名将擂台:刷新对手
This commit is contained in:
@@ -1,10 +1,13 @@
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import { REDIS_KEY } from "../consts";
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import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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import { RoleModel } from "../db/Role";
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import { LadderDataReturn } from "../domain/battleField/ladder";
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import { gameData } from "../pubUtils/data";
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import { LadderDataReturn, LadderOppPlayerInDB, LadderOppPlayerReturn } from "../domain/battleField/ladder";
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import { RoleRankInfo } from "../domain/rank";
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import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
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import { ItemInter } from "../pubUtils/interface";
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import { shouldRefresh } from "../pubUtils/util";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { Rank } from "./rankService";
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import { combineItems } from "./role/util";
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export function refreshLadderDaily(ladderData: LadderMatchType) {
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@@ -59,8 +62,112 @@ export async function getLadderData(roleId: string, needOppPlayer: boolean) {
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result.setLadderData(ladderData, ladderRec);
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if(needOppPlayer) {
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// let oppPlayersReturn = await getEnemies(ladderData.oppPlayers||[], ladderData.winStreakNum);
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// result.setOppPlayers(oppPlayersReturn);
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let oppPlayersReturn = await getLadderEnemies(ladderData);
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result.setOppPlayers(oppPlayersReturn);
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}
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return result;
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}
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export async function getLadderEnemies(ladderData: LadderMatchType) {
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let oppPlayers = ladderData.oppPlayers||[];
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if(!oppPlayers || oppPlayers.length) {
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return await getOppPlayerDetailByDb(ladderData.serverId, ladderData.oppPlayers);
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} else {
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return await refreshLadderEnemies(ladderData);
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}
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}
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async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPlayerInDB[]) {
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let oppPlayersReturn: LadderOppPlayerReturn[] = [];
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for(let oppPlayer of oppPlayers) {
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let player = await generateOppPlayer(serverId, oppPlayer.rank, oppPlayers);
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oppPlayersReturn.push(player);
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}
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return oppPlayersReturn;
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}
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// 获取redis当中的玩家排名数据
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export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
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let rawResults = await r.getRankByRangeRaw(from, to, false);
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return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
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}
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export async function refreshLadderEnemies(ladderData: LadderMatchType) {
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
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oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
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oppPlayers.push(player);
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}
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await LadderMatchModel.updateByRoleId(ladderData.roleId, { oppPlayers: oppPlayersSave });
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return oppPlayers
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}
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async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
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let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
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let result = new LadderOppPlayerReturn(rank, !player);
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if(player) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
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let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
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result.setByRedis(param, 0);
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} else {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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result.setByRobot(dicLadderDifficultRatio);
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}
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return result;
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}
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function randOppRankNumbers(myRank: number) {
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let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
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if(!dicLadderMatch) return new Array(5).fill(3001);
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let beforeRanks = randomRank(true, myRank, dicLadderMatch.rangeBeforeMax, dicLadderMatch.rangeBeforeNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
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let afterRanks = randomRank(false, myRank, dicLadderMatch.rangeAfterMax, dicLadderMatch.rangeAfterNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
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let topTen = getNumberArr(1, 10);
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let ranks = [...topTen, ...beforeRanks, ...afterRanks];
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return uniqueArr(ranks.sort((a, b) => a - b));
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}
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function uniqueArr<T>(arr: T[]) {
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return arr.filter( (item, index, arr) => {
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//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
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return arr.indexOf(item) === index;
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});
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}
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function getNumberArr(from: number, to: number) {
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let arr: number[] = [];
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for(let i = from; i <= to; i++) arr.push(i);
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return arr;
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}
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function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
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let ratio = isBefore? -1: 1;
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let arr: number[] = [], result = myRank;
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while(arr.length < num) {
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let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
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let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
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if(isOver(isBefore, myRank, range, num)) break;
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result = num;
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arr.push(result);
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}
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return arr;
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}
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// 超出匹配范围
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function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
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if(isBefore) {
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console.log('before', myRank - range < result)
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return result < myRank - range;
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} else {
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console.log('after', myRank + range > result)
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return result > myRank + range;
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}
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}
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@@ -14,6 +14,7 @@ import { RANK_FIRST_REWARD_STATUS } from '../consts';
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import { CounterModel } from "../db/Counter";
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import { ActivityTimeLimitRankModel } from "../db/ActivityTimeLimitRank";
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import { sendMessageToServerWithSuc } from "./pushService";
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import { LadderMatchModel } from "../db/LadderMatch";
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/**
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@@ -49,6 +50,11 @@ export class Rank {
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private setValueConfig(key: REDIS_KEY) {
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switch (key) {
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case REDIS_KEY.LADDER:
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this.valueConfig = [
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new ValueConfig(true, 'rank', 0, false, false)
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];
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break;
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case REDIS_KEY.TOP_LINEUP_RANK:
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case REDIS_KEY.TOP_HERO_RANK:
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case REDIS_KEY.SUM_CE_RANK:
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@@ -700,53 +706,67 @@ export class Rank {
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return ranks
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}
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public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf') {
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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// 获取区间里的排行榜,格式 {rank, field, score}[]
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public async getRankByRangeRaw(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
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let ranks: { rank: number, field: string, scores: number[] }[] = [];
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let key = this.keyName.getName();
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if (this.isUnion) {
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key = await this.generateUnionRank();
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}
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const rankFromDb = await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES");
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const rankFromDb = isReverse?
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(await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES")):
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(await redisClient().zrangebyscoreAsync(key, from, to, "WITHSCORES"));
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let num = 0;
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for (let ii = 0; ii < rankFromDb.length; ii += 2) {
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if (num >= this.limit) break;
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const field = rankFromDb[ii];
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let myId = this.decodeFields(this.key, field);
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const scores = this.decodeScore(rankFromDb[ii + 1]);
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const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
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const userInfo = JSON.parse(info);
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let param: RoleRankInfo | GuildRankInfo;
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if (this.infoKey == REDIS_KEY.USER_INFO) {
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if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
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continue;
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}
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param = new RoleRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
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if(this.key == REDIS_KEY.GUILD_LV_RANK|| this.key == REDIS_KEY.RACE_ACTIVITY) {
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param = new GuildRankInfo(userInfo);
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param.setInfo2(Math.floor(ii / 2) + 1, myId, scores[0], scores[1], scores[2]);
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} else {
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param = new GuildRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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}
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}
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for (let extraKey of this.extraKeys) {
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await this.setExInfoToParam(extraKey, param, myId, {});
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}
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ranks.push(param);
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ranks.push({ rank: Math.floor(ii / 2) + 1, field: rankFromDb[ii], scores: this.decodeScore(rankFromDb[ii + 1]) });
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num++;
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}
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return ranks
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}
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public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf', isReverse = true) {
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let raws = await this.getRankByRangeRaw(from, to, isReverse);
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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for (let { rank, field, scores } of raws) {
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let param = await this.getParam(rank, field, scores);
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if(param) ranks.push(param);
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}
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return ranks
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}
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public async getParam(rank: number, field: string, scores: number[]) {
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let myId = this.decodeFields(this.key, field);
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const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
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const userInfo = JSON.parse(info);
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let param: RoleRankInfo | GuildRankInfo;
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if (this.infoKey == REDIS_KEY.USER_INFO) {
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if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
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return null;
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}
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param = new RoleRankInfo(userInfo);
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param.setInfo(rank, myId, scores[0], scores[1]);
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} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
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if(this.key == REDIS_KEY.GUILD_LV_RANK|| this.key == REDIS_KEY.RACE_ACTIVITY) {
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param = new GuildRankInfo(userInfo);
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param.setInfo2(rank, myId, scores[0], scores[1], scores[2]);
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} else {
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param = new GuildRankInfo(userInfo);
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param.setInfo(rank, myId, scores[0], scores[1]);
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}
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}
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for (let extraKey of this.extraKeys) {
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await this.setExInfoToParam(extraKey, param, myId, {});
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}
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return param
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}
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public async getRankByRank(start: number, end: number) {
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let ranks = new Array<RoleRankInfo | GuildRankInfo>();
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@@ -762,35 +782,8 @@ export class Rank {
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let num = 0;
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for (let ii = 0; ii < rankFromDb.length; ii += 2) {
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if (num >= this.limit) break;
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const field = rankFromDb[ii];
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let myId = this.decodeFields(this.key, field);
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const scores = this.decodeScore(rankFromDb[ii + 1]);
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const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId));
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if(!info) continue;
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const userInfo = JSON.parse(info);
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let param: RoleRankInfo | GuildRankInfo;
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if (this.infoKey == REDIS_KEY.USER_INFO) {
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if (nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) {
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continue;
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}
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param = new RoleRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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} else if (this.infoKey == REDIS_KEY.GUILD_INFO) {
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if(this.key == REDIS_KEY.GUILD_LV_RANK) {
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param = new GuildRankInfo(userInfo);
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param.setInfo2(Math.floor(ii / 2) + 1, myId, scores[0], scores[1], scores[2]);
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} else {
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param = new GuildRankInfo(userInfo);
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param.setInfo(Math.floor(ii / 2) + 1, myId, scores[0], scores[1]);
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}
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}
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for (let extraKey of this.extraKeys) {
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await this.setExInfoToParam(extraKey, param, myId, {});
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}
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ranks.push(param);
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let param = await this.getParam(Math.floor(ii / 2) + 1, rankFromDb[ii], this.decodeScore(rankFromDb[ii + 1]));
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if(param) ranks.push(param);
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num++;
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}
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return ranks
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@@ -1109,6 +1102,15 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero);
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}
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}
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} else if (type == REDIS_KEY.LADDER) {
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let serverId = args.serverId;
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let ranks = await LadderMatchModel.findAll(serverId);
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let r = new Rank(type, { serverId });
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r.setIsInit(true);
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for (let rank of ranks) {
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let role = <RoleType>rank.role;
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await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role);
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}
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}
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}
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@@ -44,6 +44,7 @@ export async function initAllRank() {
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// await delKeys(REDIS_KEY.PVP_RANK);
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await delKeys(REDIS_KEY.GUILD_FUND);
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await delKeys(REDIS_KEY.SUM_CE_SNAPSHOT);
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await delKeys(REDIS_KEY.LADDER);
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await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
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@@ -72,6 +73,7 @@ export async function initRank(serverId: number) {
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await setRankRedisFromDb(REDIS_KEY.MAIN_RANK, { serverId });
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await setRankRedisFromDb(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await setRankRedisFromDb(REDIS_KEY.HERO_RANK, { serverId });
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await setRankRedisFromDb(REDIS_KEY.LADDER, { serverId });
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}
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export async function initActivitiesRank(serverId: number) {
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