名将擂台:刷新对手

This commit is contained in:
luying
2022-07-19 17:14:11 +08:00
parent 4ee1f25876
commit 7394f14e9d
17 changed files with 48281 additions and 72 deletions
+112 -5
View File
@@ -1,10 +1,13 @@
import { REDIS_KEY } from "../consts";
import { LadderMatchModel, LadderMatchType } from "../db/LadderMatch";
import { LadderMatchRecModel } from "../db/LadderMatchRec";
import { RoleModel } from "../db/Role";
import { LadderDataReturn } from "../domain/battleField/ladder";
import { gameData } from "../pubUtils/data";
import { LadderDataReturn, LadderOppPlayerInDB, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleRankInfo } from "../domain/rank";
import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
import { ItemInter } from "../pubUtils/interface";
import { shouldRefresh } from "../pubUtils/util";
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
import { Rank } from "./rankService";
import { combineItems } from "./role/util";
export function refreshLadderDaily(ladderData: LadderMatchType) {
@@ -59,8 +62,112 @@ export async function getLadderData(roleId: string, needOppPlayer: boolean) {
result.setLadderData(ladderData, ladderRec);
if(needOppPlayer) {
// let oppPlayersReturn = await getEnemies(ladderData.oppPlayers||[], ladderData.winStreakNum);
// result.setOppPlayers(oppPlayersReturn);
let oppPlayersReturn = await getLadderEnemies(ladderData);
result.setOppPlayers(oppPlayersReturn);
}
return result;
}
export async function getLadderEnemies(ladderData: LadderMatchType) {
let oppPlayers = ladderData.oppPlayers||[];
if(!oppPlayers || oppPlayers.length) {
return await getOppPlayerDetailByDb(ladderData.serverId, ladderData.oppPlayers);
} else {
return await refreshLadderEnemies(ladderData);
}
}
async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPlayerInDB[]) {
let oppPlayersReturn: LadderOppPlayerReturn[] = [];
for(let oppPlayer of oppPlayers) {
let player = await generateOppPlayer(serverId, oppPlayer.rank, oppPlayers);
oppPlayersReturn.push(player);
}
return oppPlayersReturn;
}
// 获取redis当中的玩家排名数据
export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
let rawResults = await r.getRankByRangeRaw(from, to, false);
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
}
export async function refreshLadderEnemies(ladderData: LadderMatchType) {
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
for(let rank of rankNumbers) {
let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
oppPlayers.push(player);
}
await LadderMatchModel.updateByRoleId(ladderData.roleId, { oppPlayers: oppPlayersSave });
return oppPlayers
}
async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
let result = new LadderOppPlayerReturn(rank, !player);
if(player) {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
result.setByRedis(param, 0);
} else {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
result.setByRobot(dicLadderDifficultRatio);
}
return result;
}
function randOppRankNumbers(myRank: number) {
let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
if(!dicLadderMatch) return new Array(5).fill(3001);
let beforeRanks = randomRank(true, myRank, dicLadderMatch.rangeBeforeMax, dicLadderMatch.rangeBeforeNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
let afterRanks = randomRank(false, myRank, dicLadderMatch.rangeAfterMax, dicLadderMatch.rangeAfterNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
let topTen = getNumberArr(1, 10);
let ranks = [...topTen, ...beforeRanks, ...afterRanks];
return uniqueArr(ranks.sort((a, b) => a - b));
}
function uniqueArr<T>(arr: T[]) {
return arr.filter( (item, index, arr) => {
//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
return arr.indexOf(item) === index;
});
}
function getNumberArr(from: number, to: number) {
let arr: number[] = [];
for(let i = from; i <= to; i++) arr.push(i);
return arr;
}
function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
let ratio = isBefore? -1: 1;
let arr: number[] = [], result = myRank;
while(arr.length < num) {
let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
if(isOver(isBefore, myRank, range, num)) break;
result = num;
arr.push(result);
}
return arr;
}
// 超出匹配范围
function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
if(isBefore) {
console.log('before', myRank - range < result)
return result < myRank - range;
} else {
console.log('after', myRank + range > result)
return result > myRank + range;
}
}