7394f14e9d
17 changed files with 48281 additions and 72 deletions
+112 -5
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@@ -1,10 +1,13 @@
import { REDIS_KEY } from "../consts";
import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
import { LadderMatchRecModel } from "../db/LadderMatchRec";
import { RoleModel } from "../db/Role";
import { LadderDataReturn } from "../domain/battleField/ladder";
import { gameData } from "../pubUtils/data";
import { LadderDataReturn, LadderOppPlayerInDB, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleRankInfo } from "../domain/rank";
import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
import { ItemInter } from "../pubUtils/interface";
import { shouldRefresh } from "../pubUtils/util";
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
import { Rank } from "./rankService";
import { combineItems } from "./role/util";
export function refreshLadderDaily(ladderData: LadderMatchType) {
@@ -59,8 +62,112 @@ export async function getLadderData(roleId: string, needOppPlayer: boolean) {
result.setLadderData(ladderData, ladderRec);
if(needOppPlayer) {
// let oppPlayersReturn = await getEnemies(ladderData.oppPlayers||[], ladderData.winStreakNum);
// result.setOppPlayers(oppPlayersReturn);
let oppPlayersReturn = await getLadderEnemies(ladderData);
result.setOppPlayers(oppPlayersReturn);
}
return result;
}
export async function getLadderEnemies(ladderData: LadderMatchType) {
let oppPlayers = ladderData.oppPlayers||[];
if(!oppPlayers || oppPlayers.length) {
return await getOppPlayerDetailByDb(ladderData.serverId, ladderData.oppPlayers);
} else {
return await refreshLadderEnemies(ladderData);
}
}
async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPlayerInDB[]) {
let oppPlayersReturn: LadderOppPlayerReturn[] = [];
for(let oppPlayer of oppPlayers) {
let player = await generateOppPlayer(serverId, oppPlayer.rank, oppPlayers);
oppPlayersReturn.push(player);
}
return oppPlayersReturn;
}
// 获取redis当中的玩家排名数据
export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
let rawResults = await r.getRankByRangeRaw(from, to, false);
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
}
export async function refreshLadderEnemies(ladderData: LadderMatchType) {
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
for(let rank of rankNumbers) {
let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
oppPlayers.push(player);
}
await LadderMatchModel.updateByRoleId(ladderData.roleId, { oppPlayers: oppPlayersSave });
return oppPlayers
}
async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
let result = new LadderOppPlayerReturn(rank, !player);
if(player) {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
result.setByRedis(param, 0);
} else {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
result.setByRobot(dicLadderDifficultRatio);
}
return result;
}
function randOppRankNumbers(myRank: number) {
let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
if(!dicLadderMatch) return new Array(5).fill(3001);
let beforeRanks = randomRank(true, myRank, dicLadderMatch.rangeBeforeMax, dicLadderMatch.rangeBeforeNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
let afterRanks = randomRank(false, myRank, dicLadderMatch.rangeAfterMax, dicLadderMatch.rangeAfterNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
let topTen = getNumberArr(1, 10);
let ranks = [...topTen, ...beforeRanks, ...afterRanks];
return uniqueArr(ranks.sort((a, b) => a - b));
}
function uniqueArr<T>(arr: T[]) {
return arr.filter( (item, index, arr) => {
//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
return arr.indexOf(item) === index;
});
}
function getNumberArr(from: number, to: number) {
let arr: number[] = [];
for(let i = from; i <= to; i++) arr.push(i);
return arr;
}
function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
let ratio = isBefore? -1: 1;
let arr: number[] = [], result = myRank;
while(arr.length < num) {
let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
if(isOver(isBefore, myRank, range, num)) break;
result = num;
arr.push(result);
}
return arr;
}
// 超出匹配范围
function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
if(isBefore) {
console.log('before', myRank - range < result)
return result < myRank - range;
} else {
console.log('after', myRank + range > result)
return result > myRank + range;
}
}
+64 -62
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@@ -14,6 +14,7 @@ import { RANK_FIRST_REWARD_STATUS } from '../consts';
import { CounterModel } from "../db/Counter";
import { ActivityTimeLimitRankModel } from "../db/ActivityTimeLimitRank";
import { sendMessageToServerWithSuc } from "./pushService";
import { LadderMatchModel } from "../db/LadderMatch";
/**
@@ -49,6 +50,11 @@ export class Rank {
private setValueConfig(key: REDIS_KEY) {
switch (key) {
case REDIS_KEY.LADDER:
this.valueConfig = [
new ValueConfig(true, 'rank', 0, false, false)
];
break;
case REDIS_KEY.TOP_LINEUP_RANK:
case REDIS_KEY.TOP_HERO_RANK:
case REDIS_KEY.SUM_CE_RANK:
@@ -700,53 +706,67 @@ export class Rank {
return ranks
}
public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf') {
let ranks = new Array<RoleRankInfo | GuildRankInfo>();
// 获取区间里的排行榜,格式 {rank, field, score}[]
public async getRankByRangeRaw(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
let ranks: { rank: number, field: string, scores: number[] }[] = [];
let key = this.keyName.getName();
if (this.isUnion) {
key = await this.generateUnionRank();
}
const rankFromDb = await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES");
const rankFromDb = isReverse?
(await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES")):
(await redisClient().zrangebyscoreAsync(key, from, to, "WITHSCORES"));
let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) {
if (num >= this.limit) break;
const field = rankFromDb[ii];
let myId = this.decodeFields(this.key, field);
const scores = this.decodeScore(rankFromDb[ii + 1]);
const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
const userInfo = JSON.parse(info);
let param: RoleRankInfo | GuildRankInfo;
if (this.infoKey == REDIS_KEY.USER_INFO) {
if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
continue;
}
param = new RoleRankInfo(userInfo);
param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
if(this.key == REDIS_KEY.GUILD_LV_RANK|| this.key == REDIS_KEY.RACE_ACTIVITY) {
param = new GuildRankInfo(userInfo);
param.setInfo2(Math.floor(ii / 2) + 1, myId, scores[0], scores[1], scores[2]);
} else {
param = new GuildRankInfo(userInfo);
param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
}
}
for (let extraKey of this.extraKeys) {
await this.setExInfoToParam(extraKey, param, myId, {});
}
ranks.push(param);
ranks.push({ rank: Math.floor(ii / 2) + 1, field: rankFromDb[ii], scores: this.decodeScore(rankFromDb[ii + 1]) });
num++;
}
return ranks
}
public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
let raws = await this.getRankByRangeRaw(from, to, isReverse);
let ranks = new Array<RoleRankInfo | GuildRankInfo>();
for (let { rank, field, scores } of raws) {
let param = await this.getParam(rank, field, scores);
if(param) ranks.push(param);
}
return ranks
}
public async getParam(rank: number, field: string, scores: number[]) {
let myId = this.decodeFields(this.key, field);
const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
const userInfo = JSON.parse(info);
let param: RoleRankInfo | GuildRankInfo;
if (this.infoKey == REDIS_KEY.USER_INFO) {
if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
return null;
}
param = new RoleRankInfo(userInfo);
param.setInfo(rank, myId, scores[0], scores[1]);
} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
if(this.key == REDIS_KEY.GUILD_LV_RANK|| this.key == REDIS_KEY.RACE_ACTIVITY) {
param = new GuildRankInfo(userInfo);
param.setInfo2(rank, myId, scores[0], scores[1], scores[2]);
} else {
param = new GuildRankInfo(userInfo);
param.setInfo(rank, myId, scores[0], scores[1]);
}
}
for (let extraKey of this.extraKeys) {
await this.setExInfoToParam(extraKey, param, myId, {});
}
return param
}
public async getRankByRank(start: number, end: number) {
let ranks = new Array<RoleRankInfo | GuildRankInfo>();
@@ -762,35 +782,8 @@ export class Rank {
let num = 0;
for (let ii = 0; ii < rankFromDb.length; ii += 2) {
if (num >= this.limit) break;
const field = rankFromDb[ii];
let myId = this.decodeFields(this.key, field);
const scores = this.decodeScore(rankFromDb[ii + 1]);
const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
if(!info) continue;
const userInfo = JSON.parse(info);
let param: RoleRankInfo | GuildRankInfo;
if (this.infoKey == REDIS_KEY.USER_INFO) {
if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
continue;
}
param = new RoleRankInfo(userInfo);
param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
if(this.key == REDIS_KEY.GUILD_LV_RANK) {
param = new GuildRankInfo(userInfo);
param.setInfo2(Math.floor(ii / 2) + 1, myId, scores[0], scores[1], scores[2]);
} else {
param = new GuildRankInfo(userInfo);
param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
}
}
for (let extraKey of this.extraKeys) {
await this.setExInfoToParam(extraKey, param, myId, {});
}
ranks.push(param);
let param = await this.getParam(Math.floor(ii / 2) + 1, rankFromDb[ii], this.decodeScore(rankFromDb[ii + 1]));
if(param) ranks.push(param);
num++;
}
return ranks
@@ -1109,6 +1102,15 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero);
}
}
} else if (type == REDIS_KEY.LADDER) {
let serverId = args.serverId;
let ranks = await LadderMatchModel.findAll(serverId);
let r = new Rank(type, { serverId });
r.setIsInit(true);
for (let rank of ranks) {
let role = <RoleType>rank.role;
await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role);
}
}
}
+2
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@@ -44,6 +44,7 @@ export async function initAllRank() {
// await delKeys(REDIS_KEY.PVP_RANK);
await delKeys(REDIS_KEY.GUILD_FUND);
await delKeys(REDIS_KEY.SUM_CE_SNAPSHOT);
await delKeys(REDIS_KEY.LADDER);
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
@@ -72,6 +73,7 @@ export async function initRank(serverId: number) {
await setRankRedisFromDb(REDIS_KEY.MAIN_RANK, { serverId });
await setRankRedisFromDb(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
await setRankRedisFromDb(REDIS_KEY.HERO_RANK, { serverId });
await setRankRedisFromDb(REDIS_KEY.LADDER, { serverId });
}
export async function initActivitiesRank(serverId: number) {